KIT_BE_0010_S2.md

systems/KIT_BE_0010_S2.md

KIT_BE_0010_S2 -- What holds the gorge floor -- a territorial stand, and a clan working the flanks

CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order: docs/DOC_MAP.md § 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry · docs/spine/CH_10.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.

identity

fieldvalue
bandB3 (SUB-BOSS)
kit classMUNDANE
intelligence tierpack_tactician (evidence rule A5)
canon rowsBE_0010_S2
chapterCH_10
canon verbsstrike / evade
authored abilities12 physical + 0 non-ordinary = 12 (band floor 12, ceiling 18)
phases2 (canon: 2 phases (BE_0010_S2 -- the territorial stand; the withdrawal once the descent line is won))
counter classesany, cover, dodge_only, neutralize, parry_only

Silhouette read. One very large animal standing in the only way down, and smaller shapes at the edges.

Opener (MHM-G10, the cheap lesson first). THE STAND -- it plants itself across the descent line and does nothing else. Free. It is not hunting you; you are in its way, and the whole encounter is about whether you need to be.

phases -- evolve, never swap

phasenamewhat it PUSHES (nothing pops)
1the territorial standit holds the line and the clan works the flanks. Everything is positional and reversible.
2the withdrawalBE_0010_S2's evolve-not-swap clause: it TIGHTENS THE CHARGE WINDOWS -- and the row is explicit that THE GUARDIAN WITHDRAWS RATHER THAN BEING HUNTED.

the kit

#abilityphasebody origintell shapecounternote
1The Stand1the whole body, planted across the descentit occupies the line and does not advanceany
2The Head Lower1neck and shoulders dropping into the charge posturethe head drops below the shoulder linedodge_onlyThe row's counter -- 'brace the charge with Stone Skin or a side-evade'.
3The Charge1the entire mass, straight down the gorge floorit goes silent and the head comes up to sight the lineparry_onlyBraced rather than dodged is a real option and the row names it. Two answers, both true.
4The Flanking Clan1smaller scavengers, working the edgesshapes appear at the gorge walls and do not closecoverAGG-G19 and AGG-G29: they hold, they do not charge, and they are a ROLE SET around the big body rather than copies of it.
5The Clan Test1one flanker, probing the player's rearone of them breaks from the wall and stops halfwayany
6The Warning-Off1the big body, displacing a flankerthe guardian turns on its own attendantsneutralizeThe row's second counter -- 'split a flanking clan with a chokepoint or a WARNING-OFF'. It does this itself, and the player can do it too.
7The Chokepoint1the gorge's own narrow sectionthe clan cannot spread where the walls come incoverEG_0136 is CONSTRICTION class and it is the row's other named answer.
8The Scree Push1the guardian driving the player onto the section faceit gives ground toward the wall rather than the floordodge_only
9The Tightened Charge2the same charge, from closerthe head comes up to sight and it is already inside the run-updodge_onlyMHM-G10's variant law: ability 3's root with the distance removed, so bracing stops being viable and evading is the answer.
10The Clan Commit2two flankers closing together for the first timethe shapes at the wall move at the same momentcoverPATTERN COUNTER: they have been staggering their probes for the whole fight, and the read is that the stagger has stopped.
11The Wounded Line2the guardian, holding a line it can no longer holdit plants where it stood and does not charge from itany
12The Withdrawal2the whole group, leaving up the gorgethe guardian turns its head away firstanywin_condition = REDUCE, and the row's own words: the guardian WITHDRAWS rather than being hunted. The descent line is won, not cleared.

CLASS PURITY (tooth T5). Every move above is physical. No element family, no vril

mechanism, no non-ordinary affordance appears in this kit, because this being's own canon

row carries no hollow row, no lore home and nothing that elevates it. It is dangerous the

way the real animal or the real person is dangerous, engineered up until it reads at the

shipped combat camera. TIMID here would mean BORING-PHYSICAL, never insufficiently magical.

part economy -- the three currencies (MHM-G4)

partmoveset subtraction on breaklegibility gainmaterial the economy wants
the guardian's forward shoulderThe Charge (3) and The Tightened Charge (9) lose their drive -- it can stand, it cannot run at youthe head-lower tell stops being followed by travelbig-game hide and meat -- and taking it means the withdrawal never happens, which is a real and stated cost
the clan's confidenceThe Flanking Clan (4), The Clan Test (5) and The Clan Commit (10) all thin as flankers leavethe shapes at the wall stop being replacednothing harvested from the flankers -- they are scavengers and they leave

the arena, both directions (MHM-G13)

escalation, announced in the body before the numbers (MHM-G7)

channelwhat the player sees or hears
postureit stops standing broadside to the descent and squares onto it
breathits own -- the audible blowing between charges stops
vocalthe clan's contact calls stop, which is what tells the player they have committed
openerThe Stand is retired; The Head Lower becomes the opener

turf and relocation (MHM-G8, MHM-G9)

IT ENTERS by already holding the ground. IT RELOCATES only along the line it is defending. IT LEAVES up the gorge, alive, if the player lets it. WHAT IT DOES TO THE ARENA: it makes the descent a negotiation rather than a route.

the care read

care_tier = high, target_type = fauna, MUNDANE. The high care tier belongs to the CHAPTER and its sites, not to a claim about the animal: this is ordinary megafauna defending ground, and the row's designed outcome is a withdrawal rather than a kill. Killing it is available and the part economy prices it honestly -- the hide and meat are real, and taking them means the withdrawal never happens. EG_0138's HL_0109 binds and the deep-time deposits are never dug.

difficulty-mode expression

This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4

express it across the ladder: active_ability_set grows upward through reserved follow-ups

on roots the player already learned, window_class tightens, answer_tree_depth prunes

toward the single true answer, hazard_concurrency rises with the arena rows above, and

phase_overlap interleaves the phase cycles. No second kit exists and no number here changes

with the tier.

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