music/complete_tracks/cards/HF_MT_03_BATTLE_ORDINARY.json
{
"card_id": "HF_MT_03_BATTLE_ORDINARY",
"cue_role": "battle_ordinary",
"cue_class": "combat_loop",
"working_title": "Ordinary Violence",
"chapters_served": [
"CH_03",
"CH_07",
"CH_12",
"CH_13"
],
"target_duration_s": 158,
"loop_class": "short_loop_composed_seam",
"in_game_loop_span_s": 28,
"bpm": 152,
"tempo_band": "T6_fast",
"key": "E dorian",
"modal_colour": "Dorian; the raised 6th keeps it from reading as grief",
"instrumentation_family": "full_orchestra_tutti",
"instrumentation": [
"horns",
"trombones",
"strings ostinato (spiccato)",
"low winds",
"timpani",
"snare",
"bass drum",
"cymbals"
],
"voice_count_target": 12,
"energy_class": "E14_driving_combat",
"dynamic_range_target_db": 14,
"total_bars": 100,
"form": [
{
"label": "attack",
"bars": 4,
"function": "one-bar hit figure x4; the entry, never looped into"
},
{
"label": "A",
"bars": 16,
"function": "ostinato established, head fragment in horns"
},
{
"label": "B",
"bars": 16,
"function": "counter-line in trombones against the ostinato -- contrary motion (ECON-08)"
},
{
"label": "break",
"bars": 16,
"function": "ostinato alone, brass silent -- the relief before the wrap (LOOP-05)"
},
{
"label": "A_prime",
"bars": 16,
"function": "A re-scored, strings take the fragment, horns take the ostinato"
},
{
"label": "C",
"bars": 24,
"function": "escalation block: harmonic rhythm doubles, then doubles again"
},
{
"label": "turnaround",
"bars": 8,
"function": "composed seam; half cadence, dominant held across the loop point"
}
],
"motif_stated": [],
"motif_developed": [
"PROTAGONIST_THEME"
],
"motif_operation": "fragmentation -- the declared combat-layer form of the protagonist head",
"distinct_motifs": 4,
"anti_tiling": "The 28-second in-game loop span is bars 5-32; the full composed track is the presentation form and is NOT a tiling of that span. A_prime is a re-scoring, not a repeat.",
"laws": [
"SNES LOOP-01 (combat 15-30s)",
"SNES LOOP-05",
"SNES LOOP-06",
"SNES ECON-08",
"KONDO FORM-01",
"KONDO PHRASE-05"
],
"canon_refs": [
"docs/proposals/music/LEITMOTIF_ARCHITECTURE.md section 3.1",
"T0_Chapter_Index.dominant_combat_mode = direct"
],
"care_notes": "",
"substrate_confidence": "full",
"reveal_gate": "NONE",
"short_loop_justification": "LOOP-01 prescribes 15-30 s for combat. The card therefore declares a 28 s in-game loop span AND a full composed presentation track; the seam between them is composed, not faded (PIPE_AUDIO_MUSIC section 8.1).",
"region": null,
"region_page": null,
"interactive_hook": null,
"_doc": "A per-track IDENTITY CARD. It says what the track IS on the axes a listener hears in the first four seconds, so that no two tracks in the roster read as the same track. Consumed by the composition lane; scored against build/audio/complete_tracks/SAMENESS_BASELINE.md.",
"_emitter": "harness/music_gen/emit_identity_cards.py",
"_ruling_served": "Josh 2026-08-05 -- 12 to 20 complete tracks with real orchestral complexity, not one 30-second texture fifteen times.",
"tempo_band_range_bpm": [
144,
172
],
"instrumentation_family_meaning": "the whole symphonic body sounding together -- strings, winds, brass, timpani, doublings.",
"energy_class_meaning": "sustained forward attack; the ordinary fight.",
"time_signature": "4/4",
"beats_per_bar_quarter_equivalents": 4,
"bar_seconds": 1.5789,
"_duration_is_derived": "total_bars x beats_per_bar x 60 / bpm -- not hand-declared",
"target_duration_mmss": "2:38",
"form_summary": "attack(4) - A(16) - B(16) - break(16) - A_prime(16) - C(24) - turnaround(8)",
"section_count": 7,
"loop_point_cadence": "weakened -- half cadence or a bVII substitution, never a perfect authentic cadence (KONDO PHRASE-05, the anti-fatigue law)",
"stack_coverage": {
"current_stack": "sfizz 1.2.3 + VSCO2-CE + VCSL (23 instruments, CC0; CPU render)",
"renderable_today": false,
"missing_classes": [
"orchestral percussion and full brass (trumpet, tuba)"
],
"sourcing_action": "Wave-two entry condition: extend the sfz stack with CC0 / public-domain percussion, choir and period sample sets, recorded in docs/licence_records/ with the same hash discipline as the landed stack. No sample from any set is ever a conditioning, fine-tune or LoRA input to any generator.",
"honest_note": "The shipped cohort's 'one instrument set' is PARTLY a stack constraint: the landed 23 instruments contain no percussion, no choir, no trumpet, no tuba and no period instrument. A card that names them is naming what has to be acquired, not claiming it exists."
},
"order": 3
}