music/music_cue_table.csv
232 rows
| cue_id | track_type | cue_name | chapter_id | beat_ref | site_id | zone_id | region_page | boss_ref | theme_ref | sfx_bed_ref | adaptive_class | layer_role | layer_mode | age_stage | trigger_context | trigger_event | emotional_register | emotional_valence_arc | terrain | ambient_threat | vril_density | footfall_surface | care_tier | protected | reveal_gate | held_pre_gate | bed_source | licence_class | join_declaration |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MC_0001 | zone_bed | flowering_plain bed | CH_PROLOGUE | flowering_plain | fairy_realm | FAM_THE_OTHERWORLD | loop | bed | base | listener inside the flowering_plain zone volume | zone_enter | wonder | rise_fall/wonder->grief | wilderness | none | anchor | false | false | ace_step_worklist | ace_step_mit | site:CH_PROLOGUE/flowering_plain | ||||||||
| MC_0002 | zone_bed | realm_town bed | CH_PROLOGUE | realm_town | fairy_realm | FAM_THE_OTHERWORLD | loop | bed | base | listener inside the realm_town zone volume | zone_enter | wonder | rise_fall/wonder->grief | urban | none | anchor | false | false | ace_step_worklist | ace_step_mit | site:CH_PROLOGUE/realm_town | ||||||||
| MC_0003 | zone_bed | sovereign_hall bed | CH_PROLOGUE | sovereign_hall | fairy_realm | FAM_THE_OTHERWORLD | loop | bed | base | listener inside the sovereign_hall zone volume | zone_enter | wonder | rise_fall/wonder->grief | urban | none | anchor | false | false | ace_step_worklist | ace_step_mit | site:CH_PROLOGUE/sovereign_hall | ||||||||
| MC_0004 | zone_bed | veil_seam bed | CH_PROLOGUE | veil_seam | fairy_realm | FAM_THE_OTHERWORLD | loop | bed | base | listener inside the veil_seam zone volume | zone_enter | wonder | rise_fall/wonder->grief | wilderness | none | anchor | false | false | ace_step_worklist | ace_step_mit | site:CH_PROLOGUE/veil_seam | ||||||||
| MC_0005 | tension_layer | veil_seam tension layer | CH_PROLOGUE | CHPRO_B09 | veil_seam | fairy_realm | FAM_THE_OTHERWORLD | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | wonder | rise_fall/wonder->grief | wilderness | none | anchor | false | false | ace_step_worklist | ace_step_mit | site:CH_PROLOGUE/veil_seam | beat:CHPRO_B09 | |||||||
| MC_0006 | combat_layer | be_prologue_p1 encounter layer | CH_PROLOGUE | CHPRO_B09 | veil_seam | fairy_realm | BE_PROLOGUE.P1 | FAM_THE_OTHERWORLD | adaptive | combat | swap | the BE_PROLOGUE.P1 phase opens at CHPRO_B09; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | wonder | rise_fall/wonder->grief | wilderness | none | anchor | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CHPRO_B09 | boss:BE_PROLOGUE.P1 | site:CH_PROLOGUE/veil_seam | ||||||
| MC_0007 | stinger | chprologue discovery stinger | CH_PROLOGUE | fairy_realm | FAM_THE_OTHERWORLD | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | wonder | rise_fall/wonder->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_PROLOGUE | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0008 | stinger | chprologue drop ceremony stinger | CH_PROLOGUE | fairy_realm | FAM_THE_OTHERWORLD | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | wonder | rise_fall/wonder->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_PROLOGUE | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0009 | stinger | chprologue rare sighting stinger | CH_PROLOGUE | fairy_realm | FAM_THE_OTHERWORLD | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | wonder | rise_fall/wonder->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_PROLOGUE | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0010 | stinger | chprologue chapter arrival stinger | CH_PROLOGUE | fairy_realm | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | wonder | rise_fall/wonder->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_PROLOGUE | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0011 | motif_statement | chprologue home_and_loss statement | CH_PROLOGUE | CHPRO_B07 | sovereign_hall | fairy_realm | HOME_AND_LOSS | adaptive | motif | swap | Childhood | the motif states itself at CHPRO_B07 | beat_enter | wonder | rise_fall/wonder->grief | urban | none | anchor | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CHPRO_B07 | theme:HOME_AND_LOSS | site:CH_PROLOGUE/sovereign_hall | ||||||
| MC_0012 | motif_statement | chprologue home_and_loss statement | CH_PROLOGUE | CHPRO_B16 | sovereign_hall | fairy_realm | HOME_AND_LOSS | adaptive | motif | swap | Childhood | the motif states itself at CHPRO_B16 | beat_enter | wonder | rise_fall/wonder->grief | urban | none | anchor | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CHPRO_B16 | theme:HOME_AND_LOSS | site:CH_PROLOGUE/sovereign_hall | ||||||
| MC_0013 | zone_bed | childhood_home bed | CH_01 | childhood_home | fairy_realm | FAM_THE_OTHERWORLD | loop | bed | base | listener inside the childhood_home zone volume | zone_enter | tenderness | fall/tenderness->grief | urban | none | anchor | false | false | ace_step_worklist | ace_step_mit | site:CH_01/childhood_home | ||||||||
| MC_0014 | zone_bed | flowering_plain bed | CH_01 | flowering_plain | fairy_realm | FAM_THE_OTHERWORLD | loop | bed | base | listener inside the flowering_plain zone volume | zone_enter | tenderness | fall/tenderness->grief | wilderness | none | anchor | false | false | ace_step_worklist | ace_step_mit | site:CH_01/flowering_plain | ||||||||
| MC_0015 | zone_bed | realm_woods bed | CH_01 | realm_woods | fairy_realm | FAM_THE_OTHERWORLD | loop | bed | base | listener inside the realm_woods zone volume | zone_enter | tenderness | fall/tenderness->grief | forest | none | anchor | false | false | ace_step_worklist | ace_step_mit | site:CH_01/realm_woods | ||||||||
| MC_0016 | zone_bed | sovereign_hall bed | CH_01 | sovereign_hall | fairy_realm | FAM_THE_OTHERWORLD | loop | bed | base | listener inside the sovereign_hall zone volume | zone_enter | tenderness | fall/tenderness->grief | urban | none | anchor | false | false | ace_step_worklist | ace_step_mit | site:CH_01/sovereign_hall | ||||||||
| MC_0017 | zone_bed | the_depleted_cave bed | CH_01 | the_depleted_cave | fairy_realm | FAM_THE_OTHERWORLD | loop | bed | base | listener inside the the_depleted_cave zone volume | zone_enter | tenderness | fall/tenderness->grief | cave_system | low | low | true | false | ace_step_worklist | ace_step_mit | site:CH_01/the_depleted_cave | ||||||||
| MC_0018 | tension_layer | realm_woods tension layer | CH_01 | CH01_B08 | realm_woods | fairy_realm | FAM_THE_OTHERWORLD | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | tenderness | fall/tenderness->grief | forest | none | anchor | false | false | ace_step_worklist | ace_step_mit | site:CH_01/realm_woods | beat:CH01_B08 | |||||||
| MC_0019 | combat_layer | be_01_p1 encounter layer | CH_01 | CH01_B08 | realm_woods | fairy_realm | BE_01.P1 | FAM_THE_OTHERWORLD | adaptive | combat | swap | the BE_01.P1 phase opens at CH01_B08; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | tenderness | fall/tenderness->grief | forest | none | anchor | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH01_B08 | boss:BE_01.P1 | site:CH_01/realm_woods | ||||||
| MC_0020 | stinger | ch01 discovery stinger | CH_01 | fairy_realm | FAM_THE_OTHERWORLD | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | tenderness | fall/tenderness->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_01 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0021 | stinger | ch01 drop ceremony stinger | CH_01 | fairy_realm | FAM_THE_OTHERWORLD | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | tenderness | fall/tenderness->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_01 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0022 | stinger | ch01 rare sighting stinger | CH_01 | fairy_realm | FAM_THE_OTHERWORLD | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | tenderness | fall/tenderness->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_01 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0023 | stinger | ch01 chapter arrival stinger | CH_01 | fairy_realm | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | tenderness | fall/tenderness->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_01 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0024 | motif_statement | ch01 childhood_constancy statement | CH_01 | CH01_B03 | flowering_plain | fairy_realm | CHILDHOOD_CONSTANCY | adaptive | motif | swap | Childhood | the motif states itself at CH01_B03 | beat_enter | tenderness | fall/tenderness->grief | wilderness | none | anchor | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH01_B03 | theme:CHILDHOOD_CONSTANCY | site:CH_01/flowering_plain | ||||||
| MC_0025 | motif_statement | ch01 childhood_constancy statement | CH_01 | CH01_B11 | flowering_plain | fairy_realm | CHILDHOOD_CONSTANCY | adaptive | motif | swap | Childhood | the motif states itself at CH01_B11 | beat_enter | tenderness | fall/tenderness->grief | wilderness | none | anchor | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH01_B11 | theme:CHILDHOOD_CONSTANCY | site:CH_01/flowering_plain | ||||||
| MC_0026 | motif_statement | ch01 childhood_constancy statement | CH_01 | CH01_B12 | flowering_plain | fairy_realm | CHILDHOOD_CONSTANCY | adaptive | motif | swap | Childhood | the motif states itself at CH01_B12 | beat_enter | tenderness | fall/tenderness->grief | wilderness | none | anchor | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH01_B12 | theme:CHILDHOOD_CONSTANCY | site:CH_01/flowering_plain | ||||||
| MC_0027 | motif_statement | ch01 home_and_loss statement | CH_01 | CH01_B08 | realm_woods | fairy_realm | BE_01.P1 | HOME_AND_LOSS | adaptive | motif | swap | Childhood | the motif states itself at CH01_B08 | beat_enter | tenderness | fall/tenderness->grief | forest | none | anchor | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH01_B08 | theme:HOME_AND_LOSS | site:CH_01/realm_woods | |||||
| MC_0028 | motif_statement | ch01 home_and_loss statement | CH_01 | CH01_B13 | childhood_home | fairy_realm | HOME_AND_LOSS | adaptive | motif | swap | Childhood | the motif states itself at CH01_B13 | beat_enter | tenderness | fall/tenderness->grief | urban | none | anchor | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH01_B13 | theme:HOME_AND_LOSS | site:CH_01/childhood_home | ||||||
| MC_0029 | zone_bed | kelimutu_crater_lakes bed | CH_02 | kelimutu_crater_lakes | kelimutu_crater_lakes | flores_island | REGION_FLORES_ISLAND | SFX_00015 | loop | bed | base | listener inside the kelimutu_crater_lakes zone volume | zone_enter | grief | fall_rise/grief->resolve | sacred_site | moderate | anchor | stone | standard | false | false | sonniss_landed | sonniss_direct_use | site:CH_02/kelimutu_crater_lakes | zone:flores_island/kelimutu_crater_lakes | sfx:SFX_00015 | ||||
| MC_0030 | zone_bed | liang_bua_cave bed | CH_02 | liang_bua_cave | liang_bua_cave | flores_island | REGION_FLORES_ISLAND | SFX_00013 | loop | bed | base | listener inside the liang_bua_cave zone volume | zone_enter | grief | fall_rise/grief->resolve | cave_system | moderate | low | stone | elevated | true | false | sonniss_landed | sonniss_direct_use | site:CH_02/liang_bua_cave | zone:flores_island/liang_bua_cave | sfx:SFX_00013 | ||||
| MC_0031 | zone_bed | manggarai_village_edge bed | CH_02 | manggarai_village_edge | manggarai_village_edge | flores_island | REGION_FLORES_ISLAND | SFX_00019 | loop | bed | base | listener inside the manggarai_village_edge zone volume | zone_enter | grief | fall_rise/grief->resolve | agricultural | low | baseline | dirt | elevated | true | false | sonniss_landed | sonniss_direct_use | site:CH_02/manggarai_village_edge | zone:flores_island/manggarai_village_edge | sfx:SFX_00019 | ||||
| MC_0032 | zone_bed | mount_inerie_cone_country bed | CH_02 | mount_inerie_cone_country | mount_inerie_cone_country | flores_island | REGION_FLORES_ISLAND | SFX_00016 | loop | bed | base | listener inside the mount_inerie_cone_country zone volume | zone_enter | grief | fall_rise/grief->resolve | mountain | moderate | low | gravel | standard | false | false | sonniss_landed | sonniss_direct_use | site:CH_02/mount_inerie_cone_country | zone:flores_island/mount_inerie_cone_country | sfx:SFX_00016 | ||||
| MC_0033 | zone_bed | recharge_waterfall bed | CH_02 | recharge_waterfall | recharge_waterfall | flores_island | REGION_FLORES_ISLAND | SFX_00023 | loop | bed | base | listener inside the recharge_waterfall zone volume | zone_enter | grief | fall_rise/grief->resolve | water_body | low | anchor | water-shallow | standard | false | false | sonniss_landed | sonniss_direct_use | site:CH_02/recharge_waterfall | zone:flores_island/recharge_waterfall | sfx:SFX_00023 | ||||
| MC_0034 | tension_layer | kelimutu_crater_lakes tension layer | CH_02 | CH02_B08 | kelimutu_crater_lakes | kelimutu_crater_lakes | flores_island | REGION_FLORES_ISLAND | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | grief | fall_rise/grief->resolve | sacred_site | moderate | anchor | stone | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | site:CH_02/kelimutu_crater_lakes | beat:CH02_B08 | ||||
| MC_0035 | tension_layer | liang_bua_cave tension layer | CH_02 | CH02_B05 | liang_bua_cave | liang_bua_cave | flores_island | REGION_FLORES_ISLAND | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | grief | fall_rise/grief->resolve | cave_system | moderate | low | stone | elevated | true | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | site:CH_02/liang_bua_cave | beat:CH02_B05 | ||||
| MC_0036 | tension_layer | mount_inerie_cone_country tension layer | CH_02 | CH02_B07 | mount_inerie_cone_country | mount_inerie_cone_country | flores_island | REGION_FLORES_ISLAND | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | grief | fall_rise/grief->resolve | mountain | moderate | low | gravel | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | site:CH_02/mount_inerie_cone_country | beat:CH02_B07 | ||||
| MC_0037 | tension_layer | recharge_waterfall tension layer | CH_02 | CH02_B03 | recharge_waterfall | recharge_waterfall | flores_island | REGION_FLORES_ISLAND | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | grief | fall_rise/grief->resolve | water_body | low | anchor | water-shallow | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | site:CH_02/recharge_waterfall | beat:CH02_B03 | ||||
| MC_0038 | combat_layer | be_0002_p1 encounter layer | CH_02 | CH02_B07 | mount_inerie_cone_country | mount_inerie_cone_country | flores_island | BE_0002.P1 | REGION_FLORES_ISLAND | adaptive | combat | swap | the BE_0002.P1 phase opens at CH02_B07; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | grief | fall_rise/grief->resolve | mountain | moderate | low | gravel | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | beat:CH02_B07 | boss:BE_0002.P1 | site:CH_02/mount_inerie_cone_country | |||
| MC_0039 | combat_layer | be_0002_p2 encounter layer | CH_02 | CH02_B08 | kelimutu_crater_lakes | kelimutu_crater_lakes | flores_island | BE_0002.P2 | REGION_FLORES_ISLAND | adaptive | combat | swap | the BE_0002.P2 phase opens at CH02_B08; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | grief | fall_rise/grief->resolve | sacred_site | moderate | anchor | stone | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | beat:CH02_B08 | boss:BE_0002.P2 | site:CH_02/kelimutu_crater_lakes | |||
| MC_0040 | zone_bed | ch02 flores monsoon forest approach ambient bed | CH_02 | flores_island | REGION_FLORES_ISLAND | SFX_00014 | loop | bed_chapter_scope | ambience_stack | a chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tune | chapter_enter | grief | fall_rise/grief->resolve | false | false | sonniss_landed | sonniss_direct_use | chapter:CH_02 | sfx:SFX_00014 | |||||||||||
| MC_0041 | zone_bed | ch02 recharge waterfall roar and spray bed near | CH_02 | flores_island | REGION_FLORES_ISLAND | SFX_00017 | loop | bed_chapter_scope | ambience_stack | a chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tune | chapter_enter | grief | fall_rise/grief->resolve | false | false | sonniss_landed | sonniss_direct_use | chapter:CH_02 | sfx:SFX_00017 | |||||||||||
| MC_0042 | zone_bed | ch02 recharge waterfall distant approach bed far | CH_02 | flores_island | REGION_FLORES_ISLAND | SFX_00018 | loop | bed_chapter_scope | ambience_stack | a chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tune | chapter_enter | grief | fall_rise/grief->resolve | false | false | sonniss_landed | sonniss_direct_use | chapter:CH_02 | sfx:SFX_00018 | |||||||||||
| MC_0043 | zone_bed | ch02 flores monsoon rain layer | CH_02 | flores_island | REGION_FLORES_ISLAND | SFX_00020 | loop | bed_chapter_scope | ambience_stack | a chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tune | chapter_enter | grief | fall_rise/grief->resolve | false | false | sonniss_landed | sonniss_direct_use | chapter:CH_02 | sfx:SFX_00020 | |||||||||||
| MC_0044 | zone_bed | ch02 ebu gogo deep-gallery presence rustle | CH_02 | flores_island | REGION_FLORES_ISLAND | SFX_00029 | loop | bed_chapter_scope | ambience_stack | a chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tune | chapter_enter | grief | fall_rise/grief->resolve | false | false | sonniss_landed | sonniss_direct_use | chapter:CH_02 | sfx:SFX_00029 | |||||||||||
| MC_0045 | zone_bed | ch02 ebu gogo distant broken-speech murmur | CH_02 | flores_island | REGION_FLORES_ISLAND | SFX_00030 | loop | bed_chapter_scope | ambience_stack | a chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tune | chapter_enter | grief | fall_rise/grief->resolve | false | false | sonniss_landed | sonniss_direct_use | chapter:CH_02 | sfx:SFX_00030 | |||||||||||
| MC_0046 | stinger | ch02 discovery stinger | CH_02 | flores_island | REGION_FLORES_ISLAND | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | grief | fall_rise/grief->resolve | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | chapter:CH_02 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0047 | stinger | ch02 drop ceremony stinger | CH_02 | flores_island | REGION_FLORES_ISLAND | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | grief | fall_rise/grief->resolve | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | chapter:CH_02 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0048 | stinger | ch02 rare sighting stinger | CH_02 | flores_island | REGION_FLORES_ISLAND | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | grief | fall_rise/grief->resolve | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | chapter:CH_02 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0049 | stinger | ch02 chapter arrival stinger | CH_02 | flores_island | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | grief | fall_rise/grief->resolve | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | chapter:CH_02 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0050 | motif_statement | ch02 home_and_loss statement | CH_02 | CH02_B11 | liang_bua_cave | liang_bua_cave | flores_island | HOME_AND_LOSS | adaptive | motif | swap | Childhood | the motif states itself at CH02_B11 | beat_enter | grief | fall_rise/grief->resolve | cave_system | moderate | low | stone | elevated | true | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | beat:CH02_B11 | theme:HOME_AND_LOSS | site:CH_02/liang_bua_cave | |||
| MC_0051 | zone_bed | compang_lingko_fields bed | CH_03 | compang_lingko_fields | compang_lingko_fields | flores_island | REGION_FLORES_ISLAND | loop | bed | base | listener inside the compang_lingko_fields zone volume | zone_enter | tenderness | rise/dread->tenderness | agricultural | moderate | low | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_03/compang_lingko_fields | zone:flores_island/compang_lingko_fields | |||||
| MC_0052 | zone_bed | liang_bua_cave bed | CH_03 | liang_bua_cave | liang_bua_cave | flores_island | REGION_FLORES_ISLAND | loop | bed | base | listener inside the liang_bua_cave zone volume | zone_enter | tenderness | rise/dread->tenderness | cave_system | low | low | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_03/liang_bua_cave | zone:flores_island/liang_bua_cave | |||||
| MC_0053 | zone_bed | lingko_forest_edge bed | CH_03 | lingko_forest_edge | lingko_forest_edge | flores_island | REGION_FLORES_ISLAND | loop | bed | base | listener inside the lingko_forest_edge zone volume | zone_enter | tenderness | rise/dread->tenderness | forest | moderate | low | jungle-undergrowth | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_03/lingko_forest_edge | zone:flores_island/lingko_forest_edge | |||||
| MC_0054 | zone_bed | mama_klaras_waterfall bed | CH_03 | mama_klaras_waterfall | mama_klaras_waterfall | flores_island | REGION_FLORES_ISLAND | loop | bed | base | listener inside the mama_klaras_waterfall zone volume | zone_enter | tenderness | rise/dread->tenderness | water_body | low | anchor | water-shallow | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_03/mama_klaras_waterfall | zone:flores_island/mama_klaras_waterfall | |||||
| MC_0055 | zone_bed | todo_royal_village bed | CH_03 | todo_royal_village | todo_royal_village | flores_island | REGION_FLORES_ISLAND | loop | bed | base | listener inside the todo_royal_village zone volume | zone_enter | tenderness | rise/dread->tenderness | agricultural | moderate | low | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_03/todo_royal_village | zone:flores_island/todo_royal_village | |||||
| MC_0056 | zone_bed | wae_rebo_village bed | CH_03 | wae_rebo_village | wae_rebo_village | flores_island | REGION_FLORES_ISLAND | loop | bed | base | listener inside the wae_rebo_village zone volume | zone_enter | tenderness | rise/dread->tenderness | mountain | low | baseline | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_03/wae_rebo_village | zone:flores_island/wae_rebo_village | |||||
| MC_0057 | zone_bed | wae_water_spring bed | CH_03 | wae_water_spring | wae_water_spring | flores_island | REGION_FLORES_ISLAND | loop | bed | base | listener inside the wae_water_spring zone volume | zone_enter | tenderness | rise/dread->tenderness | water_body | moderate | moderate | water-shallow | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_03/wae_water_spring | zone:flores_island/wae_water_spring | |||||
| MC_0058 | tension_layer | lingko_forest_edge tension layer | CH_03 | CH03_B04 | lingko_forest_edge | lingko_forest_edge | flores_island | REGION_FLORES_ISLAND | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | tenderness | rise/dread->tenderness | forest | moderate | low | jungle-undergrowth | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_03/lingko_forest_edge | beat:CH03_B04 | ||||
| MC_0059 | tension_layer | todo_royal_village tension layer | CH_03 | CH03_B09;CH03_B10 | todo_royal_village | todo_royal_village | flores_island | REGION_FLORES_ISLAND | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | tenderness | rise/dread->tenderness | agricultural | moderate | low | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_03/todo_royal_village | beat:CH03_B09 | beat:CH03_B10 | ||||
| MC_0060 | tension_layer | wae_water_spring tension layer | CH_03 | CH03_B05 | wae_water_spring | wae_water_spring | flores_island | REGION_FLORES_ISLAND | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | tenderness | rise/dread->tenderness | water_body | moderate | moderate | water-shallow | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_03/wae_water_spring | beat:CH03_B05 | ||||
| MC_0061 | combat_layer | be_0003_p1 encounter layer | CH_03 | CH03_B09 | todo_royal_village | todo_royal_village | flores_island | BE_0003.P1 | REGION_FLORES_ISLAND | adaptive | combat | swap | the BE_0003.P1 phase opens at CH03_B09; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | tenderness | rise/dread->tenderness | agricultural | moderate | low | dirt | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH03_B09 | boss:BE_0003.P1 | site:CH_03/todo_royal_village | |||
| MC_0062 | combat_layer | be_0003_p2 encounter layer | CH_03 | CH03_B10 | todo_royal_village | todo_royal_village | flores_island | BE_0003.P2 | REGION_FLORES_ISLAND | adaptive | combat | swap | the BE_0003.P2 phase opens at CH03_B10; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | tenderness | rise/dread->tenderness | agricultural | moderate | low | dirt | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH03_B10 | boss:BE_0003.P2 | site:CH_03/todo_royal_village | |||
| MC_0063 | stinger | ch03 discovery stinger | CH_03 | flores_island | REGION_FLORES_ISLAND | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | tenderness | rise/dread->tenderness | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_03 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0064 | stinger | ch03 drop ceremony stinger | CH_03 | flores_island | REGION_FLORES_ISLAND | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | tenderness | rise/dread->tenderness | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_03 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0065 | stinger | ch03 rare sighting stinger | CH_03 | flores_island | REGION_FLORES_ISLAND | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | tenderness | rise/dread->tenderness | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_03 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0066 | stinger | ch03 chapter arrival stinger | CH_03 | flores_island | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | tenderness | rise/dread->tenderness | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_03 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0067 | zone_bed | besakih_mother_temple bed | CH_04 | besakih_mother_temple | besakih_mother_temple | bali | REGION_BALI | loop | bed | base | listener inside the besakih_mother_temple zone volume | zone_enter | unease | rise_fall/wonder->unease | sacred_site | low | moderate | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_04/besakih_mother_temple | zone:bali/besakih_mother_temple | |||||
| MC_0068 | zone_bed | jatiluwih_subak_terraces bed | CH_04 | jatiluwih_subak_terraces | jatiluwih_subak_terraces | bali | REGION_BALI | loop | bed | base | listener inside the jatiluwih_subak_terraces zone volume | zone_enter | unease | rise_fall/wonder->unease | agricultural | low | baseline | mud | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_04/jatiluwih_subak_terraces | zone:bali/jatiluwih_subak_terraces | |||||
| MC_0069 | zone_bed | sanur_reef bed | CH_04 | sanur_reef | sanur_reef | bali | REGION_BALI | loop | bed | base | listener inside the sanur_reef zone volume | zone_enter | unease | rise_fall/wonder->unease | coastal | low | baseline | water-shallow | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_04/sanur_reef | zone:bali/sanur_reef | |||||
| MC_0070 | zone_bed | tirta_empul_springs bed | CH_04 | tirta_empul_springs | tirta_empul_springs | bali | REGION_BALI | loop | bed | base | listener inside the tirta_empul_springs zone volume | zone_enter | unease | rise_fall/wonder->unease | water_body | low | moderate | water-shallow | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_04/tirta_empul_springs | zone:bali/tirta_empul_springs | |||||
| MC_0071 | zone_bed | uluwatu_seacliff_temple bed | CH_04 | uluwatu_seacliff_temple | uluwatu_seacliff_temple | bali | REGION_BALI | loop | bed | base | listener inside the uluwatu_seacliff_temple zone volume | zone_enter | unease | rise_fall/wonder->unease | coastal | moderate | low | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_04/uluwatu_seacliff_temple | zone:bali/uluwatu_seacliff_temple | |||||
| MC_0072 | zone_bed | village_balian_ward bed | CH_04 | village_balian_ward | village_balian_ward | bali | REGION_BALI | loop | bed | base | listener inside the village_balian_ward zone volume | zone_enter | unease | rise_fall/wonder->unease | agricultural | moderate | low | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_04/village_balian_ward | zone:bali/village_balian_ward | |||||
| MC_0073 | zone_bed | wayang_performance_ground bed | CH_04 | wayang_performance_ground | wayang_performance_ground | bali | REGION_BALI | loop | bed | base | listener inside the wayang_performance_ground zone volume | zone_enter | unease | rise_fall/wonder->unease | sacred_site | moderate | low | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_04/wayang_performance_ground | zone:bali/wayang_performance_ground | |||||
| MC_0074 | tension_layer | village_balian_ward tension layer | CH_04 | CH04_B03 | village_balian_ward | village_balian_ward | bali | REGION_BALI | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | unease | rise_fall/wonder->unease | agricultural | moderate | low | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_04/village_balian_ward | beat:CH04_B03 | ||||
| MC_0075 | tension_layer | wayang_performance_ground tension layer | CH_04 | CH04_B06;CH04_B07;CH04_B08;CH04_B09 | wayang_performance_ground | wayang_performance_ground | bali | REGION_BALI | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | unease | rise_fall/wonder->unease | sacred_site | moderate | low | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_04/wayang_performance_ground | beat:CH04_B06 | beat:CH04_B07 | beat:CH04_B08 | beat:CH04_B09 | ||||
| MC_0076 | combat_layer | be_0004_p1 encounter layer | CH_04 | CH04_B07 | wayang_performance_ground | wayang_performance_ground | bali | BE_0004.P1 | REGION_BALI | adaptive | combat | swap | the BE_0004.P1 phase opens at CH04_B07; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | unease | rise_fall/wonder->unease | sacred_site | moderate | low | stone | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH04_B07 | boss:BE_0004.P1 | site:CH_04/wayang_performance_ground | |||
| MC_0077 | combat_layer | be_0004_p2 encounter layer | CH_04 | CH04_B08 | wayang_performance_ground | wayang_performance_ground | bali | BE_0004.P2 | REGION_BALI | adaptive | combat | swap | the BE_0004.P2 phase opens at CH04_B08; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | unease | rise_fall/wonder->unease | sacred_site | moderate | low | stone | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH04_B08 | boss:BE_0004.P2 | site:CH_04/wayang_performance_ground | |||
| MC_0078 | combat_layer | be_0004_p3 encounter layer | CH_04 | CH04_B09 | wayang_performance_ground | wayang_performance_ground | bali | BE_0004.P3 | REGION_BALI | adaptive | combat | swap | the BE_0004.P3 phase opens at CH04_B09; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | unease | rise_fall/wonder->unease | sacred_site | moderate | low | stone | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH04_B09 | boss:BE_0004.P3 | site:CH_04/wayang_performance_ground | |||
| MC_0079 | stinger | ch04 discovery stinger | CH_04 | bali | REGION_BALI | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | unease | rise_fall/wonder->unease | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_04 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0080 | stinger | ch04 drop ceremony stinger | CH_04 | bali | REGION_BALI | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | unease | rise_fall/wonder->unease | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_04 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0081 | stinger | ch04 rare sighting stinger | CH_04 | bali | REGION_BALI | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | unease | rise_fall/wonder->unease | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_04 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0082 | stinger | ch04 chapter arrival stinger | CH_04 | bali | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | unease | rise_fall/wonder->unease | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_04 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0083 | zone_bed | angkor_wat bed | CH_05 | angkor_wat | angkor_wat | angkor_khmer | REGION_ANGKOR_KHMER | loop | bed | base | listener inside the angkor_wat zone volume | zone_enter | dread | fall/awe->dread | sacred_site | moderate | moderate | stone | standard | true | false | ace_step_worklist | ace_step_mit | site:CH_05/angkor_wat | zone:sumatra_java/angkor_wat | |||||
| MC_0084 | zone_bed | bayon_taprohm bed | CH_05 | bayon_taprohm | bayon_taprohm | angkor_khmer | REGION_ANGKOR_KHMER | loop | bed | base | listener inside the bayon_taprohm zone volume | zone_enter | dread | fall/awe->dread | sacred_site | low | moderate | stone | standard | true | false | ace_step_worklist | ace_step_mit | site:CH_05/bayon_taprohm | zone:sumatra_java/bayon_taprohm | |||||
| MC_0085 | zone_bed | borobudur bed | CH_05 | borobudur | borobudur | sumatra_java | REGION_SUMATRA_JAVA | loop | bed | base | listener inside the borobudur zone volume | zone_enter | dread | fall/awe->dread | sacred_site | low | moderate | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_05/borobudur | zone:sumatra_java/borobudur | |||||
| MC_0086 | zone_bed | myson_champa bed | CH_05 | myson_champa | myson_champa | angkor_khmer | REGION_ANGKOR_KHMER | loop | bed | base | listener inside the myson_champa zone volume | zone_enter | dread | fall/awe->dread | sacred_site | low | baseline | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_05/myson_champa | zone:sumatra_java/myson_champa | |||||
| MC_0087 | zone_bed | palembang_port bed | CH_05 | palembang_port | palembang_port | sumatra_java | REGION_SUMATRA_JAVA | loop | bed | base | listener inside the palembang_port zone volume | zone_enter | dread | fall/awe->dread | coastal | moderate | low | dirt | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_05/palembang_port | zone:sumatra_java/palembang_port | |||||
| MC_0088 | zone_bed | samosir_highlands bed | CH_05 | samosir_highlands | samosir_highlands | sumatra_java | REGION_SUMATRA_JAVA | loop | bed | base | listener inside the samosir_highlands zone volume | zone_enter | dread | fall/awe->dread | mountain | moderate | moderate | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_05/samosir_highlands | zone:sumatra_java/samosir_highlands | |||||
| MC_0089 | zone_bed | west_baray bed | CH_05 | west_baray | west_baray | angkor_khmer | REGION_ANGKOR_KHMER | loop | bed | base | listener inside the west_baray zone volume | zone_enter | dread | fall/awe->dread | wetland | moderate | low | mud | elevated | false | false | ace_step_worklist | ace_step_mit | site:CH_05/west_baray | zone:sumatra_java/west_baray | |||||
| MC_0090 | tension_layer | borobudur tension layer | CH_05 | CH05_B02 | borobudur | borobudur | sumatra_java | REGION_SUMATRA_JAVA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | dread | fall/awe->dread | sacred_site | low | moderate | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_05/borobudur | beat:CH05_B02 | ||||
| MC_0091 | tension_layer | palembang_port tension layer | CH_05 | CH05_B04 | palembang_port | palembang_port | sumatra_java | REGION_SUMATRA_JAVA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | dread | fall/awe->dread | coastal | moderate | low | dirt | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_05/palembang_port | beat:CH05_B04 | ||||
| MC_0092 | tension_layer | samosir_highlands tension layer | CH_05 | CH05_B06;CH05_B11 | samosir_highlands | samosir_highlands | sumatra_java | REGION_SUMATRA_JAVA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | dread | fall/awe->dread | mountain | moderate | moderate | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_05/samosir_highlands | beat:CH05_B06 | beat:CH05_B11 | ||||
| MC_0093 | combat_layer | be_0005_p1 encounter layer | CH_05 | CH05_B04 | palembang_port | palembang_port | sumatra_java | BE_0005.P1 | REGION_SUMATRA_JAVA | adaptive | combat | swap | the BE_0005.P1 phase opens at CH05_B04; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | dread | fall/awe->dread | coastal | moderate | low | dirt | standard | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH05_B04 | boss:BE_0005.P1 | site:CH_05/palembang_port | |||
| MC_0094 | combat_layer | be_0005_p2 encounter layer | CH_05 | CH05_B11 | samosir_highlands | samosir_highlands | sumatra_java | BE_0005.P2 | REGION_SUMATRA_JAVA | adaptive | combat | swap | the BE_0005.P2 phase opens at CH05_B11; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | dread | fall/awe->dread | mountain | moderate | moderate | dirt | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH05_B11 | boss:BE_0005.P2 | site:CH_05/samosir_highlands | |||
| MC_0095 | stinger | ch05 discovery stinger | CH_05 | sumatra_java | REGION_SUMATRA_JAVA | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | dread | fall/awe->dread | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_05 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0096 | stinger | ch05 drop ceremony stinger | CH_05 | sumatra_java | REGION_SUMATRA_JAVA | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | dread | fall/awe->dread | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_05 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0097 | stinger | ch05 rare sighting stinger | CH_05 | sumatra_java | REGION_SUMATRA_JAVA | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | dread | fall/awe->dread | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_05 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0098 | stinger | ch05 chapter arrival stinger | CH_05 | sumatra_java | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | dread | fall/awe->dread | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_05 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0099 | zone_bed | adams_peak bed | CH_06 | adams_peak | adams_peak | sri_lanka | REGION_SRI_LANKA | loop | bed | base | listener inside the adams_peak zone volume | zone_enter | awe | rise/awe->resolve | mountain | moderate | moderate | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_06/adams_peak | zone:sri_lanka/adams_peak | |||||
| MC_0100 | zone_bed | anuradhapura_sacred_city bed | CH_06 | anuradhapura_sacred_city | anuradhapura_sacred_city | sri_lanka | REGION_SRI_LANKA | loop | bed | base | listener inside the anuradhapura_sacred_city zone volume | zone_enter | awe | rise/awe->resolve | sacred_site | low | moderate | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_06/anuradhapura_sacred_city | zone:sri_lanka/anuradhapura_sacred_city | |||||
| MC_0101 | zone_bed | naga_water_shrine bed | CH_06 | naga_water_shrine | naga_water_shrine | sri_lanka | REGION_SRI_LANKA | loop | bed | base | listener inside the naga_water_shrine zone volume | zone_enter | awe | rise/awe->resolve | water_body | moderate | moderate | water-shallow | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_06/naga_water_shrine | zone:sri_lanka/naga_water_shrine | |||||
| MC_0102 | zone_bed | sigiriya_rock_fortress bed | CH_06 | sigiriya_rock_fortress | sigiriya_rock_fortress | sri_lanka | REGION_SRI_LANKA | loop | bed | base | listener inside the sigiriya_rock_fortress zone volume | zone_enter | awe | rise/awe->resolve | ruins | moderate | low | stone | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_06/sigiriya_rock_fortress | zone:sri_lanka/sigiriya_rock_fortress | |||||
| MC_0103 | zone_bed | tank_cascade_dry_zone bed | CH_06 | tank_cascade_dry_zone | tank_cascade_dry_zone | sri_lanka | REGION_SRI_LANKA | loop | bed | base | listener inside the tank_cascade_dry_zone zone volume | zone_enter | awe | rise/awe->resolve | agricultural | low | baseline | dirt | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_06/tank_cascade_dry_zone | zone:sri_lanka/tank_cascade_dry_zone | |||||
| MC_0104 | zone_bed | vedda_forest bed | CH_06 | vedda_forest | vedda_forest | sri_lanka | REGION_SRI_LANKA | loop | bed | base | listener inside the vedda_forest zone volume | zone_enter | awe | rise/awe->resolve | forest | low | baseline | jungle-undergrowth | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_06/vedda_forest | zone:sri_lanka/vedda_forest | |||||
| MC_0105 | zone_bed | village_edura_ward bed | CH_06 | village_edura_ward | village_edura_ward | sri_lanka | REGION_SRI_LANKA | loop | bed | base | listener inside the village_edura_ward zone volume | zone_enter | awe | rise/awe->resolve | agricultural | moderate | low | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_06/village_edura_ward | zone:sri_lanka/village_edura_ward | |||||
| MC_0106 | tension_layer | naga_water_shrine tension layer | CH_06 | CH06_B05;CH06_B09;CH06_B10 | naga_water_shrine | naga_water_shrine | sri_lanka | REGION_SRI_LANKA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | awe | rise/awe->resolve | water_body | moderate | moderate | water-shallow | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_06/naga_water_shrine | beat:CH06_B05 | beat:CH06_B09 | beat:CH06_B10 | ||||
| MC_0107 | tension_layer | village_edura_ward tension layer | CH_06 | CH06_B06 | village_edura_ward | village_edura_ward | sri_lanka | REGION_SRI_LANKA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | awe | rise/awe->resolve | agricultural | moderate | low | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_06/village_edura_ward | beat:CH06_B06 | ||||
| MC_0108 | combat_layer | be_0006_p1 encounter layer | CH_06 | CH06_B05 | naga_water_shrine | naga_water_shrine | sri_lanka | BE_0006.P1 | REGION_SRI_LANKA | adaptive | combat | swap | the BE_0006.P1 phase opens at CH06_B05; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | awe | rise/awe->resolve | water_body | moderate | moderate | water-shallow | standard | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH06_B05 | boss:BE_0006.P1 | site:CH_06/naga_water_shrine | |||
| MC_0109 | combat_layer | be_0006_p2 encounter layer | CH_06 | CH06_B09 | naga_water_shrine | naga_water_shrine | sri_lanka | BE_0006.P2 | REGION_SRI_LANKA | adaptive | combat | swap | the BE_0006.P2 phase opens at CH06_B09; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | awe | rise/awe->resolve | water_body | moderate | moderate | water-shallow | standard | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH06_B09 | boss:BE_0006.P2 | site:CH_06/naga_water_shrine | |||
| MC_0110 | combat_layer | be_0006_p3 encounter layer | CH_06 | CH06_B10 | naga_water_shrine | naga_water_shrine | sri_lanka | BE_0006.P3 | REGION_SRI_LANKA | adaptive | combat | swap | the BE_0006.P3 phase opens at CH06_B10; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | awe | rise/awe->resolve | water_body | moderate | moderate | water-shallow | standard | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH06_B10 | boss:BE_0006.P3 | site:CH_06/naga_water_shrine | |||
| MC_0111 | stinger | ch06 discovery stinger | CH_06 | sri_lanka | REGION_SRI_LANKA | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | awe | rise/awe->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_06 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0112 | stinger | ch06 drop ceremony stinger | CH_06 | sri_lanka | REGION_SRI_LANKA | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | awe | rise/awe->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_06 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0113 | stinger | ch06 rare sighting stinger | CH_06 | sri_lanka | REGION_SRI_LANKA | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | awe | rise/awe->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_06 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0114 | stinger | ch06 chapter arrival stinger | CH_06 | sri_lanka | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | awe | rise/awe->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_06 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0115 | zone_bed | kerala_kalari bed | CH_07 | kerala_kalari | kerala_kalari | south_india | REGION_SOUTH_INDIA | loop | bed | base | listener inside the kerala_kalari zone volume | zone_enter | tenderness | rise/tenderness->resolve | sacred_site | moderate | low | dirt | elevated | false | false | ace_step_worklist | ace_step_mit | site:CH_07/kerala_kalari | zone:south_india/kerala_kalari | |||||
| MC_0116 | zone_bed | madurai_meenakshi_temple_city bed | CH_07 | madurai_meenakshi_temple_city | madurai_meenakshi_temple_city | south_india | REGION_SOUTH_INDIA | loop | bed | base | listener inside the madurai_meenakshi_temple_city zone volume | zone_enter | tenderness | rise/tenderness->resolve | sacred_site | low | moderate | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_07/madurai_meenakshi_temple_city | zone:south_india/madurai_meenakshi_temple_city | |||||
| MC_0117 | zone_bed | palani_abode_hill bed | CH_07 | palani_abode_hill | palani_abode_hill | south_india | REGION_SOUTH_INDIA | loop | bed | base | listener inside the palani_abode_hill zone volume | zone_enter | tenderness | rise/tenderness->resolve | mountain | moderate | moderate | dirt | elevated | false | false | ace_step_worklist | ace_step_mit | site:CH_07/palani_abode_hill | zone:south_india/palani_abode_hill | |||||
| MC_0118 | zone_bed | thanjavur_brihadeshwara bed | CH_07 | thanjavur_brihadeshwara | thanjavur_brihadeshwara | south_india | REGION_SOUTH_INDIA | loop | bed | base | listener inside the thanjavur_brihadeshwara zone volume | zone_enter | tenderness | rise/tenderness->resolve | sacred_site | low | baseline | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_07/thanjavur_brihadeshwara | zone:south_india/thanjavur_brihadeshwara | |||||
| MC_0119 | zone_bed | western_ghats bed | CH_07 | western_ghats | western_ghats | south_india | REGION_SOUTH_INDIA | loop | bed | base | listener inside the western_ghats zone volume | zone_enter | tenderness | rise/tenderness->resolve | forest | low | baseline | jungle-undergrowth | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_07/western_ghats | zone:south_india/western_ghats | |||||
| MC_0120 | zone_bed | wootz_forge_and_herbalists_room bed | CH_07 | wootz_forge_and_herbalists_room | wootz_forge_and_herbalists_room | south_india | REGION_SOUTH_INDIA | loop | bed | base | listener inside the wootz_forge_and_herbalists_room zone volume | zone_enter | tenderness | rise/tenderness->resolve | urban | low | baseline | stone | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_07/wootz_forge_and_herbalists_room | zone:south_india/wootz_forge_and_herbalists_room | |||||
| MC_0121 | tension_layer | kerala_kalari tension layer | CH_07 | CH07_B07;CH07_B08;CH07_B09;CH07_B10 | kerala_kalari | kerala_kalari | south_india | REGION_SOUTH_INDIA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | tenderness | rise/tenderness->resolve | sacred_site | moderate | low | dirt | elevated | false | false | ace_step_worklist | ace_step_mit | site:CH_07/kerala_kalari | beat:CH07_B07 | beat:CH07_B08 | beat:CH07_B09 | beat:CH07_B10 | ||||
| MC_0122 | tension_layer | palani_abode_hill tension layer | CH_07 | CH07_B11 | palani_abode_hill | palani_abode_hill | south_india | REGION_SOUTH_INDIA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | tenderness | rise/tenderness->resolve | mountain | moderate | moderate | dirt | elevated | false | false | ace_step_worklist | ace_step_mit | site:CH_07/palani_abode_hill | beat:CH07_B11 | ||||
| MC_0123 | combat_layer | be_0007_p1 encounter layer | CH_07 | CH07_B07 | kerala_kalari | kerala_kalari | south_india | BE_0007.P1 | REGION_SOUTH_INDIA | adaptive | combat | swap | the BE_0007.P1 phase opens at CH07_B07; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | tenderness | rise/tenderness->resolve | sacred_site | moderate | low | dirt | elevated | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH07_B07 | boss:BE_0007.P1 | site:CH_07/kerala_kalari | |||
| MC_0124 | combat_layer | be_0007_p2 encounter layer | CH_07 | CH07_B08 | kerala_kalari | kerala_kalari | south_india | BE_0007.P2 | REGION_SOUTH_INDIA | adaptive | combat | swap | the BE_0007.P2 phase opens at CH07_B08; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | tenderness | rise/tenderness->resolve | sacred_site | moderate | low | dirt | elevated | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH07_B08 | boss:BE_0007.P2 | site:CH_07/kerala_kalari | |||
| MC_0125 | combat_layer | be_0007_p3 encounter layer | CH_07 | CH07_B09 | kerala_kalari | kerala_kalari | south_india | BE_0007.P3 | REGION_SOUTH_INDIA | adaptive | combat | swap | the BE_0007.P3 phase opens at CH07_B09; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | tenderness | rise/tenderness->resolve | sacred_site | moderate | low | dirt | elevated | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH07_B09 | boss:BE_0007.P3 | site:CH_07/kerala_kalari | |||
| MC_0126 | stinger | ch07 discovery stinger | CH_07 | south_india | REGION_SOUTH_INDIA | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | tenderness | rise/tenderness->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_07 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0127 | stinger | ch07 drop ceremony stinger | CH_07 | south_india | REGION_SOUTH_INDIA | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | tenderness | rise/tenderness->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_07 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0128 | stinger | ch07 rare sighting stinger | CH_07 | south_india | REGION_SOUTH_INDIA | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | tenderness | rise/tenderness->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_07 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0129 | stinger | ch07 chapter arrival stinger | CH_07 | south_india | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | tenderness | rise/tenderness->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_07 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0130 | zone_bed | coral_reef_hazard_zones bed | CH_08 | coral_reef_hazard_zones | coral_reef_hazard_zones | swahili_coast | REGION_SWAHILI_COAST | loop | bed | base | listener inside the coral_reef_hazard_zones zone volume | zone_enter | dread | rise_fall/tenderness->dread | water_body | high | moderate | water-shallow | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_08/coral_reef_hazard_zones | zone:swahili_coast/coral_reef_hazard_zones | |||||
| MC_0131 | zone_bed | dhow_open_sea bed | CH_08 | dhow_open_sea | dhow_open_sea | swahili_coast | REGION_SWAHILI_COAST | loop | bed | base | listener inside the dhow_open_sea zone volume | zone_enter | dread | rise_fall/tenderness->dread | water_body | high | moderate | wood-plank | elevated | false | false | ace_step_worklist | ace_step_mit | site:CH_08/dhow_open_sea | zone:swahili_coast/dhow_open_sea | |||||
| MC_0132 | zone_bed | kilwa_kisiwani bed | CH_08 | kilwa_kisiwani | kilwa_kisiwani | swahili_coast | REGION_SWAHILI_COAST | loop | bed | base | listener inside the kilwa_kisiwani zone volume | zone_enter | dread | rise_fall/tenderness->dread | urban | moderate | moderate | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_08/kilwa_kisiwani | zone:swahili_coast/kilwa_kisiwani | |||||
| MC_0133 | zone_bed | mijikenda_kaya_edge bed | CH_08 | mijikenda_kaya_edge | mijikenda_kaya_edge | swahili_coast | REGION_SWAHILI_COAST | loop | bed | base | listener inside the mijikenda_kaya_edge zone volume | zone_enter | dread | rise_fall/tenderness->dread | sacred_site | moderate | baseline | leaf-litter | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_08/mijikenda_kaya_edge | zone:swahili_coast/mijikenda_kaya_edge | |||||
| MC_0134 | zone_bed | pemba bed | CH_08 | pemba | pemba | swahili_coast | REGION_SWAHILI_COAST | loop | bed | base | listener inside the pemba zone volume | zone_enter | dread | rise_fall/tenderness->dread | coastal | moderate | low | dirt | elevated | false | false | ace_step_worklist | ace_step_mit | site:CH_08/pemba | zone:swahili_coast/pemba | |||||
| MC_0135 | tension_layer | dhow_open_sea tension layer | CH_08 | CH08_B09;CH08_B10;CH08_B11 | dhow_open_sea | dhow_open_sea | swahili_coast | REGION_SWAHILI_COAST | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | dread | rise_fall/tenderness->dread | water_body | high | moderate | wood-plank | elevated | false | false | ace_step_worklist | ace_step_mit | site:CH_08/dhow_open_sea | beat:CH08_B09 | beat:CH08_B10 | beat:CH08_B11 | ||||
| MC_0136 | tension_layer | mijikenda_kaya_edge tension layer | CH_08 | CH08_B07 | mijikenda_kaya_edge | mijikenda_kaya_edge | swahili_coast | REGION_SWAHILI_COAST | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | dread | rise_fall/tenderness->dread | sacred_site | moderate | baseline | leaf-litter | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_08/mijikenda_kaya_edge | beat:CH08_B07 | ||||
| MC_0137 | combat_layer | be_0008_p1 encounter layer | CH_08 | CH08_B09 | dhow_open_sea | dhow_open_sea | swahili_coast | BE_0008.P1 | REGION_SWAHILI_COAST | adaptive | combat | swap | the BE_0008.P1 phase opens at CH08_B09; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | dread | rise_fall/tenderness->dread | water_body | high | moderate | wood-plank | elevated | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH08_B09 | boss:BE_0008.P1 | site:CH_08/dhow_open_sea | |||
| MC_0138 | combat_layer | be_0008_p2 encounter layer | CH_08 | CH08_B10 | dhow_open_sea | dhow_open_sea | swahili_coast | BE_0008.P2 | REGION_SWAHILI_COAST | adaptive | combat | swap | the BE_0008.P2 phase opens at CH08_B10; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | dread | rise_fall/tenderness->dread | water_body | high | moderate | wood-plank | elevated | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH08_B10 | boss:BE_0008.P2 | site:CH_08/dhow_open_sea | |||
| MC_0139 | combat_layer | be_0008_p3 encounter layer | CH_08 | CH08_B11 | dhow_open_sea | dhow_open_sea | swahili_coast | BE_0008.P3 | REGION_SWAHILI_COAST | adaptive | combat | swap | the BE_0008.P3 phase opens at CH08_B11; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | dread | rise_fall/tenderness->dread | water_body | high | moderate | wood-plank | elevated | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH08_B11 | boss:BE_0008.P3 | site:CH_08/dhow_open_sea | |||
| MC_0140 | stinger | ch08 discovery stinger | CH_08 | swahili_coast | REGION_SWAHILI_COAST | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | dread | rise_fall/tenderness->dread | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_08 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0141 | stinger | ch08 drop ceremony stinger | CH_08 | swahili_coast | REGION_SWAHILI_COAST | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | dread | rise_fall/tenderness->dread | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_08 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0142 | stinger | ch08 rare sighting stinger | CH_08 | swahili_coast | REGION_SWAHILI_COAST | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | dread | rise_fall/tenderness->dread | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_08 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0143 | stinger | ch08 chapter arrival stinger | CH_08 | swahili_coast | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | dread | rise_fall/tenderness->dread | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_08 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0144 | zone_bed | aksum_scriptorium bed | CH_09 | aksum_scriptorium | aksum_scriptorium | ethiopia | REGION_ETHIOPIA | loop | bed | base | listener inside the aksum_scriptorium zone volume | zone_enter | tenderness | rise/dread->tenderness | urban | moderate | low | stone | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_09/aksum_scriptorium | zone:ethiopia/aksum_scriptorium | |||||
| MC_0145 | zone_bed | aksum_stele_fields bed | CH_09 | aksum_stele_fields | aksum_stele_fields | ethiopia | REGION_ETHIOPIA | loop | bed | base | listener inside the aksum_stele_fields zone volume | zone_enter | tenderness | rise/dread->tenderness | sacred_site | moderate | moderate | grass | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_09/aksum_stele_fields | zone:ethiopia/aksum_stele_fields | |||||
| MC_0146 | zone_bed | coffee_slopes bed | CH_09 | coffee_slopes | coffee_slopes | ethiopia | REGION_ETHIOPIA | loop | bed | base | listener inside the coffee_slopes zone volume | zone_enter | tenderness | rise/dread->tenderness | forest | low | baseline | leaf-litter | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_09/coffee_slopes | zone:ethiopia/coffee_slopes | |||||
| MC_0147 | zone_bed | lalibela_rock_churches bed | CH_09 | lalibela_rock_churches | lalibela_rock_churches | ethiopia | REGION_ETHIOPIA | loop | bed | base | listener inside the lalibela_rock_churches zone volume | zone_enter | tenderness | rise/dread->tenderness | sacred_site | low | moderate | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_09/lalibela_rock_churches | zone:ethiopia/lalibela_rock_churches | |||||
| MC_0148 | zone_bed | simien_highlands bed | CH_09 | simien_highlands | simien_highlands | ethiopia | REGION_ETHIOPIA | loop | bed | base | listener inside the simien_highlands zone volume | zone_enter | tenderness | rise/dread->tenderness | mountain | moderate | baseline | gravel | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_09/simien_highlands | zone:ethiopia/simien_highlands | |||||
| MC_0149 | zone_bed | the_village_debtera bed | CH_09 | the_village_debtera | the_village_debtera | ethiopia | REGION_ETHIOPIA | loop | bed | base | listener inside the the_village_debtera zone volume | zone_enter | tenderness | rise/dread->tenderness | agricultural | moderate | low | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_09/the_village_debtera | zone:ethiopia/the_village_debtera | |||||
| MC_0150 | zone_bed | yeha_sheba_temple bed | CH_09 | yeha_sheba_temple | yeha_sheba_temple | ethiopia | REGION_ETHIOPIA | loop | bed | base | listener inside the yeha_sheba_temple zone volume | zone_enter | tenderness | rise/dread->tenderness | sacred_site | low | baseline | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_09/yeha_sheba_temple | zone:ethiopia/yeha_sheba_temple | |||||
| MC_0151 | tension_layer | aksum_scriptorium tension layer | CH_09 | CH09_B09;CH09_B10 | aksum_scriptorium | aksum_scriptorium | ethiopia | REGION_ETHIOPIA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | tenderness | rise/dread->tenderness | urban | moderate | low | stone | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_09/aksum_scriptorium | beat:CH09_B09 | beat:CH09_B10 | ||||
| MC_0152 | tension_layer | aksum_stele_fields tension layer | CH_09 | CH09_B06 | aksum_stele_fields | aksum_stele_fields | ethiopia | REGION_ETHIOPIA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | tenderness | rise/dread->tenderness | sacred_site | moderate | moderate | grass | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_09/aksum_stele_fields | beat:CH09_B06 | ||||
| MC_0153 | combat_layer | be_0009_p1 encounter layer | CH_09 | CH09_B09 | aksum_scriptorium | aksum_scriptorium | ethiopia | BE_0009.P1 | REGION_ETHIOPIA | adaptive | combat | swap | the BE_0009.P1 phase opens at CH09_B09; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | tenderness | rise/dread->tenderness | urban | moderate | low | stone | standard | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH09_B09 | boss:BE_0009.P1 | site:CH_09/aksum_scriptorium | |||
| MC_0154 | combat_layer | be_0009_p2 encounter layer | CH_09 | CH09_B10 | aksum_scriptorium | aksum_scriptorium | ethiopia | BE_0009.P2 | REGION_ETHIOPIA | adaptive | combat | swap | the BE_0009.P2 phase opens at CH09_B10; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | tenderness | rise/dread->tenderness | urban | moderate | low | stone | standard | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH09_B10 | boss:BE_0009.P2 | site:CH_09/aksum_scriptorium | |||
| MC_0155 | stinger | ch09 discovery stinger | CH_09 | ethiopia | REGION_ETHIOPIA | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | tenderness | rise/dread->tenderness | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_09 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0156 | stinger | ch09 drop ceremony stinger | CH_09 | ethiopia | REGION_ETHIOPIA | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | tenderness | rise/dread->tenderness | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_09 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0157 | stinger | ch09 rare sighting stinger | CH_09 | ethiopia | REGION_ETHIOPIA | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | tenderness | rise/dread->tenderness | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_09 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0158 | stinger | ch09 chapter arrival stinger | CH_09 | ethiopia | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | tenderness | rise/dread->tenderness | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_09 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0159 | zone_bed | bale_mountains_astral_threshold bed | CH_10 | bale_mountains_astral_threshold | bale_mountains_astral_threshold | rift_valley | REGION_RIFT_VALLEY | loop | bed | base | listener inside the bale_mountains_astral_threshold zone volume | zone_enter | awe | rise/awe->wonder | mountain | low | moderate | grass | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_10/bale_mountains_astral_threshold | zone:rift_valley/bale_mountains_astral_threshold | |||||
| MC_0160 | zone_bed | juhoansi_camp bed | CH_10 | juhoansi_camp | juhoansi_camp | rift_valley | REGION_RIFT_VALLEY | loop | bed | base | listener inside the juhoansi_camp zone volume | zone_enter | awe | rise/awe->wonder | wilderness | low | moderate | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_10/juhoansi_camp | zone:rift_valley/juhoansi_camp | |||||
| MC_0161 | zone_bed | lake_eyasi_shore bed | CH_10 | lake_eyasi_shore | lake_eyasi_shore | rift_valley | REGION_RIFT_VALLEY | loop | bed | base | listener inside the lake_eyasi_shore zone volume | zone_enter | awe | rise/awe->wonder | wilderness | low | baseline | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_10/lake_eyasi_shore | zone:rift_valley/lake_eyasi_shore | |||||
| MC_0162 | zone_bed | olduvai_gorge bed | CH_10 | olduvai_gorge | olduvai_gorge | rift_valley | REGION_RIFT_VALLEY | loop | bed | base | listener inside the olduvai_gorge zone volume | zone_enter | awe | rise/awe->wonder | wilderness | moderate | baseline | stone | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_10/olduvai_gorge | zone:rift_valley/olduvai_gorge | |||||
| MC_0163 | zone_bed | san_rock_art_panels bed | CH_10 | san_rock_art_panels | san_rock_art_panels | rift_valley | REGION_RIFT_VALLEY | loop | bed | base | listener inside the san_rock_art_panels zone volume | zone_enter | awe | rise/awe->wonder | sacred_site | moderate | high | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_10/san_rock_art_panels | zone:rift_valley/san_rock_art_panels | |||||
| MC_0164 | tension_layer | olduvai_gorge tension layer | CH_10 | CH10_B03 | olduvai_gorge | olduvai_gorge | rift_valley | REGION_RIFT_VALLEY | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | awe | rise/awe->wonder | wilderness | moderate | baseline | stone | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_10/olduvai_gorge | beat:CH10_B03 | ||||
| MC_0165 | tension_layer | san_rock_art_panels tension layer | CH_10 | CH10_B07;CH10_B08 | san_rock_art_panels | san_rock_art_panels | rift_valley | REGION_RIFT_VALLEY | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | awe | rise/awe->wonder | sacred_site | moderate | high | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_10/san_rock_art_panels | beat:CH10_B07 | beat:CH10_B08 | ||||
| MC_0166 | combat_layer | be_0010_p1 encounter layer | CH_10 | CH10_B07 | san_rock_art_panels | san_rock_art_panels | rift_valley | BE_0010.P1 | REGION_RIFT_VALLEY | adaptive | combat | swap | the BE_0010.P1 phase opens at CH10_B07; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | awe | rise/awe->wonder | sacred_site | moderate | high | stone | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH10_B07 | boss:BE_0010.P1 | site:CH_10/san_rock_art_panels | |||
| MC_0167 | combat_layer | be_0010_p3 encounter layer | CH_10 | CH10_B08 | san_rock_art_panels | san_rock_art_panels | rift_valley | BE_0010.P3 | REGION_RIFT_VALLEY | adaptive | combat | swap | the BE_0010.P3 phase opens at CH10_B08; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | awe | rise/awe->wonder | sacred_site | moderate | high | stone | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH10_B08 | boss:BE_0010.P3 | site:CH_10/san_rock_art_panels | |||
| MC_0168 | stinger | ch10 discovery stinger | CH_10 | rift_valley | REGION_RIFT_VALLEY | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | awe | rise/awe->wonder | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_10 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0169 | stinger | ch10 drop ceremony stinger | CH_10 | rift_valley | REGION_RIFT_VALLEY | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | awe | rise/awe->wonder | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_10 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0170 | stinger | ch10 rare sighting stinger | CH_10 | rift_valley | REGION_RIFT_VALLEY | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | awe | rise/awe->wonder | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_10 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0171 | stinger | ch10 chapter arrival stinger | CH_10 | rift_valley | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | awe | rise/awe->wonder | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_10 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0172 | zone_bed | baka_camp_molimo_ground bed | CH_11 | baka_camp_molimo_ground | baka_camp_molimo_ground | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | loop | bed | base | listener inside the baka_camp_molimo_ground zone volume | zone_enter | wonder | rise/wonder->resolve | forest | low | moderate | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_11/baka_camp_molimo_ground | zone:central_africa_congo/baka_camp_molimo_ground | |||||
| MC_0173 | zone_bed | free_state_rubber_station bed | CH_11 | free_state_rubber_station | free_state_rubber_station | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | loop | bed | base | listener inside the free_state_rubber_station zone volume | zone_enter | wonder | rise/wonder->resolve | forest | high | baseline | dirt | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_11/free_state_rubber_station | zone:central_africa_congo/free_state_rubber_station | |||||
| MC_0174 | zone_bed | iroko_tree bed | CH_11 | iroko_tree | iroko_tree | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | loop | bed | base | listener inside the iroko_tree zone volume | zone_enter | wonder | rise/wonder->resolve | sacred_site | low | moderate | leaf-litter | elevated | false | false | ace_step_worklist | ace_step_mit | site:CH_11/iroko_tree | zone:central_africa_congo/iroko_tree | |||||
| MC_0175 | zone_bed | ituri_canopy_net_hunt bed | CH_11 | ituri_canopy_net_hunt | ituri_canopy_net_hunt | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | loop | bed | base | listener inside the ituri_canopy_net_hunt zone volume | zone_enter | wonder | rise/wonder->resolve | forest | low | high | leaf-litter | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_11/ituri_canopy_net_hunt | zone:central_africa_congo/ituri_canopy_net_hunt | |||||
| MC_0176 | zone_bed | ituri_river_crossing bed | CH_11 | ituri_river_crossing | ituri_river_crossing | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | loop | bed | base | listener inside the ituri_river_crossing zone volume | zone_enter | wonder | rise/wonder->resolve | water_body | moderate | baseline | water-shallow | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_11/ituri_river_crossing | zone:central_africa_congo/ituri_river_crossing | |||||
| MC_0177 | zone_bed | lope_bwiti_ceremony_ground bed | CH_11 | lope_bwiti_ceremony_ground | lope_bwiti_ceremony_ground | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | loop | bed | base | listener inside the lope_bwiti_ceremony_ground zone volume | zone_enter | wonder | rise/wonder->resolve | sacred_site | low | high | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_11/lope_bwiti_ceremony_ground | zone:central_africa_congo/lope_bwiti_ceremony_ground | |||||
| MC_0178 | tension_layer | free_state_rubber_station tension layer | CH_11 | CH11_B08;CH11_B10;CH11_B11 | free_state_rubber_station | free_state_rubber_station | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | wonder | rise/wonder->resolve | forest | high | baseline | dirt | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_11/free_state_rubber_station | beat:CH11_B08 | beat:CH11_B10 | beat:CH11_B11 | ||||
| MC_0179 | tension_layer | ituri_canopy_net_hunt tension layer | CH_11 | CH11_B07 | ituri_canopy_net_hunt | ituri_canopy_net_hunt | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | wonder | rise/wonder->resolve | forest | low | high | leaf-litter | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_11/ituri_canopy_net_hunt | beat:CH11_B07 | ||||
| MC_0180 | tension_layer | ituri_river_crossing tension layer | CH_11 | CH11_B06 | ituri_river_crossing | ituri_river_crossing | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | wonder | rise/wonder->resolve | water_body | moderate | baseline | water-shallow | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_11/ituri_river_crossing | beat:CH11_B06 | ||||
| MC_0181 | combat_layer | be_0011_p1 encounter layer | CH_11 | CH11_B07 | ituri_canopy_net_hunt | ituri_canopy_net_hunt | central_africa_congo | BE_0011.P1 | REGION_CENTRAL_AFRICA_CONGO | adaptive | combat | swap | the BE_0011.P1 phase opens at CH11_B07; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | wonder | rise/wonder->resolve | forest | low | high | leaf-litter | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH11_B07 | boss:BE_0011.P1 | site:CH_11/ituri_canopy_net_hunt | |||
| MC_0182 | combat_layer | be_0011_p2 encounter layer | CH_11 | CH11_B10 | free_state_rubber_station | free_state_rubber_station | central_africa_congo | BE_0011.P2 | REGION_CENTRAL_AFRICA_CONGO | adaptive | combat | swap | the BE_0011.P2 phase opens at CH11_B10; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | wonder | rise/wonder->resolve | forest | high | baseline | dirt | standard | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH11_B10 | boss:BE_0011.P2 | site:CH_11/free_state_rubber_station | |||
| MC_0183 | combat_layer | be_0011_p3 encounter layer | CH_11 | CH11_B11 | free_state_rubber_station | free_state_rubber_station | central_africa_congo | BE_0011.P3 | REGION_CENTRAL_AFRICA_CONGO | adaptive | combat | swap | the BE_0011.P3 phase opens at CH11_B11; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | wonder | rise/wonder->resolve | forest | high | baseline | dirt | standard | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH11_B11 | boss:BE_0011.P3 | site:CH_11/free_state_rubber_station | |||
| MC_0184 | stinger | ch11 discovery stinger | CH_11 | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | wonder | rise/wonder->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_11 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0185 | stinger | ch11 drop ceremony stinger | CH_11 | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | wonder | rise/wonder->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_11 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0186 | stinger | ch11 rare sighting stinger | CH_11 | central_africa_congo | REGION_CENTRAL_AFRICA_CONGO | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | wonder | rise/wonder->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_11 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0187 | stinger | ch11 chapter arrival stinger | CH_11 | central_africa_congo | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | wonder | rise/wonder->resolve | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_11 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0188 | zone_bed | abomey_royal_court bed | CH_12 | abomey_royal_court | abomey_royal_court | west_africa | REGION_WEST_AFRICA | loop | bed | base | listener inside the abomey_royal_court zone volume | zone_enter | fury | rise_fall/wonder->fury | urban | moderate | baseline | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_12/abomey_royal_court | zone:west_africa/abomey_royal_court | |||||
| MC_0189 | zone_bed | akan_goldfields_niger_delta bed | CH_12 | akan_goldfields_niger_delta | akan_goldfields_niger_delta | west_africa | REGION_WEST_AFRICA | loop | bed | base | listener inside the akan_goldfields_niger_delta zone volume | zone_enter | fury | rise_fall/wonder->fury | wetland | low | baseline | mud | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_12/akan_goldfields_niger_delta | zone:west_africa/akan_goldfields_niger_delta | |||||
| MC_0190 | zone_bed | bandiagara_escarpment bed | CH_12 | bandiagara_escarpment | bandiagara_escarpment | west_africa | REGION_WEST_AFRICA | loop | bed | base | listener inside the bandiagara_escarpment zone volume | zone_enter | fury | rise_fall/wonder->fury | mountain | low | moderate | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_12/bandiagara_escarpment | zone:west_africa/bandiagara_escarpment | |||||
| MC_0191 | zone_bed | ile_ife_bronze_city bed | CH_12 | ile_ife_bronze_city | ile_ife_bronze_city | west_africa | REGION_WEST_AFRICA | loop | bed | base | listener inside the ile_ife_bronze_city zone volume | zone_enter | fury | rise_fall/wonder->fury | urban | low | high | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_12/ile_ife_bronze_city | zone:west_africa/ile_ife_bronze_city | |||||
| MC_0192 | zone_bed | ouidah_coast_factory bed | CH_12 | ouidah_coast_factory | ouidah_coast_factory | west_africa | REGION_WEST_AFRICA | loop | bed | base | listener inside the ouidah_coast_factory zone volume | zone_enter | fury | rise_fall/wonder->fury | coastal | high | moderate | sand | elevated | false | false | ace_step_worklist | ace_step_mit | site:CH_12/ouidah_coast_factory | zone:west_africa/ouidah_coast_factory | |||||
| MC_0193 | zone_bed | ouidah_python_temple bed | CH_12 | ouidah_python_temple | ouidah_python_temple | west_africa | REGION_WEST_AFRICA | loop | bed | base | listener inside the ouidah_python_temple zone volume | zone_enter | fury | rise_fall/wonder->fury | sacred_site | low | moderate | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_12/ouidah_python_temple | zone:west_africa/ouidah_python_temple | |||||
| MC_0194 | zone_bed | west_african_road bed | CH_12 | west_african_road | west_african_road | west_africa | REGION_WEST_AFRICA | loop | bed | base | listener inside the west_african_road zone volume | zone_enter | fury | rise_fall/wonder->fury | forest | low | baseline | leaf-litter | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_12/west_african_road | zone:west_africa/west_african_road | |||||
| MC_0195 | tension_layer | abomey_royal_court tension layer | CH_12 | CH12_B09;CH12_B10 | abomey_royal_court | abomey_royal_court | west_africa | REGION_WEST_AFRICA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | fury | rise_fall/wonder->fury | urban | moderate | baseline | dirt | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_12/abomey_royal_court | beat:CH12_B09 | beat:CH12_B10 | ||||
| MC_0196 | tension_layer | ouidah_coast_factory tension layer | CH_12 | CH12_B06 | ouidah_coast_factory | ouidah_coast_factory | west_africa | REGION_WEST_AFRICA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | fury | rise_fall/wonder->fury | coastal | high | moderate | sand | elevated | false | false | ace_step_worklist | ace_step_mit | site:CH_12/ouidah_coast_factory | beat:CH12_B06 | ||||
| MC_0197 | combat_layer | be_0012_p1 encounter layer | CH_12 | CH12_B06 | ouidah_coast_factory | ouidah_coast_factory | west_africa | BE_0012.P1 | REGION_WEST_AFRICA | adaptive | combat | swap | the BE_0012.P1 phase opens at CH12_B06; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | fury | rise_fall/wonder->fury | coastal | high | moderate | sand | elevated | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH12_B06 | boss:BE_0012.P1 | site:CH_12/ouidah_coast_factory | |||
| MC_0198 | combat_layer | be_0012_p2 encounter layer | CH_12 | CH12_B09 | abomey_royal_court | abomey_royal_court | west_africa | BE_0012.P2 | REGION_WEST_AFRICA | adaptive | combat | swap | the BE_0012.P2 phase opens at CH12_B09; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | fury | rise_fall/wonder->fury | urban | moderate | baseline | dirt | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH12_B09 | boss:BE_0012.P2 | site:CH_12/abomey_royal_court | |||
| MC_0199 | combat_layer | be_0012_p3 encounter layer | CH_12 | CH12_B10 | abomey_royal_court | abomey_royal_court | west_africa | BE_0012.P3 | REGION_WEST_AFRICA | adaptive | combat | swap | the BE_0012.P3 phase opens at CH12_B10; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | fury | rise_fall/wonder->fury | urban | moderate | baseline | dirt | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH12_B10 | boss:BE_0012.P3 | site:CH_12/abomey_royal_court | |||
| MC_0200 | stinger | ch12 discovery stinger | CH_12 | west_africa | REGION_WEST_AFRICA | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | fury | rise_fall/wonder->fury | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_12 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0201 | stinger | ch12 drop ceremony stinger | CH_12 | west_africa | REGION_WEST_AFRICA | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | fury | rise_fall/wonder->fury | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_12 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0202 | stinger | ch12 rare sighting stinger | CH_12 | west_africa | REGION_WEST_AFRICA | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | fury | rise_fall/wonder->fury | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_12 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0203 | stinger | ch12 chapter arrival stinger | CH_12 | west_africa | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | fury | rise_fall/wonder->fury | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_12 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0204 | zone_bed | blombos_cave bed | CH_13 | blombos_cave | blombos_cave | south_africa | REGION_SOUTH_AFRICA | loop | bed | base | listener inside the blombos_cave zone volume | zone_enter | grief | rise_fall/tenderness->grief | coastal | low | mid | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_13/blombos_cave | zone:south_africa/blombos_cave | |||||
| MC_0205 | zone_bed | cape_colony_port bed | CH_13 | cape_colony_port | cape_colony_port | south_africa | REGION_SOUTH_AFRICA | loop | bed | base | listener inside the cape_colony_port zone volume | zone_enter | grief | rise_fall/tenderness->grief | coastal | low | low | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_13/cape_colony_port | zone:south_africa/cape_colony_port | |||||
| MC_0206 | zone_bed | drakensberg_ukhahlamba_amphitheatre bed | CH_13 | drakensberg_ukhahlamba_amphitheatre | drakensberg_ukhahlamba_amphitheatre | south_africa | REGION_SOUTH_AFRICA | loop | bed | base | listener inside the drakensberg_ukhahlamba_amphitheatre zone volume | zone_enter | grief | rise_fall/tenderness->grief | mountain | moderate | high | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_13/drakensberg_ukhahlamba_amphitheatre | zone:south_africa/drakensberg_ukhahlamba_amphitheatre | |||||
| MC_0207 | zone_bed | great_zimbabwe bed | CH_13 | great_zimbabwe | great_zimbabwe | south_africa | REGION_SOUTH_AFRICA | loop | bed | base | listener inside the great_zimbabwe zone volume | zone_enter | grief | rise_fall/tenderness->grief | sacred_site | moderate | mid | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_13/great_zimbabwe | zone:south_africa/great_zimbabwe | |||||
| MC_0208 | zone_bed | kalahari_gwi_reaches bed | CH_13 | kalahari_gwi_reaches | kalahari_gwi_reaches | south_africa | REGION_SOUTH_AFRICA | loop | bed | base | listener inside the kalahari_gwi_reaches zone volume | zone_enter | grief | rise_fall/tenderness->grief | desert | moderate | mid | desert-fine-sand | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_13/kalahari_gwi_reaches | zone:south_africa/kalahari_gwi_reaches | |||||
| MC_0209 | zone_bed | witwatersrand_kimberley_workings bed | CH_13 | witwatersrand_kimberley_workings | witwatersrand_kimberley_workings | south_africa | REGION_SOUTH_AFRICA | loop | bed | base | listener inside the witwatersrand_kimberley_workings zone volume | zone_enter | grief | rise_fall/tenderness->grief | urban | high | low | gravel | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_13/witwatersrand_kimberley_workings | zone:south_africa/witwatersrand_kimberley_workings | |||||
| MC_0210 | tension_layer | blombos_cave tension layer | CH_13 | CH13_B16 | blombos_cave | blombos_cave | south_africa | REGION_SOUTH_AFRICA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | grief | rise_fall/tenderness->grief | coastal | low | mid | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_13/blombos_cave | beat:CH13_B16 | ||||
| MC_0211 | tension_layer | drakensberg_ukhahlamba_amphitheatre tension layer | CH_13 | CH13_B04;CH13_B14 | drakensberg_ukhahlamba_amphitheatre | drakensberg_ukhahlamba_amphitheatre | south_africa | REGION_SOUTH_AFRICA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | grief | rise_fall/tenderness->grief | mountain | moderate | high | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_13/drakensberg_ukhahlamba_amphitheatre | beat:CH13_B04 | beat:CH13_B14 | ||||
| MC_0212 | tension_layer | great_zimbabwe tension layer | CH_13 | CH13_B15 | great_zimbabwe | great_zimbabwe | south_africa | REGION_SOUTH_AFRICA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | grief | rise_fall/tenderness->grief | sacred_site | moderate | mid | stone | elevated | true | false | ace_step_worklist | ace_step_mit | site:CH_13/great_zimbabwe | beat:CH13_B15 | ||||
| MC_0213 | tension_layer | witwatersrand_kimberley_workings tension layer | CH_13 | CH13_B09;CH13_B10;CH13_B11 | witwatersrand_kimberley_workings | witwatersrand_kimberley_workings | south_africa | REGION_SOUTH_AFRICA | adaptive | tension | swap | threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition | threat_state_rise | grief | rise_fall/tenderness->grief | urban | high | low | gravel | standard | false | false | ace_step_worklist | ace_step_mit | site:CH_13/witwatersrand_kimberley_workings | beat:CH13_B09 | beat:CH13_B10 | beat:CH13_B11 | ||||
| MC_0214 | combat_layer | be_0013_p1 encounter layer | CH_13 | CH13_B04 | drakensberg_ukhahlamba_amphitheatre | drakensberg_ukhahlamba_amphitheatre | south_africa | BE_0013.P1 | REGION_SOUTH_AFRICA | adaptive | combat | swap | the BE_0013.P1 phase opens at CH13_B04; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | grief | rise_fall/tenderness->grief | mountain | moderate | high | stone | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH13_B04 | boss:BE_0013.P1 | site:CH_13/drakensberg_ukhahlamba_amphitheatre | |||
| MC_0215 | combat_layer | be_0013_p2 encounter layer | CH_13 | CH13_B10 | witwatersrand_kimberley_workings | witwatersrand_kimberley_workings | south_africa | BE_0013.P2 | REGION_SOUTH_AFRICA | adaptive | combat | swap | the BE_0013.P2 phase opens at CH13_B10; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | grief | rise_fall/tenderness->grief | urban | high | low | gravel | standard | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH13_B10 | boss:BE_0013.P2 | site:CH_13/witwatersrand_kimberley_workings | |||
| MC_0216 | combat_layer | be_0013_p3 encounter layer | CH_13 | CH13_B11 | witwatersrand_kimberley_workings | witwatersrand_kimberley_workings | south_africa | BE_0013.P3 | REGION_SOUTH_AFRICA | adaptive | combat | swap | the BE_0013.P3 phase opens at CH13_B11; this layer SWAPS FOR the prevailing state rather than stacking on it | boss_phase_enter | grief | rise_fall/tenderness->grief | urban | high | low | gravel | standard | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH13_B11 | boss:BE_0013.P3 | site:CH_13/witwatersrand_kimberley_workings | |||
| MC_0217 | stinger | ch13 discovery stinger | CH_13 | south_africa | REGION_SOUTH_AFRICA | oneshot | stinger | swap | the player finds a thing the world did not point at | adaptive_exploration_reward | grief | rise_fall/tenderness->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_13 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0218 | stinger | ch13 drop ceremony stinger | CH_13 | south_africa | REGION_SOUTH_AFRICA | oneshot | stinger | swap | a graded drop resolves and the ceremony reads the rarity columns | rarity_grade_award | grief | rise_fall/tenderness->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_13 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0219 | stinger | ch13 rare sighting stinger | CH_13 | south_africa | REGION_SOUTH_AFRICA | oneshot | stinger | swap | a rare creature is seen for the first time in this playthrough | creature_first_sighting | grief | rise_fall/tenderness->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_13 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0220 | stinger | ch13 chapter arrival stinger | CH_13 | south_africa | JOURNEY_WORLD | oneshot | stinger | swap | the node's register card states itself for the first time | node_entry | grief | rise_fall/tenderness->grief | false | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | chapter:CH_13 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat | ||||||||||||
| MC_0221 | motif_statement | ch13 companion_healers_child statement | CH_13 | CH13_B01 | drakensberg_ukhahlamba_amphitheatre | drakensberg_ukhahlamba_amphitheatre | south_africa | COMPANION_HEALERS_CHILD | adaptive | motif | swap | Childhood | the motif states itself at CH13_B01 | beat_enter | grief | rise_fall/tenderness->grief | mountain | moderate | high | stone | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH13_B01 | theme:COMPANION_HEALERS_CHILD | site:CH_13/drakensberg_ukhahlamba_amphitheatre | |||
| MC_0222 | motif_statement | ch13 home_and_loss statement | CH_13 | CH13_B13 | great_zimbabwe | great_zimbabwe | south_africa | HOME_AND_LOSS | adaptive | motif | swap | Childhood | the motif states itself at CH13_B13 | beat_enter | grief | rise_fall/tenderness->grief | sacred_site | moderate | mid | stone | elevated | true | false | elevenlabs_worklist | elevenlabs_judging_tier_pending_enterprise | beat:CH13_B13 | theme:HOME_AND_LOSS | site:CH_13/great_zimbabwe | |||
| MC_0223 | score_track | ch02 zither and brass exploration score | CH_02 | flores_island | REGION_FLORES_ISLAND | linear | exploration | standalone | Childhood | a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking | chapter_enter | wonder | rise/wonder->resolve | monsoon_forest | low | low | earth | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | chapter:CH_02 | score:T1 | ||||||
| MC_0224 | score_track | ch02 surging groove exploration score | CH_02 | flores_island | REGION_FLORES_ISLAND | linear | exploration | standalone | Childhood | a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking | chapter_enter | wonder | rise/wonder->resolve | monsoon_forest | low | low | earth | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | chapter:CH_02 | score:T2 | ||||||
| MC_0225 | score_track | ch02 bridge groove exploration score | CH_02 | flores_island | REGION_FLORES_ISLAND | linear | exploration | standalone | Childhood | a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking | chapter_enter | wonder | rise/wonder->resolve | monsoon_forest | low | low | earth | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | chapter:CH_02 | score:T3 | ||||||
| MC_0226 | score_track | ch02 sasando festival exploration score | CH_02 | manggarai_village_edge | manggarai_village_edge | flores_island | REGION_FLORES_ISLAND | linear | exploration | standalone | Childhood | a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking | zone_enter | joy | rise/joy->resolve | village | low | low | earth | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | site:CH_02/manggarai_village_edge | chapter:CH_02 | score:T4 | ||||
| MC_0227 | score_track | ch02 hearth of flores serene score | CH_02 | manggarai_village_edge | manggarai_village_edge | flores_island | REGION_FLORES_ISLAND | linear | serene | standalone | Childhood | a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking | zone_enter | warmth | steady/warmth | village | none | low | earth | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | site:CH_02/manggarai_village_edge | chapter:CH_02 | score:T5 | ||||
| MC_0228 | score_track | ch02 highland hearth serene score | CH_02 | mount_inerie_cone_country | mount_inerie_cone_country | flores_island | REGION_FLORES_ISLAND | linear | serene | standalone | Childhood | a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking | zone_enter | warmth | steady/warmth | highland | none | low | earth | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | site:CH_02/mount_inerie_cone_country | chapter:CH_02 | score:T6 | ||||
| MC_0229 | score_track | ch02 caci highlands duel battle score | CH_02 | manggarai_village_edge | manggarai_village_edge | flores_island | REGION_FLORES_ISLAND | linear | battle | standalone | Childhood | a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking | zone_enter | resolve | rise/resolve->triumph | village | moderate | low | earth | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | site:CH_02/manggarai_village_edge | chapter:CH_02 | score:T7 | ||||
| MC_0230 | score_track | ch02 highland fury battle score | CH_02 | mount_inerie_cone_country | mount_inerie_cone_country | flores_island | REGION_FLORES_ISLAND | linear | battle | standalone | Childhood | a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking | zone_enter | resolve | rise/resolve->triumph | highland | high | low | stone | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | site:CH_02/mount_inerie_cone_country | chapter:CH_02 | score:T8 | ||||
| MC_0231 | score_track | ch02 flores finality boss score phase 3 | CH_02 | flores_island | BE_0002.P2 | REGION_FLORES_ISLAND | linear | boss | standalone | Childhood | a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking | chapter_enter | grief | fall_rise/grief->resolve | sacred_site | high | low | stone | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | chapter:CH_02 | score:B1 | boss:BE_0002.P2 | |||||
| MC_0232 | score_track | ch02 tyrant of the volcanic savanna boss score | CH_02 | mount_inerie_cone_country | mount_inerie_cone_country | flores_island | BE_0002.P1 | REGION_FLORES_ISLAND | linear | boss | standalone | Childhood | a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking | zone_enter | dread | rise/dread->triumph | highland | high | low | stone | standard | false | false | elevenlabs_music_v2 | elevenlabs_judging_tier_pending_enterprise | site:CH_02/mount_inerie_cone_country | chapter:CH_02 | score:B2 | boss:BE_0002.P1 |