systems/KIT_BE_0004_S1.md
CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order:docs/DOC_MAP.md§ 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry·docs/spine/CH_04.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.
| field | value |
|---|---|
| band | B3 (SUB-BOSS) |
| kit class | ELEVATED |
| intelligence tier | sapient (evidence rule A3) |
| canon rows | BE_0004_S1 |
| chapter | CH_04 |
| canon verbs | evade / attune |
| authored abilities | 7 physical + 5 non-ordinary = 12 (band floor 12, ceiling 18) |
| phases | 2 (canon: 2 phases (BE_0004_S1 -- the guardian bars a depleted approach; the threshold opens once the bearing reads balanced)) |
| counter classes | any, cover, dodge_only, neutralize, trigger_interrupt |
Silhouette read. The split gate's balustrade, and the carving on it is tracking you.
Opener (MHM-G10, the cheap lesson first). THE WEIGHING -- the balustrade's stone naga turns its head as you approach and the gate does not open. No attack. It is the fight's entire premise delivered for free: you are being measured, and the measurement is of you rather than of your skill.
| phase | name | what it PUSHES (nothing pops) |
|---|---|---|
| 1 | barred | the threshold refuses a depleted or unbalanced approach. Everything here is pressure and reading; nothing pursues. |
| 2 | narrowing | BE_0004_S1's evolve-not-swap clause: it NARROWS THE BALANCED WINDOW. Nothing is added and nothing removed -- the tolerance shrinks, so the same read has to be held more precisely. |
| # | ability | phase | kind | body origin | tell shape | counter | element | lore ground + mechanism | note |
|---|---|---|---|---|---|---|---|---|---|
| 1 | The Weighing | 1 | non-ordinary | the balustrade itself, along the gate's split line | the carved head turns and the gate stays shut | any | Earth | LORE GROUND: BE_0004_S1 defender_element = Earth, target_type = guardian_construct, at EG_0023's candi bentar split-gate threshold. MECHANISM: the gate is a boundary object and the guardian is the boundary's own reading of what crosses it; Earth is the row's cell and the carrier is the worked stone. | Free, and the opener. |
| 2 | Stone Bar | 1 | physical | the balustrade's coil, sweeping across the threshold | the carving's coil unwinds along the step | dodge_only | -- | -- | |
| 3 | The Refused Step | 1 | physical | the gap itself, closing to the width of a shoulder | the split narrows while you are inside it | cover | -- | -- | |
| 4 | Bearing Read | 1 | non-ordinary | no body -- the threshold's own sense of the approach | the stone's temperature changes under your hand | neutralize | Earth | LORE GROUND: BE_0004_S1's counter -- 'attune your own bearing and steadiness at the threshold'. MECHANISM: the guardian reads STATE, not intent; the vril-trace here is the player's own, returned. Element Earth per the row. | composure_nodes = vril_management=bearing_attune. This is that node. |
| 5 | The Rhythm of the Gate | 1 | physical | the split gate's halves, opening and closing on a period | the gap has a beat and the beat is not yours | trigger_interrupt | -- | -- | The row's second counter -- 'time the passage to the gate's own rhythm'. The interrupt is the passage itself. |
| 6 | Threshold Weight | 1 | physical | the air in the gap, pressing back | your own footfall sounds wrong inside the split | any | -- | -- | |
| 7 | The Depleted Refusal | 1 | non-ordinary | the guardian, answering an empty approach | the stone goes cold rather than warm | neutralize | Earth | LORE GROUND: BE_0004_S1 phase_breakdown_object -- 'the guardian bars a DEPLETED or unbalanced approach'. MECHANISM: depletion is a readable state in this world and the threshold reads it; the answer is to rest, recharge, or come back, which the encounter permits without penalty. Element Earth. | The fight can be lost by arriving tired, and it can be un-lost by leaving. |
| 8 | Balustrade Sweep | 1 | physical | the full length of the carved rail | the whole rail moves as one piece | cover | -- | -- | |
| 9 | The Narrowed Window | 2 | non-ordinary | the threshold's tolerance, shrinking | the stone's warm band is narrower than it was last cycle | neutralize | Earth | LORE GROUND: BE_0004_S1's own evolve-not-swap clause -- 'narrows the balanced window'. MECHANISM: the same read, less margin. Element Earth. | Phase 2's entire push, and it adds no attack. |
| 10 | The Shortened Rhythm | 2 | physical | the gate halves, on a faster period | the beat is quicker and the gap is the same size | trigger_interrupt | -- | -- | |
| 11 | Twin Bar | 2 | physical | both balustrades, from opposite sides | the coil unwinds from the left AND the right | dodge_only | -- | -- | |
| 12 | The Opening | 2 | non-ordinary | the gate, when the bearing holds | the warm band widens to the whole stone | any | Earth | LORE GROUND: BE_0004_S1 win_condition = PURGE, has_nonkill_path = TRUE. MECHANISM: nothing is defeated. A threshold that was closed is open, because what crossed it changed. Element Earth. | The win, authored as an ability so the player has to hold the state through it. |
ELEVATED, AND NOT ELEMENTAL BY DEFAULT (KIT_SCALING_TABLE 3.1b). 5 of the 12 moves
above are non-ordinary and each names its element family, its lore ground and its
mechanism. The rest are a body doing physical things, and they are marked physical rather
than dressed up. An elevated kit is one that CONTAINS the non-ordinary; it is not one in
which everything glows.
| part | moveset subtraction on break | legibility gain | material the economy wants |
|---|---|---|---|
| the left balustrade coil | Twin Bar (11) loses a side and Stone Bar (2) loses half its reach | the sweep becomes one-sided and stays one-sided | NOTHING HARVESTED -- see the care read; the stone is never taken |
| the gate's rhythm | The Rhythm of the Gate (5) and The Shortened Rhythm (10) both resolve once the period is matched three times running | the halves stop closing, which is the clearest read that the encounter is nearly over | nothing extracted |
EG_0023 Candi Bentar Split-Gate Threshold -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, HL_0001;HL_0007, CONSTRICTION, enemy_usable = TRUE, attack_verbs = none. This encounter IS this row -- the gate's own geometry is every ability above -- and the gate is never damaged, never broken through, never armed. The most literal case in the slice of a sacred site shaping a fight geometrically and being unable to be weaponised.EG_0022 Walled Temple Court Enclosure -- CARE-BOUND, GEOMETRY ONLY: the court beyond is the reward for passing and is never the arena.EG_0024 Aling-Aling Screen Wall -- PLAYER: COVER against the sweeps, and its own real function (a wall a straight line cannot pass) is why it works.| channel | what the player sees or hears |
|---|---|
| posture | the carving's head, which has been tracking, stops tracking and faces the gap instead -- it is done looking at you |
| breath | none, and the kit says so. The channel is the STONE: the warm band's edge starts moving |
| vocal | the temple's own ambient sound drops out inside the split and nowhere else |
| opener | The Weighing is retired; The Narrowed Window becomes the opener |
IT DOES NOT ENTER. It is the gate. IT DOES NOT RELOCATE. IT LEAVES by opening. WHAT IT DOES TO THE ARENA: nothing -- it IS the arena, which is why this encounter has no pursuit, no retreat and no chase, and why it is a measure rather than a fight.
care_tier = standard, target_type = guardian_construct, has_nonkill_path = TRUE, win_condition = PURGE. A candi bentar is living Balinese sacred architecture and the guardian is its own threshold logic, not a monster placed on it. Nothing is killed, nothing is taken, nothing is broken -- the part economy pays in legibility only and the 'break' on the coil is a state the encounter reverses. The player who fails simply does not pass, and may come back.
This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4
express it across the ladder: active_ability_set grows upward through reserved follow-ups
on roots the player already learned, window_class tightens, answer_tree_depth prunes
toward the single true answer, hazard_concurrency rises with the arena rows above, and
phase_overlap interleaves the phase cycles. No second kit exists and no number here changes
with the tier.