KIT_BE_0006_S1.md

systems/KIT_BE_0006_S1.md

KIT_BE_0006_S1 -- The Sanni Yakuma -- a disease-demon named, and driven out by a rite

CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order: docs/DOC_MAP.md § 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry · docs/spine/CH_06.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.

identity

fieldvalue
bandB3 (SUB-BOSS)
kit classELEVATED
intelligence tiersorcerous (evidence rule A2)
canon rowsBE_0006_S1
chapterCH_06
canon verbsbanish / perceive
authored abilities5 physical + 7 non-ordinary = 12 (band floor 12, ceiling 18)
phases2 (canon: 2 phases (BE_0006_S1 -- the demon's night-assault on the warded house; its expulsion as the Tovil rite completes and its name is bound))
counter classesany, cover, neutralize, parry_only, trigger_interrupt, weak_point

Silhouette read. An affliction with a face, and the face keeps changing.

Opener (MHM-G10, the cheap lesson first). THE FIRST AFFLICTION -- one symptom appears on the sick person and one only. It cannot be attacked and it costs nothing to observe. It teaches the fight's rule: the demon is read through what it is DOING, never through what it looks like.

phases -- evolve, never swap

phasenamewhat it PUSHES (nothing pops)
1the night-assaultthe demon presses the warded house. The player holds the threshold with the edura and reads the affliction.
2the expulsionBE_0006_S1's evolve-not-swap clause: it MULTIPLIES ITS AFFLICTING FORMS rather than adding attacks. Same pressure, more faces, and naming the right one is the whole problem.

the kit

#abilityphasekindbody origintell shapecounterelementlore ground + mechanismnote
1The First Affliction1non-ordinarythe sick person, not the demonone symptom, specific and legibleanynoneLORE GROUND: BE_0006_S1 target_type = folklore_malevolent_being, the Sinhala Tovil / Sanni Yakuma rite in which each yaka owns a named affliction. MECHANISM: the demon is identified BY its affliction, so the symptom is the diagnostic and the mechanic. Element none -- an illness is not an element and the tradition claims none.The opener, and it is a diagnosis.
2The Pressure on the Door1physicalthe demon's weight against the warded thresholdthe door frame takes load that nothing is touchingcover----
3The Wrong Name1non-ordinarythe demon, answering to a name that is not its ownit responds -- weakly -- to an incorrect namingneutralizenoneLORE GROUND: BE_0006_S1's own counter -- 'perceive the affliction's tell to name the right yaka'. MECHANISM: a wrong name gets a partial answer, which is worse than no answer because it looks like progress. Element none.The fail state that feels like a win.
4The Failing Ward1physicalthe edura's ring, under sustained pressureone segment of the rite ring goes quiettrigger_interrupt----PHYSICAL: it is a rite being performed by people, and holding it is a real input.
5The Second Affliction1non-ordinarya different symptom on the same personthe symptom changes while the pressure does notweak_pointnoneLORE GROUND: the Sanni Yakuma's own structure -- a set of named sanni, each with its own sign, carried on BE_0006_S1. MECHANISM: the demon cycles its forms, so the intersection of two symptoms narrows the name. Element none.The named weak point: it is a set intersection, and it is honest.
6The Night Outside1physicalthe unlit ground beyond the rite's lightthe dark past the fire stops being emptycover----
7The Feeding1non-ordinarythe demon, taking from the sick personthe patient's state worsens on a beat rather than continuouslytrigger_interruptnoneLORE GROUND: BE_0006_S1 win_condition = PURGE;PERCEIVE. MECHANISM: the clock is the patient's, so the encounter has a real cost that is not the player's health. Element none.
8The Multiplied Forms2non-ordinarythree afflictions at oncesymptoms arrive that belong to different named yakaneutralizenoneLORE GROUND: BE_0006_S1's evolve-not-swap clause -- 'multiplies its afflicting forms rather than adding attacks'. MECHANISM: it hides its name inside a crowd of names. Element none.PATTERN COUNTER: the read is which symptom set is internally consistent, across several cycles.
9The Mask Turn2physicalthe edura's masked dance, answering each formthe rite changes mask and the pressure movesany----PHYSICAL and the tradition's own mechanism: the rite ANSWERS the demon form by form.
10The Threshold Test2physicala direct assault on the held ringthe pressure stops being distributed and picks one pointparry_only----
11The True Name2non-ordinarythe demon, when it is correctly namedthe multiplied symptoms collapse to oneweak_pointnoneLORE GROUND: BE_0006_S1 -- 'its name is bound'. MECHANISM: naming is binding in this tradition and in this system; the correct name removes the demon's ability to change form. Element none.The fight's actual weapon, and the player does not swing it -- the edura does.
12The Expulsion2non-ordinarythe completed rite, driving it outthe pressure leaves the door and does not come backanynoneLORE GROUND: BE_0006_S1 win_condition = PURGE;PERCEIVE. MECHANISM: the rite completes and the demon is expelled, not destroyed -- the tradition's own outcome. Element none.threads = T12.

ELEVATED, AND NOT ELEMENTAL BY DEFAULT (KIT_SCALING_TABLE 3.1b). 7 of the 12 moves

above are non-ordinary and each names its element family, its lore ground and its

mechanism. The rest are a body doing physical things, and they are marked physical rather

than dressed up. An elevated kit is one that CONTAINS the non-ordinary; it is not one in

which everything glows.

part economy -- the three currencies (MHM-G4)

partmoveset subtraction on breaklegibility gainmaterial the economy wants
the multiplied formsThe Multiplied Forms (8) and The Wrong Name (3) both resolve once two symptoms are correctly intersected -- the demon can no longer hide behind a crowdthe symptom set stops growing, visibly, on the patientnothing harvested
the pressure point on the ringThe Threshold Test (10) and The Failing Ward (4) lose their target once the weak segment is reinforcedthe rite's sound becomes continuous againnothing extracted -- the rite is the edura's and the community's

the arena, both directions (MHM-G13)

escalation, announced in the body before the numbers (MHM-G7)

channelwhat the player sees or hears
postureno body to read. The channel is the PATIENT: their posture changes between forms, and that is the readable escalation -- the kit refuses to invent a demon posture
breaththe patient's breathing, which is also the clock
vocalthe edura's drumming changes metre, because the rite is answering something new
openerThe First Affliction is retired; The Multiplied Forms becomes the opener

turf and relocation (MHM-G8, MHM-G9)

IT ENTERS from the unlit ground and never crosses the ring. IT RELOCATES around the house, testing. IT LEAVES when named. WHAT IT DOES TO THE ARENA: it makes a sick room the centre of a map, which is the inverse of every other fight in the chapter.

the care read

care_tier = standard, target_type = folklore_malevolent_being. THE EDURA IS AN ALLY AND THE RITE IS THE WEAPON. Tovil and the Sanni Yakuma are living Sinhala practice, depicted as effective and sophisticated -- the player assists, never performs, and never improves upon it. The demon is the tradition's own named malevolent being, driven out as the tradition drives it out. No sick person is ever a target, no practitioner is ever conflated with the demon, and HL_0001/HL_0005/HL_0007 bind through EG_0065.

difficulty-mode expression

This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4

express it across the ladder: active_ability_set grows upward through reserved follow-ups

on roots the player already learned, window_class tightens, answer_tree_depth prunes

toward the single true answer, hazard_concurrency rises with the arena rows above, and

phase_overlap interleaves the phase cycles. No second kit exists and no number here changes

with the tier.

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