systems/ability_presentation_slice_payload.json
{
"_id": "ABILITY_PRESENTATION_SLICE_PAYLOAD",
"_kind": "authored per-tier read deltas for the Prologue-Ch13 slice abilities",
"_tier": "PROPOSAL-TIER. Read by harness/emit_ability_presentation.py; it is the AUTHORED half of T0_Ability_Presentation_Tier, and every ability not listed here derives a baseline row from the D1-27 element law instead and says so on its own face.",
"_authored": "2026-08-05",
"_scope": "The 18 abilities whose unlock_chapter_ref falls inside CH_02..CH_13. Each carries one read per tier from its OWN tier up to the highest live tier, because an ability learned at tier 1 is still being cast at tier 8 and D10 makes serving the tier-1 effect for a tier-8 caster a canon defect.",
"_method": "Every read instantiates the D1-27 element law's rung for that element at that tier ON THIS ABILITY, keeping the ability's own landed signature_read recognisable at every rung. The tier-1 (or own-tier) read is the landed cast identity restated to the beat grammar, so the ladder starts from canon rather than beside it.",
"_intensity_grounding": "Each intensity_scaling_class is read off the ability's own landed cast identity, not assigned by element default, and the grounding phrase is carried in intensity_evidence so the choice is auditable.",
"abilities": {
"A_E_001": {
"intensity_scaling_class": "commit_scaled",
"intensity_evidence": "the landed cast identity: the stone follows the guarding rather than the intent, so how hard the body guarded is what sets the shell",
"reads": {
"1": "The shell closes unevenly and thin across the back, thickest where the fear was, and it arrives half a beat behind the flinch that called it.",
"2": "The grain runs the whole body at one thickness and arrives WITH the flinch instead of after it. It is still skin-deep and it still ends where the sleeve ends.",
"3": "The shell takes the ground's own material, limestone here and red laterite there, so what the protagonist is armoured in tells you what they were standing on.",
"4": "Plates rather than a skin: the grain breaks into overlapping faces that move with the joints, so the guard stops costing the guard its reach.",
"5": "It holds after the guard drops. The arms can come down and the shell stays on, and it spalls where it is struck rather than cracking through.",
"6": "The stone comes up from under the feet rather than out of the skin. The site's own strata climb the legs and close, and the water table darkens the base of it.",
"7": "The ground answers as one surface: the protagonist stands still and the terrain rises around them into a fitted shell that does not fall when they walk.",
"8": "The armour is a piece of the landscape wearing a person, and it is left standing where they shed it for the world afterward to route around."
},
"plate_subject": "grey stone grain closing over crossed forearms and a collarbone",
"plate_subjects": {
"1": "grey stone grain closing over the bare skin of one adult's crossed forearms below the pushed-back sleeves of a plain working shirt, thin and uneven, thickest across the backs of the arms",
"5": "grey stone grain covering the bare skin of one adult's lowered forearms in overlapping layers, each layer thinner at its edge, chipped pale where it has been struck",
"8": "raw layered ground closed over the whole standing shape of one adult from the feet up, the strata of the site climbing the legs with the trousers showing at the edges of it, and the ground it came out of open all around them"
},
"impact_receives": {
"1": "one pale chip is open in the grey grain over the covered forearm where something hard struck it and skidded off, and the grain around the chip is unbroken",
"5": "the grey grain over both forearms is chipped pale in a dozen places along one line where blow after blow skidded off it, and every chip has held",
"8": "the raw standing ground that closed over the body is chipped pale across its whole front where a hail of blows skidded off it, and it is still standing empty in the shape it closed over"
}
},
"A_E_002": {
"intensity_scaling_class": "commit_scaled",
"intensity_evidence": "the landed cast identity: the heel driven down with the whole weight behind it and the knee locking at the bottom of the drop",
"reads": {
"1": "One ring of dust and loose grit jumps clear a pace out and drops. Nothing is thrown; the world simply stops holding still where they are standing, and it answers a fraction late.",
"2": "The ring leaves on the heel-strike rather than after it and reaches a full stride out, with the grit landing in a clean circle instead of a scatter.",
"3": "The ground cracks rather than jumps. A short radial split opens from the foot and the dust comes up out of the split instead of off the surface.",
"4": "Two rings: one at the foot and one further out where the ground answers a beat later, so the pulse reads as travelling rather than as happening all at once.",
"5": "The pulse keeps going after the foot has lifted, crossing the whole encounter space and losing height rather than losing speed.",
"6": "The site's layers answer at different depths, so the surface lifts in the pattern of what is buried under it and the shape of the pulse is a map of the place.",
"7": "The terrain changes level. What was flat is a step by the time the dust has settled, and the step stays.",
"8": "The ground agrees over a distance no stamp should reach, and what is left is a fault line the world afterward has to route around."
},
"plate_subject": "a ring of dust and loose grit jumping clear of the ground around a driven heel",
"plate_subjects": {
"1": "one close band of dust and loose grit jumping clear of the ground a pace out from a driven heel and dropping straight back, the grain of the soil still on every piece",
"5": "two bands of dust and grit travelling out across open ground one behind the other, the near one already dropping and the far one still rising",
"8": "the level of the ground changed across the whole place: a step where the surface stood flat before, running out of sight in both directions with dust standing along its whole edge"
},
"impact_receives": {
"1": "the mud-brick wall a pace away has one fresh crack running up from its footing and a fall of dry plaster at its foot",
"5": "the mud-brick wall is cracked in one long step where the ground moved under its footing, and its plaster has come away in wide patches",
"8": "the whole line of walling across the place has gone over at the same lean, every footing dropped onto the new level of the ground and the plaster off all of it"
}
},
"A_E_003": {
"intensity_scaling_class": "commit_scaled",
"intensity_evidence": "the landed cast identity: the overhand throw does the work, and if the throw is bad the stone is bad",
"reads": {
"1": "A fist-sized stone works itself up out of the ground, hangs at hip height turning slowly, and goes where the arm sends it. If the throw is bad the stone is bad.",
"2": "It comes up already at the hand's height and does not wobble, so the pause before the throw reads as a beat rather than as a hesitation.",
"3": "It comes up SHAPED, a shard with an edge rather than a rounded stone, and it holds that edge all the way into what it hits.",
"4": "Three come up together and go in sequence off one throwing motion, the sockets they left lying in a line behind the protagonist.",
"5": "The stone stops needing the arm. It leaves on the look, and the throw is a formality the protagonist has stopped performing.",
"6": "What comes up is the site's own: a piece of the buried wall, a block of the old floor, still striped with what it was lying in.",
"7": "The ground sends it. A slab the size of a person leaves the terrain on a gesture, and the terrain is visibly short of it afterward.",
"8": "Everything loose on the horizon answers at once, and the ground it left is a quarry the world has to live with."
},
"plate_subject": "a stone standing up out of the ground at hip height and then travelling flat",
"plate_subjects": {
"1": "a fist-sized piece of the ground standing in open air at hip height a stride out from two open, still, empty hands, turning slowly with soil still on its underside",
"5": "a shaped piece of raw ground leaving at head height with its torn surfaces pale, and the open hole it came out of behind it",
"8": "several pieces of raw ground the size of a room lifting off the horizon together with their torn undersides pale, and the open pits they came out of standing behind each of them"
},
"impact_receives": {
"1": "the plank wall has one dent driven into it at head height with the timber sprung at the nails around it, and loose grit is scattered downrange along the ground below",
"5": "the plank wall is dented inward around the point of impact and its timbers have sprung at the nails, with loose material scattered away downrange along the ground",
"8": "the whole plank wall has gone in and down where the ground struck it, its timbers sprung along every nail line, and loose material is scattered downrange as far as the frame reaches"
}
},
"A_E_004": {
"intensity_scaling_class": "charge_hold_scaled",
"intensity_evidence": "the landed cast identity: it comes up as long as the hold lasts, and the top edge is ragged where the charge ended",
"reads": {
"3": "Stone comes up in a single slab as long as the hold lasts, its face rough and its top edge ragged where the charge ended. Released early it is a low broken thing that stops an arrow and not much else.",
"4": "The slab comes up square and to a chosen height, and a second section can be raised beside it on the same hold.",
"5": "It stops needing the stance. The wall goes up along a line the protagonist has already left, and it stays there after they have moved.",
"6": "The site's depth answers: the wall comes up striped with the layers it was lying in and dark at the base where the water table is.",
"7": "The terrain steps. What rises is a ridge rather than a slab and it keeps rising after the hold has ended.",
"8": "A piece of landscape stands where the hold was, and the trough it came from is something the world afterward has to route around."
},
"plate_subject": "a rough stone slab rising out of the ground with a ragged top edge",
"plate_subjects": {
"5": "a continuous bank of raw ground standing up along one line across the whole width of the frame, its top edge ragged and unbroken from end to end, soil still dropping off its front, and the long trough it came out of open behind it",
"8": "a raw ridge of ground standing across the whole place from one side of the frame to the other, its front freshly broken along its entire length, with the trough it came out of open behind it and the ground beyond it untouched"
},
"impact_receives": {
"5": "the raw front of the bank is punched full of small round holes at one height, each of them ringed with pale dust where something went in",
"8": "the raw front of the ridge is pitted the whole way along at one height, the dust from every hole still hanging in front of it, and the ground at its foot is covered in what came off it"
}
},
"A_E_007": {
"intensity_scaling_class": "charge_hold_scaled",
"intensity_evidence": "the landed cast identity: a slow closing of the fingers with the arm dropping as the hands shut, and the grip in the air is the grip in the stone",
"reads": {
"3": "Two and then three tendrils of stone come up around a target's legs and close, still wearing the pale-ash and dark-ash layers of the ground they came from.",
"4": "The tendrils find the arms as well as the legs, and they close in the order the hand closes rather than all at once.",
"5": "The hold outlasts the gesture. The protagonist can drop the hand and walk away and the stone goes on holding.",
"6": "What comes up is the site's own buried material, old floor and old wall and dry fill, so the restraint is legibly made of that place.",
"7": "The ground closes rather than reaching. A pit of shifting stone takes the footing away and holds the target at the level it chose.",
"8": "A whole line of them is held at once across the field, and the broken cages are still standing when the fight is over."
},
"plate_subject": "stone tendrils rising around a pair of legs and closing on them",
"plate_subjects": {
"5": "the shin and the calf of one adult held inside raw stone that has closed on the trouser leg, and the ground broken open where the stone came through",
"8": "the shins and calves of several adults each held inside raw stone across open ground, every stone closed on a trouser leg, and the ground open where each one came up"
},
"impact_receives": {
"5": "the trouser leg is pressed flat and pale where the stone closed on it, and the boot below it is held where it stands",
"8": "every trouser leg in the line is pressed flat and pale where the stone closed on it, and each boot below is held where it stands with the ground broken around it"
}
},
"A_W_001": {
"intensity_scaling_class": "environment_scaled",
"intensity_evidence": "the landed cast identity: it pulls out of whatever is nearest, the channel or the flooded terrace or a full jar",
"reads": {
"1": "A rope of water pulls out of the nearest channel or jar and runs along the arm's line, holding its shape only while the arm is moving and falling apart the instant it stops.",
"2": "The rope holds a beat past the turn and comes from a source the protagonist CHOSE rather than the closest one, so the line of the draw is part of the read.",
"3": "Cold enters the last third of the arc. The tip goes matte and then grained, and what it crosses is left with a rime on it.",
"4": "Two ropes on one turn, one from each side, their sources drawn at once from opposite ends of the terrace.",
"5": "The rope stays out. It hangs after the shoulder stops and coils back on the next turn instead of falling.",
"6": "The water comes up carrying the site, silt or salt or ash, so the whip is the colour of the place it was drawn from.",
"7": "It is a rope of rain, drawn out of weather rather than out of ground, arriving with dry ground on both sides of it.",
"8": "The water table itself is on the end of the arm, and where it was drawn from is a changed shoreline."
},
"plate_subject": "a rope of water running out along the line of a turning arm",
"plate_subjects": {
"1": "one thin line of water standing up out of the wet ground and holding in open air a full stride out from two open, still, empty hands, thinning to travelling drops at its far end",
"5": "several lines of water standing up out of the wet ground together and holding in open air a full stride out from two open, still, empty hands, their far ends curling back",
"8": "the shape of the ground changed: a drained hollow with its mud floor bare, and all the water it held standing in one long line in the open air above it"
},
"impact_receives": {
"1": "the mud-brick wall is dark and running in one narrow stripe where the water crossed it, the wet edge still creeping downward",
"5": "the mud-brick wall is dark and running in three long stripes where the water crossed it, and the ground at its foot has gone to mud",
"8": "the whole front of the mud-brick wall is dark and running from top to bottom, its plaster sliding off in wet patches, and the ground at its foot is standing water"
}
},
"A_W_002": {
"intensity_scaling_class": "environment_scaled",
"intensity_evidence": "the landed cast identity: the skin of water gathers along the side they are about to leave, so what is available to gather sets the outline",
"reads": {
"1": "A skin of water stays behind as an outline for an instant while the body is already elsewhere, so the eye reads two of them for as long as the sheet takes to fall.",
"2": "The outline holds long enough to take a strike, and the strike goes through it into wet ground.",
"3": "The outline freezes as it is left, so what the blow meets is a brittle shell of the protagonist and the shatter is the tell.",
"4": "Two outlines on one movement, left at both ends of the fold, and an attacker has to choose between them.",
"5": "The outline walks. It takes a step of its own before it falls, which is why the second strike goes to the wrong place too.",
"6": "The water for it comes up out of the ground underfoot, so the outline is left standing in a wet socket the site gave up.",
"7": "It is left in the rain rather than made of it, and the shape holds in the falling water long after the protagonist has gone.",
"8": "The place keeps the outline. A person-shaped standing pool is left where they were and it is still there when the fight is over."
},
"plate_subject": "a person-shaped skin of water left standing where a body just was",
"plate_subjects": {
"1": "one thin standing skin of water at standing height breaking apart from the ground up, a full stride out from two open, still, empty hands, with a wet mark left on the bare earth where it stood",
"5": "two thin standing skins of water at standing height a stride apart, the near one already breaking apart from the ground up and the far one still holding, both of them out from two open, still, empty hands",
"8": "a shallow standing pool of water holding its own edges out across open ground, the earth around it dark and wet to the frame's edge"
},
"impact_receives": {
"1": "the bare earth is dark and running where the standing water was crossed, and the wet line carries on past it",
"5": "the ground is dark and running in two places where the standing water was crossed, and the wet marks lead away from each other",
"8": "the whole yard is dark and wet where the standing water was crossed and re-crossed, and the wet trail out of it runs to the frame's edge"
}
},
"A_W_003": {
"intensity_scaling_class": "environment_scaled",
"intensity_evidence": "the landed cast identity: thickest where the ground is wettest, thinning where it is not, so the shape of the cover tells you what you are standing on",
"reads": {
"1": "Mist lifts off the ground in a rough disc, thickest where the ground is wettest and thinning where it is not, so the shape of the cover tells you what you are standing on.",
"2": "The disc comes up even and holds its height, rising to meet the hands rather than trailing after them.",
"3": "The cold arrives in it. The mist goes from grey to white and the ground under it crusts, so the cover is a footing hazard as well.",
"4": "The screen is held at a chosen height and stays there, so the protagonist can see under it while whoever is standing in it cannot.",
"5": "It stops needing the hands. It drifts where it is sent, holding its edge across the whole encounter space and thinning nowhere.",
"6": "The site's own water makes it, the spring and the seep and the wet under the floor, and the mist carries the smell of the place.",
"7": "The valley's air goes white on a gesture, with dry ground visible at both ends of it.",
"8": "The place keeps its weather. The mist stays after the fight and the ground under it does not dry."
},
"plate_subject": "mist lifting off wet ground in a rough disc at waist height",
"plate_subjects": {
"1": "one low round bank of mist lifting off wet ground at waist height a full stride out from two open, still, empty hands, thick where the ground is wettest",
"5": "a low bank of mist holding one level height across a whole open yard, the same thickness from one side of it to the other, standing out from two open, still, empty hands",
"8": "the whole place under one standing bank of mist that holds at waist height out to the horizon, the ground under it dark and still soaked"
},
"impact_receives": {
"1": "the near post has lost its edges in the mist and reads as a soft dark line, with wet standing on the side of it",
"5": "the far wall of the yard has lost its edges and reads as a pale block behind the mist, and the doorway in it is a soft dark patch",
"8": "the whole far side of the place has gone to a pale field with the wall, the roofline and the trees in it reading only as soft dark patches, and every surface near the frame is beaded wet"
}
},
"A_W_005": {
"intensity_scaling_class": "environment_scaled",
"intensity_evidence": "the landed aftermath: anything already ice in the area comes back harder and clearer than it was, so what the place already holds sets the surge",
"reads": {
"3": "A low sheet of water runs out at knee height with the cold visible in it, the surface going matte, then grained, then crusting white at the leading edge as it travels.",
"4": "The sheet holds its front and freezes what it CROSSES rather than only what it reaches, so the ground behind it is a hazard too.",
"5": "It stops needing the sweep. The sheet goes on across the encounter space and the rime it leaves does not thaw while the fight lasts.",
"6": "The site gives the water up, the seep under the floor and the wet in the wall, and what freezes carries the place's own silt in it.",
"7": "The cold arrives as weather. Rain falls already freezing, with dry ground on both sides of it.",
"8": "The place is left cold. Standing water is ice afterward and the ground stays hard underfoot."
},
"plate_subject": "a low sheet of water running out at knee height with a white crusting leading edge",
"plate_subjects": {
"5": "water running out flat at knee height across an open yard with a pale crust of ice forming along its leading edge and holding, a full stride out from two open, still, empty hands",
"8": "a whole open place of standing ice with its surface pale, and the ground around it frozen hard to the frame's edge"
},
"impact_receives": {
"5": "the stamped-earth floor is pale and stiff in a wide band where the cold arrived, its ruts frozen in the shape the water left",
"8": "the whole floor of the place is pale and stiff to the frame's edge, every rut and footprint in it frozen in the shape the water left, and the wall at its edge is white with frost up to knee height"
}
},
"A_W_007": {
"intensity_scaling_class": "vril_spend_scaled",
"intensity_evidence": "the landed aftermath: the water that did the work is gone, not shaken off but used up",
"reads": {
"3": "Water gathers over the wound rather than over the person: a slow clear bead that draws itself flat across the injury, goes cloudy as it works, and thins away clean.",
"4": "The bead finds the injury without being placed on it, so the protagonist can treat someone who is still moving.",
"5": "Several wounds at once, and the beads work in the order a physician would have chosen rather than in the order they were found.",
"6": "The site's own water is used, the spring or the tank or the rain in the cistern, and the treatment is legibly of that place.",
"7": "Contact is no longer needed. The water crosses the ground to the patient while the protagonist's hands stay open at their side.",
"8": "Everyone hurt in the place is treated at once, and what is left is a clean wet floor and a protagonist who needs to sit down."
},
"plate_subject": "a clear bead of water drawn flat across an open wound and going cloudy",
"plate_subjects": {
"5": "a clear drop of water drawn flat and thin across the open wound on one adult's laid-out forearm below a pushed-back working sleeve, going cloudy as it crosses",
"8": "several adults sitting apart from one another on plain benches along a wet stone floor with their forearms laid out and their wounds closed, and one adult moving along the line of them with wet hands"
},
"impact_receives": {
"5": "the opened forearm is closed along one clean line where the water crossed it, its edges drawn together and the skin around it dry",
"8": "every laid-out forearm along the benches is closed along one clean line, the skin around each of them dry, and the used bandaging is folded away at the bench end"
}
},
"A_F_001": {
"intensity_scaling_class": "commit_scaled",
"intensity_evidence": "the landed cast identity: the heat is in the commitment, and a careful strike does not light at all",
"reads": {
"1": "Fire arrives on the last third of the swing only and is gone before the arm has finished following through. A careful strike does not light at all.",
"2": "The whole arc carries and stays lit until the arm stops, so the strike reads as a burning line rather than as a bright smear.",
"3": "The heat leads the steel. The air over the arc bends first and what is struck is already hot before the edge reaches it.",
"4": "The fire stays on what it hit. A struck body goes on burning where the arc crossed it and the protagonist does not have to strike twice.",
"5": "The colour climbs past orange into yellow-white, and the weapon is what is glowing rather than the air around it.",
"6": "The ground's own fuel joins, the oil in the dust and the dry season, so the arc lights what it passes over as well as what it lands on.",
"7": "The strike opens a split in the ground behind the follow-through, and the split goes on flowing downhill after the arm has stopped.",
"8": "The line of the swing is a burnt shape on the map afterward, with its own edge."
},
"plate_subject": "fire running up a forearm and along a held blade on the last third of a swing",
"plate_subjects": {
"1": "fire on the last third of a swung blade, burning along the oil on the steel with the metal beneath it still dark",
"5": "a swung blade gone yellow-white along its whole length, the stones nearest it having lost their shadows and the air above them moving",
"8": "a long burnt lane across the ground with its own clean edge, ash falling out of the air along it, and the stones beside it having lost their shadows while the air over them moves"
},
"impact_receives": {
"1": "the struck timber is scorched through in one short narrow shape with a clean edge, its char still bright at the rim where it decides whether to keep going",
"5": "the struck timber is scorched through along a long narrow line with a clean edge, and the char at its rim is still burning where it decides whether to keep going",
"8": "the timber wall is scorched through along its whole length in one clean line, ash is falling out of the air in front of it, and the stones at its foot have lost their shadows"
}
},
"A_F_002": {
"intensity_scaling_class": "commit_scaled",
"intensity_evidence": "the landed cast identity: a short shove from the middle of the chest with the elbow low, so the reach comes from the push",
"reads": {
"1": "A dense knot forms in front of the palm, dark at its centre and bright at its skin, and goes out flat with a wake of hot air bending the view behind it.",
"2": "The knot is round rather than ragged and holds together the whole way, so the wake is a straight line instead of a wobble.",
"3": "It arrives before it looks like it should. The heat crosses first and the target is already flinching when the knot lands.",
"4": "The knot sticks. What it strikes goes on burning with the knot's own edge still legible on it.",
"5": "Yellow-white, and the material of the target is what glows afterward rather than the fire that lit it.",
"6": "It takes the site's fuel with it, dust and chaff and dry air, and widens as it crosses ground that will burn.",
"7": "It is not thrown. A split opens where the protagonist looked, and what leaves it goes on flowing after they have turned away.",
"8": "The horizon carries it. What was aimed at is a burnt shape, and so is everything in the line to it."
},
"plate_subject": "a dense knot of fire in front of an open palm, dark at its centre and bright at its skin",
"plate_subjects": {
"1": "one dense burning mass standing a full stride out from two open, still, empty hands, dark at its centre and bright along its outer surface, with the pitch-soaked tow it burns carried inside it",
"5": "three dense burning masses standing together a full stride out from two open, still, empty hands, yellow-white along their outer surfaces, and the struck material beyond them hot enough that the air above it moves",
"8": "a burnt lane running to the horizon with its own clean edge, ash falling out of the air along its whole length, and the stones beside it having lost their shadows"
},
"impact_receives": {
"1": "the plank wall is scorched in one definite round shape with its edge still burning, the timber beside it dark with heat",
"5": "the plank wall is scorched through in three places, each edge still burning, and the timber between them is dark with heat and beginning to smoke",
"8": "the plank wall has burnt through along its whole length and what is left of it is standing black, with ash falling in front of it and the ground at its foot pale with it"
}
},
"A_F_003": {
"intensity_scaling_class": "fixed",
"intensity_evidence": "the landed cast identity: nothing is done to hold it, and the ability's persistence_class is permanent, so its whole range sits on the tier axis",
"reads": {
"3": "The air within arm's reach stands visibly wrong, not flame but a constant shimmer with the heat in a band across the middle of the body and thinning above and below it.",
"4": "The band holds at a chosen radius with a legible edge, so an opponent can see exactly where the air changes and choose to stay out of it.",
"5": "The air stops shimmering and starts emitting at its densest, because the dust suspended in it is now hot enough to glow.",
"6": "The site joins: the stone underfoot holds the heat and gives it back, so the protagonist is standing in a warm place rather than being one.",
"7": "The heat is no longer around them. It is in the ground and the walls, and the whole room sits at the temperature they set.",
"8": "The place is left hot, and the stone ticks as it cools long after the protagonist has gone."
},
"plate_subject": "air shimmering in a band across the middle of a standing body",
"plate_subjects": {
"5": "the air in a band across the middle of one adult in a plain working shirt, thick with suspended dust glowing dull red where it is densest, and the view through that air bent",
"8": "an open place left hot around one adult in plain working clothes, the stone surfaces nearby having lost their shadows and the air above them bending"
},
"impact_receives": {
"5": "the wooden post beside it is charred grey up one side and beginning to smoke, its resin bubbling out of the grain",
"8": "every wooden post around the place is charred grey on the side that faced it, resin bubbling out of all of them, and the air over the stones between them is still moving"
}
},
"A_A_001": {
"intensity_scaling_class": "environment_scaled",
"intensity_evidence": "the landed cast identity: the path is read entirely off dust and leaf litter lifting behind them, so what the ground carries is what the ability shows",
"reads": {
"1": "The protagonist goes without appearing to push off, and a short corridor of lifted dust and leaf litter stands up behind them in sequence rather than all at once.",
"2": "The corridor holds a straight edge and stays open a beat longer, so the path is readable after they have already stopped.",
"3": "The step cuts. The air along the corridor is thin enough to leave a line on what it passed, and things fall out of that line afterward.",
"4": "The corridor is HELD. The lifted material stays at the height it was lifted to and the protagonist can come back through it.",
"5": "The step no longer ends where they land. The corridor keeps travelling past them and takes loose things with it.",
"6": "The site's own air carries it, the valley wind or the draught in the passage, so the corridor follows the terrain rather than the aim.",
"7": "There is no corridor because there is no edge. The air of the whole place moves and the protagonist is simply somewhere else in it.",
"8": "The wind keeps the path. A lane of stripped ground is left across the place and the weather goes on using it."
},
"plate_subject": "a corridor of dust and leaf litter standing up along a path just taken",
"plate_subjects": {
"1": "one short line of dust and leaf litter standing up off the ground the length of a stride, lifting in order from its near end to its far end, a full stride out from two open, still, empty hands",
"5": "several lines of dust and leaf litter standing up side by side and travelling together across open ground, each carrying loose material on past the last, all of them a full stride out from two open, still, empty hands",
"8": "the shape of the whole place changed along one line: a bare stripped corridor of ground running to the horizon, its dust standing over the full length of it and still working along the same line"
},
"impact_receives": {
"1": "the reed screen a stride away is bowed away from its posts and has stayed bowed, with dust caught along its lower edge",
"5": "the reed screens down the whole side of the yard are bowed away from their posts and the loose straw between them has been carried into one long drift against the wall",
"8": "the mud-brick wall is pale in a wide band the length of it where the grit stripped the plaster back to the brick, and the drift of dust at its foot runs out of sight"
}
},
"A_A_002": {
"intensity_scaling_class": "environment_scaled",
"intensity_evidence": "the landed cast identity: a fan of air you can only see because of what it is carrying",
"reads": {
"1": "A shallow fan leaves the palms with the dust in it doing the drawing, widening as it goes and taking loose things along in front.",
"2": "The fan holds a straight leading edge and reaches a full stride further before it loses its shape.",
"3": "It cuts instead of pushing. The front is thin and fast and leaves a line on the surface, with the dust falling out of the cut behind it.",
"4": "The fan is held standing, so the pushed material hangs in it and a body coming through has to come through the load as well.",
"5": "Rotation enters. The fan turns as it travels and what it crosses is left stripped rather than knocked over.",
"6": "The place's own air joins, the sea breeze or the smoke or the draught out of the cave, and the front takes the terrain's shape.",
"7": "No cloud and no edge. The horizon comes in from every side and the protagonist is standing in the middle of it.",
"8": "A still centre holds around them in a perfect circle while everything outside it goes over, and the weather afterward keeps the rotation."
},
"plate_subject": "a widening fan of dust-carrying air leaving two open palms",
"plate_subjects": {
"1": "a shallow spread of dust-carrying air standing a full stride out from two open, still, empty hands, widening the further it travels",
"5": "a turning spread of dust-carrying air standing a full stride out from two open, still, empty hands, that has crossed the ground and left everything it passed over stripped bare",
"8": "a calm space as wide as a courtyard with lifted dust and loose material turning around the outside of it, the whole yard visible around the still centre"
},
"impact_receives": {
"1": "the reed screen is pushed back off its line and holds there, and the loose straw in front of it has gone over backward",
"5": "the reed screen is flattened back against its posts and the hanging mat beyond it is pulled straight out from its line, with grit standing in the air over both",
"8": "the whole line of screens around the yard is flattened outward away from one centre, and the wall behind them is pale where the grit crossed it"
}
},
"A_T_001": {
"intensity_scaling_class": "attention_scaled",
"intensity_evidence": "the landed cast identity: the whole of the ability is in the timing and the opening words, so how completely the protagonist is attending is the scale",
"reads": {
"1": "Nothing shows on the protagonist. Heads come round a beat sooner than they should, the talking drops a level, and there is a brief clarity around the voice.",
"2": "The room stays turned for a sentence longer, and people who had already looked away look back.",
"3": "One person is addressed rather than the room, and only that person's posture shows it.",
"4": "It survives an interruption. Someone else speaks and the room comes back to the protagonist rather than following the interruption.",
"5": "A whole group holds the same expectation at once, and their positions in the space show it before any of them speaks.",
"6": "The site's own order joins, rank and seating and who is permitted to speak first, and the protagonist is fitted into that order rather than overriding it.",
"7": "They are heard by people who cannot hear them, and the room's decisions bend toward a voice that did not carry that far.",
"8": "A gathering acts on what the protagonist wanted and each person in it will tell you afterward it was their own idea."
},
"plate_subject": "several indistinct figures turning toward one still figure a beat early",
"plate_subjects": {
"1": "two adults at a bench in a plain lime-plastered room with their heads already turned toward one adult standing still beside them, that one seen from behind and dressed exactly as they are",
"5": "a room of adults at their work who have all stopped on the same beat and turned their shoulders the same way, with one adult standing still among them, seen from behind and dressed exactly as they are",
"8": "adults through a whole plain lime-plastered building each acting on the same decision, carrying and setting down and moving out through one doorway together, with one adult standing still at the edge of it, seen from behind and dressed exactly as the rest are"
},
"impact_receives": {
"1": "the two heads nearest have come round onto the same beat and the gap that stood between them has closed",
"5": "the heads and shoulders of everyone in the room have turned onto the same beat and the gap that stood between them has closed",
"8": "every adult through the building has taken up the same movement at once, the room emptying toward one doorway, and the space they left is open behind them"
}
},
"A_T_002": {
"intensity_scaling_class": "stillness_scaled",
"intensity_evidence": "the landed cast identity: the stillness is doing half the work and the vril the other half, and at this depth a sudden movement undoes both",
"reads": {
"1": "The edges stop agreeing with the body. The outline slides a hand's width off, colour drains toward whatever is behind, and a watcher's eye keeps sliding past. A sudden movement undoes it.",
"2": "The outline holds through a slow step, and the snap back at the end is quieter than it was.",
"3": "It survives a normal walking pace, and what the eye slides onto is a specific thing nearby rather than nothing at all.",
"4": "A second watcher entering the room does not break it, and the protagonist can be passed at arm's length.",
"5": "Running does not break it. The outline drags behind the body rather than snapping back to it.",
"6": "The site helps: the protagonist takes the colour and grain of the actual wall behind them, so the concealment is legibly of that place.",
"7": "Nobody who is not already looking for them perceives them at all, and the ones who are looking are looking at the wrong place.",
"8": "Nobody in the gathering can afterward say who was in the room, though every one of them would have said they were watching the door."
},
"plate_subject": "an outline sliding a hand's width off a standing body with colour draining toward the plain wall behind",
"plate_subjects": {
"1": "one adult standing still against a plain lime-plastered wall, fully present and solid and ordinary, the edge of that same body printing a hand's width to one side of itself and the body's colour sitting close to the wall's",
"5": "one adult mid-stride across a plain lime-plastered room of adults at work, fully present and solid and ordinary, the edge of that same body printing a hand's width behind it and the body's colour holding close to the wall's",
"8": "a whole plain lime-plastered building of adults each facing their own work, and one adult walking through the middle of all of them, fully present and solid and ordinary, whose edge prints a hand's width to one side of itself and whose colour matches the wall behind"
},
"impact_receives": {
"1": "the watcher's eyes have carried past and are already on the doorway beyond, and their head has turned with them",
"5": "the two watchers nearest have both carried past and are looking at the doorway beyond, and their heads have turned with them",
"8": "every adult in the building is looking somewhere other than at the middle of it, their heads all carried on past the same space, and that space stands open"
}
},
"A_C_002": {
"intensity_scaling_class": "vril_spend_scaled",
"intensity_evidence": "the landed aftermath: the protagonist is left visibly emptied, breathing hard, the light gone from behind the sternum",
"reads": {
"4": "A steady light gathers behind the sternum and travels outward along the arms to the hands before any of it reaches the person being healed, so the giving is visibly costly and visibly one-directional.",
"5": "Two people at once, and the emptying doubles visibly rather than being absorbed.",
"6": "At a recharge source the cost is visibly shared with the place, and the light comes as much out of the ground as out of the protagonist.",
"7": "Contact is no longer needed. The light crosses to the patient along a line of held attention while the hands stay where they were.",
"8": "A group is mended at once, and the protagonist is left needing the ground to sit down on."
},
"plate_subject": "light gathered behind a sternum travelling outward along both arms to placed hands",
"plate_subjects": {
"5": "light carried under the plain working shirt of one adult, brightest over the breastbone and running down both sleeves to the bare skin of two placed hands, with two adults sitting apart on plain stools taking it and their colour changing first",
"8": "light carried under the plain working shirt of one adult running down both sleeves to the laid-out hands of adults sitting apart from one another on benches along the wall, whose colour has already changed, the giver low on the ground and breathing hard"
},
"impact_receives": {
"5": "the two seated adults have taken the colour back into their hands and their breathing has settled, and the dressing over each wound is dry",
"8": "every adult along the benches has the colour back in their hands and their breathing has settled, the dressings over their wounds are dry, and the giver is sitting down on the floor at the end of the line"
}
}
},
"_plate_subject_note": "plate_subject is the ability's ONE characteristic-rung subject, kept because the cast-identity belt cites it. plate_subjects is the RUNG-PARAMETERISED set the plate emitter dispatches, one per tier the worklist anchors on, authored 2026-08-05 against defect class J3: an ability that carries one frozen subject line and changes only its rung clause produces three near-interchangeable band plates, because the subject dominates the composition and the model resolves the contradiction toward it. Every subject is affirmative -- the image graph zeroes negative conditioning, so a meaning-bearing negation is dropped and the sentence inverts -- and every one carries its own rung's escalation IN THE WORDS. impact_receives names the party or surface that RECEIVES the effect (J11/J12) and is keyed on the SAME tier space as plate_subjects (rung 4, defect class P2): it was one frozen string per ability, it OPENS the impact prompt and therefore sets the scale before the camera clause arrives, and all 48 impact rows consequently carried no band delta at all -- X0066, X0068 and X0070 are one picture three times. THE SUBJECT DECIDES (rung 4, defect class P3): where a carried-material family puts a hand in the frame, the subject names the hands as EMPTY and states the distance itself rather than delegating it to a tail clause, because the separation clause is dispatched identically to Air, Earth and Water and renders 4 of 4 only on the Earth lifted-mass subjects. And the receiver names no instrument (rung 4, defect class P8): an instrument named in the impact sentence has no owner in the prompt, so the only person in frame takes it, and a struck blade put a man holding a large knife among onlookers on 4 of 4."
}