systems/KIT_BE_0010_S2.md
CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order:docs/DOC_MAP.md§ 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry·docs/spine/CH_10.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.
| field | value |
|---|---|
| band | B3 (SUB-BOSS) |
| kit class | MUNDANE |
| intelligence tier | pack_tactician (evidence rule A5) |
| canon rows | BE_0010_S2 |
| chapter | CH_10 |
| canon verbs | strike / evade |
| authored abilities | 12 physical + 0 non-ordinary = 12 (band floor 12, ceiling 18) |
| phases | 2 (canon: 2 phases (BE_0010_S2 -- the territorial stand; the withdrawal once the descent line is won)) |
| counter classes | any, cover, dodge_only, neutralize, parry_only |
Silhouette read. One very large animal standing in the only way down, and smaller shapes at the edges.
Opener (MHM-G10, the cheap lesson first). THE STAND -- it plants itself across the descent line and does nothing else. Free. It is not hunting you; you are in its way, and the whole encounter is about whether you need to be.
| phase | name | what it PUSHES (nothing pops) |
|---|---|---|
| 1 | the territorial stand | it holds the line and the clan works the flanks. Everything is positional and reversible. |
| 2 | the withdrawal | BE_0010_S2's evolve-not-swap clause: it TIGHTENS THE CHARGE WINDOWS -- and the row is explicit that THE GUARDIAN WITHDRAWS RATHER THAN BEING HUNTED. |
| # | ability | phase | body origin | tell shape | counter | note |
|---|---|---|---|---|---|---|
| 1 | The Stand | 1 | the whole body, planted across the descent | it occupies the line and does not advance | any | |
| 2 | The Head Lower | 1 | neck and shoulders dropping into the charge posture | the head drops below the shoulder line | dodge_only | The row's counter -- 'brace the charge with Stone Skin or a side-evade'. |
| 3 | The Charge | 1 | the entire mass, straight down the gorge floor | it goes silent and the head comes up to sight the line | parry_only | Braced rather than dodged is a real option and the row names it. Two answers, both true. |
| 4 | The Flanking Clan | 1 | smaller scavengers, working the edges | shapes appear at the gorge walls and do not close | cover | AGG-G19 and AGG-G29: they hold, they do not charge, and they are a ROLE SET around the big body rather than copies of it. |
| 5 | The Clan Test | 1 | one flanker, probing the player's rear | one of them breaks from the wall and stops halfway | any | |
| 6 | The Warning-Off | 1 | the big body, displacing a flanker | the guardian turns on its own attendants | neutralize | The row's second counter -- 'split a flanking clan with a chokepoint or a WARNING-OFF'. It does this itself, and the player can do it too. |
| 7 | The Chokepoint | 1 | the gorge's own narrow section | the clan cannot spread where the walls come in | cover | EG_0136 is CONSTRICTION class and it is the row's other named answer. |
| 8 | The Scree Push | 1 | the guardian driving the player onto the section face | it gives ground toward the wall rather than the floor | dodge_only | |
| 9 | The Tightened Charge | 2 | the same charge, from closer | the head comes up to sight and it is already inside the run-up | dodge_only | MHM-G10's variant law: ability 3's root with the distance removed, so bracing stops being viable and evading is the answer. |
| 10 | The Clan Commit | 2 | two flankers closing together for the first time | the shapes at the wall move at the same moment | cover | PATTERN COUNTER: they have been staggering their probes for the whole fight, and the read is that the stagger has stopped. |
| 11 | The Wounded Line | 2 | the guardian, holding a line it can no longer hold | it plants where it stood and does not charge from it | any | |
| 12 | The Withdrawal | 2 | the whole group, leaving up the gorge | the guardian turns its head away first | any | win_condition = REDUCE, and the row's own words: the guardian WITHDRAWS rather than being hunted. The descent line is won, not cleared. |
CLASS PURITY (tooth T5). Every move above is physical. No element family, no vril
mechanism, no non-ordinary affordance appears in this kit, because this being's own canon
row carries no hollow row, no lore home and nothing that elevates it. It is dangerous the
way the real animal or the real person is dangerous, engineered up until it reads at the
shipped combat camera. TIMID here would mean BORING-PHYSICAL, never insufficiently magical.
| part | moveset subtraction on break | legibility gain | material the economy wants |
|---|---|---|---|
| the guardian's forward shoulder | The Charge (3) and The Tightened Charge (9) lose their drive -- it can stand, it cannot run at you | the head-lower tell stops being followed by travel | big-game hide and meat -- and taking it means the withdrawal never happens, which is a real and stated cost |
| the clan's confidence | The Flanking Clan (4), The Clan Test (5) and The Clan Commit (10) all thin as flankers leave | the shapes at the wall stop being replaced | nothing harvested from the flankers -- they are scavengers and they leave |
EG_0136 Gorge Chokepoint and Flanking-Split Lane -- BOTH: enemy_usable = TRUE, CONSTRICTION, transient_combat. The row's own named answer to the clan.EG_0134 Gorge-Floor Ravine Bed and Ancient Lakebed Pan -- BOTH: enemy_usable = TRUE, TRAVERSAL_SURFACE. The charge lane.EG_0133 Olduvai Stacked-Bed Section Face -- BOTH: enemy_usable = TRUE, D4_AVALANCHE;D9_HURL armed, material:loose_stone. Ability 8 pushes the player onto it, and the player can bring it down on the lane.EG_0138 Gorge-Rim Bench and Section-Face Overlook -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, HL_0001;HL_0109, enemy_usable = FALSE. The rim is above the fight and is never dug, damaged or used.| channel | what the player sees or hears |
|---|---|
| posture | it stops standing broadside to the descent and squares onto it |
| breath | its own -- the audible blowing between charges stops |
| vocal | the clan's contact calls stop, which is what tells the player they have committed |
| opener | The Stand is retired; The Head Lower becomes the opener |
IT ENTERS by already holding the ground. IT RELOCATES only along the line it is defending. IT LEAVES up the gorge, alive, if the player lets it. WHAT IT DOES TO THE ARENA: it makes the descent a negotiation rather than a route.
care_tier = high, target_type = fauna, MUNDANE. The high care tier belongs to the CHAPTER and its sites, not to a claim about the animal: this is ordinary megafauna defending ground, and the row's designed outcome is a withdrawal rather than a kill. Killing it is available and the part economy prices it honestly -- the hide and meat are real, and taking them means the withdrawal never happens. EG_0138's HL_0109 binds and the deep-time deposits are never dug.
This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4
express it across the ladder: active_ability_set grows upward through reserved follow-ups
on roots the player already learned, window_class tightens, answer_tree_depth prunes
toward the single true answer, hazard_concurrency rises with the arena rows above, and
phase_overlap interleaves the phase cycles. No second kit exists and no number here changes
with the tier.