music/s10_blocks/rift_valley.md
Emitted by harness/emit_music_cues.py from the spine beat graph, this page's Zone Catalog, T0_SFX_Registry and T0_Theme_Registry. The composition briefs above stay prose because a composer reads prose; these rows are what the build consumes. Re-emit rather than edit.
Reading bed_source and licence_class together: sonniss_landed rows are direct use of a landed Sonniss file, and the Sonniss bundle licence prohibits use as training data -- no Sonniss file is ever a fine-tune corpus, a LoRA corpus, or an audio conditioning input for any generator. ace_step_worklist rows are generated beds (ACE-Step-1.5-XL-SFT, MIT) and must not be derived from any Sonniss row; each produced bed records its generating model and licence in T0_SFX_Registry.generation_licence_ref. elevenlabs_worklist rows are cues the FACTORY owes on ElevenLabs Music v2 and has not generated yet -- there is no human composer in this pipeline (Josh, 2026-08-05: "Humans aren't composing the music... The entire music pipeline is yours"; engine ruled sole 2026-08-09). The constraint travels on the row because this block is the surface that reaches canon.
layer_mode: base is the melodic statement a swap layer REPLACES -- layers are interchangeable, never additive, so the melody is present at every intensity. ambience_stack is the single declared exemption and it carries no melodic material.
| cue_id | track_type | adaptive_class | chapter_id | site_id | zone_id | beat_ref | boss_ref | theme_ref | sfx_bed_ref | trigger_event | layer_mode | bed_source | licence_class | reveal_gate |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MC_0159 | zone_bed | loop | CH_10 | bale_mountains_astral_threshold | bale_mountains_astral_threshold | REGION_RIFT_VALLEY | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0160 | zone_bed | loop | CH_10 | juhoansi_camp | juhoansi_camp | REGION_RIFT_VALLEY | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0161 | zone_bed | loop | CH_10 | lake_eyasi_shore | lake_eyasi_shore | REGION_RIFT_VALLEY | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0162 | zone_bed | loop | CH_10 | olduvai_gorge | olduvai_gorge | REGION_RIFT_VALLEY | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0163 | zone_bed | loop | CH_10 | san_rock_art_panels | san_rock_art_panels | REGION_RIFT_VALLEY | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0164 | tension_layer | adaptive | CH_10 | olduvai_gorge | olduvai_gorge | CH10_B03 | REGION_RIFT_VALLEY | threat_state_rise | swap | ace_step_worklist | ace_step_mit | |||
| MC_0165 | tension_layer | adaptive | CH_10 | san_rock_art_panels | san_rock_art_panels | CH10_B07;CH10_B08 | REGION_RIFT_VALLEY | threat_state_rise | swap | ace_step_worklist | ace_step_mit | |||
| MC_0166 | combat_layer | adaptive | CH_10 | san_rock_art_panels | san_rock_art_panels | CH10_B07 | BE_0010.P1 | REGION_RIFT_VALLEY | boss_phase_enter | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||
| MC_0167 | combat_layer | adaptive | CH_10 | san_rock_art_panels | san_rock_art_panels | CH10_B08 | BE_0010.P3 | REGION_RIFT_VALLEY | boss_phase_enter | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||
| MC_0168 | stinger | oneshot | CH_10 | REGION_RIFT_VALLEY | adaptive_exploration_reward | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||||||
| MC_0169 | stinger | oneshot | CH_10 | REGION_RIFT_VALLEY | rarity_grade_award | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||||||
| MC_0170 | stinger | oneshot | CH_10 | REGION_RIFT_VALLEY | creature_first_sighting | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||||||
| MC_0171 | stinger | oneshot | CH_10 | JOURNEY_WORLD | node_entry | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise |