READ THAT CANON FIRST — open it and derive from it before you build anything from this document.
If this document disagrees with canon, CANON WINS and this document is the defect — fix the
document, never the canon. Nothing here is applied until it is ratified into canon.
From the recascade_gap_audit workflow (wf_07cff43b-28d, 6 agents, every status file-read-grounded). This is the authoritative Section-3 execution tracker — the connections-pass §5 work × the built spine. Execute PENDING/PARTIAL items via /spine-chapter + reveal/care re-verify, landing each; mark DONE here. Canon-forks (canon_fork=true) are routed to DECISIONS_PENDING_JOSH — never invented.
environment-overfence
_Audited all 9 stream items against the built docs/spine/CH files, the Trade_Registry CSV, and T1_Vril. Verdict: the over-fence fixes are almost entirely UNBUILT. Ch 5, Ch 28, and Ch 29 all still carry the exact fenced framing the pass flags (Ch 5 "never an assassination"; Ch 28 "without ever taking the kill"; Ch 29 routes ALL combat through the environmental protocol + audit-trail with NO Stallu and NO honest L1 direct action — the flagship "defanged pure-witness"). Ch 65 is the one over-fence t_
[PENDING·high] §176 over-fence — Ch 5 [DONE spine/ch-05-overfence]: the datu forced non-lethal; add an integrity-gated lethal path (keep pacify/expose as the good option)
nodes: CH_05
missing: Author an integrity-gated lethal path against Datu Siahaan (and/or the devaraja-court official) — a corrupt, family-briefed human operative who may be killed on an Evil/integrity-gated route — while KEEPING subdue-or-pacify as the truly_good option; the killing-spirit/community stay non-targets. Upd
build: In BOSS_PERSONAS boss_05_main and CH_05 mechanical anchors, add an integrity-gated lethal outcome for the datu (and the excursion official) alongside the existing pacify/expose route; per violence-allowed-r17 the collective-care line protects the Batak/Khmer/C
[PENDING·high] §176 over-fence — Ch 28 [DONE spine/ch-28-overfence]: the arena force-mercied; the venue must OFFER an integrity-gated lethal path against willing/condemned opponents (fellow-enslaved stay unkillable), not force-mercy
nodes: CH_28
missing: Add an integrity-gated lethal path in the arena against willing or condemned opponents (not the enslaved victims, who stay unkillable) — violence OFFERED, not forced-mercy — plus the easter-egg sneak-out per the gladiator ruling. The rise-and-free-the-ludus beat stays as the good path.
build: Edit the ludus beat and BOSS_PERSONAS BE_0028_S2 to offer (never force) a lethal route on condemned/willing sand-opponents, weighted by consequence; keep fellow-enslaved unkillable and the Doctore/overseer the oppressor target. Honors violence-allowed-r17 + th
[DONE spine/ch-29-stallu] §176 + §247 — Ch 29: the protected chapter now has honest L1 action — the STÁLLU (BE_0029_STALLU) added as a fair-game strike-mode fought boss alongside the intact environmental Drum-Site protocol (the 'defanged pure-witness' fix + the §190 giant-class debut); joik OFF, noaidi/herders/sieidi/drum inviolate; verified GO
nodes: CH_29
missing: Author the Stállu (Sámi folktale ogre) as a fair-game, honest-L1 direct-combat boss ALONGSIDE the existing care-protocol Drum-Site Accretion — giving the protected chapter genuine playable action. Joik stays off; the noaidi, herders, sieidi, and drum stay inviolate; Stallu is folklore, not a real sa
build: Add a BE_0029 sibling boss (Stállu) with a real strike-mode fight in the fjell/tundra, distinct from the environmental protocol; frame it within Sámi folklore's own condemnation of the Stállu. HIGH-care node (canonical_hard_line_flag TRUE), so run the normaliz
[RESOLVED·ruled 2026-07-27/28] §248 — resolve the live T0_Trade_Registry Adeptus-Minor mis-numbering
nodes: T0_Trade_Registry (all 10 rows); conflicts with CH_15, HL_0028, CH_EPILOGUE
missing: A single canonical mapping: does the 12-gate ladder (with distinct Portal=6 and Babe-of-Abyss=10 gates) govern, renumbering Adeptus Minor to gate 7 and Magister Templi to gate 11 — or does the 10-named-grade / 'Adeptus Minor = tier 6' scheme govern and the two extra gates fold in as half-steps? Then
build: This touches CVD §12 'twelve-tier' numerical canon + the HL_0028 hard line + CLAUDE.md known-issues 2/3 — present Josh the full brief (fan-out + adversarial) and rule before renumbering; it is the ROOT that gates the clean landing of Gate 6 and Gate 10 above.
resolved: RULED (tenth sitting 2026-07-27 + the grade-band mapping YES 2026-07-28) — NEITHER renumbering: twelve real LEVELS 1-12 govern; the ten names are GRADE BANDS (Adeptus Minor = level 6, Adeptus Major 7-8, Adeptus Exemptus 9-10, Magister Templi 11, Magus 12); the Portal is level 5's own gate and the Abyss the 10→11 crossing ceremony (PRT/BAB ceremony ids, never index slots); T0_Trade_Registry re-keyed to level_N_<grade_abbr> + ceremony_quest_refs at 28q; the corpus swept at 28u; CLAUDE.md known-issue 2 CLOSED.
[PARTIAL·medium] §176 over-fence — Ch 65: the modern action peak fenced into a courtroom + re-freeing; route an embodied fight into the muster/threshold so the peak is a fought coalition-stand with re-freeing as its coda
nodes: CH_65
missing: Add a decisive-lethal, integrity-gated beat against a named fallable family combatant at the peak (not Cassius/Ellisar), and stage the found-family/allies as a fought coalition-stand rather than carried passengers, so the peak reads as a coalition battle with the re-freeing as coda.
build: The WS4 embodiment did the heavy lift; finish by wiring one named Verderer/deputy-class fallable combatant into the Threshold-Guard interlude with a lethal option, and surface at least a light coalition-stand (the coalition proper is a Ch-75 Tier-2 item). Crea
[PARTIAL·medium] §247 environment/combat — the vril-density SPATIAL FIELD as the environment/combat system spine and cross-system (recharge/vril-site) connector
nodes: system-wide (T1_Vril §11.6; every CH node's per-site vril_density tag; vril_sites rows e.g. VS_CH28_001, VS_CH55_001, VS_CH65_001)
missing: Spec the vril-density spatial FIELD as an actual combat/environment mechanic (density modulating ability cost/difficulty/recharge across space), and wire the recharge/vril-site network as the single cross-system connector consumed by vehicles, bases, mastery, and combat difficulty (the 'wire once, f
build: This is WS7 system-wiring, not a spine edit: promote the deferred UE5 rendering note into a concrete field mechanic in T1_Vril + T1_Combat, and connect it to the Vril_Site_Registry as the shared resource meta. Creative-within-vision.
[PARTIAL·medium] §248 mastery gate-ladder — play the Ch-15 Adept-initiation crossing as a questline
NUMBERING RESOLVED (2026-07-28p/q — the ratified grade-band mapping, CVD §12.1 + the Trade_Registry level re-key): Ch 15 is the ADEPTUS MINOR crossing (level 6, the first MAJOR gating questline), with the Portal ceremony as level 5's own preceding wisdom-test gate (Ch 14 per the CH_13/14/15 ladder) — the Portal is NOT an index slot; Q_TR*_PRT lives in ceremony_quest_refs anchored to level 5's gate. The label fork this item was blocked on is CLOSED.
missing: Wire the Ch-15 crossing as the explicit Adept-initiation questline with a played gate event (the crossing content already exists; framing + wiring only). UNBLOCKED.
[PARTIAL·medium] §248 mastery gate-ladder — play the Abyss crossing as the 10→11 endgame questline
NUMBERING RESOLVED (2026-07-28p/q): the Abyss is the CEREMONY inside the 10→11 crossing (level 11 = Magister Templi, content-gated on Ch-77 completion); Q_TR*_BAB lives in ceremony_quest_refs anchored there. The Epilogue's 'Magister Templi Tier-9' label AGREES with the resolved ladder — Tier-9 is the GRADE index, level 11 the internal level (CVD §12.1). The label disagreement this item flagged is CLOSED.
missing: Stage the Abyss-crossing ceremony as a played endgame questline inside the Magister Templi prestige loop. UNBLOCKED.
[PARTIAL·low] §292 over-fence (antagonist escape-only pattern) — Ch 55: let the player land decisive lethal violence on the fallable named family deputies
nodes: CH_55
missing: Confirm/author an integrity-gated decisive-lethal path so at least one named fallable deputy (Sisk/Corr/Haab — not Cassius) can be permanently killed on an Evil/integrity route, rather than uniformly escaping to 'report upward'.
build: Add a lethal branch to BE_0055 for a named deputy on the Evil/integrity-gated path; keep the report-upward escape as a non-lethal outcome. The pass rates this 'systemic, mild' — lower priority than the Ch 5/28/29 fences.
Section-3 re-cascade
_Audited the six named items against the built spine (file-read per item). One is DONE-by-canon (TL-06: the 22nd familiar slot is NOT an orphan — it is the Child Familiar, homed at CH_58 Truly-Good + a path-variable finale resolution; CH_68 explicitly authors no bond under the D-EMB-68 re-cascade, so the proposal's Ch-68 landing is stale and would fork canon — canon_fork flagged). Two high-priority gaps drive the re-cascade: TL-08 (the Ch-18 Litan promise is fully PLANTED at CH_18 and mid-arc rec_
[PARTIAL·high] TL-08 — the Ch-18 dragon promise landing (the flagship recurring chaos-dragon lineage)
nodes: CH_18 (anchor/plant DONE); CH_19/21/24/25 (mid-arc recurrences staged per 13c-dragons); CH_68/69/72/74 (endgame dragons staged but NOT wired as the recurring body); CH_75 (final fought stand MISSING)
missing: (a) Wire the felt-L3 recurrence recognition ('each coil wearing other scales she has met before / the recurring Litan body') into CH_69 Apep (and optionally CH_68/72/74). (b) Add the recurring chaos-dragon's final FOUGHT stand at CH_75 — a realm-native Fafnir/Muspell-class chaos-dragon as a peopled-
build: In CH_69's Apep body-prose and BE_0069_APEP layer, add a beat recognizing the coil-by-coil as the recurring body first fought at Ch 18 (no declared single-source dragon — reveal-safe); at CH_75 Movement 2 insert a fought chaos-dragon marquee before the assembl
[PENDING·high] TL-25 — the Realm-Road allies never return to the war (the Ch-75 coalition muster)
missing: Author the Ch-75 coalition-return: Arawn (and the honored guardians of the nine otherworlds — e.g. Louhi) stand with her or send aid, paying the door-ladder off as a coalition; and DEPLOY the taming/breeding roster as a war-host (childhood familiar leading). Add a callable-at-Ch-75 forward flag at C
build: In CH_75 Movement 2 (the peopled front) bring the Realm-Road allies in as a coalition wing and muster the familiar roster as a host; seed the callable-ally flag in CH_73's end-state carry-forward.
[PENDING·medium] TL-09 — Baal-Hadad never re-encountered (the D2 Chaoskampf storm-god chain)
nodes: CH_18 (introduced + explicit return-promise); candidate re-encounter nodes: a modern Ch 38-65, or CH_72 (PAID-by-archetype)
missing: Either author a modern (Ch 38-65) Baal-Hadad re-encounter, OR ratify + record 'PAID-by-archetype' via the D2 chain (Teshub/Perun/Indra as the same chaoskampf storm-god answering the serpent) and soften the Ch-18 'he re-appears' line to archetype level.
build: Recommend PAID-by-archetype (the storm-god-slays-serpent bookend already recurs at CH_72 Indra); if a literal return is wanted, a brief Baal-Hadad cameo at a Levantine-adjacent modern node (deities-real doctrine permits it).
[DEFERRED·medium] TL-03 — the healer's-child origin (already assigned to Fable-5, Ch 16 primary + Ch 38 echo)
nodes: CH_16 (primary landing), CH_38 (echo)
missing: The dedicated origin / character-deepening payoff beat for CHAR_0002 (Ntala) at CH_16 (primary) + CH_38 (echo), to be authored on the Fable-5 pass, tying to her Ch-13 name introduction and the Epilogue journal-testament terminus.
build: On the Fable-5 pass, deepen the healer's-child origin at CH_16 primary and echo at CH_38; anchor to her Ch-13 active-join naming (Ntala) and the CH_EPILOGUE 'record-as-testament' close.
[DONE·low ⚠️CANON-FORK] TL-06 — the 22nd familiar slot has no home node (proposal wanted it landed at Ch 68)
missing: (Slot is homed.) Optional only: make the NON-Truly-Good-path 22nd-slot outcome concrete across Ch 66-77 (currently pointer-level, 'resolves across the Finale content').
build: No new work needed to home the slot. Do NOT land a new water-familiar bond at Ch 68 — that would contradict the Child-Familiar-is-the-22nd-slot canon.
nodes: CH_31 (plant, WIRED), CH_64 (decayed read, DONE), CH_66 (whole/Atlantean-original, DONE); CH_24/CH_28 (early rungs NOT carrying the recipe-fragment)
missing: Seed the Phoenician recipe-fragment rung explicitly at CH_24 and CH_28 (or ratify the Ch 31→64→66 three-rung chain as sufficient and drop the Ch-24/28 claim from the proposal).
build: Add a light L2 recipe-fragment beat at CH_24 (Norse/Phoenician-trade contact) and CH_28 (Rome) so the Ch-64 decayed read and Ch-66 whole resolution get their full runway; else mark the chain complete at three rungs.
The clean, low-care-risk, non-fork content is LANDED (8 nodes: dragons Ch 15/23/31/61/64 + the Ch-69 TL-08 CULMINATION; over-fence Ch 5/28). The REMAINING re-cascade content is triaged for the handling it needs — do NOT batch-author it at depth:
CONNECTIVE wiring (PARTIAL, cross-node): the era-rhymes ER-4/5/6/8, the monster class-lines §187-190 tails, deity-patron chains — surgical per-node, best per /spine-chapter.
REGISTRY-LAG deferrals to the next RR scatter (grouped — do all in ONE --emit-baseline pass): CH_61 Thread_Grid THREAD_02 flip NOT_PRESENT->ANCHOR; the new BE_ rows from the Section-3 dragon/care batches (BE_0031_S4 / BE_0061_S3 / BE_0064_S2 / BE_0023_S4 / BE_0043_S5 Uktena / BE_0029_STALLU / BE_0015_S4 / BE_0069 Apep culmination) added to T0_Boss_Encounter_Registry; the matching BOSS_PERSONAS rows (Ch 43 Uktena, Ch 29 Stállu, Ch 45 Red-Horn register); and two CH_19 cross-doc nits (Kanshah thread-label: spine Thread-3-economic is the justified label per Ruling 7 → reconcile BOSS_PERSONAS 'Thread 2-Mining' to match; sub-boss [SRC:] tags → point Kanshah/Peyman at BE_0019_S2/S3). Then --emit-baseline in the same commit + gates 13/13.
dragon-lineage
_The flagship dragon-lineage is landed in its ancient middle and its ratified hear-rung, but ORPHANED at both ends and at its two designated payoffs. DONE (6): Ch 17 Tiamat (BE_0017, echoes to Ch 68), Ch 18 Litan (D-DRAGON-18 anchor, recurrence-seed planted), Ch 24 Jörmungandr, Ch 25 Illuyanka (both staged + recognition present), and Ch 68 Mušḫuššu (ratified D-EMB-68 hear/restraint rung with the recognition wired). PARTIAL (4): Ch 19 (fought + recognition present but still a perceive-forward sub-_
[DONE·high] Ch 15 Apophis (spine/ch-15-dragon: BE_0015_S4 fought Apophis + Senet-vs-Death, recurring-recognition) — the lineage's FIRST true dragon-encounter (the 'introduce' rung)
nodes: CH_15
missing: Stage Apophis as a real fought first dragon-encounter (the introduction of 'the shape'), ideally fused with the Senet-vs-Death Duat-gate beat — a BE_ boss + an encounter_mode combat, not lore.
build: Add a fought Apophis marquee/sub-boss (the most fight-coded monster on Earth — the sun-god unmakes him nightly), the lineage's 'introduce' rung that Ch 18 then establishes as the recurring body.
[DONE·high] Ch 18 Litan / Leviathan — ESTABLISH the recurring body (D-DRAGON-18, the anchor)
nodes: CH_18
build: Landed. This is the anchor the whole flagship hangs off (Tier-0 apply); no further work.
missing: An Altamira-cave descent into Mari's domain (Mari PORTRAYABLE, cave-patron/quest-giver) culminating in the seven-headed Herensuge marquee dragon-fight; optionally the Basajaun wild-wood guardian.
build: Chains the lineage into the New-World horned-serpent lattice (Uktena/Underwater Panther); add the Herensuge fight and keep the Altamira serpent-echo as the deep-time thematic root.
missing: An Uktena hunt in a Blue Ridge gorge, the blazing Ulunsuti as the guarded treasure (the Cherokee hero-cycle's own fought/outwitted monster, Frame-A as living tradition).
build: Add the Uktena hunt (care: Cherokee tradition, not Western cryptozoology); opens the Ch 43/45 horned-serpent lattice.
[DONE spine/ch-69-dragon] Ch 69 Apep — CULMINATE THE RECOGNITION (the Ch-18 promise payoff, the key cross-arc find)
nodes: CH_69
missing: Wire the felt-L3 lineage RECOGNITION into the coil-by-coil unmaking — each named coil 'wearing other scales she has met before' (Litan Ch 18 → Azhi Dahaka 19 → Jörmungandr 24 → Illuyanka 25 → Tiamat 68). This is where the Ch-18 promise PAYS; the fight is staged but the recognition is absent.
build: Highest-leverage payoff in the flagship — add the felt-L3 recognition to the coil-by-coil unmaking. Guardrail: keep it felt, never a declared 'it was always one dragon' (that is hyperdiffusion + a reveal leak); Apep stays culturally Egyptian, the recurring BOD
missing: Vritra DIES as the last coil bursts — release BY the killing blow (RV 1.32: the waters release because Indra SLAYS him) — the one clean fair-game kill the dead-realms cluster is missing.
build: Genuine care fork: the flagship wants the clean fair-game KILL (RV 1.32 is Frame-A-clean — the tradition's own hymn has Indra slay him), but the built node made a ratified §17.1-MAXIMUM-care/deities-honored decision for release-not-kill. Reversing that ratifie
[PENDING·high] Ch 75 — the recurring dragon's FINAL ANSWERED STAND (the terminal fought payoff)
nodes: CH_75
missing: Add a realm-native chaos-dragon (a Fáfnir/Muspell-dragon being) as a peopled-front marquee — the recurring dragon fought and driven off across the whole arc, here making its climactic stand and finally answered — the lineage's terminal fought payoff.
build: Spec's 'highest-value single addition in the endgame segment.' Creative-within-vision — a fair-game realm-dark being exactly like the Fomorian/Surtr already staged; flip the Ch-75 Thread-2 NOT_PRESENT cell and carry the felt-L3 terminal recognition (never a de
[DONE spine/ch-19-azhi] Ch 19 Azhi Dahaka — un-defanged to a full marquee three-headed dragon-boss (BE_0019_S1, perceive->strike, three-phase brawl, retreat-to-binding under Damavand kept; living faith honored, vril kept substrate; verified GO)
nodes: CH_19
missing: Elevate the perceive-forward 'dragon-shadow sub-boss' to a full marquee three-headed dragon-boss of its own hero-cycle; keep retreat-to-binding as the retreat, not as sub-shadow status.
build: Core recurring-lineage beat is landed; remaining item is intensity/register (raise from a perceive-primary shadow to a full three-headed marquee brawl).
[DONE·medium] Ch 23 Typhon (spine/ch-23-dragon: BE_0023_S4 bound-under-Etna, recurring-recognition) under Etna — the volcano-bound rung
nodes: CH_23
missing: Seat Typhon as an optional bound-titan-serpent stirring under Etna (the 'bound earth-shaker under the volcano' motif made a fight, sibling of Azhi-Dahaka-under-Damavand and Guayota-under-Teide, LINK_0157).
build: Add the Typhon-under-Etna bound-serpent as the lineage's volcano rung; the Python stays the separate correctly-environmental Thread-2 anchor.
[DONE spine/ch-61-dragon] Ch 61 zmaj — the Balkan modern-arc rung
nodes: CH_61
missing: A zmaj/zmey dragon fight alongside the (separately handled) strigoi hunt.
build: The zmaj is genuine Balkan folklore (fair-game, not invented canon), so this stays creative-within-vision — but landing it REVERSES the batch-1 #10 'no Ch-61 serpent anchor' ruling, so supersede that ruling explicitly when adding the Thread-2 anchor.
[DONE spine/ch-64-dragon] Ch 64 drowned-deep chaos-dragon — the last human-world coil (modern pre-Realm-Road rung)
nodes: CH_64
missing: A REAL fought encounter with the primordial deep-fauna coil — 'the last time the player meets the coil in the human world' — rather than only a perceived resonance.
build: Design tension: a fought coil conflicts with the ratified unpeopled/restraint-is-the-thrill identity. Either add a fought deep-fauna coil (breaks the no-combat design) or accept the felt Thread-2 resonance as the modern rung and move the 'last coil' weight ont
[DONE·medium] Ch 68 Mušḫuššu — the penultimate HEAR/restraint rung
nodes: CH_68
build: Landed as the hear/restraint rung with the recognition wired. NOTE: the spec's optional-lethal Mušḫuššu path was superseded by the later-ratified non-lethal D-EMB-68 (Josh 2026-07-13) — not a gap; the kill-debt is paid at Ch 69/72.
[DONE·low] Ch 17 Tiamat — the primordial-dragon rung
nodes: CH_17
build: Keep as built; the split-the-serpent fight and the Ch-68 Tiamarath echo are exactly the spec's 'STAGED (correct). KEEP.'
[DONE·low] Ch 24 Jörmungandr — the world-serpent's-coil rung
nodes: CH_24
build: Keep as built; recurs at Ch 56 per LINK_0033.
[DONE·low] Ch 25 Illuyanka — the staged-slaying rung
nodes: CH_25
build: Keep as built; completes the ancient-span spine.
[DONE spine/ch-45-mimic] Ch 45 Underwater Panther / horned serpent — the Beneath-World rung (mimic elevated to a real fought Beneath-World strike in the Red-Horn register, MIMIC ONLY; sacred Underwater-Panther honored/never killed; closes the Ch 43->45 lattice; verified GO)
nodes: CH_45
missing: (Optional, low-priority) a fuller fought Beneath-World beat — but ONLY the mimic/parasite is fair game; the sacred horned-serpent stays honored and never a lineage kill (pair with the Red-Horn-vs-Giants contest).
build: Spec itself marks this Partial/low ('a fuller fight would strengthen the lattice'); any addition must fight the mimic only, honoring the sacred serpent per §17.1.
[DONE spine/ch-56-sedna] Ch 56 Arctic Jörmungandr — the global/primordial deepening rung (felt recurrence): the light Ch-24-Jörmungandr felt recurrence (LINK_0033) landed via the bowhead's 200-year deep-memory witness, held felt/undeclared (no single-body claim), alongside the Sedna descent
nodes: CH_56
missing: The light felt-recurrence rung — 'the coil the player has met before, now global-scale' (not necessarily a full fight); can bind to the Bowhead's deep-memory bond.
build: Add a felt Ch-24-Jörmungandr recurrence (LINK_0033) — a recognition beat, possibly channelled through the bowhead's 200-year witness; low-cost.
[DONE spine/ch-74-nidhoggr] Ch 74 Níðhöggr — the root-serpent marquee (intensity raised to a visceral fought dragon, axis 40/40/20; six named root-serpents individuated as the add-class per Grímnismál 34; drive-back-not-slay WIN kept; Cassius/reveal material untouched; verified GO)
nodes: CH_74
missing: Individuate the six named root-serpents (Góinn, Móinn, Grábakr, Grafvölluðr, Ofnir, Sváfnir) as the add-class; and watch the intensity — keep it a visceral dragon fight, not a repair-chore.
build: Spec queue lists this as 'already staged — intensity watch only'; add the six-serpent add-class and, if desired, sharpen the visceral-fight feel over the tending-chore feel.
Section-3 era-rhymes
_The connective era-rhyme LAYER is essentially unbuilt: no CH_*.md file contains any explicit rhyme/ladder wiring (grep for era_rhyme / contest ladder / prestige ladder / combat-contest across docs/spine = 0 hits inside CH_* files; only TASK_13C_BUILD_PLAN.md carries it, marked PENDING) — matching the doc's own note that the Cross-Cultural Link Graph has ZERO era-rhyme edges. What DOES exist is the local set-pieces at most nodes. Per chain: ER-1 PARTIAL (caci Ch3 / kalari Ch7 / holmgang Ch24 / Ro_
missing: (1) a played PANKRATION contest at Ch 23 (only Olympia-as-agility-course exists); (2) a TINKU ritual-combat contest node (unbuilt at Ch 51 AND Ch 52); (3) a BIRDMAN / tangata-manu contest at Ch 63 (Orongo); (4) an Epilogue combat-CONTEST prestige-ladder capstone distinct from the existing Magister T
build: Author the missing contest set-pieces (pankration duel at Olympia Ch 23; a Tinku contest; a tangata-manu contest at Ch 63 Orongo, staged at §17.1 witness/participation depth as a living sacred tradition), give the Epilogue a contest-prestige capstone, and thre
[PARTIAL·high ⚠️CANON-FORK] ER-2 captive -> competitor -> liberator: Ch12 Ouidah -> Ch28 the ludus (fighters she frees, never the protagonist) -> the modern concessions -> Ch65 re-freeing (governed by the Ch-28 capture flag)
missing: (1) the MODERN HUMAN captive->liberator payoff — Ch 65's built 're-freeing' is of SPIRITS (forced vril-things), not the enslaved-fighter/human lineage; (2) the connective arc tying Ouidah -> ludus -> modern concessions -> Ch 65 as one recurring captive->competitor->liberator rhyme; (3) resolution of
build: First settle the Ch-28 capture fork (surface the contradiction below), then author a modern human-liberation beat at Ch 65 (extraction-concession workers freed) alongside the existing spirit re-freeing, and wire the recurring captive->liberator callback. Reuse
[PENDING·medium] ER-4 the strategy-board -> fused game-boss: Senet Ch15 -> Go Ch21 -> Senet-as-passage at a Duat gate Ch69 -> Xibalba Ch71
nodes: CH_15, CH_21, CH_69, CH_71
missing: (1) a SENET board-game beat at Ch 15 (Egypt); (2) a GO/weiqi beat at Ch 21 (China); (3) Senet-as-passage puzzle at one Ch 69 Duat gate; (4) the fusion that makes the Ch 71 game-boss also pay off the strategy-board thread (today it pays off the BALLGAME = ER-3).
build: Add a Senet minigame at Ch 15 and a Go/weiqi minigame at Ch 21 as L1/L2 strategy-board set-pieces (both are real games native to those settings — design-within-vision), promote Senet to a passage-puzzle at a Ch 69 Duat gate, and let the Ch 71 game-boss echo bo
missing: (1) a PLAYED caravan-raid framing at Ch 14 (Amanirenas is only SQ2/time-fluctuation backstory, not a raid set-piece); (2) a dedicated naval-INTERDICTION set-piece across Ch 33-36 (intercepting slave/enemy ships — the maritime half of the rhyme); (3) the connective rhyme (land caravan-raid escalating
build: Thread escalating-rhyme callbacks linking the built rezzou/longship raids to an Atlantic interdiction beat and the Sampo sea-pursuit; optionally stage a played frontier-raid at Ch 14. All real history — design-within-vision.
[PARTIAL·medium] ER-8 the muster before the crossing: Ch14 -> Ch24 -> Bois Caiman Ch42 -> Ch65 (the modern peak) -> Ch75 (the coalition)
nodes: CH_14, CH_24, CH_42, CH_65, CH_75
missing: (1) a muster/assembly beat at Ch 14 and a muster-before-the-crossing beat at Ch 24; (2) a PROTAGONIST-side coalition muster at Ch 65 (the built Gathering is the FAMILY's assembly; the protagonist's allies are only 'carried'); (3) the connective rhyme framing Bois Caiman (built) and the Ch 75 peopled
build: Author light 'assemble the crew/allies before the crossing' beats at Ch 14/24 and a protagonist-muster at Ch 65, and add rhyme callbacks so the already-built Bois Caiman ceremony and the Ch 75 court-against-court war read as the chain's payoff. Design-within-v
[PARTIAL·low] ER-6 the vessel-and-mount upgrade rhyme: mtepe Ch8 -> caravel Ch33 -> Vimana Ch55 -> fleet free-roam; the chariot Ch28 rhymes to motorsport
nodes: CH_08, CH_33, CH_55, CH_28
missing: (1) the CHARIOT beat at Ch 28 (Rome) and its modern MOTORSPORT rhyme; (2) explicit vessel-upgrade rhyme callbacks / link-graph edges (the mtepe->caravel->Vimana travel-progression is functionally present as the arc's travel model but never called out as a rhyme).
build: Add a chariot-racing set-piece at Ch 28 (Circus Maximus — a real Roman institution, design-within-vision) rhyming to a modern motorsport beat, and thread light upgrade-rhyme callbacks across mtepe->caravel->Vimana. Cheapest chain to close — the three vessel no
Section-3 monster-class-lines
_Audited all four fair-game monster class-lines against the built docs/spine/CH_*.md via direct grep+read. Every item is PARTIAL: each has its anchor/debut or apex node built, but the RECURRING chain beats the pass names are frequently absent or present only as an L2 cross-link. Cross-cutting pattern: ancient base-build nodes carry the debut but not the pass's specific entity (Nho Lobo, Coyote, nittaewo, Enkidu, Basajaun, Stallu, Stone Giants, Zipacna/Cabracan all absent), and the -rc endgame nod_
[PARTIAL·high] §190 giant / Titan colossus class (FAIR_GAME): Ch 29 Stallu → 44 Stone Giants and Flying Heads → 70 the bound Titans of Tartarus → 71 Zipacna and Cabracan → 75 the risen giant-host
missing: A Stallu ogre fight at Ch 29 (honest L1 action while the joik stays off — the priority over-fence/defanged-witness fix); Stone Giants and Flying Heads at Ch 44 (route combat through the monsters, never the Haudenosaunee people, §17.1 care); an optional guarded-descent bound-Titan/Gigante fight at Ch
build: Add the discrete giant bosses to the four thin nodes and wire Ch 75's fire-giant host as the culmination; Ch 29 Stallu is first priority because it is simultaneously the giant-class debut and the over-fence fix (a protected chapter needing honest L1 action). A
[PARTIAL·medium] §187 trickster wit-contest line (FAIR_GAME, outwit never kill): Ch 12 Anansi → 21 Sun Wukong → 30 fidchell → 35 Nho Lobo → 42 Ti Malice/Bouki → 43 Brer Rabbit → 47 Coyote
missing: A staged Nho Lobo outwit beat at Ch 35 (currently zero trickster content); a Coyote folk-trickster wit-contest at Ch 47 distinct from the Falkenmark inversion (OR a ruling to let Falkenmark BE the Ch-47 node); a fidchell board-game contest at Ch 30 OR ratify the ley-riddle as the node; Ti Malice/Bou
build: Add a short outwit-never-kill beat to the thin/absent nodes (Ch 35 Nho Lobo, Ch 47 Coyote, Ch 42 Ti Malice/Bouki as a played encounter) reusing the Ch-12 Type-6 Trickster-Puzzle grammar (reward on win AND loss, no harm); at Ch 30 either author a fidchell match
[PARTIAL·medium] §188 disease-and-death-demon class (FAIR_GAME): Ch 5 begu ganjang → 6 the eighteen Sanni masks → 9 Werzelya → 17 Lamashtu → 71 the Lords of Death (apex, spared)
missing: The eighteen-Sanni-mask gauntlet expansion at Ch 6 (the Daha-ata Sanniya staged as waves rather than 1-of-18); an optional played Lamashtu/Pazuzu warding beat at Ch 17 (currently folklore-only); a light §17.9-safe L2 recognition at Ch 71 tying the Lords of Death back to the disease-and-death-demon c
build: Expand Ch 6 into a multi-mask Sanni gauntlet, promote Ch 17 Lamashtu from folklore-reference to a played Pazuzu-warded beat mirroring the Ch-9 scroll-ward, and add an L2-only class-apex recognition at Ch 71.
missing: A nittaewo wildman encounter at Ch 6; an Enkidu wild-man-BEFRIENDED beat at Ch 17 (attach to the extant Gilgamesh frame — a parley/bond, not a kill, per the pass); a Basajaun wildman beat at Ch 31 (attach to the extant Basque-country ground). All carry the cryptid-care rider (genuine living traditio
build: Author the three recurring wildman beats in the already-built host chapters, reusing the Ch-2 Ebu Gogo ambient-wild-folk / fair-game-but-care-framed grammar; make the Ch-17 Enkidu a befriend/parley pole (the wild-man allied) so the chain reads debut→feared→bef
deity-patron
_Audited the §194-201 DEITY_PATRON section, which lists exactly SIX chains (D1-D6) — there is no D7/D8 in the doc (the task's "D1-D8" over-counts). Split D2 into three actionable items for the re-cascade (8 items total). Verdict: the ancient-arc and endgame-authored beats are largely DONE — D2's existing storm-god nodes (Ch 7/18/25/26/72), D1's Ch 19 bond + Ch 31 Sufi home + Ch 77 parable, D4's Ch 55 apu/mallku + Ch 65 re-freed menagerie, D6's Ch 73 Arawn, D5's Ch 39 Mami Wata, and D3's Ch 12/23/_
[DONE spine/ch-56-sedna] D5 Sea-mother negotiated-never-fought — Sedna (Ch 39 Mami Wata -> 56 Sedna): the Ch 56 Sassuma Arnaa/Sedna descent built as a PLAYED negotiated deity-patron set-piece (deities-real, never fought), via the game's own vril/astral method PARALLEL to but never reproducing the angakok rite (angakok inviolate + downstream build guard); verified GO
nodes: CH_39, CH_56
missing: Build the Ch 56 Sedna sea-floor descent as a PLAYED sea-mother patron set-piece — negotiated, never fought (per D5).
build: Portray Sedna as a real portrayable deity (deities-real vision) via a vril/mythic-stylized negotiated descent. CARE-TENSION: the descent-to-placate-Sedna IS the angakok's own ritual journey, and CH_56 currently guards 'angakok inviolate / no ceremony rendered'
[PARTIAL·high] D6 Arawn — the one Realm-Road patron who legitimately crosses (Ch 73 -> 75)
nodes: CH_73, CH_75
missing: At Ch 75, stage Arawn (established as the Ch-73 friend/ally) crossing into the fairy-realm war to stand with the player — paying TL-25 and realizing D6's 'the one patron who legitimately crosses'.
build: Add Arawn's arrival/aid to the CH_75 peopled-war set-piece in the -rc re-cascade. Arawn is already canonical (Ch 73), so no new naming canon — but the CH_75 re-cascade is separately blocked by D-EMB-75 (naming the four Realm-at-War champions); sequence accordi
[PARTIAL·medium] D1 Simurgh chain (Ch 19 bond -> 31 Sufi home -> 75 war-host muster -> 77 parable)
nodes: CH_19, CH_31, CH_75, CH_77
missing: At Ch 75, stage the accreted familiar/companion roster (with the F4 Simurgh) MUSTERED as a fighting war-host at the fairy-realm front — the Attar thirty-birds-as-host image made playable. Shared beat with the WS7 taming/breeding system-spine (pass line 243 'muster the roster as a war-host at Ch 75')
build: Land in the CH_75 -rc re-cascade: add a muster block fielding the collected roster/Simurgh in the peopled-war set-piece. Note CH_75 re-cascade is separately blocked by D-EMB-75 (champion naming).
[PENDING·medium] D2 Ch 60 Susanoo — new storm-god-patron node (proposed 'with the oni fix')
nodes: CH_60
missing: Author the Ch 60 storm-god-patron beat — Susanoo (with the referenced 'oni fix') quest-framing/rescuing a serpent-fight, staging Yamata-no-Orochi as a fought marquee serpent per the recurring-dragon/FAIR_GAME discipline.
build: Add Susanoo as an embodied storm-god patron in the Japan chapter; Orochi is a myth-monster boss (rated-R monsters-are-bosses); Susanoo honored/never-fought. Creative-within-vision (deities-real).
[PENDING·medium] D2 modern Baal-Hadad re-encounter (TL-09 orphan) — build OR declare PAID-by-archetype
nodes: Ch 38-65 (unassigned) / CH_72
missing: Decision + beat: either author a brief modern (Ch 38-65) Baal-Hadad re-encounter/callback paying the TL-09 orphan, OR formally ratify PAID-by-archetype via the Ch 72 Indra chaoskampf bookend.
build: Recommend the decision run the standing deep-dive/adversarial pass; a light modern callback of the Ch-18 fisherman-rescuer is low-cost, but PAID-by-archetype via Ch 72 is defensible since the storm-god-slays-serpent archetype resolves there.
missing: At Ch 42, stage the Eshu->Legba felt-recognition (TL-20): the West-African crossroads-opener recognized as the same figure carried across the Middle Passage into Haitian Vodou — not merely listed among the lwa.
build: Promote the existing 'Legba who opens the way' line into a played/felt recognition callback tied back to the Ch 12/39 Eshu anchor (the pass calls D3 'the most link-graph-grounded chain').
missing: The aku-aku Option-C re-home: a §17.1 care ratification (DECISIONS_PENDING_JOSH.md:424-428) — ratify whether a Rapa Nui ancestral spirit (and the duppy, by the same logic) belongs in the family-forceable bucket at all, or joins the never-forced/self-willed set. If moved: a one-line Ch 63 re-tag of t
build: Josh-reserved §17.1 call (flagged 2026-07-13, non-blocking; CH_63/65 both landed GO on care). Present the full brief; do not self-apply.
build: Optional enhancement only (not required): the Ch 7/25/26 storm-gods are present as cultural frame/lore but are NOT embodied as Baal-Hadad-style on-stage rescuers; could be elevated to embodied patrons if the chain wants full parity.
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