KIT_BE_0010_S3.md

systems/KIT_BE_0010_S3.md

KIT_BE_0010_S3 -- The Kia-Trance Astral Threshold -- a crossing with nothing on the other side to fight

CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order: docs/DOC_MAP.md § 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry · docs/spine/CH_10.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.

identity

fieldvalue
bandB3 (SUB-BOSS)
kit classELEVATED
intelligence tiersapient (evidence rule A3)
canon rowsBE_0010_S3
chapterCH_10
canon verbsattune / perceive
authored abilities2 physical + 10 non-ordinary = 12 (band floor 12, ceiling 18)
phases2 (canon: 2 phases (BE_0010_S3 -- the threshold crossing; the return once the vril-state holds))
counter classesany, neutralize, trigger_interrupt, weak_point

Silhouette read. Thin air, a fire, and a distance that is not a distance.

Opener (MHM-G10, the cheap lesson first). THE BREATH-STATE -- the player is asked to match a rhythm and nothing happens if they do not. Free, unpunishing, and it is the only instrument the encounter has.

phases -- evolve, never swap

phasenamewhat it PUSHES (nothing pops)
1the crossingthe threshold, approached. The trial is against the self and combat is impossible.
2the returnBE_0010_S3's evolve-not-swap clause: it DEEPENS THE TRANCE-PULL. The same pull, stronger, and the crossing has to be held from the other side.

the kit

#abilityphasekindbody origintell shapecounterelementlore ground + mechanismnote
1The Breath-State1non-ordinarythe crosser's own breathinga rhythm offered and not enforcedanynoneLORE GROUND: BE_0010_S3 composure_nodes = vril_management=breath_state_hold, and its counter -- 'hold the breath-state to steady the crossing'. MECHANISM: the crossing is achieved by state rather than by action; element none because the practice claims no element and inventing one would credit a claim nobody made.
2The Thin Air1non-ordinarythe altitude at the threshold registeryour own breathing costs more than the exertion explainsneutralizeAirLORE GROUND: EG_0153 Thin-Air Threshold Register and Trance-Pull Marker, exposure_hazard = altitude, thermal_state:cold. MECHANISM: the register is a real physical place with a real altitude; Air is the carrier and the row's own cell gives it. This is the ONLY elemental ability in the kit and it is the mundane half.
3The Pull1non-ordinarythe trance's own drawthe distance to the fire stops being the distance you walkedtrigger_interruptnoneLORE GROUND: BE_0010_S3 target_type = self_trial, composure_nodes = astral=trance_threshold_cross. MECHANISM: the pull is the crossing and resisting it entirely is also a failure. Element none.
4The False Marker1non-ordinarysomething that presents as the threshold and is nota marker that is easier to reach than the last oneneutralizenoneLORE GROUND: BE_0010_S3's counter -- 'read the genuine threshold-marker from the false pull'. MECHANISM: the false one is more inviting, which is the whole tell. Element none.
5The Genuine Marker1non-ordinarythe real registera marker that does not get closer when you look at itweak_pointnoneLORE GROUND: same counter on BE_0010_S3. MECHANISM: the named weak point of a trial with no body -- a correct perception. Element none.
6The Fire1physicalthe dance-fire, and the people at itthe fire is where it wasany----PHYSICAL, and the anchor. The crossing is done FROM somewhere, with other people present, and the kit says so.
7The Overheld State1non-ordinarythe breath-state, held too rigidlythe rhythm becomes yours instead of the fire'sneutralizenoneLORE GROUND: BE_0010_S3 axis_split = 20/40/40, Preparation-and-Puzzle. MECHANISM: the failure mode is control, not weakness -- the same symmetry BE_0004_S3 uses. Element none.
8The Deepened Pull2non-ordinarythe same draw, strongerthe pull continues after the threshold is crossedtrigger_interruptnoneLORE GROUND: BE_0010_S3's evolve-not-swap clause -- 'deepens the trance-pull; combat impossible, the trial is against the self'. MECHANISM: more of the same. Element none.
9The Long Way Back2non-ordinarythe return, which is not the crossing reversedthe fire is not behind youneutralizenoneLORE GROUND: BE_0010_S3 phase_breakdown_object -- 'the RETURN once the vril-state holds'. MECHANISM: the second phase is a different problem from the first. Element none.
10The Held State2non-ordinarythe vril-state, sustained across both directionsthe rhythm holds while the geometry does notanynoneLORE GROUND: same phase text on BE_0010_S3. MECHANISM: the win condition, expressed as an ability the player has to keep doing. Element none.
11The Others' Hands2physicalthe people at the fire, holding the crossersomeone is holding you and you had not noticedany----PHYSICAL, and it is the truest thing in the kit: nobody does this alone, and the practice the encounter is modelled on is a community one.
12The Return2non-ordinarythe crosser, backthe fire is the right distanceanynoneLORE GROUND: BE_0010_S3 win_condition = PURGE;PERCEIVE, has_nonkill_path = TRUE. MECHANISM: nothing was fought. Element none.threads = T16.

ELEVATED, AND NOT ELEMENTAL BY DEFAULT (KIT_SCALING_TABLE 3.1b). 10 of the 12 moves

above are non-ordinary and each names its element family, its lore ground and its

mechanism. The rest are a body doing physical things, and they are marked physical rather

than dressed up. An elevated kit is one that CONTAINS the non-ordinary; it is not one in

which everything glows.

part economy -- the three currencies (MHM-G4)

partmoveset subtraction on breaklegibility gainmaterial the economy wants
the false markerThe False Marker (4) resolves permanently once the genuine one is read -- the pull loses its decoysthe register stops offering easy destinationsNOTHING HARVESTED. Nothing in this encounter can be taken by anyone
the overheld stateThe Overheld State (7) stops being a failure mode once the rhythm is the fire's rather than the crosser'sthe breath-state stops needing correctionnothing harvested

the arena, both directions (MHM-G13)

escalation, announced in the body before the numbers (MHM-G7)

channelwhat the player sees or hears
posturethe crosser's own -- the kit reads the PLAYER's body because there is no other body in the encounter
breaththe instrument and the channel at once
vocalthe singing at the fire, which does not stop and which the crosser stops hearing
openerThe Breath-State is never retired. It is the only ability that runs in both phases as an opener, which is what a state-held encounter looks like

turf and relocation (MHM-G8, MHM-G9)

NOTHING ENTERS, RELOCATES OR LEAVES. WHAT IT DOES TO THE ARENA: it makes distance stop being reliable, which is the only terrain effect in the kit and it applies to the player alone.

the care read

care_tier = high, target_type = self_trial, COMBAT IMPOSSIBLE. The Ju|'hoansi healing dance and the kia state are LIVING PRACTICE and this encounter never depicts the rite, never teaches it, and never has the player perform it -- the crossing is the protagonist's own vril-state, made at a fire where the practice is happening and by people who know how. Ability 11 exists so the player understands they were being held the whole time. HL_0002, HL_0005 and HL_0006 bind through EG_0144, which is never entered as a combat volume. Nothing is fought, nothing is taken, nothing is reproduced.

difficulty-mode expression

This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4

express it across the ladder: active_ability_set grows upward through reserved follow-ups

on roots the player already learned, window_class tightens, answer_tree_depth prunes

toward the single true answer, hazard_concurrency rises with the arena rows above, and

phase_overlap interleaves the phase cycles. No second kit exists and no number here changes

with the tier.

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