music/bench/sa3/records_ear/MPX_CH02_BATTLE_r2.generation.json
{
"artifact_id": "MPX_CH02_BATTLE_r2",
"generator": "stable-audio-3-medium",
"weights_sha256": "48d9c65e290e7bcd5194e0633bfc2424a59ee9683f5c2d58762d997b7d8ce0b5",
"text_encoder_weights_sha256": "9b05ea5a4f211d023832f706fb2c0e83e4fc721b6da35ab69ceb0b55eb7800d3",
"prompt": "An original instrumental cue for the stalk and the fight at the crater-lake waterfall -- a hollowed hunter driven by something that empties him, closing in through volcanic jungle. Change materially about 8 times: each section brings in or removes an element so the seam is audible. Fill the arrangement out: keep six or more layers sounding together for most of the running time. The full texture must not arrive until about 12 seconds in. Keep it continuous; do not leave long empty gaps. Instrumentation is generic orchestral and untuned percussion only: no gamelan, no gong ensemble, no named regional instrument of any living tradition. Instrumental only, no vocals, no singing, no spoken word. 103 BPM",
"bpm_route": "caption_text",
"seed": 7201,
"seed_route": "passed to generate()",
"generation_prompt_hash": "4a2a774d4ea05862c9ebdffbbe76ffdb4640410b50813203894b6087bba90491",
"audio_sha256": "b3bd0c59f4e8b1ec9ff71c934a01112d6bee1b0efcf56bf703cb9463fee8e39c",
"timing": {
"generate_s": 2.26,
"handler_load_s": 14.95,
"nvidia_smi_used_mb_before_load": 15242,
"nvidia_smi_used_mb_after_load": 24790,
"nvidia_smi_used_mb_at_record_write": 26706
},
"honest_tier": "BENCH -- a control-surface measurement, not a candidate cue. No quality claim is attached to this artifact by its existence.",
"written_at": "2026-08-06T17:26:31+00:00"
}