rift_valley.md

music/s10_blocks/rift_valley.md

Machine cue table (generated -- do NOT hand-edit)

Emitted by harness/emit_music_cues.py from the spine beat graph, this page's Zone Catalog, T0_SFX_Registry and T0_Theme_Registry. The composition briefs above stay prose because a composer reads prose; these rows are what the build consumes. Re-emit rather than edit.

Reading bed_source and licence_class together: sonniss_landed rows are direct use of a landed Sonniss file, and the Sonniss bundle licence prohibits use as training data -- no Sonniss file is ever a fine-tune corpus, a LoRA corpus, or an audio conditioning input for any generator. ace_step_worklist rows are generated beds (ACE-Step-1.5-XL-SFT, MIT) and must not be derived from any Sonniss row; each produced bed records its generating model and licence in T0_SFX_Registry.generation_licence_ref. elevenlabs_worklist rows are cues the FACTORY owes on ElevenLabs Music v2 and has not generated yet -- there is no human composer in this pipeline (Josh, 2026-08-05: "Humans aren't composing the music... The entire music pipeline is yours"; engine ruled sole 2026-08-09). The constraint travels on the row because this block is the surface that reaches canon.

layer_mode: base is the melodic statement a swap layer REPLACES -- layers are interchangeable, never additive, so the melody is present at every intensity. ambience_stack is the single declared exemption and it carries no melodic material.

cue_idtrack_typeadaptive_classchapter_idsite_idzone_idbeat_refboss_reftheme_refsfx_bed_reftrigger_eventlayer_modebed_sourcelicence_classreveal_gate
MC_0159zone_bedloopCH_10bale_mountains_astral_thresholdbale_mountains_astral_thresholdREGION_RIFT_VALLEYzone_enterbaseace_step_worklistace_step_mit
MC_0160zone_bedloopCH_10juhoansi_campjuhoansi_campREGION_RIFT_VALLEYzone_enterbaseace_step_worklistace_step_mit
MC_0161zone_bedloopCH_10lake_eyasi_shorelake_eyasi_shoreREGION_RIFT_VALLEYzone_enterbaseace_step_worklistace_step_mit
MC_0162zone_bedloopCH_10olduvai_gorgeolduvai_gorgeREGION_RIFT_VALLEYzone_enterbaseace_step_worklistace_step_mit
MC_0163zone_bedloopCH_10san_rock_art_panelssan_rock_art_panelsREGION_RIFT_VALLEYzone_enterbaseace_step_worklistace_step_mit
MC_0164tension_layeradaptiveCH_10olduvai_gorgeolduvai_gorgeCH10_B03REGION_RIFT_VALLEYthreat_state_riseswapace_step_worklistace_step_mit
MC_0165tension_layeradaptiveCH_10san_rock_art_panelssan_rock_art_panelsCH10_B07;CH10_B08REGION_RIFT_VALLEYthreat_state_riseswapace_step_worklistace_step_mit
MC_0166combat_layeradaptiveCH_10san_rock_art_panelssan_rock_art_panelsCH10_B07BE_0010.P1REGION_RIFT_VALLEYboss_phase_enterswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0167combat_layeradaptiveCH_10san_rock_art_panelssan_rock_art_panelsCH10_B08BE_0010.P3REGION_RIFT_VALLEYboss_phase_enterswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0168stingeroneshotCH_10REGION_RIFT_VALLEYadaptive_exploration_rewardswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0169stingeroneshotCH_10REGION_RIFT_VALLEYrarity_grade_awardswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0170stingeroneshotCH_10REGION_RIFT_VALLEYcreature_first_sightingswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0171stingeroneshotCH_10JOURNEY_WORLDnode_entryswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise

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