review / systemssystems
systems
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A15_GRID_WIDTH_BRIEF.md A15 — THE GRID-WIDTH DECISION BRIEF
A7_WEAPON_EXEMPLAR_WPN_033.md A7 — The One-Weapon Full-Structure Exemplar: WPN_033 Shield
ABILITY_EXEMPLAR_DOSSIER_A_E_003.md THE ABILITY EXEMPLAR DOSSIER — A_E_003 ROCK THROW
ARENA_JOIN_PACKAGE.md THE ARENA JOIN PACKAGE — the arena-to-environment-feature join, emitted and adjudicable
Ability_Tree.md <!-- MACHINE EXTRACTION (pypdf) of docs/original_predclaude/Ability_Tree.pdf — layout/tables flattened; the PDF is authoritative. Josh-authored pre-Cl
BOOK_AVAILABILITY.md Book Availability — Online-First Sweep of the MUST-ACQUIRE Set
CANON_INTEGRITY_ARCHITECTURE.md Canon-Integrity + Recall System — Architecture Spec
CAPABILITY_LEDGER.md CAPABILITY_LEDGER — what is standing on this machine, what is missing, what needs Josh
COMBAT_PROGRAM_ADDENDUM.md The Combat Program Addendum — the six unwaved systems (Josh's combat probe, 2026-07-26)
CONDITION_EXPRESSION_GRAMMAR.md Condition Expression Grammar — the ONE §9.5 conditional mini-grammar
D1-27_ELEMENT_VISUAL_LAW.md D1-27 -- The Element Visual Law
DEFENSIVE_CLASS_CANON_READ.md `defensive_class` — THE CANON READ, 72 of 72
EG_BOTH_SIDES_SWEEP.json schema: eg_both_sides_sweep/v1
EG_BOTH_SIDES_SWEEP.md THE BOTH-SIDES ENVIRONMENT SWEEP — every EG row classified, with a reason per cell
ENGINE_OPTIMIZATION_DOCTRINE.md THE ENGINE OPTIMIZATION DOCTRINE — Humanity, UE 5.8, PC-first [DRAFT rev 2, 2026-07-27]
EQUIPMENT_AND_UI_LANE.md Equipment and the equipment UI — what exists, who builds what
EQ_0001.json JSON
ESOTERIC_GROUNDING.md Humanity — Esoteric-Grounding Layer
EYE_STAGE_SPEC.md THE EYE STAGE SPEC — the named sub-stage of the character factory
FACTION_STANDING_WIRING_SPEC.md Faction standing — the wiring spec
GENRE_BASELINE.md THE GENRE BASELINE — assumed industry defaults, ratified in one pass
GROOM_STAGE_SPEC.md THE GROOM STAGE SPEC — hair as a standing factory stage, not a one-off
INGEST_ABILITIES_WEAPONS.md INGEST — Ability Tree + Weapons (Brute/Trickery) — per-item reconciliation
INTEGRITY_DELTA_MAP.md Integrity Delta Map — qualitative token to integer (DIRECTOR-DERIVED)
INTELLIGENCE_TIERS.md INTELLIGENCE TIERS — the behaviour-depth scale, its five contracts, and the columns that carry it
KIT_BE_0002.md KIT_BE_0002 -- Rangku Wera, the Quiet Step -- a hunter worn like a coat
KIT_BE_0002_S1.md KIT_BE_0002_S1 -- The Kelimutu Guardian -- two animals, one source, and no magic at all
KIT_BE_0002_S2.md KIT_BE_0002_S2 -- The Polo's Vital-Force Theft -- an offer, and the thing it sends when you refuse
KIT_BE_0003.md KIT_BE_0003 -- Kaba Lomes, the bought caci champion -- a chapter boss with a whip and nothing else
KIT_BE_0003_S1.md KIT_BE_0003_S1 -- The Naga Tana of the Wae -- the guardian that is owed something
KIT_BE_0003_S2.md KIT_BE_0003_S2 -- Scout-Captain Poka Puar -- coordination as the actual boss
KIT_BE_0003_S3.md KIT_BE_0003_S3 -- Tombo Holes -- the twisted-word proverbs, argued down
KIT_BE_0004.md KIT_BE_0004 -- The Certification-Shadow -- an apparatus fighting through a puppet-master's own art
KIT_BE_0004_S1.md KIT_BE_0004_S1 -- The Gate-Naga Guardian -- a threshold that weighs what you brought
KIT_BE_0004_S2.md KIT_BE_0004_S2 -- The Night-Leyak -- a hunt among warded houses, and a person who is never the target
KIT_BE_0004_S3.md KIT_BE_0004_S3 -- The Barong-Rangda Balance-Trial -- holding the centre while the performance pulls
KIT_BE_0005.md KIT_BE_0005 -- Datu Siahaan -- the man who sold the strait, and the two things he keeps
KIT_BE_0005_S1.md KIT_BE_0005_S1 -- Broker Chelvan Kanakkan -- a sub-boss made entirely of paper
KIT_BE_0005_S2.md KIT_BE_0005_S2 -- The Borobudur Gate-Guardian -- an honored adversary on a stair
KIT_BE_0005_S3.md KIT_BE_0005_S3 -- Naga Padoha, the bound earth-shaker -- a fight you win by not falling over
KIT_BE_0005_S4.md KIT_BE_0005_S4 -- The devaraja-court official -- roused wards, and a canal that should be feeding fields
KIT_BE_0006.md KIT_BE_0006 -- The False Naga -- the coil that was never a serpent
KIT_BE_0006_S1.md KIT_BE_0006_S1 -- The Sanni Yakuma -- a disease-demon named, and driven out by a rite
KIT_BE_0006_S2.md KIT_BE_0006_S2 -- The Sigiriya Mirror-Wall Trial -- a wall that gives back a face
KIT_BE_0006_S3.md KIT_BE_0006_S3 -- The Adam's Peak Convergence-Ascent -- a climb four traditions share
KIT_BE_0007.md KIT_BE_0007 -- Raghavendra, the Uncorrupted Enforcer -- eighteen abilities and not one of them magic
KIT_BE_0007_S1.md KIT_BE_0007_S1 -- The Marma Assassin -- a healer's knowledge, pointed the wrong way
KIT_BE_0007_S2.md KIT_BE_0007_S2 -- The Dvarapala of the Gate -- a threshold with a weight to it
KIT_BE_0007_S3.md KIT_BE_0007_S3 -- The Soorasamharam -- the demon the god was born to slay, and it is a boss
KIT_BE_0008.md KIT_BE_0008 -- Sayyid Abdallah bin Rashid -- the first vessel that knows what it is
KIT_BE_0008_S1.md KIT_BE_0008_S1 -- The Reef-Shetani and the Pemba mchawi -- a sea-spirit on a leash
KIT_BE_0008_S2.md KIT_BE_0008_S2 -- The Kaya-Forest Intruder -- a grove that is not yours to enter, defended from outside
KIT_BE_0009.md KIT_BE_0009 -- Liqa-Mazammir Gabra-Shuf -- a monopoly with a guard rotation
KIT_BE_0009_S1.md KIT_BE_0009_S1 -- The Stele-Field Looter-Foreman -- a fight about a winch
KIT_BE_0009_S2.md KIT_BE_0009_S2 -- The Simien Highland Poacher -- altitude as a weapon, in both directions
KIT_BE_0009_S3.md KIT_BE_0009_S3 -- Werzelya -- the demon the scroll wards off, and the scroll is the fight
KIT_BE_0010.md KIT_BE_0010 -- The Rock-Art Echo and the shadow on it -- four steps held, and no damage anywhere
KIT_BE_0010_S1.md KIT_BE_0010_S1 -- The Lesser-Panel Sickness-Node -- the protocol, taught on something that can be got wrong
KIT_BE_0010_S2.md KIT_BE_0010_S2 -- What holds the gorge floor -- a territorial stand, and a clan working the flanks
KIT_BE_0010_S3.md KIT_BE_0010_S3 -- The Kia-Trance Astral Threshold -- a crossing with nothing on the other side to fight
KIT_BE_0011.md KIT_BE_0011 -- Baron Alexandre Dupont -- a station, and the man who signs for it
KIT_BE_0011_S1.md KIT_BE_0011_S1 -- Adjudant Corneille Deprez -- the pattern with a sabre in it
KIT_BE_0011_S2.md KIT_BE_0011_S2 -- Agent Prosper Delacroix -- a race against a man burning his own evidence
KIT_BE_0011_S3.md KIT_BE_0011_S3 -- The Ituri River-Crossing Python -- a lane in moving water
KIT_BE_0012.md KIT_BE_0012 -- The Dahomey Decision -- a chapter boss who is never fought
KIT_BE_0012_S1.md KIT_BE_0012_S1 -- Gaspar Ferraz, the factor-captain -- volleys and a cutlass
KIT_BE_0012_S2.md KIT_BE_0012_S2 -- Inacio Contas, the ledger-man -- the quota, made legible
KIT_BE_0012_S3.md KIT_BE_0012_S3 -- Anansi -- the first Type-6 trickster puzzle, and the wager is rigged on purpose
KIT_BE_0012_S4.md KIT_BE_0012_S4 -- Arun the Ajogun -- divination as the load-bearing mechanic
KIT_BE_0013.md KIT_BE_0013 -- Cornelis Steenberg -- machinery that keeps running into the duel
KIT_BE_0013_S1.md KIT_BE_0013_S1 -- The stamp battery -- an industrial hazard with a part economy and no mind
KIT_BE_0013_S2.md KIT_BE_0013_S2 -- The mine overseer -- the human layer, on the machine's timings
KIT_BE_0013_S3.md KIT_BE_0013_S3 -- The strengthened echo at a defaced panel -- a teaching, not a demon
KIT_BE_0013_S4.md KIT_BE_0013_S4 -- The sorcerer-lion of the night -- the hunt you are standing inside of
KIT_BE_0013_S5.md KIT_BE_0013_S5 -- The man who bought the valley -- a yard, and what holds it up
KIT_BE_0013_S6.md KIT_BE_0013_S6 -- The relic-taking party at the cave mouth -- a tide, a rig, and an escort with its back to the sea
KIT_EL_EBU_GOGO.md KIT_EL_EBU_GOGO -- the ebu gogo -- the wild-folk of the deep layers, ambivalent and never a monster
KIT_INDEX.json schema: combat_kit_index/v1
KIT_MF_CERVID.md KIT_MF_CERVID -- the cervid grammar -- a fight that is mostly a chase, and a stag that is not prey
KIT_MF_CONSTRICTOR.md KIT_MF_CONSTRICTOR -- the constrictor grammar -- one lane, one commitment, and the arithmetic of a coil
KIT_MF_MACAQUE.md KIT_MF_MACAQUE -- the macaque grammar -- the encounter you lose by winning
KIT_MF_SUID.md KIT_MF_SUID -- the suid grammar -- the animal that does not bluff twice
KIT_MF_VARANID.md KIT_MF_VARANID -- the varanid grammar -- scent, patience, and a wound that follows you home
KIT_REGISTER.md COMBAT KIT REGISTER — every emitted kit file, one row, path verbatim
KIT_SCALING_TABLE.md THE KIT SCALING TABLE — how much kit a being gets, derived from the canon tier census and the armed comparator benchmarks
LOOKDEV_STANDARD.md THE CALIBRATED LOOKDEV STANDARD — the light under which polish is judged
MATERIAL_INTERACTION_TABLE.md THE MATERIAL INTERACTION TABLE — one grid, ten damage classes against three material axes
NAMING_METHOD.md Naming & Persona Method — the standing strategy
NATURAL_VOICE_DOCTRINE.md The Natural Voice Doctrine (Josh ruling, 2026-07-26 — binds every player-facing word)
PHOTOREAL_CAPABILITY_DIFF_2026-08-12.json JSON
PILLAR10_REGIONAL_COMBAT_VOCAB.md PILLAR 10 — THE FIVE REGIONAL COMBAT VOCABULARIES
QUEST_REACHABILITY.json JSON
REGISTRY_ROW_STRUCT_SPEC.md Registry row-struct spec — the column→UE-type contract
RUNTIME_GENERATIVE_LAYER.md Runtime Generative Layer — Local-LLM Life Inside Deterministic Scaffolding
RUNTIME_GUARDRAIL_ARCHITECTURE.md Humanity — Runtime Guardrail Architecture
SCIENCE_GROUNDING.md Humanity — Science-Grounding Layer
SITE_RELIABILITY.md SITE RELIABILITY — the one command, and why a deploy is not evidence
SPINE_SCHEMA_v2.md Spine entry schema v2 — the anchor-hub proposal (downstream-pipeline-derived)
SPINE_SCHEMA_v3.md Spine Entry Schema v3.1 — the beat→fork→state event graph (pipeline-consumable, Fable-reconciled)
STATUS_TABLE_FILL_2026-08-07.md T0_Status_Table — roster fill to the authored per-element set (PROPOSAL)
T99_Translation_Combat.md T99_Translation_Combat [DRAFT v0.1 — 2026-07-19]
TRADE_GATE_EXEMPLAR_Q_TR6_NEO.md Trade Gate Exemplar — Q_TR6_NEO (Trade 6 Tailoring, Neophyte)
TRADE_PRESENCE_SLICE_CH02_07.md Trade Presence Briefs — Slice First Half, CH_02 through CH_07
TRADE_PRESENCE_SLICE_CH08_13.md Trade Presence Briefs — Slice Half CH_08 to CH_13 (Swahili Coast → South Africa)
TRANSITION_TREATMENT.md Transition & Traversal Treatment
WEAPON_FEED.md Weapon feed — deep-read lane -> the Weapon_Registry bond-quest lane
WEAPON_PROFILES.json schema: weapon_profiles/v1
WEAPON_PROFILES.md THE 72 WEAPON PROFILES — damage class derived, physics read
Weapons_Brute.md <!-- MACHINE EXTRACTION (pypdf) of docs/original_predclaude/Weapons_Brute.pdf — layout/tables flattened; the PDF is authoritative. Josh-authored pre-C
Weapons_Trickery.md <!-- MACHINE EXTRACTION (pypdf) of docs/original_predclaude/Weapons_Trickery.pdf — layout/tables flattened; the PDF is authoritative. Josh-authored pr
ability_presentation_slice_payload.json JSON
cc4_tier_combat.md cc4 — T1 Combat / Vril / Trades / Ability tier-doc alignment change-set
integrity_delta_map.json title: Integrity delta map (DIRECTOR-DERIVED, ILLUSTRATIVE)
migration_integrity_scan.md Migration Integrity Scan — _source/**/*.md
zone_registry_proposed.csv 31 columns: zone_id, mint_ordinal_proposed, zone_key, region_id, source_page, source_line
zone_registry_proposed.manifest.json JSON
Other files (3)
Ability_Tree.pdf on disk, not rendered
Weapons_Brute.pdf on disk, not rendered
Weapons_Trickery.pdf on disk, not rendered
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