KIT_BE_0011_S3.md

systems/KIT_BE_0011_S3.md

KIT_BE_0011_S3 -- The Ituri River-Crossing Python -- a lane in moving water

CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order: docs/DOC_MAP.md § 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry · docs/spine/CH_11.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.

identity

fieldvalue
bandB3 (SUB-BOSS)
kit classMUNDANE
intelligence tiercunning (evidence rule A6)
canon rowsBE_0011_S3
chapterCH_11
canon verbstraverse / strike
authored abilities12 physical + 0 non-ordinary = 12 (band floor 12, ceiling 18)
phases2 (canon: 2 phases (BE_0011_S3 -- the rapids traverse under the python's guard; the crossing calms and the python withdraws once its constriction lane is read))
counter classesany, cover, dodge_only, neutralize, parry_only, trigger_interrupt

Silhouette read. The crossing, and something in it that the current is going around.

Opener (MHM-G10, the cheap lesson first). THE STILL LENGTH -- a body lying in fast water and not moving with it. Free, and it tells the player exactly where the lane is before it costs anything.

phases -- evolve, never swap

phasenamewhat it PUSHES (nothing pops)
1the guarded traversethe rapids and the coil together. Timing and lane-reading.
2the calmBE_0011_S3's evolve-not-swap clause: it TIGHTENS THE SAFE LANE. Same water, same animal, less room -- and then it withdraws.

the kit

#abilityphasebody origintell shapecounternote
1The Still Length1the whole body, anchored across the forda length in fast water that is not moving with itany
2The Constriction Lane1the trunk laid across the crossingthe coil tightens one turn and the head drops leveldodge_onlyThe row's counter -- 'step the constriction lane on the tell'. The player already knows this shape from Chapter 2, and the chapter is counting on it.
3The Strike1the neck, from the anchored coilthe head levels and the throat inflates onceparry_only
4The Slack Window1the rapids' own periodthe standing wave at the ford flattenstrigger_interruptThe row's second counter -- 'time the crossing to the rapids' slack window'. composure_nodes = environmental=rapids_slack_time.
5The Drag1the current itself, on a body that has stopped movingyour own footing shifts downstream while you are standing stillcoverEG_0166 and EG_0167 both carry exposure_hazard = drag.
6The Anchor Shift1the tail walking to a new hold on the bankthe tail leaves its hold before the head movesanyRead the tail, not the head. The same lesson as KIT_MF_CONSTRICTOR, in a current.
7The Submerged Approach1the body, moving under the surfacethe water's texture changes upstream of where it wasdodge_only
8The Tightened Lane2the same coil, closer to the only crossing pointthe safe gap is narrower than the ford is widedodge_onlyMHM-G10's variant law: ability 2's root at a width where stepping the lane stops working and timing has to carry it.
9The Held Strike2the neck, from a coil that does not resetthe throat inflates and the head is already levelparry_only
10The Bank Pin2the animal between the player and the staging pointit anchors on the bank you came fromcover
11The Read Lane2the crossing, once its geometry is understoodthe coil's shape stops changing between cyclesneutralizewin_condition = PERCEIVE;BYPASS;REDUCE, win_shape = passage. PERCEIVE and BYPASS are two of the three, and this ability is both.
12The Withdrawal2the animal releasing its anchor and going downstreamthe still length starts moving with the wateranyhas_nonkill_path = TRUE. It leaves. The crossing was never the animal's to lose.

CLASS PURITY (tooth T5). Every move above is physical. No element family, no vril

mechanism, no non-ordinary affordance appears in this kit, because this being's own canon

row carries no hollow row, no lore home and nothing that elevates it. It is dangerous the

way the real animal or the real person is dangerous, engineered up until it reads at the

shipped combat camera. TIMID here would mean BORING-PHYSICAL, never insufficiently magical.

part economy -- the three currencies (MHM-G4)

partmoveset subtraction on breaklegibility gainmaterial the economy wants
the bank anchorThe Constriction Lane (2), The Anchor Shift (6) and The Bank Pin (10) lose their fixed pointthe body starts moving with the current, which is the same readout as the withdrawal and arrives earlierpatterned hide -- and taking it costs the Thread-2 serpent-reverence track, as it does everywhere else in the arc
the ford's standing waveThe Slack Window (4) becomes permanent once the upstream obstruction is shifted -- the crossing calmsthe water's surface stops pulsingnothing harvested; the river is not a resource

the arena, both directions (MHM-G13)

escalation, announced in the body before the numbers (MHM-G7)

channelwhat the player sees or hears
posturethe coil comes off the bottom and holds itself in the current, which costs it and shows
breaththe flank pumping visible at the waterline goes shallow
vocalnone -- and the river's own noise, which has been constant, is the thing that changes when the animal moves under it
openerThe Still Length is retired; The Constriction Lane becomes the opener

turf and relocation (MHM-G8, MHM-G9)

IT ENTERS by being in the water already. IT RELOCATES by anchor, slowly. IT LEAVES downstream. WHAT IT DOES TO THE ARENA: it makes one ford into a timing problem, and the river was already doing half the work.

the care read

care_tier = standard, target_type = fauna, MUNDANE, has_nonkill_path = TRUE, win_shape = passage. An animal in a river. The Thread-2 serpent-reverence cost on killing it is the arc's standing one and this kit prices it the same way BE_0002_S1 does. The Ituri forest rows are hard_blocked and the crossing is staged in the water so that nothing of the Efe and Mbuti communities' ground is fought over.

difficulty-mode expression

This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4

express it across the ladder: active_ability_set grows upward through reserved follow-ups

on roots the player already learned, window_class tightens, answer_tree_depth prunes

toward the single true answer, hazard_concurrency rises with the arena rows above, and

phase_overlap interleaves the phase cycles. No second kit exists and no number here changes

with the tier.

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