INGEST_ABILITIES_WEAPONS.md

systems/INGEST_ABILITIES_WEAPONS.md

INGEST — Ability Tree + Weapons (Brute/Trickery) — per-item reconciliation

Provenance: three Josh-authored pre-Claude originals (April 2026), machine-extracted to

docs/original_predclaude/extracted/: Ability_Tree.md, Weapons_Brute.md, Weapons_Trickery.md.

Josh's delivery rule (verbatim): *"lots of info has been superseded or already enhanced or ditched."*

So each substantive item is classified per-item, not per-doc.

Cross-reference — do NOT duplicate: docs/original_predclaude/ELEMENTS_MATRIX_RECOVERED.md

(sibling recovery) already owns the effectiveness grid, the 10×10 chakra strength/weakness matrix,

the non-chakra element matrix, the seat↔element↔equipment mapping, the (B)rute/(T)rickery *element*

axis tags, the Engulf/trade ladders, the status-effect list, and the turn→real-time / chakra→vril-seat

supersessions. This report covers only the abilities and weapons rosters and their mechanics;

where the two overlap (combo matrix, element axes, equipment slots) it points there.

Compared against: T1_Ability_Tree [ACTIVE v1.4] (§9 eight-element, §10 vril-seat, §12 21-combo

catalog), T0_Ability_Tree_Registry [ACTIVE v0.1] (185 LOCKED rows), T0_Weapon_Registry [DRAFT v0.1]

(72 LOCKED rows), T1_Combat_System_Spec [ACTIVE v1.0] (§5 Rage/Brute, §6 Stamina/Trickery, Parry §L415-425).

Classification legend: RECOVERED-NEW (detail not in current canon; abilities absent from the 185

are candidates for Josh, never auto-added — the count is LOCKED) · ALREADY-PRESENT (cite) ·

SUPERSEDED (name successor) · JOSH-FORK (genuine conflict with the locked 185/72 counts or naming canon).

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1. Per-doc summary counts

DocSubstantive itemsALREADY-PRESENTSUPERSEDEDRECOVERED-NEWJOSH-FORK
Ability_Tree76 named abilities + 6 system rules76 abilities (100%) + 21-combo matrix4 system-level (vocab/tier/integrity/mastery)biography×ability passive matrix (6 states)0
Weapons_Brute34 weapons (full detail each)33 rows 1:11 (Hammer Sword→Falchion)per-weapon abilities/legendaries/quests0
Weapons_Trickery34 weapons (full detail each)34 rows 1:10per-weapon abilities/legendaries/quests0

Headline: every one of the 76 named abilities and 67 of the 68 original weapons survive into current

canon under identical names. The current 185 abilities and 72 weapons are a faithful *expansion* of

the authored ~160 / 68 — not a departure. There are zero genuine JOSH-FORK items (reasoning in §5).

The recovery value is the rich mechanical detail (4 abilities + mastery + legendary + quest per weapon;

per-ability descriptions; the biography-influence matrix) that the LOCKED rows carry only as stubs.

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2. Ability Tree — per-element classification (all 76 → ALREADY-PRESENT)

Original abilities map 1:1 by exact name to registry rows. No ability renames. No original ability is

absent from the 185 → zero candidates for Josh. Registry-only additions (Earth Pillar, Earth Surf,

Stoneshape, Phoenix Strike, the L3 "-balance" and Adeptus-Minor "-sense" passives, etc.) are the

post-original expansion — noted for context, not recovered from these docs.

Element (orig count)Original named abilitiesRegistry IDsVerdict
Earth (11)Stone Skin, Tremor Stomp, Rock Throw, Stone Wall, Seismic Pulse, Earth Grip, Living Stone, Mountain Form, Corruption Stone, Geo Communion, EarthsongA_E_001-004,006,007,011-015ALL PRESENT
Water (10)Water Whip, Fluid Dodge, Mist Screen, Undertow Pull, Healing Current, Drowning Grasp, Ocean Memory, Tidal Form, Purification Wave, Mirror SurfaceA_W_001-003,006-008,012-015ALL PRESENT
Fire (9)Ember Strike, Fire Bolt, Heat Aura, Ignition Field, Forge Weapon, Consume, Sacred Flame, Phoenix Form, Forge RealityA_F_001-005,008,009,012,013ALL PRESENT
Air (10)Wind Step, Gust Push, Air Read, Wind Scar, Cyclone, Poison Cyclone, Breath of Life, Storm Calling, Freedom Form, Voice of the WorldA_A_001-004,007-010,012,013ALL PRESENT
Ether-Throat (6)Entrance, Cloaking, Illusion-Single, Illusion-Multiple, Optical Occlusion, True VoiceA_T_001-006ALL PRESENT
Ether-ThirdEye (6)Intuition Pulse, Vril Sight, Temporal Echo, Intent Reading, Probability Sight, Temporal SightA_E3_001-006ALL PRESENT
Ether-Crown (9)Astral Projection, Vril Healing, Vril Revival, Vril Mass Revival, Item Rift, Vril Communion, Soul Drain, Collective Surge, Void CommandA_C_001-009ALL PRESENT
Lightning (5)Static Charge, Arc Strike, Tesla Field, Resonance Collapse, Electromagnetic PulseC_L_001-005ALL PRESENT
Poison (5)Toxin Application, Paralytic Cloud, Curative Reversal, Corruption Spread, Master ToxicologyC_P_001-005ALL PRESENT
Vegetation (5)Entangle, Living Shield, Forest Call, Bloom Pulse, World Tree AspectC_V_001-005ALL PRESENT

Combo matrix (21 pairs): original "each of the 21 combos" (Metal, Mud/Clay, Sand/Dust, Steam/Plasma,

Storm/Mist, Magnetism, Toxic Soil, Living Earth, Conductor, Acid, Swamp, Thunder Arc, Combustion,

Ash/Smoke, Plasma Field, Toxic Cloud, Pollen Storm, Galvanic, Bloomrot…) = ALREADY-PRESENT as the

registry's 48 Layer-B rows under T1_Ability_Tree §12.1-§12.3 (6 base-pair + 12 seat×trade + 3

trade×trade = 21 pairs). Effectiveness values live in ELEMENTS_MATRIX_RECOVERED — not duplicated here.

2a. Ability-tree SUPERSEDED system rules (4)

Original ruleSuccessorEvidence
"Chakra" vocabulary (Root/Sacral/…/Crown Chakra)vril-seatT1_Ability_Tree §10 "Seven Vril-seats"; registry bonded-Root, "7 vril-seat T6" (also ELEMENTS_MATRIX §5)
4-tier gate model (Tier 1-4)8 numerical tiers × 12-tier mastery names (Neophyte…Adeptus Exemptus)registry tier_numerical 1.0-8.0 + tier_name; orig Tier2→Zelator/Theoricus, Tier3→Practicus/Philosophus, Tier4→Adeptus. Tier numbers shift (e.g. Astral Projection orig T2 → reg T4; Temporal Sight orig "T3 all-chakra" → reg "T6 all vril-seat")
Integrity locks GOOD / EVIL / NEUTRAL / NONEL1-L5 bands (GOOD→L1,L2 · EVIL→L4,L5 · NEUTRAL→L3 · NONE→blank)registry integrity_band_lock; e.g. Mountain Form GOOD→"L1,L2", Corruption Stone EVIL→"L4,L5", Earthsong NEUTRAL→"L3"
1-10 mastery scale ("Mining Mastery Lvl 7")0-199 banded thresholds tied to 12-tier names ("Mining 70-99 Philosophus", "100 Adeptus Minor")registry unlock_prerequisites throughout

Also note: the original's "five combat archetypes" (the ability TYPE column: Brute / Sorcery /

Trickery / Healing / Ether) is SUPERSEDED — abilities are now classed by element+layer+ability_class,

and the Brute-vs-Trickery axis was relocated to the weapon weapon_class trait (see §3). The

per-element (B)rute/(T)rickery tag survives only in ELEMENTS_MATRIX (effectiveness seed), not the ability rows.

2b. Ability-tree RECOVERED-NEW (candidate — do not auto-add)

registry: High-Good+High-Wealth → +25% healing range, +2 animal-comm in populated areas; High-Good+

Low-Wealth → "Poverty of Spirit" +20% vril efficiency; High-Evil+High-Wealth → +30% Trickery vs

weaker NPCs; High-Evil+High-Faction → false-command social ability; Neutral → +10% all elements;

Neutral+Faction+Wealth → "Grand Negotiator" hidden 5th dialogue option. RECOVERED-NEW: grounds a

biography×ability passive layer if Josh wants it wired (the biography system itself is canon; these

specific bonuses/state-names are the recoverable detail). Candidate for Josh, not an ability-count change.

already-present rows; harvest at authoring time, not a new row.

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3. Weapons — the rename/mapping table (68 original → 72 LOCKED)

The original document header says "All 68 Weapons — 34 Brute | 34 Trickery." Current registry = 72.

Reconciliation: 67 originals carried 1:1 under identical names, 1 renamed/replaced, **4 net-new

registry weapons** added post-original (Josh-confirmed 2026-07-08, not present in these docs).

3a. The one rename/replacement (SUPERSEDED)

Original (Brute)RegistryVerdictEvidence
Hammer Sword (fantasy-hybrid blade+hammer pommel; the doc itself flags it "ARTISTIC BRIDGE… fantasy design")Falchion (WPN_020)SUPERSEDEDregistry source: "replaces non-historical Hammer Sword… medieval European single-edged curved chopping sword… Josh-confirmed 2026-07-08" (WEAPON_SYSTEM_PROPOSAL §6.2)

3b. Registry weapons NOT in the originals (post-original additions — context only)

RegistryClass/SubNote
Shotel (WPN_035)Brute/Short BladesCh 9 Ethiopia; Aksumite/Habesha curved sword
Macuahuitl (WPN_036)Brute/Short BladesCh 47 Mesoamerica; Mexica obsidian sword-club
Reindeer-Antler Knife (WPN_071)Trickery/BladesCh 29 Sápmi; Sámi duodji — high-care (no noaidi drum/joik/sieidi)
Woomera (WPN_072)Trickery/RangeCh 57 Australia; maximum-care AIATSIS protocol, no Dreaming/songline; distinct from Boomerang

3c. The 67 that carried 1:1 (ALREADY-PRESENT — spot map)

All match by exact name. Brute WPN_001-019,021-034 = Knuckles, Gauntlet, Cestus, Axe(1H), Cutlass,

Scimitar, Hook Swords, Rapier, Axe(2H), Katana, Long Sword, Great Sword, Sickle(2H), Twin Sabre, Spear,

Club, Mace(2H), Hammer(1H), Hammer(2H), Throwing Axe, Javelin, Shotgun, Machine Gun, Carbine, Rifle,

Assault Rifle, Long Bow, Cross Bow, Rocket Launcher, Missile Launcher, Xiphos, Shield, Great Shield.

Trickery WPN_037-070 = Magic Knuckles, Claws, Dagger, Chakram, Sickle(1H), Madu, Sword(1H), Scepter,

Nunchuks, Mace(1H), Whip, Flail, Staff, Shuriken, Throwing Knives, Boomerang, Woven Cloth, Fan(1H),

Sling, Slingshot, Light Bow, Handgun, Sub-Machine Gun, Fan(2H), Hand Cannon, Sniper Rifle, Talisman

Cards, Wand, Dragon Column, Bell, Harp, Flute, Orb, Tomb. No renames in this set.

3d. Weapon mechanics — ALREADY-PRESENT vs SUPERSEDED

(Rage=Brute), §6 (Stamina=Trickery; Stamina+Vril hybrids; Runes for Orb/Tomb Sorcery) — verbatim match

to the originals' Balance Framework.

"per pre-restructure source: Rapier Parry, Cutlass Parry Riposte, Madu Horn Catch (only Trickery

dedicated parry weapon), Sword(1H) Riposte." So the parry mechanic being built draws directly from these

docs — ALREADY-PRESENT / recovered detail for the parry build.

turn→GAS rule).

the registry rows are stubs (id/name/class/subclass only). This is the docs' primary RECOVERED value:

a full authored spec for all 68 weapons ready to populate the weapon detail layer at build time.

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4. CARE tags (§17.1 represent-with-care; care = weight/reframe, never scrub)

ItemCare issueDirection
Boomerang (orig WPN_052): "Songline Strike", "Dream Path", "Country Law" mastery, "cultural permission"Aboriginal Dreaming/songline contentCurrent canon already SUPERSEDES via Woomera WPN_072 care note (AIATSIS, no Dreaming/songline). Boomerang's original sacred-content abilities must be reframed to secular return-flight mechanics; do not import songline framing. HIGH care.
Sacred Flame (Fire T5): "Zoroastrian sacred fire… Ahura Mazda"living religionRespectful as authored; keep the represent-with-care weight, no scrub. Registry brief is already care-neutral. LOW.
World Tree Aspect (Veg T8): Yggdrasil / Bodhi / Tree of Lifeliving traditionsPresent (Bodhi_Tree_mastery); respectful. LOW.
Deity-named legendaries: Vajra of Indra, Sudarshana Chakram, Hanuman's Gada, Flute of Krishna, Sickle of Osiris, Sling of Daviddeity/revered-figure names on weaponsPermitted per care doctrine (limit is deity-name on a mortal NPC or revered figure as villain — neither applies; these honor divine-weapon traditions). Route through the deity-portrayal review, expect PASS. LOW-MED.
Claws: "bagh naka Shivaji used to kill Afzal Khan"real history, revered figure (Shivaji)True history, heroic framing (Tiger King's Claws namesake) — keep, don't scrub. LOW.
Whip: "Ritual Snap — caci blood-drawing tradition" (Manggarai)living Indigenous ceremonycaci is already in-canon (Shield legendary); keep the ceremonial weight. LOW.
Herbalism/Alchemy Poison chains (Phosgene→Sulfur Mustard→Sarin)real chemical-weapon namesFlagged in ELEMENTS_MATRIX §4; run rename/reframe check at the ladder-conversion pass. Cross-ref, not re-adjudicated here.

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5. JOSH-FORK: none — reasoning

No item in the three docs conflicts with a LOCKED count or naming-canon fact:

expansion (+Shotel, +Macuahuitl, +Reindeer-Antler Knife, +Woomera; Hammer Sword→Falchion). Expansion,

not conflict → SUPERSEDED, already ruled 2026-07-08.

tiers/combos); 185 is the full enumeration (111 Layer-A + 26 Layer-C + 48 Layer-B). Every *named* ability

survives; the delta is registry-added utility/passive/L3 rows. Approximation vs exact count → no fork.

name change (Hammer Sword→Falchion) is a Josh-ruled supersession, not an open fork.

If Josh later wants the biography×ability passive matrix (§2b) or the Boomerang→Woomera care merge

(§4) formalized, those are creative-within-vision decisions for the deep-dive+adversarial method — not

cardinal forks requiring his ruling.

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6. Consumers / next actions

populate from these docs — 68 weapons' 4-abilities/mastery/legendary/quest/balance are authored and ready.

puzzle-boss PARRY primitive from the recovered ability text.

gets wired.

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