music/s10_blocks/flores_island.md
Emitted by harness/emit_music_cues.py from the spine beat graph, this page's Zone Catalog, T0_SFX_Registry and T0_Theme_Registry. The composition briefs above stay prose because a composer reads prose; these rows are what the build consumes. Re-emit rather than edit.
Reading bed_source and licence_class together: sonniss_landed rows are direct use of a landed Sonniss file, and the Sonniss bundle licence prohibits use as training data -- no Sonniss file is ever a fine-tune corpus, a LoRA corpus, or an audio conditioning input for any generator. ace_step_worklist rows are generated beds (ACE-Step-1.5-XL-SFT, MIT) and must not be derived from any Sonniss row; each produced bed records its generating model and licence in T0_SFX_Registry.generation_licence_ref. elevenlabs_worklist rows are cues the FACTORY owes on ElevenLabs Music v2 and has not generated yet -- there is no human composer in this pipeline (Josh, 2026-08-05: "Humans aren't composing the music... The entire music pipeline is yours"; engine ruled sole 2026-08-09). The constraint travels on the row because this block is the surface that reaches canon.
layer_mode: base is the melodic statement a swap layer REPLACES -- layers are interchangeable, never additive, so the melody is present at every intensity. ambience_stack is the single declared exemption and it carries no melodic material.
| cue_id | track_type | adaptive_class | chapter_id | site_id | zone_id | beat_ref | boss_ref | theme_ref | sfx_bed_ref | trigger_event | layer_mode | bed_source | licence_class | reveal_gate |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MC_0029 | zone_bed | loop | CH_02 | kelimutu_crater_lakes | kelimutu_crater_lakes | REGION_FLORES_ISLAND | SFX_00015 | zone_enter | base | sonniss_landed | sonniss_direct_use | |||
| MC_0030 | zone_bed | loop | CH_02 | liang_bua_cave | liang_bua_cave | REGION_FLORES_ISLAND | SFX_00013 | zone_enter | base | sonniss_landed | sonniss_direct_use | |||
| MC_0031 | zone_bed | loop | CH_02 | manggarai_village_edge | manggarai_village_edge | REGION_FLORES_ISLAND | SFX_00019 | zone_enter | base | sonniss_landed | sonniss_direct_use | |||
| MC_0032 | zone_bed | loop | CH_02 | mount_inerie_cone_country | mount_inerie_cone_country | REGION_FLORES_ISLAND | SFX_00016 | zone_enter | base | sonniss_landed | sonniss_direct_use | |||
| MC_0033 | zone_bed | loop | CH_02 | recharge_waterfall | recharge_waterfall | REGION_FLORES_ISLAND | SFX_00023 | zone_enter | base | sonniss_landed | sonniss_direct_use | |||
| MC_0034 | tension_layer | adaptive | CH_02 | kelimutu_crater_lakes | kelimutu_crater_lakes | CH02_B08 | REGION_FLORES_ISLAND | threat_state_rise | swap | ace_step_worklist | ace_step_mit | |||
| MC_0035 | tension_layer | adaptive | CH_02 | liang_bua_cave | liang_bua_cave | CH02_B05 | REGION_FLORES_ISLAND | threat_state_rise | swap | ace_step_worklist | ace_step_mit | |||
| MC_0036 | tension_layer | adaptive | CH_02 | mount_inerie_cone_country | mount_inerie_cone_country | CH02_B07 | REGION_FLORES_ISLAND | threat_state_rise | swap | ace_step_worklist | ace_step_mit | |||
| MC_0037 | tension_layer | adaptive | CH_02 | recharge_waterfall | recharge_waterfall | CH02_B03 | REGION_FLORES_ISLAND | threat_state_rise | swap | ace_step_worklist | ace_step_mit | |||
| MC_0038 | combat_layer | adaptive | CH_02 | mount_inerie_cone_country | mount_inerie_cone_country | CH02_B07 | BE_0002.P1 | REGION_FLORES_ISLAND | boss_phase_enter | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||
| MC_0039 | combat_layer | adaptive | CH_02 | kelimutu_crater_lakes | kelimutu_crater_lakes | CH02_B08 | BE_0002.P2 | REGION_FLORES_ISLAND | boss_phase_enter | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||
| MC_0040 | zone_bed | loop | CH_02 | REGION_FLORES_ISLAND | SFX_00014 | chapter_enter | ambience_stack | sonniss_landed | sonniss_direct_use | |||||
| MC_0041 | zone_bed | loop | CH_02 | REGION_FLORES_ISLAND | SFX_00017 | chapter_enter | ambience_stack | sonniss_landed | sonniss_direct_use | |||||
| MC_0042 | zone_bed | loop | CH_02 | REGION_FLORES_ISLAND | SFX_00018 | chapter_enter | ambience_stack | sonniss_landed | sonniss_direct_use | |||||
| MC_0043 | zone_bed | loop | CH_02 | REGION_FLORES_ISLAND | SFX_00020 | chapter_enter | ambience_stack | sonniss_landed | sonniss_direct_use | |||||
| MC_0044 | zone_bed | loop | CH_02 | REGION_FLORES_ISLAND | SFX_00029 | chapter_enter | ambience_stack | sonniss_landed | sonniss_direct_use | |||||
| MC_0045 | zone_bed | loop | CH_02 | REGION_FLORES_ISLAND | SFX_00030 | chapter_enter | ambience_stack | sonniss_landed | sonniss_direct_use | |||||
| MC_0046 | stinger | oneshot | CH_02 | REGION_FLORES_ISLAND | adaptive_exploration_reward | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||||||
| MC_0047 | stinger | oneshot | CH_02 | REGION_FLORES_ISLAND | rarity_grade_award | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||||||
| MC_0048 | stinger | oneshot | CH_02 | REGION_FLORES_ISLAND | creature_first_sighting | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||||||
| MC_0049 | stinger | oneshot | CH_02 | JOURNEY_WORLD | node_entry | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||||||
| MC_0050 | motif_statement | adaptive | CH_02 | liang_bua_cave | liang_bua_cave | CH02_B11 | HOME_AND_LOSS | beat_enter | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | |||
| MC_0051 | zone_bed | loop | CH_03 | compang_lingko_fields | compang_lingko_fields | REGION_FLORES_ISLAND | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0052 | zone_bed | loop | CH_03 | liang_bua_cave | liang_bua_cave | REGION_FLORES_ISLAND | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0053 | zone_bed | loop | CH_03 | lingko_forest_edge | lingko_forest_edge | REGION_FLORES_ISLAND | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0054 | zone_bed | loop | CH_03 | mama_klaras_waterfall | mama_klaras_waterfall | REGION_FLORES_ISLAND | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0055 | zone_bed | loop | CH_03 | todo_royal_village | todo_royal_village | REGION_FLORES_ISLAND | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0056 | zone_bed | loop | CH_03 | wae_rebo_village | wae_rebo_village | REGION_FLORES_ISLAND | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0057 | zone_bed | loop | CH_03 | wae_water_spring | wae_water_spring | REGION_FLORES_ISLAND | zone_enter | base | ace_step_worklist | ace_step_mit | ||||
| MC_0058 | tension_layer | adaptive | CH_03 | lingko_forest_edge | lingko_forest_edge | CH03_B04 | REGION_FLORES_ISLAND | threat_state_rise | swap | ace_step_worklist | ace_step_mit | |||
| MC_0059 | tension_layer | adaptive | CH_03 | todo_royal_village | todo_royal_village | CH03_B09;CH03_B10 | REGION_FLORES_ISLAND | threat_state_rise | swap | ace_step_worklist | ace_step_mit | |||
| MC_0060 | tension_layer | adaptive | CH_03 | wae_water_spring | wae_water_spring | CH03_B05 | REGION_FLORES_ISLAND | threat_state_rise | swap | ace_step_worklist | ace_step_mit | |||
| MC_0061 | combat_layer | adaptive | CH_03 | todo_royal_village | todo_royal_village | CH03_B09 | BE_0003.P1 | REGION_FLORES_ISLAND | boss_phase_enter | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||
| MC_0062 | combat_layer | adaptive | CH_03 | todo_royal_village | todo_royal_village | CH03_B10 | BE_0003.P2 | REGION_FLORES_ISLAND | boss_phase_enter | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||
| MC_0063 | stinger | oneshot | CH_03 | REGION_FLORES_ISLAND | adaptive_exploration_reward | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||||||
| MC_0064 | stinger | oneshot | CH_03 | REGION_FLORES_ISLAND | rarity_grade_award | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||||||
| MC_0065 | stinger | oneshot | CH_03 | REGION_FLORES_ISLAND | creature_first_sighting | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | ||||||
| MC_0066 | stinger | oneshot | CH_03 | JOURNEY_WORLD | node_entry | swap | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise |