KIT_BE_0008_S2.md

systems/KIT_BE_0008_S2.md

KIT_BE_0008_S2 -- The Kaya-Forest Intruder -- a grove that is not yours to enter, defended from outside

CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order: docs/DOC_MAP.md § 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry · docs/spine/CH_08.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.

identity

fieldvalue
bandB3 (SUB-BOSS)
kit classMUNDANE
intelligence tiersapient (evidence rule A1)
canon rowsBE_0008_S2
chapterCH_08
canon verbsstrike / protect
authored abilities12 physical + 0 non-ordinary = 12 (band floor 12, ceiling 18)
phases2 (canon: 2 phases (BE_0008_S2 -- the intruders' incursion; their rout once the grove's own paths are turned against them))
counter classesany, cover, dodge_only, neutralize, parry_only, trigger_interrupt

Silhouette read. Men with tools at a treeline they have been told not to cross.

Opener (MHM-G10, the cheap lesson first). THE MARKED APPROACH -- one intruder sets a marker at the grove's edge and steps back. Nothing happens. Free, and it names the fight: they are surveying, and the encounter is about the EDGE.

phases -- evolve, never swap

phasenamewhat it PUSHES (nothing pops)
1the incursionthey push the margin. The player fights at the boundary, never inside.
2the routBE_0008_S2's evolve-not-swap clause: TIGHTER INCURSION ON THE SAME GRAMMAR, once the grove's own paths are turned against them.

the kit

#abilityphasebody origintell shapecounternote
1The Marked Approach1one man and a surveyor's stakea marker is set and nobody advancesany
2The Cutting Line1axes at the margin's outer treesthey begin at the edge rather than the centrecover
3Machete Rush1shoulder and both hands on a heavy bladethe blade goes above the shoulder instead of across the bodydodge_only
4The Overseer's Call1a foreman's voice, redirecting the crewtwo men change task at onceneutralizeThe coordination is the boss. Neutralize is reaching the foreman or breaking his sightline.
5Rifle Rest1one man with a firearm, braced on a stumphe stops moving entirelycoverAGG-G19: the ranged member does not close, which is what makes the treeline geometry matter.
6The Threat to the Elders1the crew turning toward the people who warned themthey stop looking at the treestrigger_interruptThe row's second counter -- 'route a warned elder's people to safety to collapse the intruders' leverage'. The interrupt is the routing, and it is secondary_verb = protect.
7The Boundary Push1the whole crew, one pace past the margina man's foot crosses the edgeanyPATTERN COUNTER: they advance in increments and no single step is the violation. The read is the accumulation.
8The Tightened Line2the same cutting line, closer togetherthe crew works within arm's reach of each othercoverMHM-G10's variant law at crew scale: the same formation, denser.
9The Grove's Paths2the kaya's own approach ways, used against themthe crew takes a path that does not go where they thinkanyThe row's first counter -- 'use the kaya's cover to break the incursion line'. The paths are the elders' knowledge, lent to the player.
10The Cornered Crew2men who have realised where they arethey stop working and start facing outwardparry_only
11The Foreman's Retreat2the coordinating body, leaving firstthe calls stop before the crew doesany
12The Rout2the incursion collapsing outwardthe markers come upanywin_condition = REDUCE. The grove is not entered, and the win is that nobody did.

CLASS PURITY (tooth T5). Every move above is physical. No element family, no vril

mechanism, no non-ordinary affordance appears in this kit, because this being's own canon

row carries no hollow row, no lore home and nothing that elevates it. It is dangerous the

way the real animal or the real person is dangerous, engineered up until it reads at the

shipped combat camera. TIMID here would mean BORING-PHYSICAL, never insufficiently magical.

part economy -- the three currencies (MHM-G4)

partmoveset subtraction on breaklegibility gainmaterial the economy wants
the survey markersThe Marked Approach (1) and The Boundary Push (7) lose their reference -- the crew no longer knows where it was told to cutthe incursion stops being a line and becomes a group of men in a forestthe survey record, which names who sent them -- the chapter's Thread-5 evidence
the foreman's coordinationThe Overseer's Call (4), The Tightened Line (8) and The Cornered Crew (10)'s discipline all degradethe crew's tasks stop changing togethernothing harvested

the arena, both directions (MHM-G13)

escalation, announced in the body before the numbers (MHM-G7)

channelwhat the player sees or hears
posturethe crew stops working with their backs to the trees and starts working facing them
breaththe axe rhythm stops being steady
vocalthe foreman's calls become individual names instead of tasks
openerThe Marked Approach is retired; Machete Rush becomes the opener

turf and relocation (MHM-G8, MHM-G9)

THEY ENTER from the shore path with tools. THEY RELOCATE along the margin, testing for a soft edge. THEY LEAVE routed. WHAT THEY DO TO THE ARENA: they try to change it, and the encounter's win condition is that they do not.

the care read

care_tier = elevated, target_type = intruder. THE KAYA INTERIOR IS NEVER ENTERED BY ANYONE, INCLUDING THE PLAYER. The Mijikenda kaya are living sacred forests under active custodianship; EG_0109 is interdicted and this kit contains no path into it. The elders are not victims to be rescued -- they warned the intruders first, they hold the knowledge of the paths, and ability 9 is them lending it. The fight happens at the margin because that is where a fight may happen. MUNDANE: these are men with axes and a rifle.

difficulty-mode expression

This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4

express it across the ladder: active_ability_set grows upward through reserved follow-ups

on roots the player already learned, window_class tightens, answer_tree_depth prunes

toward the single true answer, hazard_concurrency rises with the arena rows above, and

phase_overlap interleaves the phase cycles. No second kit exists and no number here changes

with the tier.

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