KIT_BE_0009_S2.md

systems/KIT_BE_0009_S2.md

KIT_BE_0009_S2 -- The Simien Highland Poacher -- altitude as a weapon, in both directions

CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order: docs/DOC_MAP.md § 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry · docs/spine/CH_09.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.

identity

fieldvalue
bandB3 (SUB-BOSS)
kit classMUNDANE
intelligence tiersapient (evidence rule A1)
canon rowsBE_0009_S2
chapterCH_09
canon verbstraverse / strike
authored abilities12 physical + 0 non-ordinary = 12 (band floor 12, ceiling 18)
phases2 (canon: 2 phases (BE_0009_S2 -- the highland pursuit; the crew broken once cornered against the escarpment))
counter classesany, cover, dodge_only, neutralize, parry_only, trigger_interrupt

Silhouette read. Three men and a line of traps, moving faster uphill than you are.

Opener (MHM-G10, the cheap lesson first). THE SET SNARE -- one trap, visible, on the path ahead, and nobody near it. Free. It teaches that the crew has been here for weeks and the ground is already theirs.

phases -- evolve, never swap

phasenamewhat it PUSHES (nothing pops)
1the pursuita chase at altitude across scree and lobelia belt. Endurance and route choice; they are not fighting yet.
2the corneringBE_0009_S2's evolve-not-swap clause: it STEEPENS THE PURSUIT. Same chase, worse ground, until the escarpment ends it.

the kit

#abilityphasebody origintell shapecounternote
1The Set Snare1a wire trap on the patha trap is visible and nobody is near itany
2The Thin Air1the player's own lungs at altitudeyour recovery between sprints is longer than it wasneutralizePHYSICAL: EG_0128's own exposure_hazard = altitude. Pacing is the answer, and the row names it -- 'use the altitude ... to outpace the crew'.
3Scree Traverse1the crew crossing loose rock at speedthey take the unstable line rather than the solid onedodge_only
4The Lobelia Screen1the giant-heath belt's own covera man goes into the stand and does not come out where he shouldcoverEG_0129 is COVER class, enemy_usable = TRUE, and it is genuinely tall enough to hide a person.
5The Rifle Rest1one poacher, braced, at rangehe stops climbingcover
6The Wolves' Ground1the endemic wolves' own hunting rangethe crew avoids a whole slope for no visible reasonneutralizeThe row's counter -- 'use the altitude and the ENDEMIC WOLVES' OWN GROUND to outpace the crew'. The animals are not fought; their range is knowledge, and knowing it is the answer.
7The Cut Line1the crew abandoning traps to move fasterthey leave equipment behindany
8The Steepened Line2the same route, higherthe chase leaves the path entirelytrigger_interrupt
9The Cliff-Edge Pocket2the crew's chosen fallbackthey stop running with a drop behind themparry_onlyEG_0130 is CONSTRICTION, enemy_usable = TRUE, loaded_potential = gravitational. They chose it, which is tier-4 behaviour and a mistake.
10The Desperate Rush2a cornered man with a hunting spearhe comes forward instead of sidewaysdodge_only
11The Escarpment Cutoff2the player's own route, closing the last exitthere is one way off the shelf and you are on itanyThe row's second counter -- 'cut off their escape along the escarpment'.
12The Surrender2hands, and dropped equipmentthe spear goes down before the man doesanywin_condition = REDUCE. They are poachers, not soldiers, and most of them stop.

CLASS PURITY (tooth T5). Every move above is physical. No element family, no vril

mechanism, no non-ordinary affordance appears in this kit, because this being's own canon

row carries no hollow row, no lore home and nothing that elevates it. It is dangerous the

way the real animal or the real person is dangerous, engineered up until it reads at the

shipped combat camera. TIMID here would mean BORING-PHYSICAL, never insufficiently magical.

part economy -- the three currencies (MHM-G4)

partmoveset subtraction on breaklegibility gainmaterial the economy wants
the trap lineThe Set Snare (1) and The Cut Line (7) lose their inventory -- the crew has nothing left to abandon and nothing left to catchthe paths stop being dangerous, which changes the whole chasethe wire and the traps, taken OUT of the range -- the only harvest in the kit and it is a removal
the rifleThe Rifle Rest (5) leaves the movesetthe chase becomes a footrace, which the player can winnothing harvested

the arena, both directions (MHM-G13)

escalation, announced in the body before the numbers (MHM-G7)

channelwhat the player sees or hears
posturethey stop looking back and start looking for ground
breaththeirs is worse than the player's by the second phase, and it is audible
vocalthey stop calling to each other and start calling to one man
openerThe Set Snare is retired; The Steepened Line becomes the standing state

turf and relocation (MHM-G8, MHM-G9)

THEY ENTER already ahead of the player. THEY RELOCATE upward, always, because that is where their ground is. THEY LEAVE cornered. WHAT THEY DO TO THE ARENA: they had already done it -- the traps were set before the chapter started.

the care read

care_tier = elevated, target_type = oppressor_apparatus, threads = T18. MUNDANE, and the ENDEMIC WOLVES ARE NEVER FOUGHT: ability 6 makes their range a piece of knowledge rather than an encounter, which is the correct handling for a critically endangered species being poached. The antagonist is the trade that pays for the pelts; these are three men working for it, and most of them surrender.

difficulty-mode expression

This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4

express it across the ladder: active_ability_set grows upward through reserved follow-ups

on roots the player already learned, window_class tightens, answer_tree_depth prunes

toward the single true answer, hazard_concurrency rises with the arena rows above, and

phase_overlap interleaves the phase cycles. No second kit exists and no number here changes

with the tier.

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