systems/KIT_BE_0003_S2.md
CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order:docs/DOC_MAP.md§ 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry·docs/spine/CH_03.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.
| field | value |
|---|---|
| band | B3 (SUB-BOSS) |
| kit class | MUNDANE |
| intelligence tier | sapient (evidence rule A1) |
| canon rows | BE_0003_S2 |
| chapter | CH_03 |
| canon verbs | disarm / rescue |
| authored abilities | 13 physical + 0 non-ordinary = 13 (band floor 12, ceiling 18) |
| phases | 2 (canon: 2 phases (BE_0003_S2 -- forest-edge skirmish; the captain isolated once his marked-tree line is cut)) |
| counter classes | any, cover, dodge_only, neutralize, parry_only, trigger_interrupt |
Silhouette read. One man who is not fighting you, and eight who are.
Opener (MHM-G10, the cheap lesson first). THE FIRST WHISTLE -- a two-note call, and two of his men change position. Nothing is thrown. It is the cheapest lesson in the encounter and it names the real mechanic: he does not fight, he ARRANGES, and the whistle is the arrangement.
| phase | name | what it PUSHES (nothing pops) |
|---|---|---|
| 1 | the forest-edge skirmish | he is behind a cordon that keeps re-forming. The conscripts are the fight and the whistle is the reason they are good at it. |
| 2 | isolated, once the marked-tree line is cut | the row's evolve-not-swap clause: TIGHTER DOUBLE-ENVELOPMENT ON THE SAME WHISTLE GRAMMAR. No new calls, no new bodies. The same three signals, run faster and closer, by fewer men. |
| # | ability | phase | body origin | tell shape | counter | note |
|---|---|---|---|---|---|---|
| 1 | The First Whistle | 1 | breath and fingers; he does not move | a two-note call and two men reposition | any | MHM-G10: the opener is the most legible thing in the fight, and every escalation is this same call with a different interval. |
| 2 | Cordon Close | 1 | the crew, converging along the marked-tree line | the men on your flanks stop advancing and the men behind them start | cover | AGG-G29's role set: holders and closers, not eight copies. The cover answer is the timber stack, and the row says so. |
| 3 | Axe Rush | 1 | a conscript's shoulder and both hands on a felling axe | the axe goes above the head instead of across the body | dodge_only | |
| 4 | Braced Line | 1 | three men, shields and axe-hafts, holding a lane | they stop moving and set their feet together | any | |
| 5 | The Marking Call | 1 | a three-note whistle keyed to a blazed trunk | the call comes from a different direction than the last one | neutralize | The row's first counter -- 'sever the marking line to collapse coordination'. Neutralize is cutting the blaze, and the call stops having a reference. |
| 6 | Ranged Volley | 1 | two men with bows, held at the cordon's rear | the rear rank stops moving entirely | cover | AGG-G19: the ranged members do NOT close of their own accord, which is what makes the geometry a weapon rather than a backdrop. |
| 7 | The Captain's Distance | 1 | his own footwork -- backward, always | he moves away from you at exactly the rate you approach | any | He is tier-4 and he knows what he is worth. Reaching him is the encounter. |
| 8 | Conscript Hesitation | 1 | a pressed man who does not want to be here | one of them is a half-beat behind every call | trigger_interrupt | The row's second counter -- 'turn a freed conscript to flank'. The interrupt is reaching him at the hesitation, and it is the rescue verb made mechanical. |
| 9 | Double Envelopment | 2 | the whole remaining crew, splitting into two closing arcs | the cordon stops being one shape and becomes two | cover | The row's own phase-2 words. Same whistle grammar, tighter. |
| 10 | Tightened Cordon | 2 | the same converge, at half the radius | they close inside the distance the volley needs | any | PATTERN read: their own archers are now in the way, and noticing that is the answer. |
| 11 | The Captain's Blade | 2 | his own arm, finally, at contact range | he stops giving ground | parry_only | The first time he attacks anything. The whole fight has been arranging for this to not happen. |
| 12 | Disarm Attempt | 2 | a hand-and-wrist trap on the player's weapon | he closes with an open hand instead of a blade | trigger_interrupt | primary_verb = disarm runs BOTH ways, which is the row's joke and a real mechanic. |
| 13 | The Line Holds Without Him | 2 | the crew continuing the last call after he is down | the whistles stop and the cordon keeps closing | any | win_condition = REDUCE;FREE, has_nonkill_path = TRUE. The fight does not end when he does; it ends when the conscripts are freed, and this ability exists to make that the actual objective rather than a cutscene. |
CLASS PURITY (tooth T5). Every move above is physical. No element family, no vril
mechanism, no non-ordinary affordance appears in this kit, because this being's own canon
row carries no hollow row, no lore home and nothing that elevates it. It is dangerous the
way the real animal or the real person is dangerous, engineered up until it reads at the
shipped combat camera. TIMID here would mean BORING-PHYSICAL, never insufficiently magical.
| part | moveset subtraction on break | legibility gain | material the economy wants |
|---|---|---|---|
| the marked-tree line (the arena's part) | The Marking Call (5), Cordon Close (2) and Double Envelopment (9) lose their reference; the crew still fights and stops coordinating | the whistles keep coming and the men stop moving to them, which is the single most satisfying read in the chapter | blazed timber -- and it is evidence, which the Ch-3 main encounter wants |
| his whistle | every call-driven ability leaves the moveset at once | he has to shout, and shouting locates him | nothing harvested |
| the conscripts' bonds | Conscript Hesitation (8) converts: the hesitating man becomes an ally, and Braced Line (4) loses a body each time | the cordon visibly thins from the inside | nothing harvested -- these are people, and the payout is that they leave |
EG_0019 Felling Line and Cut-Timber Stack -- BOTH: enemy_usable = TRUE, COVER, D1_COLLAPSE;D2_IGNITE;D9_HURL armed, fuel:flammable. It is his crew's own work and it is the arena's most dangerous object, in both directions.EG_0020 Montane Forest Understory -- ENEMY: enemy_usable = TRUE CONCEALMENT for the flanking arcs. PLAYER: the only ground where The Captain's Distance (7) stops working.EG_0014 Montane Cloud-Forest Mist Layer -- BOTH: D11_OBSCURE, and it kills the whistles' usefulness by killing the sightlines they coordinate.EG_0013 Mbaru-Niang Conical House Frame -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, HL_0001;HL_0007, enemy_usable = FALSE. The village houses bound the north edge of the skirmish and are never fought through, never burned, never collapsed. The encounter is staged at the forest edge so that the fight has somewhere to be that is not someone's home.| channel | what the player sees or hears |
|---|---|
| posture | he stops backing away, which after seven abilities of doing nothing else is the loudest possible signal |
| breath | the whistles get shorter because he has less breath for them |
| vocal | the two-note call becomes one note, repeated -- the same grammar, degraded |
| opener | The First Whistle is retired; Cordon Close becomes the opener and the double envelopment is live |
HE ENTERS behind his own line and never crosses it in phase 1. HE RELOCATES backward, continuously, along the marked line -- which is why cutting the line is what isolates him. HE LEAVES by being disarmed or by the crew dissolving around him. WHAT HE DOES TO THE ARENA: he has already done it. The blazes were cut before the player arrived and the whole fight is happening inside a shape he drew.
MUNDANE, care_tier = standard, target_type = oppressor_apparatus. The antagonist is the APPARATUS -- the marking, the quota, the men who bought the timber -- routed through the complicit structure per CVD 17.1, and the conscripts are pressed men whose freeing is half the win condition. has_nonkill_path = TRUE and it runs through ability 8 rather than through a mercy prompt.
This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4
express it across the ladder: active_ability_set grows upward through reserved follow-ups
on roots the player already learned, window_class tightens, answer_tree_depth prunes
toward the single true answer, hazard_concurrency rises with the arena rows above, and
phase_overlap interleaves the phase cycles. No second kit exists and no number here changes
with the tier.