systems/KIT_BE_0010_S3.md
CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order:docs/DOC_MAP.md§ 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry·docs/spine/CH_10.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.
| field | value |
|---|---|
| band | B3 (SUB-BOSS) |
| kit class | ELEVATED |
| intelligence tier | sapient (evidence rule A3) |
| canon rows | BE_0010_S3 |
| chapter | CH_10 |
| canon verbs | attune / perceive |
| authored abilities | 2 physical + 10 non-ordinary = 12 (band floor 12, ceiling 18) |
| phases | 2 (canon: 2 phases (BE_0010_S3 -- the threshold crossing; the return once the vril-state holds)) |
| counter classes | any, neutralize, trigger_interrupt, weak_point |
Silhouette read. Thin air, a fire, and a distance that is not a distance.
Opener (MHM-G10, the cheap lesson first). THE BREATH-STATE -- the player is asked to match a rhythm and nothing happens if they do not. Free, unpunishing, and it is the only instrument the encounter has.
| phase | name | what it PUSHES (nothing pops) |
|---|---|---|
| 1 | the crossing | the threshold, approached. The trial is against the self and combat is impossible. |
| 2 | the return | BE_0010_S3's evolve-not-swap clause: it DEEPENS THE TRANCE-PULL. The same pull, stronger, and the crossing has to be held from the other side. |
| # | ability | phase | kind | body origin | tell shape | counter | element | lore ground + mechanism | note |
|---|---|---|---|---|---|---|---|---|---|
| 1 | The Breath-State | 1 | non-ordinary | the crosser's own breathing | a rhythm offered and not enforced | any | none | LORE GROUND: BE_0010_S3 composure_nodes = vril_management=breath_state_hold, and its counter -- 'hold the breath-state to steady the crossing'. MECHANISM: the crossing is achieved by state rather than by action; element none because the practice claims no element and inventing one would credit a claim nobody made. | |
| 2 | The Thin Air | 1 | non-ordinary | the altitude at the threshold register | your own breathing costs more than the exertion explains | neutralize | Air | LORE GROUND: EG_0153 Thin-Air Threshold Register and Trance-Pull Marker, exposure_hazard = altitude, thermal_state:cold. MECHANISM: the register is a real physical place with a real altitude; Air is the carrier and the row's own cell gives it. This is the ONLY elemental ability in the kit and it is the mundane half. | |
| 3 | The Pull | 1 | non-ordinary | the trance's own draw | the distance to the fire stops being the distance you walked | trigger_interrupt | none | LORE GROUND: BE_0010_S3 target_type = self_trial, composure_nodes = astral=trance_threshold_cross. MECHANISM: the pull is the crossing and resisting it entirely is also a failure. Element none. | |
| 4 | The False Marker | 1 | non-ordinary | something that presents as the threshold and is not | a marker that is easier to reach than the last one | neutralize | none | LORE GROUND: BE_0010_S3's counter -- 'read the genuine threshold-marker from the false pull'. MECHANISM: the false one is more inviting, which is the whole tell. Element none. | |
| 5 | The Genuine Marker | 1 | non-ordinary | the real register | a marker that does not get closer when you look at it | weak_point | none | LORE GROUND: same counter on BE_0010_S3. MECHANISM: the named weak point of a trial with no body -- a correct perception. Element none. | |
| 6 | The Fire | 1 | physical | the dance-fire, and the people at it | the fire is where it was | any | -- | -- | PHYSICAL, and the anchor. The crossing is done FROM somewhere, with other people present, and the kit says so. |
| 7 | The Overheld State | 1 | non-ordinary | the breath-state, held too rigidly | the rhythm becomes yours instead of the fire's | neutralize | none | LORE GROUND: BE_0010_S3 axis_split = 20/40/40, Preparation-and-Puzzle. MECHANISM: the failure mode is control, not weakness -- the same symmetry BE_0004_S3 uses. Element none. | |
| 8 | The Deepened Pull | 2 | non-ordinary | the same draw, stronger | the pull continues after the threshold is crossed | trigger_interrupt | none | LORE GROUND: BE_0010_S3's evolve-not-swap clause -- 'deepens the trance-pull; combat impossible, the trial is against the self'. MECHANISM: more of the same. Element none. | |
| 9 | The Long Way Back | 2 | non-ordinary | the return, which is not the crossing reversed | the fire is not behind you | neutralize | none | LORE GROUND: BE_0010_S3 phase_breakdown_object -- 'the RETURN once the vril-state holds'. MECHANISM: the second phase is a different problem from the first. Element none. | |
| 10 | The Held State | 2 | non-ordinary | the vril-state, sustained across both directions | the rhythm holds while the geometry does not | any | none | LORE GROUND: same phase text on BE_0010_S3. MECHANISM: the win condition, expressed as an ability the player has to keep doing. Element none. | |
| 11 | The Others' Hands | 2 | physical | the people at the fire, holding the crosser | someone is holding you and you had not noticed | any | -- | -- | PHYSICAL, and it is the truest thing in the kit: nobody does this alone, and the practice the encounter is modelled on is a community one. |
| 12 | The Return | 2 | non-ordinary | the crosser, back | the fire is the right distance | any | none | LORE GROUND: BE_0010_S3 win_condition = PURGE;PERCEIVE, has_nonkill_path = TRUE. MECHANISM: nothing was fought. Element none. | threads = T16. |
ELEVATED, AND NOT ELEMENTAL BY DEFAULT (KIT_SCALING_TABLE 3.1b). 10 of the 12 moves
above are non-ordinary and each names its element family, its lore ground and its
mechanism. The rest are a body doing physical things, and they are marked physical rather
than dressed up. An elevated kit is one that CONTAINS the non-ordinary; it is not one in
which everything glows.
| part | moveset subtraction on break | legibility gain | material the economy wants |
|---|---|---|---|
| the false marker | The False Marker (4) resolves permanently once the genuine one is read -- the pull loses its decoys | the register stops offering easy destinations | NOTHING HARVESTED. Nothing in this encounter can be taken by anyone |
| the overheld state | The Overheld State (7) stops being a failure mode once the rhythm is the fire's rather than the crosser's | the breath-state stops needing correction | nothing harvested |
EG_0153 Thin-Air Threshold Register and Trance-Pull Marker -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, exposure_hazard = altitude, thermal_state:cold, enemy_usable = FALSE, attack_verbs = none. The register is the encounter and nothing acts on it.EG_0144 Ju|'hoansi Dance-Fire Ground and Camp Ring -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, HL_0001;HL_0002;HL_0005;HL_0006;HL_0007, enemy_usable = FALSE, attack_verbs = none. The fire ground is where the crossing is made FROM. It is never entered as a combat volume, never depicted in ritual detail, and never disturbed.EG_0151 Bale Afromontane Bench and Thin-Air Ascent Corridor -- BOTH: exposure_hazard = altitude, material:loose_stone. The approach.| channel | what the player sees or hears |
|---|---|
| posture | the crosser's own -- the kit reads the PLAYER's body because there is no other body in the encounter |
| breath | the instrument and the channel at once |
| vocal | the singing at the fire, which does not stop and which the crosser stops hearing |
| opener | The Breath-State is never retired. It is the only ability that runs in both phases as an opener, which is what a state-held encounter looks like |
NOTHING ENTERS, RELOCATES OR LEAVES. WHAT IT DOES TO THE ARENA: it makes distance stop being reliable, which is the only terrain effect in the kit and it applies to the player alone.
care_tier = high, target_type = self_trial, COMBAT IMPOSSIBLE. The Ju|'hoansi healing dance and the kia state are LIVING PRACTICE and this encounter never depicts the rite, never teaches it, and never has the player perform it -- the crossing is the protagonist's own vril-state, made at a fire where the practice is happening and by people who know how. Ability 11 exists so the player understands they were being held the whole time. HL_0002, HL_0005 and HL_0006 bind through EG_0144, which is never entered as a combat volume. Nothing is fought, nothing is taken, nothing is reproduced.
This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4
express it across the ladder: active_ability_set grows upward through reserved follow-ups
on roots the player already learned, window_class tightens, answer_tree_depth prunes
toward the single true answer, hazard_concurrency rises with the arena rows above, and
phase_overlap interleaves the phase cycles. No second kit exists and no number here changes
with the tier.