flores_island.md

music/s10_blocks/flores_island.md

Machine cue table (generated -- do NOT hand-edit)

Emitted by harness/emit_music_cues.py from the spine beat graph, this page's Zone Catalog, T0_SFX_Registry and T0_Theme_Registry. The composition briefs above stay prose because a composer reads prose; these rows are what the build consumes. Re-emit rather than edit.

Reading bed_source and licence_class together: sonniss_landed rows are direct use of a landed Sonniss file, and the Sonniss bundle licence prohibits use as training data -- no Sonniss file is ever a fine-tune corpus, a LoRA corpus, or an audio conditioning input for any generator. ace_step_worklist rows are generated beds (ACE-Step-1.5-XL-SFT, MIT) and must not be derived from any Sonniss row; each produced bed records its generating model and licence in T0_SFX_Registry.generation_licence_ref. elevenlabs_worklist rows are cues the FACTORY owes on ElevenLabs Music v2 and has not generated yet -- there is no human composer in this pipeline (Josh, 2026-08-05: "Humans aren't composing the music... The entire music pipeline is yours"; engine ruled sole 2026-08-09). The constraint travels on the row because this block is the surface that reaches canon.

layer_mode: base is the melodic statement a swap layer REPLACES -- layers are interchangeable, never additive, so the melody is present at every intensity. ambience_stack is the single declared exemption and it carries no melodic material.

cue_idtrack_typeadaptive_classchapter_idsite_idzone_idbeat_refboss_reftheme_refsfx_bed_reftrigger_eventlayer_modebed_sourcelicence_classreveal_gate
MC_0029zone_bedloopCH_02kelimutu_crater_lakeskelimutu_crater_lakesREGION_FLORES_ISLANDSFX_00015zone_enterbasesonniss_landedsonniss_direct_use
MC_0030zone_bedloopCH_02liang_bua_caveliang_bua_caveREGION_FLORES_ISLANDSFX_00013zone_enterbasesonniss_landedsonniss_direct_use
MC_0031zone_bedloopCH_02manggarai_village_edgemanggarai_village_edgeREGION_FLORES_ISLANDSFX_00019zone_enterbasesonniss_landedsonniss_direct_use
MC_0032zone_bedloopCH_02mount_inerie_cone_countrymount_inerie_cone_countryREGION_FLORES_ISLANDSFX_00016zone_enterbasesonniss_landedsonniss_direct_use
MC_0033zone_bedloopCH_02recharge_waterfallrecharge_waterfallREGION_FLORES_ISLANDSFX_00023zone_enterbasesonniss_landedsonniss_direct_use
MC_0034tension_layeradaptiveCH_02kelimutu_crater_lakeskelimutu_crater_lakesCH02_B08REGION_FLORES_ISLANDthreat_state_riseswapace_step_worklistace_step_mit
MC_0035tension_layeradaptiveCH_02liang_bua_caveliang_bua_caveCH02_B05REGION_FLORES_ISLANDthreat_state_riseswapace_step_worklistace_step_mit
MC_0036tension_layeradaptiveCH_02mount_inerie_cone_countrymount_inerie_cone_countryCH02_B07REGION_FLORES_ISLANDthreat_state_riseswapace_step_worklistace_step_mit
MC_0037tension_layeradaptiveCH_02recharge_waterfallrecharge_waterfallCH02_B03REGION_FLORES_ISLANDthreat_state_riseswapace_step_worklistace_step_mit
MC_0038combat_layeradaptiveCH_02mount_inerie_cone_countrymount_inerie_cone_countryCH02_B07BE_0002.P1REGION_FLORES_ISLANDboss_phase_enterswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0039combat_layeradaptiveCH_02kelimutu_crater_lakeskelimutu_crater_lakesCH02_B08BE_0002.P2REGION_FLORES_ISLANDboss_phase_enterswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0040zone_bedloopCH_02REGION_FLORES_ISLANDSFX_00014chapter_enterambience_stacksonniss_landedsonniss_direct_use
MC_0041zone_bedloopCH_02REGION_FLORES_ISLANDSFX_00017chapter_enterambience_stacksonniss_landedsonniss_direct_use
MC_0042zone_bedloopCH_02REGION_FLORES_ISLANDSFX_00018chapter_enterambience_stacksonniss_landedsonniss_direct_use
MC_0043zone_bedloopCH_02REGION_FLORES_ISLANDSFX_00020chapter_enterambience_stacksonniss_landedsonniss_direct_use
MC_0044zone_bedloopCH_02REGION_FLORES_ISLANDSFX_00029chapter_enterambience_stacksonniss_landedsonniss_direct_use
MC_0045zone_bedloopCH_02REGION_FLORES_ISLANDSFX_00030chapter_enterambience_stacksonniss_landedsonniss_direct_use
MC_0046stingeroneshotCH_02REGION_FLORES_ISLANDadaptive_exploration_rewardswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0047stingeroneshotCH_02REGION_FLORES_ISLANDrarity_grade_awardswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0048stingeroneshotCH_02REGION_FLORES_ISLANDcreature_first_sightingswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0049stingeroneshotCH_02JOURNEY_WORLDnode_entryswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0050motif_statementadaptiveCH_02liang_bua_caveliang_bua_caveCH02_B11HOME_AND_LOSSbeat_enterswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0051zone_bedloopCH_03compang_lingko_fieldscompang_lingko_fieldsREGION_FLORES_ISLANDzone_enterbaseace_step_worklistace_step_mit
MC_0052zone_bedloopCH_03liang_bua_caveliang_bua_caveREGION_FLORES_ISLANDzone_enterbaseace_step_worklistace_step_mit
MC_0053zone_bedloopCH_03lingko_forest_edgelingko_forest_edgeREGION_FLORES_ISLANDzone_enterbaseace_step_worklistace_step_mit
MC_0054zone_bedloopCH_03mama_klaras_waterfallmama_klaras_waterfallREGION_FLORES_ISLANDzone_enterbaseace_step_worklistace_step_mit
MC_0055zone_bedloopCH_03todo_royal_villagetodo_royal_villageREGION_FLORES_ISLANDzone_enterbaseace_step_worklistace_step_mit
MC_0056zone_bedloopCH_03wae_rebo_villagewae_rebo_villageREGION_FLORES_ISLANDzone_enterbaseace_step_worklistace_step_mit
MC_0057zone_bedloopCH_03wae_water_springwae_water_springREGION_FLORES_ISLANDzone_enterbaseace_step_worklistace_step_mit
MC_0058tension_layeradaptiveCH_03lingko_forest_edgelingko_forest_edgeCH03_B04REGION_FLORES_ISLANDthreat_state_riseswapace_step_worklistace_step_mit
MC_0059tension_layeradaptiveCH_03todo_royal_villagetodo_royal_villageCH03_B09;CH03_B10REGION_FLORES_ISLANDthreat_state_riseswapace_step_worklistace_step_mit
MC_0060tension_layeradaptiveCH_03wae_water_springwae_water_springCH03_B05REGION_FLORES_ISLANDthreat_state_riseswapace_step_worklistace_step_mit
MC_0061combat_layeradaptiveCH_03todo_royal_villagetodo_royal_villageCH03_B09BE_0003.P1REGION_FLORES_ISLANDboss_phase_enterswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0062combat_layeradaptiveCH_03todo_royal_villagetodo_royal_villageCH03_B10BE_0003.P2REGION_FLORES_ISLANDboss_phase_enterswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0063stingeroneshotCH_03REGION_FLORES_ISLANDadaptive_exploration_rewardswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0064stingeroneshotCH_03REGION_FLORES_ISLANDrarity_grade_awardswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0065stingeroneshotCH_03REGION_FLORES_ISLANDcreature_first_sightingswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise
MC_0066stingeroneshotCH_03JOURNEY_WORLDnode_entryswapelevenlabs_worklistelevenlabs_judging_tier_pending_enterprise

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