systems/KIT_BE_0012.md
CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order:docs/DOC_MAP.md§ 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry·T0_Character_Index·docs/spine/CH_12.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.
| field | value |
|---|---|
| band | B4 (CHAPTER BOSS) |
| kit class | MUNDANE |
| intelligence tier | sapient (evidence rule A1) |
| canon rows | BE_0012, CHAR_0087 |
| chapter | CH_12 |
| canon verbs | expose / parry |
| authored abilities | 18 physical + 0 non-ordinary = 18 (band floor 18, ceiling 28) |
| phases | 3 (canon: 3 phases (BE_0012 -- slaver-raid defense of the town; the Ogboni night-court evidence; the Dahomey Decision)) |
| counter classes | any, cover, dodge_only, neutralize, trigger_interrupt, weak_point |
Silhouette read. A raid on a town, then a room with lamps in it, then one man who has not decided yet.
Opener (MHM-G10, the cheap lesson first). THE FIRST HORN -- a raid horn from the treeline, answered by the town's own, and nothing arrives for a full beat. Free, and it is the chapter: something is coming, the town already knows, and the player's job is where to stand.
| phase | name | what it PUSHES (nothing pops) |
|---|---|---|
| 1 | the raid defence | enforcers at the town's edge. Real combat, real stakes, and the player is defending people who are also defending themselves. |
| 2 | the Ogboni night-court | evidence assembled and heard. Nothing from phase 1 is removed -- the raid's survivors are in the room and their testimony is the material. |
| 3 | the Decision | BE_0012's evolve-not-swap clause: RAID ENFORCERS RETURN UNDER THE AHOSU'S FLAG AT HIGHER TEMPO IF TALKS FAIL, IMPORTING THE RAID CADENCE, NO NEW ATTACKS. The fight the player already had is the consequence of the conversation going badly. |
| # | ability | phase | body origin | tell shape | counter | note |
|---|---|---|---|---|---|---|
| 1 | The First Horn | 1 | a raid horn at the treeline | the town's horn answers and nothing arrives | any | |
| 2 | The Net-Throw | 1 | an enforcer's weighted net, thrown low | he swings the weight in a horizontal circle first | dodge_only | The row's counter -- 'the enforcer net-throw -> a blade-cut or a stamina-slip'. Two answers, both named. |
| 3 | The Net Cut | 1 | the same net, once it is on you | the weights land before the mesh does | trigger_interrupt | |
| 4 | The Cordon | 1 | the raid line, closing on the town's open side | they advance on the side without a wall | cover | |
| 5 | The Musket Rest | 1 | two men with firearms, braced | they stop advancing | cover | |
| 6 | The Town's Own Line | 1 | the townspeople, forming | people who were running are standing | any | They are not extras. The town defends itself and the player fights alongside it. |
| 7 | The Snatch Run | 1 | an enforcer breaking for a person rather than a position | one of them turns away from the fighting | trigger_interrupt | The raid's actual purpose, and interrupting it is what the phase is FOR. |
| 8 | The Withdrawal Horn | 1 | the raid, called off | the horn sounds twice | any | |
| 9 | The Edan Threshold | 2 | the Ogboni recognition at the night-court door | the door is opened by someone who has looked at you | any | PHYSICAL, and a real institution: the night-court admits by recognition. |
| 10 | The Complicity Chain | 2 | the evidence, laid out in order | two accounts that name the same intermediary | weak_point | composure_nodes = puzzle_routed=ogboni_evidence_assemble__complicity_chain_expose. The named weak point is a link, not a person. |
| 11 | The Contested Account | 2 | a testimony that does not fit | a witness is more certain than the others | neutralize | |
| 12 | The Court's Own Question | 2 | the Ogboni, asking the player something | the room stops looking at the evidence and looks at you | any | PATTERN COUNTER: what they are weighing is how the player has behaved for the whole chapter, and no single answer covers it. |
| 13 | The Missing Link | 2 | a gap in the chain | the sequence skips a station on the coast | weak_point | |
| 14 | The Raid Cadence Returns | 3 | the same enforcers, under a different flag | the horn is the town's own signal used against it | dodge_only | The row's own clause, and the whole design of phase 3: no new attacks, the same raid, and the player already knows every tell in it. |
| 15 | The Higher Tempo | 3 | the same cordon, faster | they close on the walled side as well | cover | MHM-G10's variant law at raid scale: ability 4's root, compressed. |
| 16 | The Re-Opened Talks | 3 | the Decision, still reversible | the enforcers stop before they are told to | trigger_interrupt | The row's own counter, verbatim -- 'the Decision stays REVERSIBLE UNTIL THE FINAL WORD -> re-open talks with fresh Ogboni evidence'. The interrupt is bringing something new. |
| 17 | The Weighing | 3 | the Ahosu, listening | he asks about the raid rather than about the trade | any | character_engagement_node = phase=P3;verb=weigh;integrity_routed=true. NOT AN ATTACK. He is never fought and this is the closest the encounter comes to him. |
| 18 | The Final Word | 3 | a decision, spoken once | the room goes quiet before he does | any | win_condition = EXPOSE;PACIFY. The chapter ends in a sentence. |
CLASS PURITY (tooth T5). Every move above is physical. No element family, no vril
mechanism, no non-ordinary affordance appears in this kit, because this being's own canon
row carries no hollow row, no lore home and nothing that elevates it. It is dangerous the
way the real animal or the real person is dangerous, engineered up until it reads at the
shipped combat camera. TIMID here would mean BORING-PHYSICAL, never insufficiently magical.
| part | moveset subtraction on break | legibility gain | material the economy wants |
|---|---|---|---|
| the raid's coordination | The Cordon (4), The Snatch Run (7) and The Higher Tempo (15) all degrade as the enforcer line breaks | the horn stops being answered | nothing harvested |
| the complicity chain's weakest link | The Contested Account (11) and The Missing Link (13) resolve -- the chain closes and the night-court has something to act on | the room's attention moves from the evidence to the Ahosu | the assembled chain, which is what phase 3 is argued with |
| the enforcers' sanction | The Raid Cadence Returns (14) loses its flag once the chain is heard -- they are no longer acting for anyone | they stop before they are told to, which is ability 16's opening | nothing harvested |
EG_0194 Night-Court Interior and the Edan Recognition Threshold -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, HL_0001;HL_0002;HL_0003;HL_0006;HL_0007;HL_0032, enemy_usable = FALSE, attack_verbs = none. The Ogboni night-court is a living institution's space. Phase 2 happens INSIDE it and nothing in it is damaged, searched or armed; the edan is referenced and never reproduced.EG_0193 Palace Precinct Earthen Wall and Audience Court -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, CONSTRICTION, enemy_usable = FALSE, attack_verbs = none. Phase 3's room, and no fighting happens in it.EG_0190 Guinea-Forest Fallow Mosaic and Crossroads Clearing -- BOTH: CONCEALMENT, D2_IGNITE, fuel:flammable, heals_over. The raid's approach ground and the only row here either side may spend.EG_0182 Red-Laterite Compound Fabric and Working-City Street -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, HL_0001;HL_0002;HL_0006;HL_0007. The town the raid is against. It is never burned, never collapsed, and never collateral.| channel | what the player sees or hears |
|---|---|
| posture | phase 3: the enforcers who were at the treeline are standing in the audience court's outer ring, in the open, which is a political statement before it is a threat |
| breath | the town's -- the working noise of a city stops and does not resume between phases |
| vocal | the horn changes hands: the town's own signal is used by the raid |
| opener | The First Horn is retired; The Raid Cadence Returns opens phase 3 with the town's own sound |
THE RAID ENTERS from the fallow mosaic and leaves by horn. THE COURT does not move. THE AHOSU is reached, not fought. WHAT THE ENCOUNTER DOES TO THE ARENA: it moves from the town's edge to its centre to its palace, and each room is safer and higher-stakes than the last.
care_tier = elevated, target_type = sovereign_complicit_never_fought, awareness_category = UNAWARE, has_nonkill_path unset and not invented. THE AHOSU IS NEVER FOUGHT AND NO ABILITY IN THIS KIT TARGETS HIM -- ability 17 is him listening. The Dahomey state's complicity in the Atlantic trade is TRUE HISTORY and it is not hidden, scrubbed or softened: the raid is real, its purpose is taking people, and the complicity chain names intermediaries. What the encounter refuses is the collective libel -- the antagonist is a STATE'S POLICY and the brokers who profit, routed per CVD 17.1, and the Fon town, the Ogboni court and their people are on the player's side throughout. The enslaved are never depicted as cargo, never counted, and ability 7 makes preventing a taking a thing the player DOES. HL_0032 and HL_0109 bind through the environment rows.
This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4
express it across the ladder: active_ability_set grows upward through reserved follow-ups
on roots the player already learned, window_class tightens, answer_tree_depth prunes
toward the single true answer, hazard_concurrency rises with the arena rows above, and
phase_overlap interleaves the phase cycles. No second kit exists and no number here changes
with the tier.