KIT_BE_0002.md

systems/KIT_BE_0002.md

KIT_BE_0002 -- Rangku Wera, the Quiet Step -- a hunter worn like a coat

CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order: docs/DOC_MAP.md § 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry · T0_Character_Index · docs/spine/CH_02.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.

identity

fieldvalue
bandB4 (CHAPTER BOSS)
kit classELEVATED
intelligence tiersapient (evidence rule A1)
canon rowsBE_0002, CHAR_0008
chapterCH_02
canon verbsdodge / strike (row's own primary / secondary)
authored abilities15 physical + 3 non-ordinary = 18 (band floor 18, ceiling 28)
phases2 (canon: 2 phases (BE_0002 phase_breakdown_object -- jungle stalk; cornered frenzy))
counter classesany, cover, dodge_only, neutralize, parry_only, trigger_interrupt, weak_point

Silhouette read. The best tracker on the island, moving like he is still one.

Opener (MHM-G10, the cheap lesson first). THE STEP THAT ISN'T THERE -- he closes three metres and makes no sound at all, then stops. No attack. It is the cheapest read in the fight and it establishes the rule the whole encounter runs on: you will not hear him arrive, so you have to watch for what he displaces instead.

phases -- evolve, never swap

phasenamewhat it PUSHES (nothing pops)
1the jungle stalkhe is hunting and you are the animal. Sightlines, sound and patience; his tells are all approach tells and none of them are attacks.
2cornered frenzy at the Kelimutu waterfall cavernsthe row's own words. Nothing from phase 1 is removed -- he still breaks line of sight, still repositions, still stalks between exchanges -- and the lunge grows feint follow-ups, the telegraphs shorten, and the hold that is riding him starts spending him. The escalation is the polo's, not his, and the fight shows that.

the kit

#abilityphasekindbody origintell shapecounterelementlore ground + mechanismnote
1The Step That Isn't There1physicalthe whole body, weight rolled through the outside of the footfoliage moves at knee height where nothing isany----MHM-G10's cheap lesson, and the root every dangerous move below is a variant of.
2Sightline Break1physicala lateral push off the lead leg into coverhe turns his shoulders away before his feet moveany----
3Thrown Spear1physicalhip and shoulder, from a low crouch behind coverone shoulder drops and the opposite hand comes back past the earcover----
4The Lunge1physicala straight drive from the rear leg, blade leadingthe rear heel lifts and the blade drops below his waistdodge_only----The root of the phase-2 feint chain. Taught here clean and unpunishing so the variant is readable when it costs something.
5Snare Set1physicalhands only, at a chokepoint he has walked you towardhe breaks contact toward a lane rather than away from youtrigger_interrupt----He is a hunter and he uses a hunter's tools. Cutting the snare before it closes is the interrupt; walking into it is a phase-2 opening for him.
6Rain-Cadence Read1physicalno body movement -- he is listeninghe goes completely still while you are movingneutralize----He is reading YOUR sound. Neutralize is moving on the water's beat, in the fall's noise, or not at all. It is the first fight in the game where standing still is an action.
7Blade Draw-Cut1physicalelbow and wrist, a short pull across the lead handhis lead hand turns palm-downparry_only----
8Shoulder Displace1physicala check with the leading shoulder into your guardhe closes to inside your weapon's length and stopsany----
9Torch Kill1physicalan open-hand sweep at your lighthe reaches for the lamp instead of for youcover----The counters cell names lighting the torch from the geothermal vents as an answer to him. This is the move that says the light is a resource he can spend.
10Ledge Drop1physicala controlled fall from an upper cave shelfhe stops being anywhere at your eye leveldodge_only----
11Feint Lunge2physicalthe same rear-leg drive, aborted at the halfway pointthe rear heel lifts and the blade STAYS at his waistdodge_only----The row's own evolve-not-swap clause: feint follow-ups on the lunge. Same root as ability 4, one detail different, and that detail is the whole answer.
12Double-Beat Lunge2physicaltwo drives off alternate legs with no reset betweenthe rear heel lifts twice before he travelsparry_only----
13Cornered Frenzy2physicaleverything at once -- shoulders, blade, weight, no economy lefthe stops using cover and comes down the middlecover----The phase-2 name from the row itself. It is the least skilled thing he does and the most dangerous, because a man being ridden does not pace himself.
14Grapple to the Pillar2physicalboth hands, driving your back onto stonehe closes without a weapon outtrigger_interrupt----
15Pursuit Sprint2physicala flat run through water at ankle depthhe crosses the pool instead of going around itany----
16The Emptying2non-ordinaryno body origin -- the vital force under the bodyhis shadow lags a beat behind the movement that cast itneutralizenoneLORE GROUND: CR_0151's attested Nage/Lio account, carried on the row -- an ata polo is not a separate species but a person whose soul (mae) has been displaced by a harmful essence (wa) taken on through an illicit pact, human in outward form and non-human within (Forth, SRC_00469 / SRC_00457). MECHANISM: what is being spent here is Rangku, and the vril-trace reads DRAINED-NOT-FULL. Element none because the tradition names no elemental character and inventing one would credit a claim nobody made. Neutralize is the read itself -- a Neophyte VRIL_TRACE, never a tier-gated polarity.The reveal discipline binds hard here: the player perceives an emptiness, never a pattern, never an origin, never a name.
17Borrowed Speed2non-ordinarythe hold, pushing a body past what the body can pay fora strike arrives without the wind-up that should have preceded itparry_onlynoneLORE GROUND: the same attested wa-displacement account carried on CR_0151 (Forth, SRC_00469). MECHANISM: the hold is not making him faster, it is removing his self-preservation -- the wind-up is missing because the protective load-and-brace is missing. Element none; nothing elemental is claimed. The parry works precisely BECAUSE the strike is unbraced.Deliberately not a speed buff. The fiction and the mechanic agree: this costs him.
18The Hold Refuses2non-ordinarythe whole body arresting mid-motion against its own momentumhe stops in the middle of an attack and his own arm shakesweak_pointnoneLORE GROUND: BE_0002 restore_target -- 'the hunter's vital force freed' -- and win_condition = REDUCE;FREE. MECHANISM: the man is still in there and he is fighting it. The weak point is the grip talisman named in the row's hitzone_parts, and hitting it during this window is the non-kill path's actual mechanism rather than a menu choice.This is the ability that makes FREE reachable through combat instead of despite it.

ELEVATED, AND NOT ELEMENTAL BY DEFAULT (KIT_SCALING_TABLE 3.1b). 3 of the 18 moves

above are non-ordinary and each names its element family, its lore ground and its

mechanism. The rest are a body doing physical things, and they are marked physical rather

than dressed up. An elevated kit is one that CONTAINS the non-ordinary; it is not one in

which everything glows.

part economy -- the three currencies (MHM-G4)

partmoveset subtraction on breaklegibility gainmaterial the economy wants
the grip talisman (hitzone_parts, mult 1.5, break_threshold 0.35)The Hold Refuses (18) stops being a rare window and becomes a state: Borrowed Speed (17) and The Emptying (16) both leave the live setthe row's own break_effect -- 'weakens the polo hold' -- reads as his shadow catching up with himcorruption-residue reagent, the crafting seed the Ch-69 lineage wants
the stalk cloak (hitzone_parts, mult 1.4, break_threshold 0.3)Sightline Break (2) and The Step That Isn't There (1) lose their concealment; the row's break_effect is 'slows the feints', which lands on Feint Lunge (11)he becomes visible in the understory at the range where he used to disappearwoven bark-cloth
the lead handBlade Draw-Cut (7) and Torch Kill (9) both leave the movesethe switches guard, and the switch is visible from across the cavernnothing harvested -- this is a person, and the part economy pays in legibility only

the arena, both directions (MHM-G13)

escalation, announced in the body before the numbers (MHM-G7)

channelwhat the player sees or hears
posturethe hunter's economy leaves him -- the low, efficient carriage straightens into something that does not know where its own weight is
breathhis breathing stops matching his exertion, and keeps going when he is standing still
vocalthe tracking calls he was using to place you stop; phase 2 is silent except for him
openerThe Step That Isn't There is retired; The Lunge becomes the opener and Feint Lunge is now live behind it

turf and relocation (MHM-G8, MHM-G9)

HE ENTERS from outside the player's sightline, always -- awareness_category = UNAWARE means he does not know what he is hunting, which is why he opens patiently. HE RELOCATES constantly in phase 1 and stops relocating in phase 2, and that change is the clearest single read in the encounter. HE LEAVES only by being freed or by being put down. WHAT HE DOES TO THE ARENA: he takes the light. Phase 1 is a fight over torches and sightlines; phase 2 happens in a pocket where neither is available.

the care read

care_tier = standard, target_type = corrupted_individual, has_nonkill_path = TRUE. The antagonist here is the BARGAIN and the being that offered it, never the hunter and never his people -- CR_0151's register is explicit that the record of modern accusation and lethal mob violence against accused neighbours is precisely why the game never offers an accused villager as a target. Rangku is a victim who is currently trying to kill you, both halves true at once, and ability 18 is the mechanism by which the player can act on the first half. The red-eye stigma stays on the spirit form and is never a physiognomy laid on real people.

difficulty-mode expression

This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4

express it across the ladder: active_ability_set grows upward through reserved follow-ups

on roots the player already learned, window_class tightens, answer_tree_depth prunes

toward the single true answer, hazard_concurrency rises with the arena rows above, and

phase_overlap interleaves the phase cycles. No second kit exists and no number here changes

with the tier.

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