KIT_BE_0004_S1.md

systems/KIT_BE_0004_S1.md

KIT_BE_0004_S1 -- The Gate-Naga Guardian -- a threshold that weighs what you brought

CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order: docs/DOC_MAP.md § 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry · docs/spine/CH_04.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.

identity

fieldvalue
bandB3 (SUB-BOSS)
kit classELEVATED
intelligence tiersapient (evidence rule A3)
canon rowsBE_0004_S1
chapterCH_04
canon verbsevade / attune
authored abilities7 physical + 5 non-ordinary = 12 (band floor 12, ceiling 18)
phases2 (canon: 2 phases (BE_0004_S1 -- the guardian bars a depleted approach; the threshold opens once the bearing reads balanced))
counter classesany, cover, dodge_only, neutralize, trigger_interrupt

Silhouette read. The split gate's balustrade, and the carving on it is tracking you.

Opener (MHM-G10, the cheap lesson first). THE WEIGHING -- the balustrade's stone naga turns its head as you approach and the gate does not open. No attack. It is the fight's entire premise delivered for free: you are being measured, and the measurement is of you rather than of your skill.

phases -- evolve, never swap

phasenamewhat it PUSHES (nothing pops)
1barredthe threshold refuses a depleted or unbalanced approach. Everything here is pressure and reading; nothing pursues.
2narrowingBE_0004_S1's evolve-not-swap clause: it NARROWS THE BALANCED WINDOW. Nothing is added and nothing removed -- the tolerance shrinks, so the same read has to be held more precisely.

the kit

#abilityphasekindbody origintell shapecounterelementlore ground + mechanismnote
1The Weighing1non-ordinarythe balustrade itself, along the gate's split linethe carved head turns and the gate stays shutanyEarthLORE GROUND: BE_0004_S1 defender_element = Earth, target_type = guardian_construct, at EG_0023's candi bentar split-gate threshold. MECHANISM: the gate is a boundary object and the guardian is the boundary's own reading of what crosses it; Earth is the row's cell and the carrier is the worked stone.Free, and the opener.
2Stone Bar1physicalthe balustrade's coil, sweeping across the thresholdthe carving's coil unwinds along the stepdodge_only----
3The Refused Step1physicalthe gap itself, closing to the width of a shoulderthe split narrows while you are inside itcover----
4Bearing Read1non-ordinaryno body -- the threshold's own sense of the approachthe stone's temperature changes under your handneutralizeEarthLORE GROUND: BE_0004_S1's counter -- 'attune your own bearing and steadiness at the threshold'. MECHANISM: the guardian reads STATE, not intent; the vril-trace here is the player's own, returned. Element Earth per the row.composure_nodes = vril_management=bearing_attune. This is that node.
5The Rhythm of the Gate1physicalthe split gate's halves, opening and closing on a periodthe gap has a beat and the beat is not yourstrigger_interrupt----The row's second counter -- 'time the passage to the gate's own rhythm'. The interrupt is the passage itself.
6Threshold Weight1physicalthe air in the gap, pressing backyour own footfall sounds wrong inside the splitany----
7The Depleted Refusal1non-ordinarythe guardian, answering an empty approachthe stone goes cold rather than warmneutralizeEarthLORE GROUND: BE_0004_S1 phase_breakdown_object -- 'the guardian bars a DEPLETED or unbalanced approach'. MECHANISM: depletion is a readable state in this world and the threshold reads it; the answer is to rest, recharge, or come back, which the encounter permits without penalty. Element Earth.The fight can be lost by arriving tired, and it can be un-lost by leaving.
8Balustrade Sweep1physicalthe full length of the carved railthe whole rail moves as one piececover----
9The Narrowed Window2non-ordinarythe threshold's tolerance, shrinkingthe stone's warm band is narrower than it was last cycleneutralizeEarthLORE GROUND: BE_0004_S1's own evolve-not-swap clause -- 'narrows the balanced window'. MECHANISM: the same read, less margin. Element Earth.Phase 2's entire push, and it adds no attack.
10The Shortened Rhythm2physicalthe gate halves, on a faster periodthe beat is quicker and the gap is the same sizetrigger_interrupt----
11Twin Bar2physicalboth balustrades, from opposite sidesthe coil unwinds from the left AND the rightdodge_only----
12The Opening2non-ordinarythe gate, when the bearing holdsthe warm band widens to the whole stoneanyEarthLORE GROUND: BE_0004_S1 win_condition = PURGE, has_nonkill_path = TRUE. MECHANISM: nothing is defeated. A threshold that was closed is open, because what crossed it changed. Element Earth.The win, authored as an ability so the player has to hold the state through it.

ELEVATED, AND NOT ELEMENTAL BY DEFAULT (KIT_SCALING_TABLE 3.1b). 5 of the 12 moves

above are non-ordinary and each names its element family, its lore ground and its

mechanism. The rest are a body doing physical things, and they are marked physical rather

than dressed up. An elevated kit is one that CONTAINS the non-ordinary; it is not one in

which everything glows.

part economy -- the three currencies (MHM-G4)

partmoveset subtraction on breaklegibility gainmaterial the economy wants
the left balustrade coilTwin Bar (11) loses a side and Stone Bar (2) loses half its reachthe sweep becomes one-sided and stays one-sidedNOTHING HARVESTED -- see the care read; the stone is never taken
the gate's rhythmThe Rhythm of the Gate (5) and The Shortened Rhythm (10) both resolve once the period is matched three times runningthe halves stop closing, which is the clearest read that the encounter is nearly overnothing extracted

the arena, both directions (MHM-G13)

escalation, announced in the body before the numbers (MHM-G7)

channelwhat the player sees or hears
posturethe carving's head, which has been tracking, stops tracking and faces the gap instead -- it is done looking at you
breathnone, and the kit says so. The channel is the STONE: the warm band's edge starts moving
vocalthe temple's own ambient sound drops out inside the split and nowhere else
openerThe Weighing is retired; The Narrowed Window becomes the opener

turf and relocation (MHM-G8, MHM-G9)

IT DOES NOT ENTER. It is the gate. IT DOES NOT RELOCATE. IT LEAVES by opening. WHAT IT DOES TO THE ARENA: nothing -- it IS the arena, which is why this encounter has no pursuit, no retreat and no chase, and why it is a measure rather than a fight.

the care read

care_tier = standard, target_type = guardian_construct, has_nonkill_path = TRUE, win_condition = PURGE. A candi bentar is living Balinese sacred architecture and the guardian is its own threshold logic, not a monster placed on it. Nothing is killed, nothing is taken, nothing is broken -- the part economy pays in legibility only and the 'break' on the coil is a state the encounter reverses. The player who fails simply does not pass, and may come back.

difficulty-mode expression

This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4

express it across the ladder: active_ability_set grows upward through reserved follow-ups

on roots the player already learned, window_class tightens, answer_tree_depth prunes

toward the single true answer, hazard_concurrency rises with the arena rows above, and

phase_overlap interleaves the phase cycles. No second kit exists and no number here changes

with the tier.

Generated by harness/site/structure_site.py — the URL path is the repo path. review root