systems/KIT_BE_0004_S2.md
CANON SUBORDINATION — this document is PROPOSAL-TIER: it serves canon and never outranks it.
The canon: the CVD · the T1 foundation docs · the T0 registries (registries/) · the spine
(docs/spine/CH_*.md) · the region pages (_source/02_Tier_2_Region_Pages/). Authority order:docs/DOC_MAP.md§ 0.
Canon served (structural — the registries this kit's canon rows live in, plus its chapter's spine node):
T0_Boss_Encounter_Registry·docs/spine/CH_04.md
READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
PROPOSAL-TIER. This kit serves canon and never outranks it. It writes no registry row.
The law it obeys: docs/proposals/combat/KIT_SCALING_TABLE.md. The intelligence scale:
docs/proposals/combat/INTELLIGENCE_TIERS.md. The body it fights with is the bestiary
lane's: docs/proposals/bestiary/BESTIARY_ELEVATION_DOCTRINE.md and its sheets. This file
describes the FIGHT; it never restates the BODY. Authors no magnitude -- no damage, no
health, no timing, no coefficient. Those are Phase-5M's behind the tuning firewall.
| field | value |
|---|---|
| band | B3 (SUB-BOSS) |
| kit class | ELEVATED |
| intelligence tier | sorcerous (evidence rule A2) |
| canon rows | BE_0004_S2 |
| chapter | CH_04 |
| canon verbs | banish / perceive |
| authored abilities | 6 physical + 6 non-ordinary = 12 (band floor 12, ceiling 18) |
| phases | 2 (canon: 2 phases (BE_0004_S2 -- the night-hunt among the warded houses; its retreat as the ward holds and the daytime self is perceived)) |
| counter classes | any, cover, dodge_only, neutralize, parry_only, trigger_interrupt, weak_point |
Silhouette read. Something at head height between two houses that has no body under it.
Opener (MHM-G10, the cheap lesson first). THE PASSING -- it crosses the lane once, at distance, and does not turn. Free, unpunishing, and it teaches the encounter's rule: it will not enter a warded threshold, so the map is already divided into places it can be and places it cannot.
| phase | name | what it PUSHES (nothing pops) |
|---|---|---|
| 1 | the night-hunt | it works the unwarded ground between houses. The player's job is to hold thresholds and read, not to chase. |
| 2 | the retreat | BE_0004_S2's evolve-not-swap clause: it MULTIPLIES ITS FLIGHT-PATHS rather than adding attacks. Same repertoire, more routes, and the perception problem gets harder while the combat problem does not. |
| # | ability | phase | kind | body origin | tell shape | counter | element | lore ground + mechanism | note |
|---|---|---|---|---|---|---|---|---|---|
| 1 | The Passing | 1 | physical | the night-form, crossing the lane at distance | it crosses and does not turn | any | -- | -- | |
| 2 | The Unwarded Lane | 1 | non-ordinary | the form, testing which thresholds are held | it moves along the houses that have no offering at the door | cover | none | LORE GROUND: BE_0004_S2's counter -- 'hold the warded threshold alongside Balian Made Sari' -- and EG_0032's blood-site ward. MECHANISM: the ward is a real boundary in this world and the leyak's own tradition is that it respects one; element none because the boundary is a practice, not an element. | The map IS the mechanic. |
| 3 | Low Pass | 1 | physical | the form dropping to head height and accelerating | it comes down to the level of the doorways | dodge_only | -- | -- | |
| 4 | The Sick Light | 1 | non-ordinary | the form's own glow, brightening as it feeds | the light gets stronger and the lane gets darker | neutralize | Fire | LORE GROUND: the attested Balinese account of the leyak's night-form carrying its own light, carried on BE_0004_S2 target_type = folklore_malevolent_being. MECHANISM: the glow is the taking made visible, so brightness is a status readout rather than an attack. Element Fire because the carrier is light and heat and nothing else -- the smallest honest family, chosen rather than inflated. | Neutralize is the balian's ward, which dims it. |
| 5 | The Sudden Reverse | 1 | physical | a full stop and return along the same line | it stops mid-lane without slowing first | any | -- | -- | |
| 6 | The Feeding Tell | 1 | non-ordinary | the form settling over an unwarded threshold | it stops moving and the house behind it goes quiet | trigger_interrupt | none | LORE GROUND: BE_0004_S2 win_condition = PURGE;PERCEIVE. MECHANISM: the harm is done to SOMEONE, so the encounter's clock is a person's, not a health bar's; the interrupt is reaching the threshold before the quiet finishes. Element none. | The fail state is somebody else's. |
| 7 | Rooftop Line | 1 | physical | a run along the compound wall tops | it is above the wall line rather than between the houses | cover | -- | -- | |
| 8 | The Pengiwa Tell | 1 | non-ordinary | the night-form's connection to its daytime self | one detail of the form is wrong in a way that belongs to a specific living person | weak_point | none | LORE GROUND: BE_0004_S2's own counter, verbatim -- 'perceive the tell that ties the night-form to its daytime pengiwa self'. MECHANISM: the tie is the vulnerability, and PERCEIVING it is what ends the encounter. Element none. CARE: the tell is a mark on the FORM, never a physiognomy on a person, and perceiving it never makes the daytime person a combat target -- see the care read. | The named weak point, and the reason secondary_verb = perceive. |
| 9 | The Multiplied Paths | 2 | non-ordinary | the form, taking three lanes in one cycle | it appears on a lane it has not used before, twice running | cover | none | LORE GROUND: BE_0004_S2's evolve-not-swap clause -- 'multiplies its flight-paths rather than adding attacks'. MECHANISM: it is not stronger, it is less predictable. Element none. | PATTERN COUNTER: the answer is which lanes it has NOT used, which is a memory problem. |
| 10 | The Ward Test | 2 | physical | a direct approach to a held threshold | it comes at a door that is warded | parry_only | -- | -- | It tests whether the holding is real. The parry is the balian's and the player's together. |
| 11 | The Dimming | 2 | non-ordinary | the form's light failing under the completed ward | the glow goes out in stages rather than at once | neutralize | Fire | LORE GROUND: BE_0004_S2 win_condition = PURGE;PERCEIVE, has_nonkill_path = TRUE. MECHANISM: the ward does not destroy it, it ends the hunt -- the light going out IS the retreat. Element Fire, the same carrier as ability 4, inverted. | The win, and nothing dies. |
| 12 | The Withdrawal | 2 | physical | the form leaving over the paddy line, unhurried | it goes away from the houses instead of along them | any | -- | -- | has_nonkill_path = TRUE. It retreats. It is not destroyed and the daytime person is not touched, which is the row's own shape. |
ELEVATED, AND NOT ELEMENTAL BY DEFAULT (KIT_SCALING_TABLE 3.1b). 6 of the 12 moves
above are non-ordinary and each names its element family, its lore ground and its
mechanism. The rest are a body doing physical things, and they are marked physical rather
than dressed up. An elevated kit is one that CONTAINS the non-ordinary; it is not one in
which everything glows.
| part | moveset subtraction on break | legibility gain | material the economy wants |
|---|---|---|---|
| the sick light | The Sick Light (4) and The Dimming (11) resolve; the form loses its own illumination and has to use the village's | it becomes hard for the PLAYER to track as well, which is a real cost and a real choice | nothing harvested |
| the unwarded threshold (the arena's part) | completing a ward removes that lane from The Unwarded Lane (2) and The Multiplied Paths (9) permanently | the leyak's route map visibly shrinks, cycle by cycle | nothing extracted -- the ward is the villagers' and the balian's practice, and the player assists rather than performs it |
EG_0032 Bamboo-and-Net Blood-Site Ward -- BOTH: enemy_usable = TRUE, CONCEALMENT, transient_combat, no care ref. The one row in this fight either side may actually spend.EG_0029 Flooded Wet-Rice Paddy Terrace -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, HL_0001;HL_0007. The paddy is the open ground the withdrawal crosses; it is never flooded as a weapon, never burned, never drained. The subak system is living infrastructure and the fight is staged around it.EG_0026 Consecrated Shrine Platform -- CARE-BOUND, GEOMETRY ONLY: hard_blocked, enemy_usable = FALSE. The household shrines are the anchor points of the ward map and are referenced, never entered and never contested.EG_0024 Aling-Aling Screen Wall -- PLAYER: COVER, and its own traditional function is exactly the mechanic -- a straight-moving thing cannot get round it.| channel | what the player sees or hears |
|---|---|
| posture | it stops travelling horizontally and starts arriving from above |
| breath | none. The channel is the VILLAGE's: the dogs stop barking, all at once, and stay stopped |
| vocal | the balian's chanting is answered -- there is a second voice under it that is not hers |
| opener | The Passing is retired; Low Pass becomes the opener |
IT ENTERS along the unwarded lanes and never through a held door. IT RELOCATES constantly and by design; this is a map problem. IT LEAVES over the paddy. WHAT IT DOES TO THE ARENA: it makes every threshold in the village a binary, which turns a residential compound into a board.
THE HARDEST LINE IN CHAPTER 4, AND IT IS ABSOLUTE. HL_0002 and HL_0005 bind. Balinese practice distinguishes penengen and pengiwa, and the BALIAN IS AN ALLY IN THIS ENCOUNTER -- Balian Made Sari holds the threshold WITH the player, and the healer is never conflated with the leyak at any point. THE DAYTIME PERSON IS NEVER A COMBAT TARGET. Ability 8 perceives the TIE, and win_condition = PURGE;PERCEIVE resolves by the ward holding and the hunt ending -- there is no path in this encounter, on any difficulty, that leads the player to a house to accuse or kill someone. That is the same standing rule CR_0151 states for the polo, applied here: the record of lethal violence against accused neighbours is exactly why the game never offers an accused villager as a target. The malevolence seats in the NIGHT-FORM and in the practice it comes from, and the mark stays on the form.
This kit is authored ONCE, at Fading. The five modulators of KIT_SCALING_TABLE section 4
express it across the ladder: active_ability_set grows upward through reserved follow-ups
on roots the player already learned, window_class tightens, answer_tree_depth prunes
toward the single true answer, hazard_concurrency rises with the arena rows above, and
phase_overlap interleaves the phase cycles. No second kit exists and no number here changes
with the tier.