KIT_BE_0013_S2.md

systems/KIT_BE_0013_S2.md

KIT_BE_0013_S2 -- The mine overseer -- the human layer, on the machine's timings

CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order: docs/DOC_MAP.md § 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry · docs/spine/CH_13.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.

identity

fieldvalue
bandB3 (SUB-BOSS)
kit classMUNDANE
intelligence tiersapient (evidence rule A1)
canon rowsBE_0013_S2
chapterCH_13
canon verbsstrike / parry
authored abilities12 physical + 0 non-ordinary = 12 (band floor 12, ceiling 18)
phases2 (canon: 2 phases (BE_0013_S2 -- the labor-floor confrontation; the isolated duel once his line is broken))
counter classesany, cover, dodge_only, neutralize, parry_only, trigger_interrupt

Silhouette read. A man with a sjambok standing where the light from the furnace door falls.

Opener (MHM-G10, the cheap lesson first). THE CALL -- a whip-crack in the air, at nobody, on the battery's beat. Free, and it tells the player that this man's timing is not his own.

phases -- evolve, never swap

phasenamewhat it PUSHES (nothing pops)
1the labor floorhis enforcers between the player and him.
2the duelBE_0013_S2's evolve-not-swap clause: it TIGHTENS HIS TELEGRAPH WINDOWS ON THE MACHINE-TIMINGS.

the kit

#abilityphasebody origintell shapecounternote
1The Call1a whip-crack at nobodythe crack lands on the battery's beatany
2The Whip-Call1the sjambok, at rangehis arm goes back past his shoulderparry_onlyThe row's counter -- 'the whip-call -> a parry or distance'.
3The Baton Rush1an enforcer, closinghe raises the baton instead of levelling itdodge_onlyThe row's second counter -- 'the baton rush -> a stagger-break or a dodge-roll'.
4The Enforcer Line1his men across the floor's widththey set their feet on the machine's beatcover
5The Pressed Line1the workers, between everyonepeople who cannot leave are in the laneanyPHYSICAL, and the fight's real constraint: the floor is full of people who are not fighting.
6The Gate1the compound gate, closed behind youthe floor's exit is shutany
7The Furnace Light1the open furnace doorhe stands where the light is behind himcoverHe fights where he cannot be seen clearly, which is tier-4 use of an ordinary thing.
8The Tightened Call2the same whip, on a shorter wind-uphis arm goes back and the crack is already theredodge_onlyMHM-G10's variant law: ability 2's root at a timing the parry cannot make.
9The Machine Beat2his attacks, on the battery's periodhis exchanges arrive on the stampneutralizePATTERN COUNTER: the answer is the machine's rhythm, learned in BE_0013_S1.
10The Wrap2the sjambok around a raised guardthe arc curves at the endcover
11The Grab2his off hand on the player's weaponhe closes instead of extendingtrigger_interrupt
12The Floor Turns2the pressed line, no longer pressedthe workers stop moving out of his wayanywin_condition = REDUCE. The floor decides it, and the player made the room for it.

CLASS PURITY (tooth T5). Every move above is physical. No element family, no vril

mechanism, no non-ordinary affordance appears in this kit, because this being's own canon

row carries no hollow row, no lore home and nothing that elevates it. It is dangerous the

way the real animal or the real person is dangerous, engineered up until it reads at the

shipped combat camera. TIMID here would mean BORING-PHYSICAL, never insufficiently magical.

part economy -- the three currencies (MHM-G4)

partmoveset subtraction on breaklegibility gainmaterial the economy wants
the sjambokThe Whip-Call (2), The Tightened Call (8) and The Wrap (10) leave the movesethe has to close, which puts him among the people he has been calling atnothing harvested
the enforcers' willingnessThe Enforcer Line (4) and The Baton Rush (3) thin as men step backthe line stops re-formingnothing harvested

the arena, both directions (MHM-G13)

escalation, announced in the body before the numbers (MHM-G7)

channelwhat the player sees or hears
posturehe stops standing above the line and steps onto the floor
breathhis -- he is fitter than he looks and it takes a while
vocalthe calls stop being to the workers and start being to his own men
openerThe Call is retired; The Whip-Call becomes the opener

turf and relocation (MHM-G8, MHM-G9)

HE ENTERS on his own floor. HE RELOCATES toward the furnace light. HE LEAVES when the floor stops making room for him. WHAT HE DOES TO THE ARENA: he uses the people in it as terrain, and the encounter's answer is to stop that.

the care read

care_tier = elevated, target_type = oppressor_apparatus, ruling 5's human-oppressor layer. MUNDANE. The pressed workers are people with a decision to make and ability 12 is them making it; they are never scenery, never collateral, and never a resource. The antagonist above him is the company.

difficulty-mode expression

This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4

express it across the ladder: active_ability_set grows upward through reserved follow-ups

on roots the player already learned, window_class tightens, answer_tree_depth prunes

toward the single true answer, hazard_concurrency rises with the arena rows above, and

phase_overlap interleaves the phase cycles. No second kit exists and no number here changes

with the tier.

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