KIT_BE_0009_S1.md

systems/KIT_BE_0009_S1.md

KIT_BE_0009_S1 -- The Stele-Field Looter-Foreman -- a fight about a winch

CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order: docs/DOC_MAP.md § 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry · docs/spine/CH_09.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.

identity

fieldvalue
bandB3 (SUB-BOSS)
kit classMUNDANE
intelligence tiersapient (evidence rule A1)
canon rowsBE_0009_S1
chapterCH_09
canon verbspart-break / protect
authored abilities12 physical + 0 non-ordinary = 12 (band floor 12, ceiling 18)
phases2 (canon: 2 phases (BE_0009_S1 -- the extraction under way; the rig collapsed once its rigging is cut and the site defended))
counter classesany, cover, dodge_only, neutralize, parry_only, trigger_interrupt

Silhouette read. A crew, a set of winches, and a monolith already half off its base.

Opener (MHM-G10, the cheap lesson first). THE TAKE-UP -- a winch is tightened one turn and the whole rig creaks. No attack. Free, and it starts a clock: the stone is moving, and the encounter is a race against a machine.

phases -- evolve, never swap

phasenamewhat it PUSHES (nothing pops)
1the extractionthe rig is working and the player has to stop it. The crew defends the machine, not themselves.
2the collapseBE_0009_S1's evolve-not-swap clause: TIGHTER CREW COORDINATION, NO NEW MACHINERY. They get better; the rig does not get bigger.

the kit

#abilityphasebody origintell shapecounternote
1The Take-Up1a winch drum and four menthe rig creaks and the stone shifts a hand's widthany
2The Guyline Web1the rigging's own spread anchorsthere are more lines than there are mencover
3Bar and Lever1a crewman with a pry bar at the basehe goes low and gets under the stonedodge_only
4The Foreman's Count1his voice, keeping the crew on one beatall four winches turn togetherneutralizeThe coordination is the machine. Breaking the count is the row's own counter -- 'sever the extraction rigging to stall the haul' has a human half.
5The Loaded Line1a guyline under full tensiona rope stops saggingtrigger_interruptCutting a loaded line is dangerous to everyone. The interrupt is doing it at the slack beat.
6The Fallen-Stele Shelf1the crew using the site's own broken stone as coverthey work from behind the fallen shelfcoverEG_0116 is COVER class and enemy_usable = TRUE. They are using an already-fallen stele, not a standing one.
7The Threatened Drop1the rig, deliberately slackenedthe stone tilts toward the ground rather than awaytrigger_interruptHe will break the thing rather than lose it, and the player has to decide how fast to push.
8The Tightened Count2the same four winches, on a shorter beatthe drums turn without the callneutralizeMHM-G10's variant law: ability 4's root without its audible cue.
9The Crew Screen2men between the player and the rigthey stop working and stand in the laneparry_only
10Sledge Rush2a crewman with a sectioning hammerthe hammer goes above the shoulderdodge_only
11The Anchor Shift2the rig re-anchored to a new pointa guyline moves to ground it was not onanyPATTERN COUNTER: which anchor is currently load-bearing changes every cycle, and cutting the unloaded one achieves nothing.
12The Rig Down2the whole assembly, failingthe creak stopsanywin_condition = PART_BREAK. The win is a machine, not a man.

CLASS PURITY (tooth T5). Every move above is physical. No element family, no vril

mechanism, no non-ordinary affordance appears in this kit, because this being's own canon

row carries no hollow row, no lore home and nothing that elevates it. It is dangerous the

way the real animal or the real person is dangerous, engineered up until it reads at the

shipped combat camera. TIMID here would mean BORING-PHYSICAL, never insufficiently magical.

part economy -- the three currencies (MHM-G4)

partmoveset subtraction on breaklegibility gainmaterial the economy wants
the load-bearing guylineThe Take-Up (1), The Loaded Line (5) and The Threatened Drop (7) lose their tensionthe stone stops moving, which is the only readout the encounter needsnothing harvested -- and see the care read; the stele is not a resource
the winch drum's pawlThe Tightened Count (8) and The Anchor Shift (11) cannot re-loadthe drums spin free and the crew has to hold the load by handiron gear, which the chapter's smithing line can use
the foreman's countThe Foreman's Count (4) and The Crew Screen (9) lose their disciplinethe winches turn out of time and the rig starts fighting itselfthe extraction order -- naming who commissioned it, a Thread-22 item

the arena, both directions (MHM-G13)

escalation, announced in the body before the numbers (MHM-G7)

channelwhat the player sees or hears
posturethe crew stops facing the stone and starts facing the player
breaththe winch rhythm becomes ragged
vocalthe count stops being spoken and becomes a whistle
openerThe Take-Up is retired; The Crew Screen becomes the opener

turf and relocation (MHM-G8, MHM-G9)

THEY ENTER already at work -- the encounter begins mid-extraction. THEY RELOCATE around the rig, never away from it. THEY LEAVE when the rig does. WHAT THEY DO TO THE ARENA: they are trying to remove part of it, and the whole encounter is the argument about that.

the care read

care_tier = elevated, target_type = occupier_apparatus, threads = T22. THE STELE IS NEVER DAMAGED BY THE PLAYER AND IS NOT A RESOURCE. HL_0004 binds: this is an occupation-era extraction and the antagonist is the apparatus that ordered it, routed per CVD 17.1 -- ability 12's part-break yields the extraction ORDER, which names who commissioned it. win_condition = PART_BREAK: the encounter is won against a machine.

difficulty-mode expression

This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4

express it across the ladder: active_ability_set grows upward through reserved follow-ups

on roots the player already learned, window_class tightens, answer_tree_depth prunes

toward the single true answer, hazard_concurrency rises with the arena rows above, and

phase_overlap interleaves the phase cycles. No second kit exists and no number here changes

with the tier.

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