systems/KIT_BE_0005_S2.md
CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order:docs/DOC_MAP.md§ 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry·docs/spine/CH_05.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.
| field | value |
|---|---|
| band | B3 (SUB-BOSS) |
| kit class | ELEVATED |
| intelligence tier | sapient (evidence rule A3) |
| canon rows | BE_0005_S2 |
| chapter | CH_05 |
| canon verbs | evade / attune |
| authored abilities | 8 physical + 4 non-ordinary = 12 (band floor 12, ceiling 18) |
| phases | 2 (canon: 2 phases (BE_0005_S2 -- the guardian bars an unworthy ascent; the next terrace opens once bearing matches the level)) |
| counter classes | any, cover, dodge_only, neutralize, parry_only, trigger_interrupt |
Silhouette read. The stair's own guardian figure, standing where the next terrace begins.
Opener (MHM-G10, the cheap lesson first). THE MEASURE -- it steps into the stair's width and holds. No strike. The whole encounter stated once: the terrace has a register and you are not at it yet.
| phase | name | what it PUSHES (nothing pops) |
|---|---|---|
| 1 | barred | the ascent is refused at one terrace. Everything is holding and reading. |
| 2 | narrowing | BE_0005_S2's evolve-not-swap clause: it NARROWS THE PASSAGE WINDOW. The same guardian, the same stair, less room. |
| # | ability | phase | kind | body origin | tell shape | counter | element | lore ground + mechanism | note |
|---|---|---|---|---|---|---|---|---|---|
| 1 | The Measure | 1 | non-ordinary | the guardian's stance across the stair's width | it occupies the step and does not advance | any | Earth | LORE GROUND: BE_0005_S2 target_type = guardian_honored_adversary at EG_0035's terraced mandala ascent. MECHANISM: the monument's terraces are a graded ascent by design, and the guardian is the grade made answerable; Earth because the carrier is the worked stone of the terrace itself. | |
| 2 | Mace Sweep | 1 | physical | the guardian's weapon arm, across the step | the mace head drops below the stair line | dodge_only | -- | -- | |
| 3 | The Held Step | 1 | physical | its planted foot on the terrace edge | it sets its weight on the boundary rather than on the stair | cover | -- | -- | |
| 4 | Register Read | 1 | non-ordinary | the terrace's own level, sensing the ascent | the stone under your hand is warm at the step above and cold at the one you are on | neutralize | Earth | LORE GROUND: BE_0005_S2's counter -- 'attune the ascent-register to the terrace'. MECHANISM: the graded ascent is a real progression and the guardian reads where the protagonist actually is on it. Element Earth. | composure_nodes = vril_management=ascent_register_attune. |
| 5 | Guard Reset | 1 | physical | a full return to the centre of the step | it gives ground and immediately re-centres | any | -- | -- | |
| 6 | Downward Press | 1 | physical | its full weight, from the higher step | it uses the height difference instead of its reach | parry_only | -- | -- | |
| 7 | The Stair's Rhythm | 1 | physical | the guardian's own cadence on the steps | it moves every third beat and never on the second | trigger_interrupt | -- | -- | The row's second counter -- 'time the passage to the guardian's rhythm'. |
| 8 | The Turn | 1 | physical | a rotation to face a flanking approach | its shoulders move before its feet | dodge_only | -- | -- | |
| 9 | The Narrowed Passage | 2 | non-ordinary | the step's usable width, shrinking | the warm band on the stone is one hand narrower | neutralize | Earth | LORE GROUND: BE_0005_S2's evolve-not-swap clause -- 'narrows the passage window'. MECHANISM: same read, less margin. Element Earth. | Phase 2's push, adding no attack. |
| 10 | Double Sweep | 2 | physical | the mace, twice off one turn | the mace head drops below the stair line TWICE | dodge_only | -- | -- | |
| 11 | The Closing Guard | 2 | physical | the guardian's stance widening to the full stair | there is no width left beside it | cover | -- | -- | |
| 12 | The Terrace Opens | 2 | non-ordinary | the level itself, admitting the ascent | the warm band extends up the whole flight | any | Earth | LORE GROUND: BE_0005_S2 win_condition = PURGE, has_nonkill_path = TRUE. MECHANISM: nothing is destroyed; a grade is met. Element Earth. | The win, and it is a passage. |
ELEVATED, AND NOT ELEMENTAL BY DEFAULT (KIT_SCALING_TABLE 3.1b). 4 of the 12 moves
above are non-ordinary and each names its element family, its lore ground and its
mechanism. The rest are a body doing physical things, and they are marked physical rather
than dressed up. An elevated kit is one that CONTAINS the non-ordinary; it is not one in
which everything glows.
| part | moveset subtraction on break | legibility gain | material the economy wants |
|---|---|---|---|
| the guardian's mace | Mace Sweep (2), Downward Press (6) and Double Sweep (10) all leave the moveset | it fights with its stance alone, which is slower and clearer | NOTHING HARVESTED -- it is a temple guardian and see the care read |
| the stair's rhythm | The Stair's Rhythm (7) resolves once matched, and with it The Closing Guard (11)'s timing | it stops moving on a beat the player cannot hear | nothing extracted |
EG_0035 Terraced Mandala Monument Ascent -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, HL_0001;HL_0007, enemy_usable = FALSE, attack_verbs = none. The monument IS the encounter's structure and it is never damaged, never climbed off-route, never armed. Every ability above consumes its GEOMETRY and nothing else.EG_0037 Terrace-Transition Gate Threshold -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, CONSTRICTION, enemy_usable = TRUE, attack_verbs = none. The threshold is the volume the whole fight happens inside.EG_0036 Narrative Relief Gallery Wall -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, attack_verbs = none. The reliefs bound the ambulatory and are referenced, never touched -- and reading them is how the player learns the register ability 4 asks for.| channel | what the player sees or hears |
|---|---|
| posture | it stops standing across the stair and starts standing ON the boundary line itself |
| breath | none -- and the kit says so. The channel is the STONE: the warm band's edge moves |
| vocal | the ambient sound of the terrace above stops being audible from the terrace below |
| opener | The Measure is retired; Mace Sweep becomes the opener |
IT DOES NOT ENTER. It is the stair's own guardian and it is already there. IT DOES NOT RELOCATE past its terrace. IT LEAVES by standing aside. WHAT IT DOES TO THE ARENA: nothing. The monument is untouchable and the encounter is entirely about a width.
care_tier = standard, target_type = guardian_honored_adversary, has_nonkill_path = TRUE, win_condition = PURGE. HONORED is the row's own word and it binds: the guardian is not a monster, the monument is a living pilgrimage site, and nothing in this encounter damages, defaces or takes from either. HL_0001 and HL_0007 hold through every environment row. The player who fails is not admitted, and may return.
This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4
express it across the ladder: active_ability_set grows upward through reserved follow-ups
on roots the player already learned, window_class tightens, answer_tree_depth prunes
toward the single true answer, hazard_concurrency rises with the arena rows above, and
phase_overlap interleaves the phase cycles. No second kit exists and no number here changes
with the tier.