systems/KIT_REGISTER.md
CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order:docs/DOC_MAP.md§ 0.
Canon served (this is an index — the canon it serves is the canon its kits derive from):
T0_Boss_Encounter_Registry·T0_Creature_Roster
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
STATUS: SCRIPT-EMITTED by harness/emit_kit_files.py — never hand-edited; re-running the
emitter is the diff. It is the graph twin of docs/proposals/combat/kits/KIT_INDEX.json:
the machine index is not a graph node (the ledger corpus counts only docs/*.md), so this
register is the kit files' inbound edge from docs/DOC_MAP.md. Law:
docs/proposals/combat/KIT_SCALING_TABLE.md; scale: docs/proposals/combat/INTELLIGENCE_TIERS.md.
docs/proposals/combat/kits/KIT_BE_0002.md — Rangku Wera, the Quiet Step -- a hunter worn like a coat (CH_02 · B4 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0002_S1.md — The Kelimutu Guardian -- two animals, one source, and no magic at all (CH_02 · B3 · MUNDANE · cunning)docs/proposals/combat/kits/KIT_BE_0002_S2.md — The Polo's Vital-Force Theft -- an offer, and the thing it sends when you refuse (CH_02 · B3 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_EL_EBU_GOGO.md — the ebu gogo -- the wild-folk of the deep layers, ambivalent and never a monster (CH_02 · B2 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_MF_CERVID.md — the cervid grammar -- a fight that is mostly a chase, and a stag that is not prey (CH_02 · B1 · MUNDANE · cunning)docs/proposals/combat/kits/KIT_MF_CONSTRICTOR.md — the constrictor grammar -- one lane, one commitment, and the arithmetic of a coil (CH_02 · B1 · MUNDANE · cunning)docs/proposals/combat/kits/KIT_MF_MACAQUE.md — the macaque grammar -- the encounter you lose by winning (CH_02 · B1 · MUNDANE · pack_tactician)docs/proposals/combat/kits/KIT_MF_SUID.md — the suid grammar -- the animal that does not bluff twice (CH_02 · B1 · MUNDANE · feral)docs/proposals/combat/kits/KIT_MF_VARANID.md — the varanid grammar -- scent, patience, and a wound that follows you home (CH_02 · B1 · MUNDANE · cunning)docs/proposals/combat/kits/KIT_BE_0003.md — Kaba Lomes, the bought caci champion -- a chapter boss with a whip and nothing else (CH_03 · B4 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0003_S1.md — The Naga Tana of the Wae -- the guardian that is owed something (CH_03 · B3 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0003_S2.md — Scout-Captain Poka Puar -- coordination as the actual boss (CH_03 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0003_S3.md — Tombo Holes -- the twisted-word proverbs, argued down (CH_03 · B3 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0004.md — The Certification-Shadow -- an apparatus fighting through a puppet-master's own art (CH_04 · B4 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0004_S1.md — The Gate-Naga Guardian -- a threshold that weighs what you brought (CH_04 · B3 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0004_S2.md — The Night-Leyak -- a hunt among warded houses, and a person who is never the target (CH_04 · B3 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0004_S3.md — The Barong-Rangda Balance-Trial -- holding the centre while the performance pulls (CH_04 · B3 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0005.md — Datu Siahaan -- the man who sold the strait, and the two things he keeps (CH_05 · B4 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0005_S1.md — Broker Chelvan Kanakkan -- a sub-boss made entirely of paper (CH_05 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0005_S2.md — The Borobudur Gate-Guardian -- an honored adversary on a stair (CH_05 · B3 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0005_S3.md — Naga Padoha, the bound earth-shaker -- a fight you win by not falling over (CH_05 · B3 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0005_S4.md — The devaraja-court official -- roused wards, and a canal that should be feeding fields (CH_05 · B3 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0006.md — The False Naga -- the coil that was never a serpent (CH_06 · B4 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0006_S1.md — The Sanni Yakuma -- a disease-demon named, and driven out by a rite (CH_06 · B3 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0006_S2.md — The Sigiriya Mirror-Wall Trial -- a wall that gives back a face (CH_06 · B3 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0006_S3.md — The Adam's Peak Convergence-Ascent -- a climb four traditions share (CH_06 · B3 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0007.md — Raghavendra, the Uncorrupted Enforcer -- eighteen abilities and not one of them magic (CH_07 · B4 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0007_S1.md — The Marma Assassin -- a healer's knowledge, pointed the wrong way (CH_07 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0007_S2.md — The Dvarapala of the Gate -- a threshold with a weight to it (CH_07 · B3 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0007_S3.md — The Soorasamharam -- the demon the god was born to slay, and it is a boss (CH_07 · B3 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0008.md — Sayyid Abdallah bin Rashid -- the first vessel that knows what it is (CH_08 · B5 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0008_S1.md — The Reef-Shetani and the Pemba mchawi -- a sea-spirit on a leash (CH_08 · B3 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0008_S2.md — The Kaya-Forest Intruder -- a grove that is not yours to enter, defended from outside (CH_08 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0009.md — Liqa-Mazammir Gabra-Shuf -- a monopoly with a guard rotation (CH_09 · B4 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0009_S1.md — The Stele-Field Looter-Foreman -- a fight about a winch (CH_09 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0009_S2.md — The Simien Highland Poacher -- altitude as a weapon, in both directions (CH_09 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0009_S3.md — Werzelya -- the demon the scroll wards off, and the scroll is the fight (CH_09 · B3 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0010.md — The Rock-Art Echo and the shadow on it -- four steps held, and no damage anywhere (CH_10 · B5 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0010_S1.md — The Lesser-Panel Sickness-Node -- the protocol, taught on something that can be got wrong (CH_10 · B3 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0010_S2.md — What holds the gorge floor -- a territorial stand, and a clan working the flanks (CH_10 · B3 · MUNDANE · pack_tactician)docs/proposals/combat/kits/KIT_BE_0010_S3.md — The Kia-Trance Astral Threshold -- a crossing with nothing on the other side to fight (CH_10 · B3 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0011.md — Baron Alexandre Dupont -- a station, and the man who signs for it (CH_11 · B4 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0011_S1.md — Adjudant Corneille Deprez -- the pattern with a sabre in it (CH_11 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0011_S2.md — Agent Prosper Delacroix -- a race against a man burning his own evidence (CH_11 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0011_S3.md — The Ituri River-Crossing Python -- a lane in moving water (CH_11 · B3 · MUNDANE · cunning)docs/proposals/combat/kits/KIT_BE_0012.md — The Dahomey Decision -- a chapter boss who is never fought (CH_12 · B4 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0012_S1.md — Gaspar Ferraz, the factor-captain -- volleys and a cutlass (CH_12 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0012_S2.md — Inacio Contas, the ledger-man -- the quota, made legible (CH_12 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0012_S3.md — Anansi -- the first Type-6 trickster puzzle, and the wager is rigged on purpose (CH_12 · B3 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0012_S4.md — Arun the Ajogun -- divination as the load-bearing mechanic (CH_12 · B3 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0013.md — Cornelis Steenberg -- machinery that keeps running into the duel (CH_13 · B4 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0013_S1.md — The stamp battery -- an industrial hazard with a part economy and no mind (CH_13 · B3 · MUNDANE · feral)docs/proposals/combat/kits/KIT_BE_0013_S2.md — The mine overseer -- the human layer, on the machine's timings (CH_13 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0013_S3.md — The strengthened echo at a defaced panel -- a teaching, not a demon (CH_13 · B3 · ELEVATED · sapient)docs/proposals/combat/kits/KIT_BE_0013_S4.md — The sorcerer-lion of the night -- the hunt you are standing inside of (CH_13 · B3 · ELEVATED · sorcerous)docs/proposals/combat/kits/KIT_BE_0013_S5.md — The man who bought the valley -- a yard, and what holds it up (CH_13 · B3 · MUNDANE · sapient)docs/proposals/combat/kits/KIT_BE_0013_S6.md — The relic-taking party at the cave mouth -- a tide, a rig, and an escort with its back to the sea (CH_13 · B3 · MUNDANE · sapient)