music/generated/slice_v1/run_slice_v1.json
{
"_doc": "Stable Audio 3 Medium bench run. Emitted by harness/music_gen/sa3_generate.py.",
"generator": {
"family": "Stable Audio 3",
"checkpoint": "stable-audio-3-medium",
"model_dir": "D:\\models\\stable-audio-3-medium",
"licence": "Stability AI Community License",
"licence_record": "docs/licence_records/stable_audio_3_medium/LICENSE",
"licence_sha256": "d6f6b1a4dce5c852bd6d7d9482d002baf0ccdb71e662250b73be9eec8764ee8d",
"text_encoder": "t5gemma-b-b-ul2",
"text_encoder_licence": "Gemma Terms of Use",
"text_encoder_licence_record": "docs/licence_records/stable_audio_3_medium/LICENSE_GEMMA",
"text_encoder_licence_sha256": "e77acc0d3163bb7534675045c584b4d04b387b529239fc4b3647da0a01ba4745",
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"output_ownership": "OWNED -- Community Licence IV(c)(iii); Gemma 3.3. Model OUTPUT is expressly excluded from the definition of Derivative Work.",
"triggered_obligation": "Community Licence Section III: a Commercial Purpose user MUST register with Stability AI at https://stability.ai/community-license. NOT SATISFIED by this lane -- it is an account action and belongs to Josh.",
"revenue_termination": "Licences terminate above USD $1,000,000 annual revenue; an Enterprise Licence is required from that point.",
"conditioning_inputs_used": [
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]
},
"spec": "build/audio/generated/slice_v1/spec.json",
"steps": 8,
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"half": true,
"ran_at": "2026-08-07T18:53:35+00:00",
"results": [
{
"artifact_id": "SLICE_T1_EXPLORATION_FLORES_a_41011",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T1_EXPLORATION_FLORES_a_41011.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the exploration theme for Flores Highlands -- the region at rest. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from a tuned gong-and-drum ensemble of the eastern Indonesian islands: a small set of hanging and held bronze gongs of different pitches, hand drums, and bamboo flute, playing short interlocking cycles that repeat and hand the beat between players. Highland cloud forest, terraced fields, rain in the air. The feel is warm, unhurried, at reference register -- the place at rest, never darkened; reference-composed and never a sampled performance. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 92 BPM",
"bpm_route": "caption_text",
"bpm_appended": "92 BPM",
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"duration_honoured": true,
"seed": 41011,
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{
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"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T1_EXPLORATION_FLORES_a_41022.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the exploration theme for Flores Highlands -- the region at rest. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from a tuned gong-and-drum ensemble of the eastern Indonesian islands: a small set of hanging and held bronze gongs of different pitches, hand drums, and bamboo flute, playing short interlocking cycles that repeat and hand the beat between players. Highland cloud forest, terraced fields, rain in the air. The feel is warm, unhurried, at reference register -- the place at rest, never darkened; reference-composed and never a sampled performance. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 92 BPM",
"bpm_route": "caption_text",
"bpm_appended": "92 BPM",
"requested_duration_s": 214.0,
"achieved_duration_s": 214.0,
"sample_window": 9527296,
"duration_honoured": true,
"seed": 41022,
"seed_route": "passed to generate()",
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"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T1_EXPLORATION_FLORES_a_41022.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T1_EXPLORATION_FLORES_a_41022.generation.json"
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{
"artifact_id": "SLICE_T1_EXPLORATION_FLORES_a_41033",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T1_EXPLORATION_FLORES_a_41033.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the exploration theme for Flores Highlands -- the region at rest. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from a tuned gong-and-drum ensemble of the eastern Indonesian islands: a small set of hanging and held bronze gongs of different pitches, hand drums, and bamboo flute, playing short interlocking cycles that repeat and hand the beat between players. Highland cloud forest, terraced fields, rain in the air. The feel is warm, unhurried, at reference register -- the place at rest, never darkened; reference-composed and never a sampled performance. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 92 BPM",
"bpm_route": "caption_text",
"bpm_appended": "92 BPM",
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"achieved_duration_s": 214.0,
"sample_window": 9527296,
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"seed": 41033,
"seed_route": "passed to generate()",
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"sha256": "cbbbfa8762fdee60def1cf33e0fa7cda8f688e31f0c004a2ae2a45c08e4a699c",
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"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T1_EXPLORATION_FLORES_a_41033.licence.json",
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{
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"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T1_EXPLORATION_FLORES_a_41044.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the exploration theme for Flores Highlands -- the region at rest. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from a tuned gong-and-drum ensemble of the eastern Indonesian islands: a small set of hanging and held bronze gongs of different pitches, hand drums, and bamboo flute, playing short interlocking cycles that repeat and hand the beat between players. Highland cloud forest, terraced fields, rain in the air. The feel is warm, unhurried, at reference register -- the place at rest, never darkened; reference-composed and never a sampled performance. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 92 BPM",
"bpm_route": "caption_text",
"bpm_appended": "92 BPM",
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"sample_window": 9527296,
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"seed": 41044,
"seed_route": "passed to generate()",
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"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T1_EXPLORATION_FLORES_a_41044.licence.json",
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"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T1_EXPLORATION_FLORES_b_41011.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the exploration theme for Flores Highlands -- the region at rest. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from a tuned gong-and-drum ensemble of the eastern Indonesian islands: a small set of hanging and held bronze gongs of different pitches, hand drums, and bamboo flute, playing short interlocking cycles that repeat and hand the beat between players. Highland cloud forest, terraced fields, rain in the air. The feel is warm, unhurried, at reference register -- the place at rest, never darkened; reference-composed and never a sampled performance. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 92 BPM",
"bpm_route": "caption_text",
"bpm_appended": "92 BPM",
"requested_duration_s": 214.0,
"achieved_duration_s": 214.0,
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"seed": 41011,
"seed_route": "passed to generate()",
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},
{
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"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T1_EXPLORATION_FLORES_b_41022.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the exploration theme for Flores Highlands -- the region at rest. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from a tuned gong-and-drum ensemble of the eastern Indonesian islands: a small set of hanging and held bronze gongs of different pitches, hand drums, and bamboo flute, playing short interlocking cycles that repeat and hand the beat between players. Highland cloud forest, terraced fields, rain in the air. The feel is warm, unhurried, at reference register -- the place at rest, never darkened; reference-composed and never a sampled performance. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 92 BPM",
"bpm_route": "caption_text",
"bpm_appended": "92 BPM",
"requested_duration_s": 214.0,
"achieved_duration_s": 214.0,
"sample_window": 9527296,
"duration_honoured": true,
"seed": 41022,
"seed_route": "passed to generate()",
"prompt_hash": "e3dd57bbdc290223744682d7e0e9a764b5f9ab8a59cf9def53834c04b8c3e86d",
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"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T1_EXPLORATION_FLORES_b_41022.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T1_EXPLORATION_FLORES_b_41022.generation.json"
},
{
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"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T1_EXPLORATION_FLORES_b_41033.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the exploration theme for Flores Highlands -- the region at rest. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from a tuned gong-and-drum ensemble of the eastern Indonesian islands: a small set of hanging and held bronze gongs of different pitches, hand drums, and bamboo flute, playing short interlocking cycles that repeat and hand the beat between players. Highland cloud forest, terraced fields, rain in the air. The feel is warm, unhurried, at reference register -- the place at rest, never darkened; reference-composed and never a sampled performance. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 92 BPM",
"bpm_route": "caption_text",
"bpm_appended": "92 BPM",
"requested_duration_s": 214.0,
"achieved_duration_s": 214.0,
"sample_window": 9527296,
"duration_honoured": true,
"seed": 41033,
"seed_route": "passed to generate()",
"prompt_hash": "6b3600c10ff30bbe66099545d93fd4cd0028506840f5bd97d6ba8bdc84061908",
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"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T1_EXPLORATION_FLORES_b_41033.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T1_EXPLORATION_FLORES_b_41033.generation.json"
},
{
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"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T1_EXPLORATION_FLORES_b_41044.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the exploration theme for Flores Highlands -- the region at rest. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from a tuned gong-and-drum ensemble of the eastern Indonesian islands: a small set of hanging and held bronze gongs of different pitches, hand drums, and bamboo flute, playing short interlocking cycles that repeat and hand the beat between players. Highland cloud forest, terraced fields, rain in the air. The feel is warm, unhurried, at reference register -- the place at rest, never darkened; reference-composed and never a sampled performance. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 92 BPM",
"bpm_route": "caption_text",
"bpm_appended": "92 BPM",
"requested_duration_s": 214.0,
"achieved_duration_s": 214.0,
"sample_window": 9527296,
"duration_honoured": true,
"seed": 41044,
"seed_route": "passed to generate()",
"prompt_hash": "252bfd926383e91d8113059a7464515544a7d58b1635d6a2e646c7b9ae96cc9a",
"sha256": "a647216b2f1ce8643936a5a3e738587a07d6060ddbd83da9491b8f092b463a60",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T1_EXPLORATION_FLORES_b_41044.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T1_EXPLORATION_FLORES_b_41044.generation.json"
},
{
"artifact_id": "SLICE_T2_BATTLE_CACI_a_42011",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T2_BATTLE_CACI_a_42011.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the battle theme for The Caci Rounds -- the bought champion, and the broker behind him. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from the ceremonial drumming that scores a village whip-duel in the eastern Indonesian islands: tuned bronze gongs of several pitches locking into a fast repeating cycle, hand drums driving the rounds, a ring of onlookers keeping time, bamboo flute over the top. The feel is the contest's own music -- celebratory, proud and driving, the ensemble at full energy; a separate cold low string line arrives underneath as the outside pressure, and the ensemble itself is never darkened. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 148 BPM",
"bpm_route": "caption_text",
"bpm_appended": "148 BPM",
"requested_duration_s": 202.0,
"achieved_duration_s": 202.0,
"sample_window": 8998912,
"duration_honoured": true,
"seed": 42011,
"seed_route": "passed to generate()",
"prompt_hash": "dda630877491cc49ff399ab1d5d693e48822e9bdf06b5a25048ff87ca7a5fac3",
"sha256": "fa365d050049a4ed8a112efcea2f0ed8ded13ffbc18878174d2f6ea109bdcf89",
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"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_a_42011.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_a_42011.generation.json"
},
{
"artifact_id": "SLICE_T2_BATTLE_CACI_a_42022",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T2_BATTLE_CACI_a_42022.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the battle theme for The Caci Rounds -- the bought champion, and the broker behind him. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from the ceremonial drumming that scores a village whip-duel in the eastern Indonesian islands: tuned bronze gongs of several pitches locking into a fast repeating cycle, hand drums driving the rounds, a ring of onlookers keeping time, bamboo flute over the top. The feel is the contest's own music -- celebratory, proud and driving, the ensemble at full energy; a separate cold low string line arrives underneath as the outside pressure, and the ensemble itself is never darkened. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 148 BPM",
"bpm_route": "caption_text",
"bpm_appended": "148 BPM",
"requested_duration_s": 202.0,
"achieved_duration_s": 202.0,
"sample_window": 8998912,
"duration_honoured": true,
"seed": 42022,
"seed_route": "passed to generate()",
"prompt_hash": "97b36d66f6b85c8be841d75ce9318cfeceb958d05a7751d2fc649b722ec13f46",
"sha256": "d28f039a2a800a9f084efc06bfe79b76c6c524268d52f6e79e72ac408ee6b8e2",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_a_42022.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_a_42022.generation.json"
},
{
"artifact_id": "SLICE_T2_BATTLE_CACI_a_42033",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T2_BATTLE_CACI_a_42033.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the battle theme for The Caci Rounds -- the bought champion, and the broker behind him. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from the ceremonial drumming that scores a village whip-duel in the eastern Indonesian islands: tuned bronze gongs of several pitches locking into a fast repeating cycle, hand drums driving the rounds, a ring of onlookers keeping time, bamboo flute over the top. The feel is the contest's own music -- celebratory, proud and driving, the ensemble at full energy; a separate cold low string line arrives underneath as the outside pressure, and the ensemble itself is never darkened. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 148 BPM",
"bpm_route": "caption_text",
"bpm_appended": "148 BPM",
"requested_duration_s": 202.0,
"achieved_duration_s": 202.0,
"sample_window": 8998912,
"duration_honoured": true,
"seed": 42033,
"seed_route": "passed to generate()",
"prompt_hash": "b525613bbe10bdff28cda7f8c417e46fae2ee3acd2eea4c1ecf8692dc6438c0e",
"sha256": "665269e54fb6a90ac28921ab59fa4c6ecfee83da0d0a549338e7e7c7bbb9f2e8",
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_a_42033.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_a_42033.generation.json"
},
{
"artifact_id": "SLICE_T2_BATTLE_CACI_a_42044",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T2_BATTLE_CACI_a_42044.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the battle theme for The Caci Rounds -- the bought champion, and the broker behind him. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from the ceremonial drumming that scores a village whip-duel in the eastern Indonesian islands: tuned bronze gongs of several pitches locking into a fast repeating cycle, hand drums driving the rounds, a ring of onlookers keeping time, bamboo flute over the top. The feel is the contest's own music -- celebratory, proud and driving, the ensemble at full energy; a separate cold low string line arrives underneath as the outside pressure, and the ensemble itself is never darkened. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 148 BPM",
"bpm_route": "caption_text",
"bpm_appended": "148 BPM",
"requested_duration_s": 202.0,
"achieved_duration_s": 202.0,
"sample_window": 8998912,
"duration_honoured": true,
"seed": 42044,
"seed_route": "passed to generate()",
"prompt_hash": "e9faf5f2e36e96d131a7f979b5a695ad7855ea62a84de1569b90f69167fb24bd",
"sha256": "422b9ac6818e336a4a6ab63c94678ffd5e695422df20b06efc85776011098bf2",
"timing": {
"generate_s": 4.61,
"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_a_42044.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_a_42044.generation.json"
},
{
"artifact_id": "SLICE_T2_BATTLE_CACI_b_42011",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T2_BATTLE_CACI_b_42011.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the battle theme for The Caci Rounds -- the bought champion, and the broker behind him. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from the ceremonial drumming that scores a village whip-duel in the eastern Indonesian islands: tuned bronze gongs of several pitches locking into a fast repeating cycle, hand drums driving the rounds, a ring of onlookers keeping time, bamboo flute over the top. The feel is the contest's own music -- celebratory, proud and driving, the ensemble at full energy; a separate cold low string line arrives underneath as the outside pressure, and the ensemble itself is never darkened. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 148 BPM",
"bpm_route": "caption_text",
"bpm_appended": "148 BPM",
"requested_duration_s": 202.0,
"achieved_duration_s": 202.0,
"sample_window": 8998912,
"duration_honoured": true,
"seed": 42011,
"seed_route": "passed to generate()",
"prompt_hash": "1bc19549be5e4d0a01412da6cd200911f2d52de9e9d91ba2ae8394e2f0edddff",
"sha256": "cd43de07da83feb378079423d72e64bd58167012b92b9652cb6dc3d79c9c5fc2",
"timing": {
"generate_s": 4.6,
"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_b_42011.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_b_42011.generation.json"
},
{
"artifact_id": "SLICE_T2_BATTLE_CACI_b_42022",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T2_BATTLE_CACI_b_42022.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the battle theme for The Caci Rounds -- the bought champion, and the broker behind him. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from the ceremonial drumming that scores a village whip-duel in the eastern Indonesian islands: tuned bronze gongs of several pitches locking into a fast repeating cycle, hand drums driving the rounds, a ring of onlookers keeping time, bamboo flute over the top. The feel is the contest's own music -- celebratory, proud and driving, the ensemble at full energy; a separate cold low string line arrives underneath as the outside pressure, and the ensemble itself is never darkened. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 148 BPM",
"bpm_route": "caption_text",
"bpm_appended": "148 BPM",
"requested_duration_s": 202.0,
"achieved_duration_s": 202.0,
"sample_window": 8998912,
"duration_honoured": true,
"seed": 42022,
"seed_route": "passed to generate()",
"prompt_hash": "4188390620a2f98215e76ca99feaab7460427c12f358d65368e873c4865924c3",
"sha256": "2e8b5995ff40fabecc9cfadad6dc096652488b39971eb185e4bb5920b4622ed8",
"timing": {
"generate_s": 4.58,
"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_b_42022.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_b_42022.generation.json"
},
{
"artifact_id": "SLICE_T2_BATTLE_CACI_b_42033",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T2_BATTLE_CACI_b_42033.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the battle theme for The Caci Rounds -- the bought champion, and the broker behind him. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from the ceremonial drumming that scores a village whip-duel in the eastern Indonesian islands: tuned bronze gongs of several pitches locking into a fast repeating cycle, hand drums driving the rounds, a ring of onlookers keeping time, bamboo flute over the top. The feel is the contest's own music -- celebratory, proud and driving, the ensemble at full energy; a separate cold low string line arrives underneath as the outside pressure, and the ensemble itself is never darkened. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 148 BPM",
"bpm_route": "caption_text",
"bpm_appended": "148 BPM",
"requested_duration_s": 202.0,
"achieved_duration_s": 202.0,
"sample_window": 8998912,
"duration_honoured": true,
"seed": 42033,
"seed_route": "passed to generate()",
"prompt_hash": "ff7c6101094b83dcdba20ab38ebc57357ea9cc3334ed877dde1bf7955d29c885",
"sha256": "b3ab8d205ebc13df37d2ebce28ed98263e16ec8bf518ccd74ad59a3a2dd79fed",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_b_42033.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_b_42033.generation.json"
},
{
"artifact_id": "SLICE_T2_BATTLE_CACI_b_42044",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T2_BATTLE_CACI_b_42044.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the battle theme for The Caci Rounds -- the bought champion, and the broker behind him. Time period: pre-colonial Manggarai highlands of western Flores, around 1000 to 1500 CE. Take inspiration from the ceremonial drumming that scores a village whip-duel in the eastern Indonesian islands: tuned bronze gongs of several pitches locking into a fast repeating cycle, hand drums driving the rounds, a ring of onlookers keeping time, bamboo flute over the top. The feel is the contest's own music -- celebratory, proud and driving, the ensemble at full energy; a separate cold low string line arrives underneath as the outside pressure, and the ensemble itself is never darkened. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 148 BPM",
"bpm_route": "caption_text",
"bpm_appended": "148 BPM",
"requested_duration_s": 202.0,
"achieved_duration_s": 202.0,
"sample_window": 8998912,
"duration_honoured": true,
"seed": 42044,
"seed_route": "passed to generate()",
"prompt_hash": "7cbe37241dc588661ba2efb35e18f4f1d19e4387d4e2589e54c1d8520014c58a",
"sha256": "3f7dc0c563cd7ef6c9f7f4a7d13c9ea08e32cf29681043d80fb94638f92d007d",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_b_42044.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T2_BATTLE_CACI_b_42044.generation.json"
},
{
"artifact_id": "SLICE_T3_TITLE_PROTAGONIST_a_43011",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T3_TITLE_PROTAGONIST_a_43011.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the title character theme for Protagonist Theme -- the main-title statement. Time period: outside human history -- a timeless otherworld at its height, with no forward weight and no clock; the same tune is re-voiced across the human world from about 1000 CE on. Take inspiration from a full orchestra heard from inside an abundant, luminous place: one solo carrier out in front -- a single flute, a single cello, or one wordless humming voice -- with strings, harp and light bells behind it, phrased like old-world folk song rather than anything modern. The feel is full, luminous and unhurried, heroic and intimate at once; never ominous, and nothing hints at anything to come. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 84 BPM",
"bpm_route": "caption_text",
"bpm_appended": "84 BPM",
"requested_duration_s": 232.0,
"achieved_duration_s": 232.0,
"sample_window": 10321920,
"duration_honoured": true,
"seed": 43011,
"seed_route": "passed to generate()",
"prompt_hash": "d148829cf1bd162ad62b4b4dc4a4191a63672a15b8577164644b79f921fa9170",
"sha256": "4a27b9da072a1402e98771066f9c26bd5a55b40661b0d71d03ffe3659fb7f649",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_a_43011.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_a_43011.generation.json"
},
{
"artifact_id": "SLICE_T3_TITLE_PROTAGONIST_a_43022",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T3_TITLE_PROTAGONIST_a_43022.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the title character theme for Protagonist Theme -- the main-title statement. Time period: outside human history -- a timeless otherworld at its height, with no forward weight and no clock; the same tune is re-voiced across the human world from about 1000 CE on. Take inspiration from a full orchestra heard from inside an abundant, luminous place: one solo carrier out in front -- a single flute, a single cello, or one wordless humming voice -- with strings, harp and light bells behind it, phrased like old-world folk song rather than anything modern. The feel is full, luminous and unhurried, heroic and intimate at once; never ominous, and nothing hints at anything to come. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 84 BPM",
"bpm_route": "caption_text",
"bpm_appended": "84 BPM",
"requested_duration_s": 232.0,
"achieved_duration_s": 232.0,
"sample_window": 10321920,
"duration_honoured": true,
"seed": 43022,
"seed_route": "passed to generate()",
"prompt_hash": "0858c11865a4e024489408bbb2ccbfa7d97fff1175f6691d22791498958aaa63",
"sha256": "990e370a0cc0e236cd5c96a0066aed7c7e4217d068536ac3b4297e34bd24351b",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_a_43022.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_a_43022.generation.json"
},
{
"artifact_id": "SLICE_T3_TITLE_PROTAGONIST_a_43033",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T3_TITLE_PROTAGONIST_a_43033.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the title character theme for Protagonist Theme -- the main-title statement. Time period: outside human history -- a timeless otherworld at its height, with no forward weight and no clock; the same tune is re-voiced across the human world from about 1000 CE on. Take inspiration from a full orchestra heard from inside an abundant, luminous place: one solo carrier out in front -- a single flute, a single cello, or one wordless humming voice -- with strings, harp and light bells behind it, phrased like old-world folk song rather than anything modern. The feel is full, luminous and unhurried, heroic and intimate at once; never ominous, and nothing hints at anything to come. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 84 BPM",
"bpm_route": "caption_text",
"bpm_appended": "84 BPM",
"requested_duration_s": 232.0,
"achieved_duration_s": 232.0,
"sample_window": 10321920,
"duration_honoured": true,
"seed": 43033,
"seed_route": "passed to generate()",
"prompt_hash": "deac37f2858468fcda37ef62c83a927123292abd10358dde020fa3e24921ecb2",
"sha256": "222b95c795ed2b928fdc83776be1400e16094d3092d1c9d77b6553bf17b31f94",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_a_43033.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_a_43033.generation.json"
},
{
"artifact_id": "SLICE_T3_TITLE_PROTAGONIST_a_43044",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T3_TITLE_PROTAGONIST_a_43044.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the title character theme for Protagonist Theme -- the main-title statement. Time period: outside human history -- a timeless otherworld at its height, with no forward weight and no clock; the same tune is re-voiced across the human world from about 1000 CE on. Take inspiration from a full orchestra heard from inside an abundant, luminous place: one solo carrier out in front -- a single flute, a single cello, or one wordless humming voice -- with strings, harp and light bells behind it, phrased like old-world folk song rather than anything modern. The feel is full, luminous and unhurried, heroic and intimate at once; never ominous, and nothing hints at anything to come. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 84 BPM",
"bpm_route": "caption_text",
"bpm_appended": "84 BPM",
"requested_duration_s": 232.0,
"achieved_duration_s": 232.0,
"sample_window": 10321920,
"duration_honoured": true,
"seed": 43044,
"seed_route": "passed to generate()",
"prompt_hash": "1d530bb9301ee2960d1b42d0b7a89d3ffb7402fa5b4350ba2d8c44320cd1e8d0",
"sha256": "0405cbec85298e34e4072097c9be0f3a451dafb6882fbf535a6898b76e403a86",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_a_43044.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_a_43044.generation.json"
},
{
"artifact_id": "SLICE_T3_TITLE_PROTAGONIST_b_43011",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T3_TITLE_PROTAGONIST_b_43011.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the title character theme for Protagonist Theme -- the main-title statement. Time period: outside human history -- a timeless otherworld at its height, with no forward weight and no clock; the same tune is re-voiced across the human world from about 1000 CE on. Take inspiration from a full orchestra heard from inside an abundant, luminous place: one solo carrier out in front -- a single flute, a single cello, or one wordless humming voice -- with strings, harp and light bells behind it, phrased like old-world folk song rather than anything modern. The feel is full, luminous and unhurried, heroic and intimate at once; never ominous, and nothing hints at anything to come. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 84 BPM",
"bpm_route": "caption_text",
"bpm_appended": "84 BPM",
"requested_duration_s": 232.0,
"achieved_duration_s": 232.0,
"sample_window": 10321920,
"duration_honoured": true,
"seed": 43011,
"seed_route": "passed to generate()",
"prompt_hash": "0c274763d1c15a36e7f1bc8a9ba61cf87b9478cb48db1ffaafdaa7ae02846181",
"sha256": "d6520949dab7aa9969a02ee47a98c58a3656a5a0918baf77d77488c8c8098d7d",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_b_43011.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_b_43011.generation.json"
},
{
"artifact_id": "SLICE_T3_TITLE_PROTAGONIST_b_43022",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T3_TITLE_PROTAGONIST_b_43022.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the title character theme for Protagonist Theme -- the main-title statement. Time period: outside human history -- a timeless otherworld at its height, with no forward weight and no clock; the same tune is re-voiced across the human world from about 1000 CE on. Take inspiration from a full orchestra heard from inside an abundant, luminous place: one solo carrier out in front -- a single flute, a single cello, or one wordless humming voice -- with strings, harp and light bells behind it, phrased like old-world folk song rather than anything modern. The feel is full, luminous and unhurried, heroic and intimate at once; never ominous, and nothing hints at anything to come. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 84 BPM",
"bpm_route": "caption_text",
"bpm_appended": "84 BPM",
"requested_duration_s": 232.0,
"achieved_duration_s": 232.0,
"sample_window": 10321920,
"duration_honoured": true,
"seed": 43022,
"seed_route": "passed to generate()",
"prompt_hash": "b1d8400c032e4420825fcce5da9eb3cb1a40b1f2fd9a6ebafd00358c4ade4cc8",
"sha256": "8ce1a96138829dd49e9dcec605457da23341232d79b416333a2185fcc334330b",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_b_43022.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_b_43022.generation.json"
},
{
"artifact_id": "SLICE_T3_TITLE_PROTAGONIST_b_43033",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T3_TITLE_PROTAGONIST_b_43033.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the title character theme for Protagonist Theme -- the main-title statement. Time period: outside human history -- a timeless otherworld at its height, with no forward weight and no clock; the same tune is re-voiced across the human world from about 1000 CE on. Take inspiration from a full orchestra heard from inside an abundant, luminous place: one solo carrier out in front -- a single flute, a single cello, or one wordless humming voice -- with strings, harp and light bells behind it, phrased like old-world folk song rather than anything modern. The feel is full, luminous and unhurried, heroic and intimate at once; never ominous, and nothing hints at anything to come. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 84 BPM",
"bpm_route": "caption_text",
"bpm_appended": "84 BPM",
"requested_duration_s": 232.0,
"achieved_duration_s": 232.0,
"sample_window": 10321920,
"duration_honoured": true,
"seed": 43033,
"seed_route": "passed to generate()",
"prompt_hash": "132b02afc72842e075389e006a4ae4b8f6300355d3969716806a4bb20b8ed260",
"sha256": "c278cbd5349c3e58af309d7486bcacc756a72261683846a03e2cccad9ea564cf",
"timing": {
"generate_s": 5.14,
"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_b_43033.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_b_43033.generation.json"
},
{
"artifact_id": "SLICE_T3_TITLE_PROTAGONIST_b_43044",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T3_TITLE_PROTAGONIST_b_43044.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the title character theme for Protagonist Theme -- the main-title statement. Time period: outside human history -- a timeless otherworld at its height, with no forward weight and no clock; the same tune is re-voiced across the human world from about 1000 CE on. Take inspiration from a full orchestra heard from inside an abundant, luminous place: one solo carrier out in front -- a single flute, a single cello, or one wordless humming voice -- with strings, harp and light bells behind it, phrased like old-world folk song rather than anything modern. The feel is full, luminous and unhurried, heroic and intimate at once; never ominous, and nothing hints at anything to come. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 84 BPM",
"bpm_route": "caption_text",
"bpm_appended": "84 BPM",
"requested_duration_s": 232.0,
"achieved_duration_s": 232.0,
"sample_window": 10321920,
"duration_honoured": true,
"seed": 43044,
"seed_route": "passed to generate()",
"prompt_hash": "c56b53909246d6f88c0367a10032357630b58d56d74142c121ec6d5530ad19fb",
"sha256": "8a058464de3ac8e50600511f64b9405610c22e41163426222c1e44fd184acad2",
"timing": {
"generate_s": 5.13,
"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_b_43044.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T3_TITLE_PROTAGONIST_b_43044.generation.json"
},
{
"artifact_id": "SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44011",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44011.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the melancholic theme for Home and Loss -- the departure at the slice's close. Time period: southern Africa around 1100 to 1450 CE, at a dry-stone sacred enclosure, with a far older desert tradition alive around it. Take inspiration from a sparse, voice-first southern African sound world: one unhurried wordless voice, ankle rattles, struck and shaken idiophones, a single hand drum, long open air between sounds and almost no chords underneath. One solo cello or flute from a small chamber group carries the tune. The feel is intimate, warm and mournful at chamber scale; it aches without ever swelling, and returns at the end to the same warm opening sound, unbroken and unregretted. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 66 BPM",
"bpm_route": "caption_text",
"bpm_appended": "66 BPM",
"requested_duration_s": 208.0,
"achieved_duration_s": 208.0,
"sample_window": 9261056,
"duration_honoured": true,
"seed": 44011,
"seed_route": "passed to generate()",
"prompt_hash": "67b5aad5ab32d059df2208145fa1d534cdd7c8548009539efc521bc4dd435fda",
"sha256": "7507540972ab4dfad20b156d8f0f35453b9faa981445440b04580ebb91d30fd3",
"timing": {
"generate_s": 4.81,
"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44011.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44011.generation.json"
},
{
"artifact_id": "SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44022",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44022.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the melancholic theme for Home and Loss -- the departure at the slice's close. Time period: southern Africa around 1100 to 1450 CE, at a dry-stone sacred enclosure, with a far older desert tradition alive around it. Take inspiration from a sparse, voice-first southern African sound world: one unhurried wordless voice, ankle rattles, struck and shaken idiophones, a single hand drum, long open air between sounds and almost no chords underneath. One solo cello or flute from a small chamber group carries the tune. The feel is intimate, warm and mournful at chamber scale; it aches without ever swelling, and returns at the end to the same warm opening sound, unbroken and unregretted. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 66 BPM",
"bpm_route": "caption_text",
"bpm_appended": "66 BPM",
"requested_duration_s": 208.0,
"achieved_duration_s": 208.0,
"sample_window": 9261056,
"duration_honoured": true,
"seed": 44022,
"seed_route": "passed to generate()",
"prompt_hash": "01d564b1917b5936a629992a520fb6e0559051b3a3f20568d07ac656e48eea0b",
"sha256": "3181a3866b431d6753abbc34c316ab0c1d991aed9f7d2a194f53c0a610000a5c",
"timing": {
"generate_s": 4.78,
"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44022.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44022.generation.json"
},
{
"artifact_id": "SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44033",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44033.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the melancholic theme for Home and Loss -- the departure at the slice's close. Time period: southern Africa around 1100 to 1450 CE, at a dry-stone sacred enclosure, with a far older desert tradition alive around it. Take inspiration from a sparse, voice-first southern African sound world: one unhurried wordless voice, ankle rattles, struck and shaken idiophones, a single hand drum, long open air between sounds and almost no chords underneath. One solo cello or flute from a small chamber group carries the tune. The feel is intimate, warm and mournful at chamber scale; it aches without ever swelling, and returns at the end to the same warm opening sound, unbroken and unregretted. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 66 BPM",
"bpm_route": "caption_text",
"bpm_appended": "66 BPM",
"requested_duration_s": 208.0,
"achieved_duration_s": 208.0,
"sample_window": 9261056,
"duration_honoured": true,
"seed": 44033,
"seed_route": "passed to generate()",
"prompt_hash": "e98f29d80cc4c428e8a2922222d9da71eaf62bf5db9111c004b1fe8f7d95339e",
"sha256": "1a210337ea66fe0cd98c2c728d2eed834e48ca3c9530910d2ff1feb234366536",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44033.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44033.generation.json"
},
{
"artifact_id": "SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44044",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44044.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the melancholic theme for Home and Loss -- the departure at the slice's close. Time period: southern Africa around 1100 to 1450 CE, at a dry-stone sacred enclosure, with a far older desert tradition alive around it. Take inspiration from a sparse, voice-first southern African sound world: one unhurried wordless voice, ankle rattles, struck and shaken idiophones, a single hand drum, long open air between sounds and almost no chords underneath. One solo cello or flute from a small chamber group carries the tune. The feel is intimate, warm and mournful at chamber scale; it aches without ever swelling, and returns at the end to the same warm opening sound, unbroken and unregretted. Build it as a long piece in many clearly different sections -- at least fifteen -- that keep returning to the same few ideas rather than moving on to new ones. State the main tune plainly and early, then bring it back again and again in different colours. Cut the whole texture away to near-silence many times, and let the gaps be heard. Instrumental only: no sung lyrics, no spoken word. 66 BPM",
"bpm_route": "caption_text",
"bpm_appended": "66 BPM",
"requested_duration_s": 208.0,
"achieved_duration_s": 208.0,
"sample_window": 9261056,
"duration_honoured": true,
"seed": 44044,
"seed_route": "passed to generate()",
"prompt_hash": "504794d99ca1ed21b428ba38e3c2633904a58450d8799da7a7809589d9c1cf7e",
"sha256": "861686bf4f3fb6f3ca9f61055ca8f54c2a40d588759ab0033e11d237c9cb798a",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44044.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_a_44044.generation.json"
},
{
"artifact_id": "SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44011",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44011.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the melancholic theme for Home and Loss -- the departure at the slice's close. Time period: southern Africa around 1100 to 1450 CE, at a dry-stone sacred enclosure, with a far older desert tradition alive around it. Take inspiration from a sparse, voice-first southern African sound world: one unhurried wordless voice, ankle rattles, struck and shaken idiophones, a single hand drum, long open air between sounds and almost no chords underneath. One solo cello or flute from a small chamber group carries the tune. The feel is intimate, warm and mournful at chamber scale; it aches without ever swelling, and returns at the end to the same warm opening sound, unbroken and unregretted. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 66 BPM",
"bpm_route": "caption_text",
"bpm_appended": "66 BPM",
"requested_duration_s": 208.0,
"achieved_duration_s": 208.0,
"sample_window": 9261056,
"duration_honoured": true,
"seed": 44011,
"seed_route": "passed to generate()",
"prompt_hash": "7ac237979c7251206cc8a0484a572254d57b3372f63edcaa8d90bf7a6558c168",
"sha256": "8b3237b53684b0a0be4ed8d1c9b39be5a83d7f719ebb9c60e5a30f07f9143c2e",
"timing": {
"generate_s": 4.78,
"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44011.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44011.generation.json"
},
{
"artifact_id": "SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44022",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44022.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the melancholic theme for Home and Loss -- the departure at the slice's close. Time period: southern Africa around 1100 to 1450 CE, at a dry-stone sacred enclosure, with a far older desert tradition alive around it. Take inspiration from a sparse, voice-first southern African sound world: one unhurried wordless voice, ankle rattles, struck and shaken idiophones, a single hand drum, long open air between sounds and almost no chords underneath. One solo cello or flute from a small chamber group carries the tune. The feel is intimate, warm and mournful at chamber scale; it aches without ever swelling, and returns at the end to the same warm opening sound, unbroken and unregretted. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 66 BPM",
"bpm_route": "caption_text",
"bpm_appended": "66 BPM",
"requested_duration_s": 208.0,
"achieved_duration_s": 208.0,
"sample_window": 9261056,
"duration_honoured": true,
"seed": 44022,
"seed_route": "passed to generate()",
"prompt_hash": "02b4cab9d66a5bb6124763936265cf3dc317af7227175df981932f435adad9df",
"sha256": "a2211d347d8ce0c39a9984bbdb18698f8ea4047af728a5f94f97c02d3350edc5",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44022.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44022.generation.json"
},
{
"artifact_id": "SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44033",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44033.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the melancholic theme for Home and Loss -- the departure at the slice's close. Time period: southern Africa around 1100 to 1450 CE, at a dry-stone sacred enclosure, with a far older desert tradition alive around it. Take inspiration from a sparse, voice-first southern African sound world: one unhurried wordless voice, ankle rattles, struck and shaken idiophones, a single hand drum, long open air between sounds and almost no chords underneath. One solo cello or flute from a small chamber group carries the tune. The feel is intimate, warm and mournful at chamber scale; it aches without ever swelling, and returns at the end to the same warm opening sound, unbroken and unregretted. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 66 BPM",
"bpm_route": "caption_text",
"bpm_appended": "66 BPM",
"requested_duration_s": 208.0,
"achieved_duration_s": 208.0,
"sample_window": 9261056,
"duration_honoured": true,
"seed": 44033,
"seed_route": "passed to generate()",
"prompt_hash": "fe120578ae6106d9b9ff9742d0c2ff3f8d241d6dee41dc022e32596c9a13efad",
"sha256": "1f0755077af24036325a29927a4cbdf32a164956d2077a2f9375c9233c677797",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44033.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44033.generation.json"
},
{
"artifact_id": "SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44044",
"audio": "D:\\audio\\generated\\slice_v1\\audio\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44044.wav",
"prompt": "We are creating an action-RPG soundtrack. This is the melancholic theme for Home and Loss -- the departure at the slice's close. Time period: southern Africa around 1100 to 1450 CE, at a dry-stone sacred enclosure, with a far older desert tradition alive around it. Take inspiration from a sparse, voice-first southern African sound world: one unhurried wordless voice, ankle rattles, struck and shaken idiophones, a single hand drum, long open air between sounds and almost no chords underneath. One solo cello or flute from a small chamber group carries the tune. The feel is intimate, warm and mournful at chamber scale; it aches without ever swelling, and returns at the end to the same warm opening sound, unbroken and unregretted. Build it as a long piece that keeps circling its own material: a handful of ideas, stated plainly, repeated and re-coloured for the whole running time, with very little that is new after the opening minute. Instrumental only: no sung lyrics, no spoken word. 66 BPM",
"bpm_route": "caption_text",
"bpm_appended": "66 BPM",
"requested_duration_s": 208.0,
"achieved_duration_s": 208.0,
"sample_window": 9261056,
"duration_honoured": true,
"seed": 44044,
"seed_route": "passed to generate()",
"prompt_hash": "6e1ef3d49ddc97f932a622374bb182bc35303405b63dbd846c2489c2db07a368",
"sha256": "cc4edb2893c385bddb18f3da8eeebf35642a04f0e56359b7e3a087dc9fbbcad2",
"timing": {
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"handler_load_s": 11.87,
"nvidia_smi_used_mb_before_load": 16047,
"nvidia_smi_used_mb_after_load": 25595,
"nvidia_smi_used_mb_at_record_write": 27507
},
"licence_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44044.licence.json",
"generation_record": "D:\\audio\\generated\\slice_v1\\records\\SLICE_T4_MELANCHOLIC_HOME_AND_LOSS_b_44044.generation.json"
}
]
}