KIT_BE_0007_S1.md

systems/KIT_BE_0007_S1.md

KIT_BE_0007_S1 -- The Marma Assassin -- a healer's knowledge, pointed the wrong way

CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order: docs/DOC_MAP.md § 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry · docs/spine/CH_07.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.

identity

fieldvalue
bandB3 (SUB-BOSS)
kit classMUNDANE
intelligence tiersapient (evidence rule A1)
canon rowsBE_0007_S1
chapterCH_07
canon verbsdisrupt / read
authored abilities12 physical + 0 non-ordinary = 12 (band floor 12, ceiling 18)
phases2 (canon: 2 phases (BE_0007_S1 -- silent lethal ambush; the open fight once his approach is read))
counter classesany, cover, dodge_only, neutralize, parry_only, trigger_interrupt, weak_point

Silhouette read. Somebody who was already standing there.

Opener (MHM-G10, the cheap lesson first). THE APPROACH -- he closes to conversational distance in the open, in daylight, and does nothing. Free. It teaches the fight's rule: he does not need a weapon or a shadow, and distance is the only thing that has ever protected anyone from him.

phases -- evolve, never swap

phasenamewhat it PUSHES (nothing pops)
1the silent ambushhe kills from contact range without a sound. Reading the approach is the entire defence.
2the open fightBE_0007_S1's evolve-not-swap clause: it CHAINS THE SAME MARMA COMBINATIONS TIGHTER. He learns nothing new -- the same points, in shorter sequences, with less recovery.

the kit

#abilityphasebody origintell shapecounternote
1The Approach1an ordinary walk to an ordinary distancehe arrives at contact range without changing paceany
2The Contact1two fingers, laid on rather than struckhe touches you before he hits youtrigger_interruptThe interrupt is a specific kalari release. Missing it is not damage -- it is a point already taken.
3Silent Entry1a step that makes no sound on stonethe ambient sound of the street does not changeneutralizeThe row's counter -- 'break the pressure-point line before it completes'. Neutralize starts by hearing him, which means moving where sound is honest.
4The First Point1thumb into a nerve line at the armyour weapon hand stops answeringweak_pointThe named weak point is HIS wrist at the moment of the press, and the counter is the healing counter-point the row names.
5The Second Point1a knuckle at the short ribsyour breath goes short without an impactparry_only
6The Withdrawal1a return to ordinary walkinghe stops being an attacker and is a person in a street againanyTier-4: he breaks off and re-approaches, and the crowd hides him both ways.
7The Crowd Screen1the market's own trafficpeople walk between you and him and he does not move around themcover
8The Chained Line2three points in one sequencethe first contact does not releaseweak_pointPATTERN COUNTER: the sequence is the attack, and the counter is breaking it at the second point -- the row's own words.
9The Tightened Chain2the same three points, faster and closerthe sequence starts from inside your guarddodge_onlyMHM-G10's variant law: ability 8's root with the spacing removed.
10The Healer's Knowledge2his hands, on his own injurieshe treats himself mid-fight and does it correctlyanyHe is a healer. That is what makes him dangerous and what makes him tragic, and the row's own name says it.
11The Counter-Point2his answer to the player's own releasehe presses the point that undoes the release you just usedtrigger_interruptThe row's second counter -- 'use the healing counter-point that undoes his strike' -- run back at the player. He knows the same system.
12The Refusal2a stop, when the fight has been won on reading rather than damagehe steps back with both hands openanywin_condition = REDUCE;FREE, has_nonkill_path = TRUE. He can be taken alive and the chapter wants him alive.

CLASS PURITY (tooth T5). Every move above is physical. No element family, no vril

mechanism, no non-ordinary affordance appears in this kit, because this being's own canon

row carries no hollow row, no lore home and nothing that elevates it. It is dangerous the

way the real animal or the real person is dangerous, engineered up until it reads at the

shipped combat camera. TIMID here would mean BORING-PHYSICAL, never insufficiently magical.

part economy -- the three currencies (MHM-G4)

partmoveset subtraction on breaklegibility gainmaterial the economy wants
his lead handThe First Point (4), The Contact (2) and The Counter-Point (11) all lose their instrumenthe switches hands and the chain gets a beat longer, which is visiblenothing harvested -- he is a person
his anonymityThe Approach (1), The Crowd Screen (7) and Silent Entry (3) stop working once the street knows his facepeople move away from him instead of past him, and the crowd stops being histhe identification -- which is what the chapter's investigation wants

the arena, both directions (MHM-G13)

escalation, announced in the body before the numbers (MHM-G7)

channelwhat the player sees or hears
posturehe stops standing like a passer-by and takes a stance, which is the first moment anyone in the street can tell what he is
breathhe starts breathing deliberately, in the kalari metre, which is the same sound Raghavendra makes
vocalnothing -- and the silence is the point; he never speaks in either phase
openerThe Approach is retired; The Chained Line becomes the opener

turf and relocation (MHM-G8, MHM-G9)

HE ENTERS from the crowd and at conversational distance. HE RELOCATES by rejoining the street. HE LEAVES by refusing, or by being taken. WHAT HE DOES TO THE ARENA: he makes an ordinary market into a proximity problem, and the player never looks at a crowd the same way again.

the care read

MUNDANE. care_tier = standard, target_type = corrupted_individual, has_nonkill_path = TRUE, win_condition = REDUCE;FREE. He is a HEALER-TURNED-ASSASSIN -- the row's own words -- so the tragedy is that everything he knows was learned to mend people, and ability 10 and 11 exist so the player feels it. Kalari marma knowledge is not framed as sinister; one man's use of it is. The FREE in the win condition is real: there is someone holding his leash and the chapter goes after them.

difficulty-mode expression

This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4

express it across the ladder: active_ability_set grows upward through reserved follow-ups

on roots the player already learned, window_class tightens, answer_tree_depth prunes

toward the single true answer, hazard_concurrency rises with the arena rows above, and

phase_overlap interleaves the phase cycles. No second kit exists and no number here changes

with the tier.

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