music_cue_table.csv

music/music_cue_table.csv

232 rows

cue_idtrack_typecue_namechapter_idbeat_refsite_idzone_idregion_pageboss_reftheme_refsfx_bed_refadaptive_classlayer_rolelayer_modeage_stagetrigger_contexttrigger_eventemotional_registeremotional_valence_arcterrainambient_threatvril_densityfootfall_surfacecare_tierprotectedreveal_gateheld_pre_gatebed_sourcelicence_classjoin_declaration
MC_0001zone_bedflowering_plain bedCH_PROLOGUEflowering_plainfairy_realmFAM_THE_OTHERWORLDloopbedbaselistener inside the flowering_plain zone volumezone_enterwonderrise_fall/wonder->griefwildernessnoneanchorfalsefalseace_step_worklistace_step_mitsite:CH_PROLOGUE/flowering_plain
MC_0002zone_bedrealm_town bedCH_PROLOGUErealm_townfairy_realmFAM_THE_OTHERWORLDloopbedbaselistener inside the realm_town zone volumezone_enterwonderrise_fall/wonder->griefurbannoneanchorfalsefalseace_step_worklistace_step_mitsite:CH_PROLOGUE/realm_town
MC_0003zone_bedsovereign_hall bedCH_PROLOGUEsovereign_hallfairy_realmFAM_THE_OTHERWORLDloopbedbaselistener inside the sovereign_hall zone volumezone_enterwonderrise_fall/wonder->griefurbannoneanchorfalsefalseace_step_worklistace_step_mitsite:CH_PROLOGUE/sovereign_hall
MC_0004zone_bedveil_seam bedCH_PROLOGUEveil_seamfairy_realmFAM_THE_OTHERWORLDloopbedbaselistener inside the veil_seam zone volumezone_enterwonderrise_fall/wonder->griefwildernessnoneanchorfalsefalseace_step_worklistace_step_mitsite:CH_PROLOGUE/veil_seam
MC_0005tension_layerveil_seam tension layerCH_PROLOGUECHPRO_B09veil_seamfairy_realmFAM_THE_OTHERWORLDadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risewonderrise_fall/wonder->griefwildernessnoneanchorfalsefalseace_step_worklistace_step_mitsite:CH_PROLOGUE/veil_seam | beat:CHPRO_B09
MC_0006combat_layerbe_prologue_p1 encounter layerCH_PROLOGUECHPRO_B09veil_seamfairy_realmBE_PROLOGUE.P1FAM_THE_OTHERWORLDadaptivecombatswapthe BE_PROLOGUE.P1 phase opens at CHPRO_B09; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterwonderrise_fall/wonder->griefwildernessnoneanchorfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CHPRO_B09 | boss:BE_PROLOGUE.P1 | site:CH_PROLOGUE/veil_seam
MC_0007stingerchprologue discovery stingerCH_PROLOGUEfairy_realmFAM_THE_OTHERWORLDoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewardwonderrise_fall/wonder->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_PROLOGUE | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0008stingerchprologue drop ceremony stingerCH_PROLOGUEfairy_realmFAM_THE_OTHERWORLDoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awardwonderrise_fall/wonder->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_PROLOGUE | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0009stingerchprologue rare sighting stingerCH_PROLOGUEfairy_realmFAM_THE_OTHERWORLDoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightingwonderrise_fall/wonder->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_PROLOGUE | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0010stingerchprologue chapter arrival stingerCH_PROLOGUEfairy_realmJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entrywonderrise_fall/wonder->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_PROLOGUE | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0011motif_statementchprologue home_and_loss statementCH_PROLOGUECHPRO_B07sovereign_hallfairy_realmHOME_AND_LOSSadaptivemotifswapChildhoodthe motif states itself at CHPRO_B07beat_enterwonderrise_fall/wonder->griefurbannoneanchorfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CHPRO_B07 | theme:HOME_AND_LOSS | site:CH_PROLOGUE/sovereign_hall
MC_0012motif_statementchprologue home_and_loss statementCH_PROLOGUECHPRO_B16sovereign_hallfairy_realmHOME_AND_LOSSadaptivemotifswapChildhoodthe motif states itself at CHPRO_B16beat_enterwonderrise_fall/wonder->griefurbannoneanchorfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CHPRO_B16 | theme:HOME_AND_LOSS | site:CH_PROLOGUE/sovereign_hall
MC_0013zone_bedchildhood_home bedCH_01childhood_homefairy_realmFAM_THE_OTHERWORLDloopbedbaselistener inside the childhood_home zone volumezone_entertendernessfall/tenderness->griefurbannoneanchorfalsefalseace_step_worklistace_step_mitsite:CH_01/childhood_home
MC_0014zone_bedflowering_plain bedCH_01flowering_plainfairy_realmFAM_THE_OTHERWORLDloopbedbaselistener inside the flowering_plain zone volumezone_entertendernessfall/tenderness->griefwildernessnoneanchorfalsefalseace_step_worklistace_step_mitsite:CH_01/flowering_plain
MC_0015zone_bedrealm_woods bedCH_01realm_woodsfairy_realmFAM_THE_OTHERWORLDloopbedbaselistener inside the realm_woods zone volumezone_entertendernessfall/tenderness->griefforestnoneanchorfalsefalseace_step_worklistace_step_mitsite:CH_01/realm_woods
MC_0016zone_bedsovereign_hall bedCH_01sovereign_hallfairy_realmFAM_THE_OTHERWORLDloopbedbaselistener inside the sovereign_hall zone volumezone_entertendernessfall/tenderness->griefurbannoneanchorfalsefalseace_step_worklistace_step_mitsite:CH_01/sovereign_hall
MC_0017zone_bedthe_depleted_cave bedCH_01the_depleted_cavefairy_realmFAM_THE_OTHERWORLDloopbedbaselistener inside the the_depleted_cave zone volumezone_entertendernessfall/tenderness->griefcave_systemlowlowtruefalseace_step_worklistace_step_mitsite:CH_01/the_depleted_cave
MC_0018tension_layerrealm_woods tension layerCH_01CH01_B08realm_woodsfairy_realmFAM_THE_OTHERWORLDadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risetendernessfall/tenderness->griefforestnoneanchorfalsefalseace_step_worklistace_step_mitsite:CH_01/realm_woods | beat:CH01_B08
MC_0019combat_layerbe_01_p1 encounter layerCH_01CH01_B08realm_woodsfairy_realmBE_01.P1FAM_THE_OTHERWORLDadaptivecombatswapthe BE_01.P1 phase opens at CH01_B08; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entertendernessfall/tenderness->griefforestnoneanchorfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH01_B08 | boss:BE_01.P1 | site:CH_01/realm_woods
MC_0020stingerch01 discovery stingerCH_01fairy_realmFAM_THE_OTHERWORLDoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewardtendernessfall/tenderness->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_01 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0021stingerch01 drop ceremony stingerCH_01fairy_realmFAM_THE_OTHERWORLDoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awardtendernessfall/tenderness->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_01 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0022stingerch01 rare sighting stingerCH_01fairy_realmFAM_THE_OTHERWORLDoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightingtendernessfall/tenderness->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_01 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0023stingerch01 chapter arrival stingerCH_01fairy_realmJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entrytendernessfall/tenderness->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_01 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0024motif_statementch01 childhood_constancy statementCH_01CH01_B03flowering_plainfairy_realmCHILDHOOD_CONSTANCYadaptivemotifswapChildhoodthe motif states itself at CH01_B03beat_entertendernessfall/tenderness->griefwildernessnoneanchorfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH01_B03 | theme:CHILDHOOD_CONSTANCY | site:CH_01/flowering_plain
MC_0025motif_statementch01 childhood_constancy statementCH_01CH01_B11flowering_plainfairy_realmCHILDHOOD_CONSTANCYadaptivemotifswapChildhoodthe motif states itself at CH01_B11beat_entertendernessfall/tenderness->griefwildernessnoneanchorfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH01_B11 | theme:CHILDHOOD_CONSTANCY | site:CH_01/flowering_plain
MC_0026motif_statementch01 childhood_constancy statementCH_01CH01_B12flowering_plainfairy_realmCHILDHOOD_CONSTANCYadaptivemotifswapChildhoodthe motif states itself at CH01_B12beat_entertendernessfall/tenderness->griefwildernessnoneanchorfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH01_B12 | theme:CHILDHOOD_CONSTANCY | site:CH_01/flowering_plain
MC_0027motif_statementch01 home_and_loss statementCH_01CH01_B08realm_woodsfairy_realmBE_01.P1HOME_AND_LOSSadaptivemotifswapChildhoodthe motif states itself at CH01_B08beat_entertendernessfall/tenderness->griefforestnoneanchorfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH01_B08 | theme:HOME_AND_LOSS | site:CH_01/realm_woods
MC_0028motif_statementch01 home_and_loss statementCH_01CH01_B13childhood_homefairy_realmHOME_AND_LOSSadaptivemotifswapChildhoodthe motif states itself at CH01_B13beat_entertendernessfall/tenderness->griefurbannoneanchorfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH01_B13 | theme:HOME_AND_LOSS | site:CH_01/childhood_home
MC_0029zone_bedkelimutu_crater_lakes bedCH_02kelimutu_crater_lakeskelimutu_crater_lakesflores_islandREGION_FLORES_ISLANDSFX_00015loopbedbaselistener inside the kelimutu_crater_lakes zone volumezone_entergrieffall_rise/grief->resolvesacred_sitemoderateanchorstonestandardfalsefalsesonniss_landedsonniss_direct_usesite:CH_02/kelimutu_crater_lakes | zone:flores_island/kelimutu_crater_lakes | sfx:SFX_00015
MC_0030zone_bedliang_bua_cave bedCH_02liang_bua_caveliang_bua_caveflores_islandREGION_FLORES_ISLANDSFX_00013loopbedbaselistener inside the liang_bua_cave zone volumezone_entergrieffall_rise/grief->resolvecave_systemmoderatelowstoneelevatedtruefalsesonniss_landedsonniss_direct_usesite:CH_02/liang_bua_cave | zone:flores_island/liang_bua_cave | sfx:SFX_00013
MC_0031zone_bedmanggarai_village_edge bedCH_02manggarai_village_edgemanggarai_village_edgeflores_islandREGION_FLORES_ISLANDSFX_00019loopbedbaselistener inside the manggarai_village_edge zone volumezone_entergrieffall_rise/grief->resolveagriculturallowbaselinedirtelevatedtruefalsesonniss_landedsonniss_direct_usesite:CH_02/manggarai_village_edge | zone:flores_island/manggarai_village_edge | sfx:SFX_00019
MC_0032zone_bedmount_inerie_cone_country bedCH_02mount_inerie_cone_countrymount_inerie_cone_countryflores_islandREGION_FLORES_ISLANDSFX_00016loopbedbaselistener inside the mount_inerie_cone_country zone volumezone_entergrieffall_rise/grief->resolvemountainmoderatelowgravelstandardfalsefalsesonniss_landedsonniss_direct_usesite:CH_02/mount_inerie_cone_country | zone:flores_island/mount_inerie_cone_country | sfx:SFX_00016
MC_0033zone_bedrecharge_waterfall bedCH_02recharge_waterfallrecharge_waterfallflores_islandREGION_FLORES_ISLANDSFX_00023loopbedbaselistener inside the recharge_waterfall zone volumezone_entergrieffall_rise/grief->resolvewater_bodylowanchorwater-shallowstandardfalsefalsesonniss_landedsonniss_direct_usesite:CH_02/recharge_waterfall | zone:flores_island/recharge_waterfall | sfx:SFX_00023
MC_0034tension_layerkelimutu_crater_lakes tension layerCH_02CH02_B08kelimutu_crater_lakeskelimutu_crater_lakesflores_islandREGION_FLORES_ISLANDadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risegrieffall_rise/grief->resolvesacred_sitemoderateanchorstonestandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisesite:CH_02/kelimutu_crater_lakes | beat:CH02_B08
MC_0035tension_layerliang_bua_cave tension layerCH_02CH02_B05liang_bua_caveliang_bua_caveflores_islandREGION_FLORES_ISLANDadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risegrieffall_rise/grief->resolvecave_systemmoderatelowstoneelevatedtruefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisesite:CH_02/liang_bua_cave | beat:CH02_B05
MC_0036tension_layermount_inerie_cone_country tension layerCH_02CH02_B07mount_inerie_cone_countrymount_inerie_cone_countryflores_islandREGION_FLORES_ISLANDadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risegrieffall_rise/grief->resolvemountainmoderatelowgravelstandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisesite:CH_02/mount_inerie_cone_country | beat:CH02_B07
MC_0037tension_layerrecharge_waterfall tension layerCH_02CH02_B03recharge_waterfallrecharge_waterfallflores_islandREGION_FLORES_ISLANDadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risegrieffall_rise/grief->resolvewater_bodylowanchorwater-shallowstandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisesite:CH_02/recharge_waterfall | beat:CH02_B03
MC_0038combat_layerbe_0002_p1 encounter layerCH_02CH02_B07mount_inerie_cone_countrymount_inerie_cone_countryflores_islandBE_0002.P1REGION_FLORES_ISLANDadaptivecombatswapthe BE_0002.P1 phase opens at CH02_B07; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entergrieffall_rise/grief->resolvemountainmoderatelowgravelstandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisebeat:CH02_B07 | boss:BE_0002.P1 | site:CH_02/mount_inerie_cone_country
MC_0039combat_layerbe_0002_p2 encounter layerCH_02CH02_B08kelimutu_crater_lakeskelimutu_crater_lakesflores_islandBE_0002.P2REGION_FLORES_ISLANDadaptivecombatswapthe BE_0002.P2 phase opens at CH02_B08; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entergrieffall_rise/grief->resolvesacred_sitemoderateanchorstonestandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisebeat:CH02_B08 | boss:BE_0002.P2 | site:CH_02/kelimutu_crater_lakes
MC_0040zone_bedch02 flores monsoon forest approach ambient bedCH_02flores_islandREGION_FLORES_ISLANDSFX_00014loopbed_chapter_scopeambience_stacka chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tunechapter_entergrieffall_rise/grief->resolvefalsefalsesonniss_landedsonniss_direct_usechapter:CH_02 | sfx:SFX_00014
MC_0041zone_bedch02 recharge waterfall roar and spray bed nearCH_02flores_islandREGION_FLORES_ISLANDSFX_00017loopbed_chapter_scopeambience_stacka chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tunechapter_entergrieffall_rise/grief->resolvefalsefalsesonniss_landedsonniss_direct_usechapter:CH_02 | sfx:SFX_00017
MC_0042zone_bedch02 recharge waterfall distant approach bed farCH_02flores_islandREGION_FLORES_ISLANDSFX_00018loopbed_chapter_scopeambience_stacka chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tunechapter_entergrieffall_rise/grief->resolvefalsefalsesonniss_landedsonniss_direct_usechapter:CH_02 | sfx:SFX_00018
MC_0043zone_bedch02 flores monsoon rain layerCH_02flores_islandREGION_FLORES_ISLANDSFX_00020loopbed_chapter_scopeambience_stacka chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tunechapter_entergrieffall_rise/grief->resolvefalsefalsesonniss_landedsonniss_direct_usechapter:CH_02 | sfx:SFX_00020
MC_0044zone_bedch02 ebu gogo deep-gallery presence rustleCH_02flores_islandREGION_FLORES_ISLANDSFX_00029loopbed_chapter_scopeambience_stacka chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tunechapter_entergrieffall_rise/grief->resolvefalsefalsesonniss_landedsonniss_direct_usechapter:CH_02 | sfx:SFX_00029
MC_0045zone_bedch02 ebu gogo distant broken-speech murmurCH_02flores_islandREGION_FLORES_ISLANDSFX_00030loopbed_chapter_scopeambience_stacka chapter-wide layer that names no single zone: it rides the whole node under the per-zone beds. The ONE declared stack in the table, and it is exempt from the interchangeable law because it carries no melodic material -- weather and presence, not tunechapter_entergrieffall_rise/grief->resolvefalsefalsesonniss_landedsonniss_direct_usechapter:CH_02 | sfx:SFX_00030
MC_0046stingerch02 discovery stingerCH_02flores_islandREGION_FLORES_ISLANDoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewardgrieffall_rise/grief->resolvefalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisechapter:CH_02 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0047stingerch02 drop ceremony stingerCH_02flores_islandREGION_FLORES_ISLANDoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awardgrieffall_rise/grief->resolvefalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisechapter:CH_02 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0048stingerch02 rare sighting stingerCH_02flores_islandREGION_FLORES_ISLANDoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightinggrieffall_rise/grief->resolvefalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisechapter:CH_02 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0049stingerch02 chapter arrival stingerCH_02flores_islandJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entrygrieffall_rise/grief->resolvefalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisechapter:CH_02 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0050motif_statementch02 home_and_loss statementCH_02CH02_B11liang_bua_caveliang_bua_caveflores_islandHOME_AND_LOSSadaptivemotifswapChildhoodthe motif states itself at CH02_B11beat_entergrieffall_rise/grief->resolvecave_systemmoderatelowstoneelevatedtruefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisebeat:CH02_B11 | theme:HOME_AND_LOSS | site:CH_02/liang_bua_cave
MC_0051zone_bedcompang_lingko_fields bedCH_03compang_lingko_fieldscompang_lingko_fieldsflores_islandREGION_FLORES_ISLANDloopbedbaselistener inside the compang_lingko_fields zone volumezone_entertendernessrise/dread->tendernessagriculturalmoderatelowdirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_03/compang_lingko_fields | zone:flores_island/compang_lingko_fields
MC_0052zone_bedliang_bua_cave bedCH_03liang_bua_caveliang_bua_caveflores_islandREGION_FLORES_ISLANDloopbedbaselistener inside the liang_bua_cave zone volumezone_entertendernessrise/dread->tendernesscave_systemlowlowstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_03/liang_bua_cave | zone:flores_island/liang_bua_cave
MC_0053zone_bedlingko_forest_edge bedCH_03lingko_forest_edgelingko_forest_edgeflores_islandREGION_FLORES_ISLANDloopbedbaselistener inside the lingko_forest_edge zone volumezone_entertendernessrise/dread->tendernessforestmoderatelowjungle-undergrowthstandardfalsefalseace_step_worklistace_step_mitsite:CH_03/lingko_forest_edge | zone:flores_island/lingko_forest_edge
MC_0054zone_bedmama_klaras_waterfall bedCH_03mama_klaras_waterfallmama_klaras_waterfallflores_islandREGION_FLORES_ISLANDloopbedbaselistener inside the mama_klaras_waterfall zone volumezone_entertendernessrise/dread->tendernesswater_bodylowanchorwater-shallowstandardfalsefalseace_step_worklistace_step_mitsite:CH_03/mama_klaras_waterfall | zone:flores_island/mama_klaras_waterfall
MC_0055zone_bedtodo_royal_village bedCH_03todo_royal_villagetodo_royal_villageflores_islandREGION_FLORES_ISLANDloopbedbaselistener inside the todo_royal_village zone volumezone_entertendernessrise/dread->tendernessagriculturalmoderatelowdirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_03/todo_royal_village | zone:flores_island/todo_royal_village
MC_0056zone_bedwae_rebo_village bedCH_03wae_rebo_villagewae_rebo_villageflores_islandREGION_FLORES_ISLANDloopbedbaselistener inside the wae_rebo_village zone volumezone_entertendernessrise/dread->tendernessmountainlowbaselinedirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_03/wae_rebo_village | zone:flores_island/wae_rebo_village
MC_0057zone_bedwae_water_spring bedCH_03wae_water_springwae_water_springflores_islandREGION_FLORES_ISLANDloopbedbaselistener inside the wae_water_spring zone volumezone_entertendernessrise/dread->tendernesswater_bodymoderatemoderatewater-shallowstandardfalsefalseace_step_worklistace_step_mitsite:CH_03/wae_water_spring | zone:flores_island/wae_water_spring
MC_0058tension_layerlingko_forest_edge tension layerCH_03CH03_B04lingko_forest_edgelingko_forest_edgeflores_islandREGION_FLORES_ISLANDadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risetendernessrise/dread->tendernessforestmoderatelowjungle-undergrowthstandardfalsefalseace_step_worklistace_step_mitsite:CH_03/lingko_forest_edge | beat:CH03_B04
MC_0059tension_layertodo_royal_village tension layerCH_03CH03_B09;CH03_B10todo_royal_villagetodo_royal_villageflores_islandREGION_FLORES_ISLANDadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risetendernessrise/dread->tendernessagriculturalmoderatelowdirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_03/todo_royal_village | beat:CH03_B09 | beat:CH03_B10
MC_0060tension_layerwae_water_spring tension layerCH_03CH03_B05wae_water_springwae_water_springflores_islandREGION_FLORES_ISLANDadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risetendernessrise/dread->tendernesswater_bodymoderatemoderatewater-shallowstandardfalsefalseace_step_worklistace_step_mitsite:CH_03/wae_water_spring | beat:CH03_B05
MC_0061combat_layerbe_0003_p1 encounter layerCH_03CH03_B09todo_royal_villagetodo_royal_villageflores_islandBE_0003.P1REGION_FLORES_ISLANDadaptivecombatswapthe BE_0003.P1 phase opens at CH03_B09; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entertendernessrise/dread->tendernessagriculturalmoderatelowdirtelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH03_B09 | boss:BE_0003.P1 | site:CH_03/todo_royal_village
MC_0062combat_layerbe_0003_p2 encounter layerCH_03CH03_B10todo_royal_villagetodo_royal_villageflores_islandBE_0003.P2REGION_FLORES_ISLANDadaptivecombatswapthe BE_0003.P2 phase opens at CH03_B10; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entertendernessrise/dread->tendernessagriculturalmoderatelowdirtelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH03_B10 | boss:BE_0003.P2 | site:CH_03/todo_royal_village
MC_0063stingerch03 discovery stingerCH_03flores_islandREGION_FLORES_ISLANDoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewardtendernessrise/dread->tendernessfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_03 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0064stingerch03 drop ceremony stingerCH_03flores_islandREGION_FLORES_ISLANDoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awardtendernessrise/dread->tendernessfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_03 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0065stingerch03 rare sighting stingerCH_03flores_islandREGION_FLORES_ISLANDoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightingtendernessrise/dread->tendernessfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_03 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0066stingerch03 chapter arrival stingerCH_03flores_islandJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entrytendernessrise/dread->tendernessfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_03 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0067zone_bedbesakih_mother_temple bedCH_04besakih_mother_templebesakih_mother_templebaliREGION_BALIloopbedbaselistener inside the besakih_mother_temple zone volumezone_enteruneaserise_fall/wonder->uneasesacred_sitelowmoderatestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_04/besakih_mother_temple | zone:bali/besakih_mother_temple
MC_0068zone_bedjatiluwih_subak_terraces bedCH_04jatiluwih_subak_terracesjatiluwih_subak_terracesbaliREGION_BALIloopbedbaselistener inside the jatiluwih_subak_terraces zone volumezone_enteruneaserise_fall/wonder->uneaseagriculturallowbaselinemudelevatedtruefalseace_step_worklistace_step_mitsite:CH_04/jatiluwih_subak_terraces | zone:bali/jatiluwih_subak_terraces
MC_0069zone_bedsanur_reef bedCH_04sanur_reefsanur_reefbaliREGION_BALIloopbedbaselistener inside the sanur_reef zone volumezone_enteruneaserise_fall/wonder->uneasecoastallowbaselinewater-shallowstandardfalsefalseace_step_worklistace_step_mitsite:CH_04/sanur_reef | zone:bali/sanur_reef
MC_0070zone_bedtirta_empul_springs bedCH_04tirta_empul_springstirta_empul_springsbaliREGION_BALIloopbedbaselistener inside the tirta_empul_springs zone volumezone_enteruneaserise_fall/wonder->uneasewater_bodylowmoderatewater-shallowelevatedtruefalseace_step_worklistace_step_mitsite:CH_04/tirta_empul_springs | zone:bali/tirta_empul_springs
MC_0071zone_beduluwatu_seacliff_temple bedCH_04uluwatu_seacliff_templeuluwatu_seacliff_templebaliREGION_BALIloopbedbaselistener inside the uluwatu_seacliff_temple zone volumezone_enteruneaserise_fall/wonder->uneasecoastalmoderatelowstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_04/uluwatu_seacliff_temple | zone:bali/uluwatu_seacliff_temple
MC_0072zone_bedvillage_balian_ward bedCH_04village_balian_wardvillage_balian_wardbaliREGION_BALIloopbedbaselistener inside the village_balian_ward zone volumezone_enteruneaserise_fall/wonder->uneaseagriculturalmoderatelowdirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_04/village_balian_ward | zone:bali/village_balian_ward
MC_0073zone_bedwayang_performance_ground bedCH_04wayang_performance_groundwayang_performance_groundbaliREGION_BALIloopbedbaselistener inside the wayang_performance_ground zone volumezone_enteruneaserise_fall/wonder->uneasesacred_sitemoderatelowstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_04/wayang_performance_ground | zone:bali/wayang_performance_ground
MC_0074tension_layervillage_balian_ward tension layerCH_04CH04_B03village_balian_wardvillage_balian_wardbaliREGION_BALIadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_riseuneaserise_fall/wonder->uneaseagriculturalmoderatelowdirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_04/village_balian_ward | beat:CH04_B03
MC_0075tension_layerwayang_performance_ground tension layerCH_04CH04_B06;CH04_B07;CH04_B08;CH04_B09wayang_performance_groundwayang_performance_groundbaliREGION_BALIadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_riseuneaserise_fall/wonder->uneasesacred_sitemoderatelowstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_04/wayang_performance_ground | beat:CH04_B06 | beat:CH04_B07 | beat:CH04_B08 | beat:CH04_B09
MC_0076combat_layerbe_0004_p1 encounter layerCH_04CH04_B07wayang_performance_groundwayang_performance_groundbaliBE_0004.P1REGION_BALIadaptivecombatswapthe BE_0004.P1 phase opens at CH04_B07; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enteruneaserise_fall/wonder->uneasesacred_sitemoderatelowstoneelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH04_B07 | boss:BE_0004.P1 | site:CH_04/wayang_performance_ground
MC_0077combat_layerbe_0004_p2 encounter layerCH_04CH04_B08wayang_performance_groundwayang_performance_groundbaliBE_0004.P2REGION_BALIadaptivecombatswapthe BE_0004.P2 phase opens at CH04_B08; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enteruneaserise_fall/wonder->uneasesacred_sitemoderatelowstoneelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH04_B08 | boss:BE_0004.P2 | site:CH_04/wayang_performance_ground
MC_0078combat_layerbe_0004_p3 encounter layerCH_04CH04_B09wayang_performance_groundwayang_performance_groundbaliBE_0004.P3REGION_BALIadaptivecombatswapthe BE_0004.P3 phase opens at CH04_B09; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enteruneaserise_fall/wonder->uneasesacred_sitemoderatelowstoneelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH04_B09 | boss:BE_0004.P3 | site:CH_04/wayang_performance_ground
MC_0079stingerch04 discovery stingerCH_04baliREGION_BALIoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewarduneaserise_fall/wonder->uneasefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_04 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0080stingerch04 drop ceremony stingerCH_04baliREGION_BALIoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awarduneaserise_fall/wonder->uneasefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_04 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0081stingerch04 rare sighting stingerCH_04baliREGION_BALIoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightinguneaserise_fall/wonder->uneasefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_04 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0082stingerch04 chapter arrival stingerCH_04baliJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entryuneaserise_fall/wonder->uneasefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_04 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0083zone_bedangkor_wat bedCH_05angkor_watangkor_watangkor_khmerREGION_ANGKOR_KHMERloopbedbaselistener inside the angkor_wat zone volumezone_enterdreadfall/awe->dreadsacred_sitemoderatemoderatestonestandardtruefalseace_step_worklistace_step_mitsite:CH_05/angkor_wat | zone:sumatra_java/angkor_wat
MC_0084zone_bedbayon_taprohm bedCH_05bayon_taprohmbayon_taprohmangkor_khmerREGION_ANGKOR_KHMERloopbedbaselistener inside the bayon_taprohm zone volumezone_enterdreadfall/awe->dreadsacred_sitelowmoderatestonestandardtruefalseace_step_worklistace_step_mitsite:CH_05/bayon_taprohm | zone:sumatra_java/bayon_taprohm
MC_0085zone_bedborobudur bedCH_05borobudurborobudursumatra_javaREGION_SUMATRA_JAVAloopbedbaselistener inside the borobudur zone volumezone_enterdreadfall/awe->dreadsacred_sitelowmoderatestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_05/borobudur | zone:sumatra_java/borobudur
MC_0086zone_bedmyson_champa bedCH_05myson_champamyson_champaangkor_khmerREGION_ANGKOR_KHMERloopbedbaselistener inside the myson_champa zone volumezone_enterdreadfall/awe->dreadsacred_sitelowbaselinestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_05/myson_champa | zone:sumatra_java/myson_champa
MC_0087zone_bedpalembang_port bedCH_05palembang_portpalembang_portsumatra_javaREGION_SUMATRA_JAVAloopbedbaselistener inside the palembang_port zone volumezone_enterdreadfall/awe->dreadcoastalmoderatelowdirtstandardfalsefalseace_step_worklistace_step_mitsite:CH_05/palembang_port | zone:sumatra_java/palembang_port
MC_0088zone_bedsamosir_highlands bedCH_05samosir_highlandssamosir_highlandssumatra_javaREGION_SUMATRA_JAVAloopbedbaselistener inside the samosir_highlands zone volumezone_enterdreadfall/awe->dreadmountainmoderatemoderatedirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_05/samosir_highlands | zone:sumatra_java/samosir_highlands
MC_0089zone_bedwest_baray bedCH_05west_baraywest_barayangkor_khmerREGION_ANGKOR_KHMERloopbedbaselistener inside the west_baray zone volumezone_enterdreadfall/awe->dreadwetlandmoderatelowmudelevatedfalsefalseace_step_worklistace_step_mitsite:CH_05/west_baray | zone:sumatra_java/west_baray
MC_0090tension_layerborobudur tension layerCH_05CH05_B02borobudurborobudursumatra_javaREGION_SUMATRA_JAVAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risedreadfall/awe->dreadsacred_sitelowmoderatestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_05/borobudur | beat:CH05_B02
MC_0091tension_layerpalembang_port tension layerCH_05CH05_B04palembang_portpalembang_portsumatra_javaREGION_SUMATRA_JAVAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risedreadfall/awe->dreadcoastalmoderatelowdirtstandardfalsefalseace_step_worklistace_step_mitsite:CH_05/palembang_port | beat:CH05_B04
MC_0092tension_layersamosir_highlands tension layerCH_05CH05_B06;CH05_B11samosir_highlandssamosir_highlandssumatra_javaREGION_SUMATRA_JAVAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risedreadfall/awe->dreadmountainmoderatemoderatedirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_05/samosir_highlands | beat:CH05_B06 | beat:CH05_B11
MC_0093combat_layerbe_0005_p1 encounter layerCH_05CH05_B04palembang_portpalembang_portsumatra_javaBE_0005.P1REGION_SUMATRA_JAVAadaptivecombatswapthe BE_0005.P1 phase opens at CH05_B04; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterdreadfall/awe->dreadcoastalmoderatelowdirtstandardfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH05_B04 | boss:BE_0005.P1 | site:CH_05/palembang_port
MC_0094combat_layerbe_0005_p2 encounter layerCH_05CH05_B11samosir_highlandssamosir_highlandssumatra_javaBE_0005.P2REGION_SUMATRA_JAVAadaptivecombatswapthe BE_0005.P2 phase opens at CH05_B11; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterdreadfall/awe->dreadmountainmoderatemoderatedirtelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH05_B11 | boss:BE_0005.P2 | site:CH_05/samosir_highlands
MC_0095stingerch05 discovery stingerCH_05sumatra_javaREGION_SUMATRA_JAVAoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewarddreadfall/awe->dreadfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_05 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0096stingerch05 drop ceremony stingerCH_05sumatra_javaREGION_SUMATRA_JAVAoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awarddreadfall/awe->dreadfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_05 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0097stingerch05 rare sighting stingerCH_05sumatra_javaREGION_SUMATRA_JAVAoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightingdreadfall/awe->dreadfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_05 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0098stingerch05 chapter arrival stingerCH_05sumatra_javaJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entrydreadfall/awe->dreadfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_05 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0099zone_bedadams_peak bedCH_06adams_peakadams_peaksri_lankaREGION_SRI_LANKAloopbedbaselistener inside the adams_peak zone volumezone_enterawerise/awe->resolvemountainmoderatemoderatestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_06/adams_peak | zone:sri_lanka/adams_peak
MC_0100zone_bedanuradhapura_sacred_city bedCH_06anuradhapura_sacred_cityanuradhapura_sacred_citysri_lankaREGION_SRI_LANKAloopbedbaselistener inside the anuradhapura_sacred_city zone volumezone_enterawerise/awe->resolvesacred_sitelowmoderatestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_06/anuradhapura_sacred_city | zone:sri_lanka/anuradhapura_sacred_city
MC_0101zone_bednaga_water_shrine bedCH_06naga_water_shrinenaga_water_shrinesri_lankaREGION_SRI_LANKAloopbedbaselistener inside the naga_water_shrine zone volumezone_enterawerise/awe->resolvewater_bodymoderatemoderatewater-shallowstandardfalsefalseace_step_worklistace_step_mitsite:CH_06/naga_water_shrine | zone:sri_lanka/naga_water_shrine
MC_0102zone_bedsigiriya_rock_fortress bedCH_06sigiriya_rock_fortresssigiriya_rock_fortresssri_lankaREGION_SRI_LANKAloopbedbaselistener inside the sigiriya_rock_fortress zone volumezone_enterawerise/awe->resolveruinsmoderatelowstonestandardfalsefalseace_step_worklistace_step_mitsite:CH_06/sigiriya_rock_fortress | zone:sri_lanka/sigiriya_rock_fortress
MC_0103zone_bedtank_cascade_dry_zone bedCH_06tank_cascade_dry_zonetank_cascade_dry_zonesri_lankaREGION_SRI_LANKAloopbedbaselistener inside the tank_cascade_dry_zone zone volumezone_enterawerise/awe->resolveagriculturallowbaselinedirtstandardfalsefalseace_step_worklistace_step_mitsite:CH_06/tank_cascade_dry_zone | zone:sri_lanka/tank_cascade_dry_zone
MC_0104zone_bedvedda_forest bedCH_06vedda_forestvedda_forestsri_lankaREGION_SRI_LANKAloopbedbaselistener inside the vedda_forest zone volumezone_enterawerise/awe->resolveforestlowbaselinejungle-undergrowthelevatedtruefalseace_step_worklistace_step_mitsite:CH_06/vedda_forest | zone:sri_lanka/vedda_forest
MC_0105zone_bedvillage_edura_ward bedCH_06village_edura_wardvillage_edura_wardsri_lankaREGION_SRI_LANKAloopbedbaselistener inside the village_edura_ward zone volumezone_enterawerise/awe->resolveagriculturalmoderatelowdirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_06/village_edura_ward | zone:sri_lanka/village_edura_ward
MC_0106tension_layernaga_water_shrine tension layerCH_06CH06_B05;CH06_B09;CH06_B10naga_water_shrinenaga_water_shrinesri_lankaREGION_SRI_LANKAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_riseawerise/awe->resolvewater_bodymoderatemoderatewater-shallowstandardfalsefalseace_step_worklistace_step_mitsite:CH_06/naga_water_shrine | beat:CH06_B05 | beat:CH06_B09 | beat:CH06_B10
MC_0107tension_layervillage_edura_ward tension layerCH_06CH06_B06village_edura_wardvillage_edura_wardsri_lankaREGION_SRI_LANKAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_riseawerise/awe->resolveagriculturalmoderatelowdirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_06/village_edura_ward | beat:CH06_B06
MC_0108combat_layerbe_0006_p1 encounter layerCH_06CH06_B05naga_water_shrinenaga_water_shrinesri_lankaBE_0006.P1REGION_SRI_LANKAadaptivecombatswapthe BE_0006.P1 phase opens at CH06_B05; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterawerise/awe->resolvewater_bodymoderatemoderatewater-shallowstandardfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH06_B05 | boss:BE_0006.P1 | site:CH_06/naga_water_shrine
MC_0109combat_layerbe_0006_p2 encounter layerCH_06CH06_B09naga_water_shrinenaga_water_shrinesri_lankaBE_0006.P2REGION_SRI_LANKAadaptivecombatswapthe BE_0006.P2 phase opens at CH06_B09; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterawerise/awe->resolvewater_bodymoderatemoderatewater-shallowstandardfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH06_B09 | boss:BE_0006.P2 | site:CH_06/naga_water_shrine
MC_0110combat_layerbe_0006_p3 encounter layerCH_06CH06_B10naga_water_shrinenaga_water_shrinesri_lankaBE_0006.P3REGION_SRI_LANKAadaptivecombatswapthe BE_0006.P3 phase opens at CH06_B10; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterawerise/awe->resolvewater_bodymoderatemoderatewater-shallowstandardfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH06_B10 | boss:BE_0006.P3 | site:CH_06/naga_water_shrine
MC_0111stingerch06 discovery stingerCH_06sri_lankaREGION_SRI_LANKAoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewardawerise/awe->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_06 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0112stingerch06 drop ceremony stingerCH_06sri_lankaREGION_SRI_LANKAoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awardawerise/awe->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_06 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0113stingerch06 rare sighting stingerCH_06sri_lankaREGION_SRI_LANKAoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightingawerise/awe->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_06 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0114stingerch06 chapter arrival stingerCH_06sri_lankaJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entryawerise/awe->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_06 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0115zone_bedkerala_kalari bedCH_07kerala_kalarikerala_kalarisouth_indiaREGION_SOUTH_INDIAloopbedbaselistener inside the kerala_kalari zone volumezone_entertendernessrise/tenderness->resolvesacred_sitemoderatelowdirtelevatedfalsefalseace_step_worklistace_step_mitsite:CH_07/kerala_kalari | zone:south_india/kerala_kalari
MC_0116zone_bedmadurai_meenakshi_temple_city bedCH_07madurai_meenakshi_temple_citymadurai_meenakshi_temple_citysouth_indiaREGION_SOUTH_INDIAloopbedbaselistener inside the madurai_meenakshi_temple_city zone volumezone_entertendernessrise/tenderness->resolvesacred_sitelowmoderatestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_07/madurai_meenakshi_temple_city | zone:south_india/madurai_meenakshi_temple_city
MC_0117zone_bedpalani_abode_hill bedCH_07palani_abode_hillpalani_abode_hillsouth_indiaREGION_SOUTH_INDIAloopbedbaselistener inside the palani_abode_hill zone volumezone_entertendernessrise/tenderness->resolvemountainmoderatemoderatedirtelevatedfalsefalseace_step_worklistace_step_mitsite:CH_07/palani_abode_hill | zone:south_india/palani_abode_hill
MC_0118zone_bedthanjavur_brihadeshwara bedCH_07thanjavur_brihadeshwarathanjavur_brihadeshwarasouth_indiaREGION_SOUTH_INDIAloopbedbaselistener inside the thanjavur_brihadeshwara zone volumezone_entertendernessrise/tenderness->resolvesacred_sitelowbaselinestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_07/thanjavur_brihadeshwara | zone:south_india/thanjavur_brihadeshwara
MC_0119zone_bedwestern_ghats bedCH_07western_ghatswestern_ghatssouth_indiaREGION_SOUTH_INDIAloopbedbaselistener inside the western_ghats zone volumezone_entertendernessrise/tenderness->resolveforestlowbaselinejungle-undergrowthstandardfalsefalseace_step_worklistace_step_mitsite:CH_07/western_ghats | zone:south_india/western_ghats
MC_0120zone_bedwootz_forge_and_herbalists_room bedCH_07wootz_forge_and_herbalists_roomwootz_forge_and_herbalists_roomsouth_indiaREGION_SOUTH_INDIAloopbedbaselistener inside the wootz_forge_and_herbalists_room zone volumezone_entertendernessrise/tenderness->resolveurbanlowbaselinestonestandardfalsefalseace_step_worklistace_step_mitsite:CH_07/wootz_forge_and_herbalists_room | zone:south_india/wootz_forge_and_herbalists_room
MC_0121tension_layerkerala_kalari tension layerCH_07CH07_B07;CH07_B08;CH07_B09;CH07_B10kerala_kalarikerala_kalarisouth_indiaREGION_SOUTH_INDIAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risetendernessrise/tenderness->resolvesacred_sitemoderatelowdirtelevatedfalsefalseace_step_worklistace_step_mitsite:CH_07/kerala_kalari | beat:CH07_B07 | beat:CH07_B08 | beat:CH07_B09 | beat:CH07_B10
MC_0122tension_layerpalani_abode_hill tension layerCH_07CH07_B11palani_abode_hillpalani_abode_hillsouth_indiaREGION_SOUTH_INDIAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risetendernessrise/tenderness->resolvemountainmoderatemoderatedirtelevatedfalsefalseace_step_worklistace_step_mitsite:CH_07/palani_abode_hill | beat:CH07_B11
MC_0123combat_layerbe_0007_p1 encounter layerCH_07CH07_B07kerala_kalarikerala_kalarisouth_indiaBE_0007.P1REGION_SOUTH_INDIAadaptivecombatswapthe BE_0007.P1 phase opens at CH07_B07; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entertendernessrise/tenderness->resolvesacred_sitemoderatelowdirtelevatedfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH07_B07 | boss:BE_0007.P1 | site:CH_07/kerala_kalari
MC_0124combat_layerbe_0007_p2 encounter layerCH_07CH07_B08kerala_kalarikerala_kalarisouth_indiaBE_0007.P2REGION_SOUTH_INDIAadaptivecombatswapthe BE_0007.P2 phase opens at CH07_B08; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entertendernessrise/tenderness->resolvesacred_sitemoderatelowdirtelevatedfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH07_B08 | boss:BE_0007.P2 | site:CH_07/kerala_kalari
MC_0125combat_layerbe_0007_p3 encounter layerCH_07CH07_B09kerala_kalarikerala_kalarisouth_indiaBE_0007.P3REGION_SOUTH_INDIAadaptivecombatswapthe BE_0007.P3 phase opens at CH07_B09; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entertendernessrise/tenderness->resolvesacred_sitemoderatelowdirtelevatedfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH07_B09 | boss:BE_0007.P3 | site:CH_07/kerala_kalari
MC_0126stingerch07 discovery stingerCH_07south_indiaREGION_SOUTH_INDIAoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewardtendernessrise/tenderness->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_07 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0127stingerch07 drop ceremony stingerCH_07south_indiaREGION_SOUTH_INDIAoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awardtendernessrise/tenderness->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_07 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0128stingerch07 rare sighting stingerCH_07south_indiaREGION_SOUTH_INDIAoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightingtendernessrise/tenderness->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_07 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0129stingerch07 chapter arrival stingerCH_07south_indiaJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entrytendernessrise/tenderness->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_07 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0130zone_bedcoral_reef_hazard_zones bedCH_08coral_reef_hazard_zonescoral_reef_hazard_zonesswahili_coastREGION_SWAHILI_COASTloopbedbaselistener inside the coral_reef_hazard_zones zone volumezone_enterdreadrise_fall/tenderness->dreadwater_bodyhighmoderatewater-shallowstandardfalsefalseace_step_worklistace_step_mitsite:CH_08/coral_reef_hazard_zones | zone:swahili_coast/coral_reef_hazard_zones
MC_0131zone_beddhow_open_sea bedCH_08dhow_open_seadhow_open_seaswahili_coastREGION_SWAHILI_COASTloopbedbaselistener inside the dhow_open_sea zone volumezone_enterdreadrise_fall/tenderness->dreadwater_bodyhighmoderatewood-plankelevatedfalsefalseace_step_worklistace_step_mitsite:CH_08/dhow_open_sea | zone:swahili_coast/dhow_open_sea
MC_0132zone_bedkilwa_kisiwani bedCH_08kilwa_kisiwanikilwa_kisiwaniswahili_coastREGION_SWAHILI_COASTloopbedbaselistener inside the kilwa_kisiwani zone volumezone_enterdreadrise_fall/tenderness->dreadurbanmoderatemoderatestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_08/kilwa_kisiwani | zone:swahili_coast/kilwa_kisiwani
MC_0133zone_bedmijikenda_kaya_edge bedCH_08mijikenda_kaya_edgemijikenda_kaya_edgeswahili_coastREGION_SWAHILI_COASTloopbedbaselistener inside the mijikenda_kaya_edge zone volumezone_enterdreadrise_fall/tenderness->dreadsacred_sitemoderatebaselineleaf-litterelevatedtruefalseace_step_worklistace_step_mitsite:CH_08/mijikenda_kaya_edge | zone:swahili_coast/mijikenda_kaya_edge
MC_0134zone_bedpemba bedCH_08pembapembaswahili_coastREGION_SWAHILI_COASTloopbedbaselistener inside the pemba zone volumezone_enterdreadrise_fall/tenderness->dreadcoastalmoderatelowdirtelevatedfalsefalseace_step_worklistace_step_mitsite:CH_08/pemba | zone:swahili_coast/pemba
MC_0135tension_layerdhow_open_sea tension layerCH_08CH08_B09;CH08_B10;CH08_B11dhow_open_seadhow_open_seaswahili_coastREGION_SWAHILI_COASTadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risedreadrise_fall/tenderness->dreadwater_bodyhighmoderatewood-plankelevatedfalsefalseace_step_worklistace_step_mitsite:CH_08/dhow_open_sea | beat:CH08_B09 | beat:CH08_B10 | beat:CH08_B11
MC_0136tension_layermijikenda_kaya_edge tension layerCH_08CH08_B07mijikenda_kaya_edgemijikenda_kaya_edgeswahili_coastREGION_SWAHILI_COASTadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risedreadrise_fall/tenderness->dreadsacred_sitemoderatebaselineleaf-litterelevatedtruefalseace_step_worklistace_step_mitsite:CH_08/mijikenda_kaya_edge | beat:CH08_B07
MC_0137combat_layerbe_0008_p1 encounter layerCH_08CH08_B09dhow_open_seadhow_open_seaswahili_coastBE_0008.P1REGION_SWAHILI_COASTadaptivecombatswapthe BE_0008.P1 phase opens at CH08_B09; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterdreadrise_fall/tenderness->dreadwater_bodyhighmoderatewood-plankelevatedfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH08_B09 | boss:BE_0008.P1 | site:CH_08/dhow_open_sea
MC_0138combat_layerbe_0008_p2 encounter layerCH_08CH08_B10dhow_open_seadhow_open_seaswahili_coastBE_0008.P2REGION_SWAHILI_COASTadaptivecombatswapthe BE_0008.P2 phase opens at CH08_B10; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterdreadrise_fall/tenderness->dreadwater_bodyhighmoderatewood-plankelevatedfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH08_B10 | boss:BE_0008.P2 | site:CH_08/dhow_open_sea
MC_0139combat_layerbe_0008_p3 encounter layerCH_08CH08_B11dhow_open_seadhow_open_seaswahili_coastBE_0008.P3REGION_SWAHILI_COASTadaptivecombatswapthe BE_0008.P3 phase opens at CH08_B11; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterdreadrise_fall/tenderness->dreadwater_bodyhighmoderatewood-plankelevatedfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH08_B11 | boss:BE_0008.P3 | site:CH_08/dhow_open_sea
MC_0140stingerch08 discovery stingerCH_08swahili_coastREGION_SWAHILI_COASToneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewarddreadrise_fall/tenderness->dreadfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_08 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0141stingerch08 drop ceremony stingerCH_08swahili_coastREGION_SWAHILI_COASToneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awarddreadrise_fall/tenderness->dreadfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_08 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0142stingerch08 rare sighting stingerCH_08swahili_coastREGION_SWAHILI_COASToneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightingdreadrise_fall/tenderness->dreadfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_08 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0143stingerch08 chapter arrival stingerCH_08swahili_coastJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entrydreadrise_fall/tenderness->dreadfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_08 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0144zone_bedaksum_scriptorium bedCH_09aksum_scriptoriumaksum_scriptoriumethiopiaREGION_ETHIOPIAloopbedbaselistener inside the aksum_scriptorium zone volumezone_entertendernessrise/dread->tendernessurbanmoderatelowstonestandardfalsefalseace_step_worklistace_step_mitsite:CH_09/aksum_scriptorium | zone:ethiopia/aksum_scriptorium
MC_0145zone_bedaksum_stele_fields bedCH_09aksum_stele_fieldsaksum_stele_fieldsethiopiaREGION_ETHIOPIAloopbedbaselistener inside the aksum_stele_fields zone volumezone_entertendernessrise/dread->tendernesssacred_sitemoderatemoderategrasselevatedtruefalseace_step_worklistace_step_mitsite:CH_09/aksum_stele_fields | zone:ethiopia/aksum_stele_fields
MC_0146zone_bedcoffee_slopes bedCH_09coffee_slopescoffee_slopesethiopiaREGION_ETHIOPIAloopbedbaselistener inside the coffee_slopes zone volumezone_entertendernessrise/dread->tendernessforestlowbaselineleaf-litterelevatedtruefalseace_step_worklistace_step_mitsite:CH_09/coffee_slopes | zone:ethiopia/coffee_slopes
MC_0147zone_bedlalibela_rock_churches bedCH_09lalibela_rock_churcheslalibela_rock_churchesethiopiaREGION_ETHIOPIAloopbedbaselistener inside the lalibela_rock_churches zone volumezone_entertendernessrise/dread->tendernesssacred_sitelowmoderatestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_09/lalibela_rock_churches | zone:ethiopia/lalibela_rock_churches
MC_0148zone_bedsimien_highlands bedCH_09simien_highlandssimien_highlandsethiopiaREGION_ETHIOPIAloopbedbaselistener inside the simien_highlands zone volumezone_entertendernessrise/dread->tendernessmountainmoderatebaselinegravelstandardfalsefalseace_step_worklistace_step_mitsite:CH_09/simien_highlands | zone:ethiopia/simien_highlands
MC_0149zone_bedthe_village_debtera bedCH_09the_village_debterathe_village_debteraethiopiaREGION_ETHIOPIAloopbedbaselistener inside the the_village_debtera zone volumezone_entertendernessrise/dread->tendernessagriculturalmoderatelowdirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_09/the_village_debtera | zone:ethiopia/the_village_debtera
MC_0150zone_bedyeha_sheba_temple bedCH_09yeha_sheba_templeyeha_sheba_templeethiopiaREGION_ETHIOPIAloopbedbaselistener inside the yeha_sheba_temple zone volumezone_entertendernessrise/dread->tendernesssacred_sitelowbaselinestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_09/yeha_sheba_temple | zone:ethiopia/yeha_sheba_temple
MC_0151tension_layeraksum_scriptorium tension layerCH_09CH09_B09;CH09_B10aksum_scriptoriumaksum_scriptoriumethiopiaREGION_ETHIOPIAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risetendernessrise/dread->tendernessurbanmoderatelowstonestandardfalsefalseace_step_worklistace_step_mitsite:CH_09/aksum_scriptorium | beat:CH09_B09 | beat:CH09_B10
MC_0152tension_layeraksum_stele_fields tension layerCH_09CH09_B06aksum_stele_fieldsaksum_stele_fieldsethiopiaREGION_ETHIOPIAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risetendernessrise/dread->tendernesssacred_sitemoderatemoderategrasselevatedtruefalseace_step_worklistace_step_mitsite:CH_09/aksum_stele_fields | beat:CH09_B06
MC_0153combat_layerbe_0009_p1 encounter layerCH_09CH09_B09aksum_scriptoriumaksum_scriptoriumethiopiaBE_0009.P1REGION_ETHIOPIAadaptivecombatswapthe BE_0009.P1 phase opens at CH09_B09; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entertendernessrise/dread->tendernessurbanmoderatelowstonestandardfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH09_B09 | boss:BE_0009.P1 | site:CH_09/aksum_scriptorium
MC_0154combat_layerbe_0009_p2 encounter layerCH_09CH09_B10aksum_scriptoriumaksum_scriptoriumethiopiaBE_0009.P2REGION_ETHIOPIAadaptivecombatswapthe BE_0009.P2 phase opens at CH09_B10; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entertendernessrise/dread->tendernessurbanmoderatelowstonestandardfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH09_B10 | boss:BE_0009.P2 | site:CH_09/aksum_scriptorium
MC_0155stingerch09 discovery stingerCH_09ethiopiaREGION_ETHIOPIAoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewardtendernessrise/dread->tendernessfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_09 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0156stingerch09 drop ceremony stingerCH_09ethiopiaREGION_ETHIOPIAoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awardtendernessrise/dread->tendernessfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_09 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0157stingerch09 rare sighting stingerCH_09ethiopiaREGION_ETHIOPIAoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightingtendernessrise/dread->tendernessfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_09 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0158stingerch09 chapter arrival stingerCH_09ethiopiaJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entrytendernessrise/dread->tendernessfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_09 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0159zone_bedbale_mountains_astral_threshold bedCH_10bale_mountains_astral_thresholdbale_mountains_astral_thresholdrift_valleyREGION_RIFT_VALLEYloopbedbaselistener inside the bale_mountains_astral_threshold zone volumezone_enterawerise/awe->wondermountainlowmoderategrassstandardfalsefalseace_step_worklistace_step_mitsite:CH_10/bale_mountains_astral_threshold | zone:rift_valley/bale_mountains_astral_threshold
MC_0160zone_bedjuhoansi_camp bedCH_10juhoansi_campjuhoansi_camprift_valleyREGION_RIFT_VALLEYloopbedbaselistener inside the juhoansi_camp zone volumezone_enterawerise/awe->wonderwildernesslowmoderatedirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_10/juhoansi_camp | zone:rift_valley/juhoansi_camp
MC_0161zone_bedlake_eyasi_shore bedCH_10lake_eyasi_shorelake_eyasi_shorerift_valleyREGION_RIFT_VALLEYloopbedbaselistener inside the lake_eyasi_shore zone volumezone_enterawerise/awe->wonderwildernesslowbaselinedirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_10/lake_eyasi_shore | zone:rift_valley/lake_eyasi_shore
MC_0162zone_bedolduvai_gorge bedCH_10olduvai_gorgeolduvai_gorgerift_valleyREGION_RIFT_VALLEYloopbedbaselistener inside the olduvai_gorge zone volumezone_enterawerise/awe->wonderwildernessmoderatebaselinestonestandardfalsefalseace_step_worklistace_step_mitsite:CH_10/olduvai_gorge | zone:rift_valley/olduvai_gorge
MC_0163zone_bedsan_rock_art_panels bedCH_10san_rock_art_panelssan_rock_art_panelsrift_valleyREGION_RIFT_VALLEYloopbedbaselistener inside the san_rock_art_panels zone volumezone_enterawerise/awe->wondersacred_sitemoderatehighstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_10/san_rock_art_panels | zone:rift_valley/san_rock_art_panels
MC_0164tension_layerolduvai_gorge tension layerCH_10CH10_B03olduvai_gorgeolduvai_gorgerift_valleyREGION_RIFT_VALLEYadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_riseawerise/awe->wonderwildernessmoderatebaselinestonestandardfalsefalseace_step_worklistace_step_mitsite:CH_10/olduvai_gorge | beat:CH10_B03
MC_0165tension_layersan_rock_art_panels tension layerCH_10CH10_B07;CH10_B08san_rock_art_panelssan_rock_art_panelsrift_valleyREGION_RIFT_VALLEYadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_riseawerise/awe->wondersacred_sitemoderatehighstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_10/san_rock_art_panels | beat:CH10_B07 | beat:CH10_B08
MC_0166combat_layerbe_0010_p1 encounter layerCH_10CH10_B07san_rock_art_panelssan_rock_art_panelsrift_valleyBE_0010.P1REGION_RIFT_VALLEYadaptivecombatswapthe BE_0010.P1 phase opens at CH10_B07; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterawerise/awe->wondersacred_sitemoderatehighstoneelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH10_B07 | boss:BE_0010.P1 | site:CH_10/san_rock_art_panels
MC_0167combat_layerbe_0010_p3 encounter layerCH_10CH10_B08san_rock_art_panelssan_rock_art_panelsrift_valleyBE_0010.P3REGION_RIFT_VALLEYadaptivecombatswapthe BE_0010.P3 phase opens at CH10_B08; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterawerise/awe->wondersacred_sitemoderatehighstoneelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH10_B08 | boss:BE_0010.P3 | site:CH_10/san_rock_art_panels
MC_0168stingerch10 discovery stingerCH_10rift_valleyREGION_RIFT_VALLEYoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewardawerise/awe->wonderfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_10 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0169stingerch10 drop ceremony stingerCH_10rift_valleyREGION_RIFT_VALLEYoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awardawerise/awe->wonderfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_10 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0170stingerch10 rare sighting stingerCH_10rift_valleyREGION_RIFT_VALLEYoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightingawerise/awe->wonderfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_10 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0171stingerch10 chapter arrival stingerCH_10rift_valleyJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entryawerise/awe->wonderfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_10 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0172zone_bedbaka_camp_molimo_ground bedCH_11baka_camp_molimo_groundbaka_camp_molimo_groundcentral_africa_congoREGION_CENTRAL_AFRICA_CONGOloopbedbaselistener inside the baka_camp_molimo_ground zone volumezone_enterwonderrise/wonder->resolveforestlowmoderatedirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_11/baka_camp_molimo_ground | zone:central_africa_congo/baka_camp_molimo_ground
MC_0173zone_bedfree_state_rubber_station bedCH_11free_state_rubber_stationfree_state_rubber_stationcentral_africa_congoREGION_CENTRAL_AFRICA_CONGOloopbedbaselistener inside the free_state_rubber_station zone volumezone_enterwonderrise/wonder->resolveforesthighbaselinedirtstandardfalsefalseace_step_worklistace_step_mitsite:CH_11/free_state_rubber_station | zone:central_africa_congo/free_state_rubber_station
MC_0174zone_bediroko_tree bedCH_11iroko_treeiroko_treecentral_africa_congoREGION_CENTRAL_AFRICA_CONGOloopbedbaselistener inside the iroko_tree zone volumezone_enterwonderrise/wonder->resolvesacred_sitelowmoderateleaf-litterelevatedfalsefalseace_step_worklistace_step_mitsite:CH_11/iroko_tree | zone:central_africa_congo/iroko_tree
MC_0175zone_bedituri_canopy_net_hunt bedCH_11ituri_canopy_net_huntituri_canopy_net_huntcentral_africa_congoREGION_CENTRAL_AFRICA_CONGOloopbedbaselistener inside the ituri_canopy_net_hunt zone volumezone_enterwonderrise/wonder->resolveforestlowhighleaf-litterelevatedtruefalseace_step_worklistace_step_mitsite:CH_11/ituri_canopy_net_hunt | zone:central_africa_congo/ituri_canopy_net_hunt
MC_0176zone_bedituri_river_crossing bedCH_11ituri_river_crossingituri_river_crossingcentral_africa_congoREGION_CENTRAL_AFRICA_CONGOloopbedbaselistener inside the ituri_river_crossing zone volumezone_enterwonderrise/wonder->resolvewater_bodymoderatebaselinewater-shallowstandardfalsefalseace_step_worklistace_step_mitsite:CH_11/ituri_river_crossing | zone:central_africa_congo/ituri_river_crossing
MC_0177zone_bedlope_bwiti_ceremony_ground bedCH_11lope_bwiti_ceremony_groundlope_bwiti_ceremony_groundcentral_africa_congoREGION_CENTRAL_AFRICA_CONGOloopbedbaselistener inside the lope_bwiti_ceremony_ground zone volumezone_enterwonderrise/wonder->resolvesacred_sitelowhighdirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_11/lope_bwiti_ceremony_ground | zone:central_africa_congo/lope_bwiti_ceremony_ground
MC_0178tension_layerfree_state_rubber_station tension layerCH_11CH11_B08;CH11_B10;CH11_B11free_state_rubber_stationfree_state_rubber_stationcentral_africa_congoREGION_CENTRAL_AFRICA_CONGOadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risewonderrise/wonder->resolveforesthighbaselinedirtstandardfalsefalseace_step_worklistace_step_mitsite:CH_11/free_state_rubber_station | beat:CH11_B08 | beat:CH11_B10 | beat:CH11_B11
MC_0179tension_layerituri_canopy_net_hunt tension layerCH_11CH11_B07ituri_canopy_net_huntituri_canopy_net_huntcentral_africa_congoREGION_CENTRAL_AFRICA_CONGOadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risewonderrise/wonder->resolveforestlowhighleaf-litterelevatedtruefalseace_step_worklistace_step_mitsite:CH_11/ituri_canopy_net_hunt | beat:CH11_B07
MC_0180tension_layerituri_river_crossing tension layerCH_11CH11_B06ituri_river_crossingituri_river_crossingcentral_africa_congoREGION_CENTRAL_AFRICA_CONGOadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risewonderrise/wonder->resolvewater_bodymoderatebaselinewater-shallowstandardfalsefalseace_step_worklistace_step_mitsite:CH_11/ituri_river_crossing | beat:CH11_B06
MC_0181combat_layerbe_0011_p1 encounter layerCH_11CH11_B07ituri_canopy_net_huntituri_canopy_net_huntcentral_africa_congoBE_0011.P1REGION_CENTRAL_AFRICA_CONGOadaptivecombatswapthe BE_0011.P1 phase opens at CH11_B07; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterwonderrise/wonder->resolveforestlowhighleaf-litterelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH11_B07 | boss:BE_0011.P1 | site:CH_11/ituri_canopy_net_hunt
MC_0182combat_layerbe_0011_p2 encounter layerCH_11CH11_B10free_state_rubber_stationfree_state_rubber_stationcentral_africa_congoBE_0011.P2REGION_CENTRAL_AFRICA_CONGOadaptivecombatswapthe BE_0011.P2 phase opens at CH11_B10; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterwonderrise/wonder->resolveforesthighbaselinedirtstandardfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH11_B10 | boss:BE_0011.P2 | site:CH_11/free_state_rubber_station
MC_0183combat_layerbe_0011_p3 encounter layerCH_11CH11_B11free_state_rubber_stationfree_state_rubber_stationcentral_africa_congoBE_0011.P3REGION_CENTRAL_AFRICA_CONGOadaptivecombatswapthe BE_0011.P3 phase opens at CH11_B11; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterwonderrise/wonder->resolveforesthighbaselinedirtstandardfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH11_B11 | boss:BE_0011.P3 | site:CH_11/free_state_rubber_station
MC_0184stingerch11 discovery stingerCH_11central_africa_congoREGION_CENTRAL_AFRICA_CONGOoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewardwonderrise/wonder->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_11 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0185stingerch11 drop ceremony stingerCH_11central_africa_congoREGION_CENTRAL_AFRICA_CONGOoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awardwonderrise/wonder->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_11 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0186stingerch11 rare sighting stingerCH_11central_africa_congoREGION_CENTRAL_AFRICA_CONGOoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightingwonderrise/wonder->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_11 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0187stingerch11 chapter arrival stingerCH_11central_africa_congoJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entrywonderrise/wonder->resolvefalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_11 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0188zone_bedabomey_royal_court bedCH_12abomey_royal_courtabomey_royal_courtwest_africaREGION_WEST_AFRICAloopbedbaselistener inside the abomey_royal_court zone volumezone_enterfuryrise_fall/wonder->furyurbanmoderatebaselinedirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_12/abomey_royal_court | zone:west_africa/abomey_royal_court
MC_0189zone_bedakan_goldfields_niger_delta bedCH_12akan_goldfields_niger_deltaakan_goldfields_niger_deltawest_africaREGION_WEST_AFRICAloopbedbaselistener inside the akan_goldfields_niger_delta zone volumezone_enterfuryrise_fall/wonder->furywetlandlowbaselinemudelevatedtruefalseace_step_worklistace_step_mitsite:CH_12/akan_goldfields_niger_delta | zone:west_africa/akan_goldfields_niger_delta
MC_0190zone_bedbandiagara_escarpment bedCH_12bandiagara_escarpmentbandiagara_escarpmentwest_africaREGION_WEST_AFRICAloopbedbaselistener inside the bandiagara_escarpment zone volumezone_enterfuryrise_fall/wonder->furymountainlowmoderatestoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_12/bandiagara_escarpment | zone:west_africa/bandiagara_escarpment
MC_0191zone_bedile_ife_bronze_city bedCH_12ile_ife_bronze_cityile_ife_bronze_citywest_africaREGION_WEST_AFRICAloopbedbaselistener inside the ile_ife_bronze_city zone volumezone_enterfuryrise_fall/wonder->furyurbanlowhighdirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_12/ile_ife_bronze_city | zone:west_africa/ile_ife_bronze_city
MC_0192zone_bedouidah_coast_factory bedCH_12ouidah_coast_factoryouidah_coast_factorywest_africaREGION_WEST_AFRICAloopbedbaselistener inside the ouidah_coast_factory zone volumezone_enterfuryrise_fall/wonder->furycoastalhighmoderatesandelevatedfalsefalseace_step_worklistace_step_mitsite:CH_12/ouidah_coast_factory | zone:west_africa/ouidah_coast_factory
MC_0193zone_bedouidah_python_temple bedCH_12ouidah_python_templeouidah_python_templewest_africaREGION_WEST_AFRICAloopbedbaselistener inside the ouidah_python_temple zone volumezone_enterfuryrise_fall/wonder->furysacred_sitelowmoderatedirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_12/ouidah_python_temple | zone:west_africa/ouidah_python_temple
MC_0194zone_bedwest_african_road bedCH_12west_african_roadwest_african_roadwest_africaREGION_WEST_AFRICAloopbedbaselistener inside the west_african_road zone volumezone_enterfuryrise_fall/wonder->furyforestlowbaselineleaf-litterstandardfalsefalseace_step_worklistace_step_mitsite:CH_12/west_african_road | zone:west_africa/west_african_road
MC_0195tension_layerabomey_royal_court tension layerCH_12CH12_B09;CH12_B10abomey_royal_courtabomey_royal_courtwest_africaREGION_WEST_AFRICAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risefuryrise_fall/wonder->furyurbanmoderatebaselinedirtelevatedtruefalseace_step_worklistace_step_mitsite:CH_12/abomey_royal_court | beat:CH12_B09 | beat:CH12_B10
MC_0196tension_layerouidah_coast_factory tension layerCH_12CH12_B06ouidah_coast_factoryouidah_coast_factorywest_africaREGION_WEST_AFRICAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risefuryrise_fall/wonder->furycoastalhighmoderatesandelevatedfalsefalseace_step_worklistace_step_mitsite:CH_12/ouidah_coast_factory | beat:CH12_B06
MC_0197combat_layerbe_0012_p1 encounter layerCH_12CH12_B06ouidah_coast_factoryouidah_coast_factorywest_africaBE_0012.P1REGION_WEST_AFRICAadaptivecombatswapthe BE_0012.P1 phase opens at CH12_B06; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterfuryrise_fall/wonder->furycoastalhighmoderatesandelevatedfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH12_B06 | boss:BE_0012.P1 | site:CH_12/ouidah_coast_factory
MC_0198combat_layerbe_0012_p2 encounter layerCH_12CH12_B09abomey_royal_courtabomey_royal_courtwest_africaBE_0012.P2REGION_WEST_AFRICAadaptivecombatswapthe BE_0012.P2 phase opens at CH12_B09; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterfuryrise_fall/wonder->furyurbanmoderatebaselinedirtelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH12_B09 | boss:BE_0012.P2 | site:CH_12/abomey_royal_court
MC_0199combat_layerbe_0012_p3 encounter layerCH_12CH12_B10abomey_royal_courtabomey_royal_courtwest_africaBE_0012.P3REGION_WEST_AFRICAadaptivecombatswapthe BE_0012.P3 phase opens at CH12_B10; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_enterfuryrise_fall/wonder->furyurbanmoderatebaselinedirtelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH12_B10 | boss:BE_0012.P3 | site:CH_12/abomey_royal_court
MC_0200stingerch12 discovery stingerCH_12west_africaREGION_WEST_AFRICAoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewardfuryrise_fall/wonder->furyfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_12 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0201stingerch12 drop ceremony stingerCH_12west_africaREGION_WEST_AFRICAoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awardfuryrise_fall/wonder->furyfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_12 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0202stingerch12 rare sighting stingerCH_12west_africaREGION_WEST_AFRICAoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightingfuryrise_fall/wonder->furyfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_12 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0203stingerch12 chapter arrival stingerCH_12west_africaJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entryfuryrise_fall/wonder->furyfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_12 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0204zone_bedblombos_cave bedCH_13blombos_caveblombos_cavesouth_africaREGION_SOUTH_AFRICAloopbedbaselistener inside the blombos_cave zone volumezone_entergriefrise_fall/tenderness->griefcoastallowmidstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_13/blombos_cave | zone:south_africa/blombos_cave
MC_0205zone_bedcape_colony_port bedCH_13cape_colony_portcape_colony_portsouth_africaREGION_SOUTH_AFRICAloopbedbaselistener inside the cape_colony_port zone volumezone_entergriefrise_fall/tenderness->griefcoastallowlowstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_13/cape_colony_port | zone:south_africa/cape_colony_port
MC_0206zone_beddrakensberg_ukhahlamba_amphitheatre bedCH_13drakensberg_ukhahlamba_amphitheatredrakensberg_ukhahlamba_amphitheatresouth_africaREGION_SOUTH_AFRICAloopbedbaselistener inside the drakensberg_ukhahlamba_amphitheatre zone volumezone_entergriefrise_fall/tenderness->griefmountainmoderatehighstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_13/drakensberg_ukhahlamba_amphitheatre | zone:south_africa/drakensberg_ukhahlamba_amphitheatre
MC_0207zone_bedgreat_zimbabwe bedCH_13great_zimbabwegreat_zimbabwesouth_africaREGION_SOUTH_AFRICAloopbedbaselistener inside the great_zimbabwe zone volumezone_entergriefrise_fall/tenderness->griefsacred_sitemoderatemidstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_13/great_zimbabwe | zone:south_africa/great_zimbabwe
MC_0208zone_bedkalahari_gwi_reaches bedCH_13kalahari_gwi_reacheskalahari_gwi_reachessouth_africaREGION_SOUTH_AFRICAloopbedbaselistener inside the kalahari_gwi_reaches zone volumezone_entergriefrise_fall/tenderness->griefdesertmoderatemiddesert-fine-sandelevatedtruefalseace_step_worklistace_step_mitsite:CH_13/kalahari_gwi_reaches | zone:south_africa/kalahari_gwi_reaches
MC_0209zone_bedwitwatersrand_kimberley_workings bedCH_13witwatersrand_kimberley_workingswitwatersrand_kimberley_workingssouth_africaREGION_SOUTH_AFRICAloopbedbaselistener inside the witwatersrand_kimberley_workings zone volumezone_entergriefrise_fall/tenderness->griefurbanhighlowgravelstandardfalsefalseace_step_worklistace_step_mitsite:CH_13/witwatersrand_kimberley_workings | zone:south_africa/witwatersrand_kimberley_workings
MC_0210tension_layerblombos_cave tension layerCH_13CH13_B16blombos_caveblombos_cavesouth_africaREGION_SOUTH_AFRICAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risegriefrise_fall/tenderness->griefcoastallowmidstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_13/blombos_cave | beat:CH13_B16
MC_0211tension_layerdrakensberg_ukhahlamba_amphitheatre tension layerCH_13CH13_B04;CH13_B14drakensberg_ukhahlamba_amphitheatredrakensberg_ukhahlamba_amphitheatresouth_africaREGION_SOUTH_AFRICAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risegriefrise_fall/tenderness->griefmountainmoderatehighstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_13/drakensberg_ukhahlamba_amphitheatre | beat:CH13_B04 | beat:CH13_B14
MC_0212tension_layergreat_zimbabwe tension layerCH_13CH13_B15great_zimbabwegreat_zimbabwesouth_africaREGION_SOUTH_AFRICAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risegriefrise_fall/tenderness->griefsacred_sitemoderatemidstoneelevatedtruefalseace_step_worklistace_step_mitsite:CH_13/great_zimbabwe | beat:CH13_B15
MC_0213tension_layerwitwatersrand_kimberley_workings tension layerCH_13CH13_B09;CH13_B10;CH13_B11witwatersrand_kimberley_workingswitwatersrand_kimberley_workingssouth_africaREGION_SOUTH_AFRICAadaptivetensionswapthreat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transitionthreat_state_risegriefrise_fall/tenderness->griefurbanhighlowgravelstandardfalsefalseace_step_worklistace_step_mitsite:CH_13/witwatersrand_kimberley_workings | beat:CH13_B09 | beat:CH13_B10 | beat:CH13_B11
MC_0214combat_layerbe_0013_p1 encounter layerCH_13CH13_B04drakensberg_ukhahlamba_amphitheatredrakensberg_ukhahlamba_amphitheatresouth_africaBE_0013.P1REGION_SOUTH_AFRICAadaptivecombatswapthe BE_0013.P1 phase opens at CH13_B04; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entergriefrise_fall/tenderness->griefmountainmoderatehighstoneelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH13_B04 | boss:BE_0013.P1 | site:CH_13/drakensberg_ukhahlamba_amphitheatre
MC_0215combat_layerbe_0013_p2 encounter layerCH_13CH13_B10witwatersrand_kimberley_workingswitwatersrand_kimberley_workingssouth_africaBE_0013.P2REGION_SOUTH_AFRICAadaptivecombatswapthe BE_0013.P2 phase opens at CH13_B10; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entergriefrise_fall/tenderness->griefurbanhighlowgravelstandardfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH13_B10 | boss:BE_0013.P2 | site:CH_13/witwatersrand_kimberley_workings
MC_0216combat_layerbe_0013_p3 encounter layerCH_13CH13_B11witwatersrand_kimberley_workingswitwatersrand_kimberley_workingssouth_africaBE_0013.P3REGION_SOUTH_AFRICAadaptivecombatswapthe BE_0013.P3 phase opens at CH13_B11; this layer SWAPS FOR the prevailing state rather than stacking on itboss_phase_entergriefrise_fall/tenderness->griefurbanhighlowgravelstandardfalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH13_B11 | boss:BE_0013.P3 | site:CH_13/witwatersrand_kimberley_workings
MC_0217stingerch13 discovery stingerCH_13south_africaREGION_SOUTH_AFRICAoneshotstingerswapthe player finds a thing the world did not point atadaptive_exploration_rewardgriefrise_fall/tenderness->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_13 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0218stingerch13 drop ceremony stingerCH_13south_africaREGION_SOUTH_AFRICAoneshotstingerswapa graded drop resolves and the ceremony reads the rarity columnsrarity_grade_awardgriefrise_fall/tenderness->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_13 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0219stingerch13 rare sighting stingerCH_13south_africaREGION_SOUTH_AFRICAoneshotstingerswapa rare creature is seen for the first time in this playthroughcreature_first_sightinggriefrise_fall/tenderness->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_13 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0220stingerch13 chapter arrival stingerCH_13south_africaJOURNEY_WORLDoneshotstingerswapthe node's register card states itself for the first timenode_entrygriefrise_fall/tenderness->grieffalsefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisechapter:CH_13 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat
MC_0221motif_statementch13 companion_healers_child statementCH_13CH13_B01drakensberg_ukhahlamba_amphitheatredrakensberg_ukhahlamba_amphitheatresouth_africaCOMPANION_HEALERS_CHILDadaptivemotifswapChildhoodthe motif states itself at CH13_B01beat_entergriefrise_fall/tenderness->griefmountainmoderatehighstoneelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH13_B01 | theme:COMPANION_HEALERS_CHILD | site:CH_13/drakensberg_ukhahlamba_amphitheatre
MC_0222motif_statementch13 home_and_loss statementCH_13CH13_B13great_zimbabwegreat_zimbabwesouth_africaHOME_AND_LOSSadaptivemotifswapChildhoodthe motif states itself at CH13_B13beat_entergriefrise_fall/tenderness->griefsacred_sitemoderatemidstoneelevatedtruefalseelevenlabs_worklistelevenlabs_judging_tier_pending_enterprisebeat:CH13_B13 | theme:HOME_AND_LOSS | site:CH_13/great_zimbabwe
MC_0223score_trackch02 zither and brass exploration scoreCH_02flores_islandREGION_FLORES_ISLANDlinearexplorationstandaloneChildhooda full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stackingchapter_enterwonderrise/wonder->resolvemonsoon_forestlowlowearthstandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisechapter:CH_02 | score:T1
MC_0224score_trackch02 surging groove exploration scoreCH_02flores_islandREGION_FLORES_ISLANDlinearexplorationstandaloneChildhooda full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stackingchapter_enterwonderrise/wonder->resolvemonsoon_forestlowlowearthstandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisechapter:CH_02 | score:T2
MC_0225score_trackch02 bridge groove exploration scoreCH_02flores_islandREGION_FLORES_ISLANDlinearexplorationstandaloneChildhooda full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stackingchapter_enterwonderrise/wonder->resolvemonsoon_forestlowlowearthstandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisechapter:CH_02 | score:T3
MC_0226score_trackch02 sasando festival exploration scoreCH_02manggarai_village_edgemanggarai_village_edgeflores_islandREGION_FLORES_ISLANDlinearexplorationstandaloneChildhooda full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stackingzone_enterjoyrise/joy->resolvevillagelowlowearthstandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisesite:CH_02/manggarai_village_edge | chapter:CH_02 | score:T4
MC_0227score_trackch02 hearth of flores serene scoreCH_02manggarai_village_edgemanggarai_village_edgeflores_islandREGION_FLORES_ISLANDlinearserenestandaloneChildhooda full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stackingzone_enterwarmthsteady/warmthvillagenonelowearthstandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisesite:CH_02/manggarai_village_edge | chapter:CH_02 | score:T5
MC_0228score_trackch02 highland hearth serene scoreCH_02mount_inerie_cone_countrymount_inerie_cone_countryflores_islandREGION_FLORES_ISLANDlinearserenestandaloneChildhooda full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stackingzone_enterwarmthsteady/warmthhighlandnonelowearthstandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisesite:CH_02/mount_inerie_cone_country | chapter:CH_02 | score:T6
MC_0229score_trackch02 caci highlands duel battle scoreCH_02manggarai_village_edgemanggarai_village_edgeflores_islandREGION_FLORES_ISLANDlinearbattlestandaloneChildhooda full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stackingzone_enterresolverise/resolve->triumphvillagemoderatelowearthstandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisesite:CH_02/manggarai_village_edge | chapter:CH_02 | score:T7
MC_0230score_trackch02 highland fury battle scoreCH_02mount_inerie_cone_countrymount_inerie_cone_countryflores_islandREGION_FLORES_ISLANDlinearbattlestandaloneChildhooda full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stackingzone_enterresolverise/resolve->triumphhighlandhighlowstonestandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisesite:CH_02/mount_inerie_cone_country | chapter:CH_02 | score:T8
MC_0231score_trackch02 flores finality boss score phase 3CH_02flores_islandBE_0002.P2REGION_FLORES_ISLANDlinearbossstandaloneChildhooda full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stackingchapter_entergrieffall_rise/grief->resolvesacred_sitehighlowstonestandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisechapter:CH_02 | score:B1 | boss:BE_0002.P2
MC_0232score_trackch02 tyrant of the volcanic savanna boss scoreCH_02mount_inerie_cone_countrymount_inerie_cone_countryflores_islandBE_0002.P1REGION_FLORES_ISLANDlinearbossstandaloneChildhooda full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stackingzone_enterdreadrise/dread->triumphhighlandhighlowstonestandardfalsefalseelevenlabs_music_v2elevenlabs_judging_tier_pending_enterprisesite:CH_02/mount_inerie_cone_country | chapter:CH_02 | score:B2 | boss:BE_0002.P1

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