MPX_CH02_BATTLE_r2.generation.json

music/bench/sa3/records_ear/MPX_CH02_BATTLE_r2.generation.json

{
 "artifact_id": "MPX_CH02_BATTLE_r2",
 "generator": "stable-audio-3-medium",
 "weights_sha256": "48d9c65e290e7bcd5194e0633bfc2424a59ee9683f5c2d58762d997b7d8ce0b5",
 "text_encoder_weights_sha256": "9b05ea5a4f211d023832f706fb2c0e83e4fc721b6da35ab69ceb0b55eb7800d3",
 "prompt": "An original instrumental cue for the stalk and the fight at the crater-lake waterfall -- a hollowed hunter driven by something that empties him, closing in through volcanic jungle. Change materially about 8 times: each section brings in or removes an element so the seam is audible. Fill the arrangement out: keep six or more layers sounding together for most of the running time. The full texture must not arrive until about 12 seconds in. Keep it continuous; do not leave long empty gaps. Instrumentation is generic orchestral and untuned percussion only: no gamelan, no gong ensemble, no named regional instrument of any living tradition. Instrumental only, no vocals, no singing, no spoken word. 103 BPM",
 "bpm_route": "caption_text",
 "seed": 7201,
 "seed_route": "passed to generate()",
 "generation_prompt_hash": "4a2a774d4ea05862c9ebdffbbe76ffdb4640410b50813203894b6087bba90491",
 "audio_sha256": "b3bd0c59f4e8b1ec9ff71c934a01112d6bee1b0efcf56bf703cb9463fee8e39c",
 "timing": {
  "generate_s": 2.26,
  "handler_load_s": 14.95,
  "nvidia_smi_used_mb_before_load": 15242,
  "nvidia_smi_used_mb_after_load": 24790,
  "nvidia_smi_used_mb_at_record_write": 26706
 },
 "honest_tier": "BENCH -- a control-surface measurement, not a candidate cue. No quality claim is attached to this artifact by its existence.",
 "written_at": "2026-08-06T17:26:31+00:00"
}

Generated by harness/site/structure_site.py — the URL path is the repo path. review root