LANDED_CUE_OVERRIDES.json

music/LANDED_CUE_OVERRIDES.json

{
 "_why": "Rows whose audio ACTUALLY EXISTS. Recorded outside emit_music_cues.py because that emitter derives cues from canon and cannot know which takes were generated and passed Josh's ear. Re-emitting without applying these reverts landed work to worklist state and DROPS ids the emitter does not produce -- exactly what happened 2026-08-12 when a composer-in-loop purge re-emit took the table 232 -> 222 rows and erased the CH_02 attribution. The emitter applies this file as its LAST step, so re-emit is idempotent against landed truth.",
 "_ruling": "No human composer is in this pipeline (Josh 2026-08-05: \"Humans aren't composing the music... The entire music pipeline is yours\"). ElevenLabs Music v2 is the sole engine (Josh 2026-08-09). bed_source elevenlabs_worklist = owed; elevenlabs_music_v2 = generated and eared.",
 "rows": [
  {
   "cue_id": "MC_0034",
   "track_type": "tension_layer",
   "cue_name": "kelimutu_crater_lakes tension layer",
   "chapter_id": "CH_02",
   "beat_ref": "CH02_B08",
   "site_id": "kelimutu_crater_lakes",
   "zone_id": "kelimutu_crater_lakes",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "adaptive",
   "layer_role": "tension",
   "layer_mode": "swap",
   "age_stage": "",
   "trigger_context": "threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition",
   "trigger_event": "threat_state_rise",
   "emotional_register": "grief",
   "emotional_valence_arc": "fall_rise/grief->resolve",
   "terrain": "sacred_site",
   "ambient_threat": "moderate",
   "vril_density": "anchor",
   "footfall_surface": "stone",
   "care_tier": "standard",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "site:CH_02/kelimutu_crater_lakes | beat:CH02_B08"
  },
  {
   "cue_id": "MC_0035",
   "track_type": "tension_layer",
   "cue_name": "liang_bua_cave tension layer",
   "chapter_id": "CH_02",
   "beat_ref": "CH02_B05",
   "site_id": "liang_bua_cave",
   "zone_id": "liang_bua_cave",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "adaptive",
   "layer_role": "tension",
   "layer_mode": "swap",
   "age_stage": "",
   "trigger_context": "threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition",
   "trigger_event": "threat_state_rise",
   "emotional_register": "grief",
   "emotional_valence_arc": "fall_rise/grief->resolve",
   "terrain": "cave_system",
   "ambient_threat": "moderate",
   "vril_density": "low",
   "footfall_surface": "stone",
   "care_tier": "elevated",
   "protected": "true",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "site:CH_02/liang_bua_cave | beat:CH02_B05"
  },
  {
   "cue_id": "MC_0036",
   "track_type": "tension_layer",
   "cue_name": "mount_inerie_cone_country tension layer",
   "chapter_id": "CH_02",
   "beat_ref": "CH02_B07",
   "site_id": "mount_inerie_cone_country",
   "zone_id": "mount_inerie_cone_country",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "adaptive",
   "layer_role": "tension",
   "layer_mode": "swap",
   "age_stage": "",
   "trigger_context": "threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition",
   "trigger_event": "threat_state_rise",
   "emotional_register": "grief",
   "emotional_valence_arc": "fall_rise/grief->resolve",
   "terrain": "mountain",
   "ambient_threat": "moderate",
   "vril_density": "low",
   "footfall_surface": "gravel",
   "care_tier": "standard",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "site:CH_02/mount_inerie_cone_country | beat:CH02_B07"
  },
  {
   "cue_id": "MC_0037",
   "track_type": "tension_layer",
   "cue_name": "recharge_waterfall tension layer",
   "chapter_id": "CH_02",
   "beat_ref": "CH02_B03",
   "site_id": "recharge_waterfall",
   "zone_id": "recharge_waterfall",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "adaptive",
   "layer_role": "tension",
   "layer_mode": "swap",
   "age_stage": "",
   "trigger_context": "threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition",
   "trigger_event": "threat_state_rise",
   "emotional_register": "grief",
   "emotional_valence_arc": "fall_rise/grief->resolve",
   "terrain": "water_body",
   "ambient_threat": "low",
   "vril_density": "anchor",
   "footfall_surface": "water-shallow",
   "care_tier": "standard",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "site:CH_02/recharge_waterfall | beat:CH02_B03"
  },
  {
   "cue_id": "MC_0038",
   "track_type": "combat_layer",
   "cue_name": "be_0002_p1 encounter layer",
   "chapter_id": "CH_02",
   "beat_ref": "CH02_B07",
   "site_id": "mount_inerie_cone_country",
   "zone_id": "mount_inerie_cone_country",
   "region_page": "flores_island",
   "boss_ref": "BE_0002.P1",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "adaptive",
   "layer_role": "combat",
   "layer_mode": "swap",
   "age_stage": "",
   "trigger_context": "the BE_0002.P1 phase opens at CH02_B07; this layer SWAPS FOR the prevailing state rather than stacking on it",
   "trigger_event": "boss_phase_enter",
   "emotional_register": "grief",
   "emotional_valence_arc": "fall_rise/grief->resolve",
   "terrain": "mountain",
   "ambient_threat": "moderate",
   "vril_density": "low",
   "footfall_surface": "gravel",
   "care_tier": "standard",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "beat:CH02_B07 | boss:BE_0002.P1 | site:CH_02/mount_inerie_cone_country"
  },
  {
   "cue_id": "MC_0039",
   "track_type": "combat_layer",
   "cue_name": "be_0002_p2 encounter layer",
   "chapter_id": "CH_02",
   "beat_ref": "CH02_B08",
   "site_id": "kelimutu_crater_lakes",
   "zone_id": "kelimutu_crater_lakes",
   "region_page": "flores_island",
   "boss_ref": "BE_0002.P2",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "adaptive",
   "layer_role": "combat",
   "layer_mode": "swap",
   "age_stage": "",
   "trigger_context": "the BE_0002.P2 phase opens at CH02_B08; this layer SWAPS FOR the prevailing state rather than stacking on it",
   "trigger_event": "boss_phase_enter",
   "emotional_register": "grief",
   "emotional_valence_arc": "fall_rise/grief->resolve",
   "terrain": "sacred_site",
   "ambient_threat": "moderate",
   "vril_density": "anchor",
   "footfall_surface": "stone",
   "care_tier": "standard",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "beat:CH02_B08 | boss:BE_0002.P2 | site:CH_02/kelimutu_crater_lakes"
  },
  {
   "cue_id": "MC_0046",
   "track_type": "stinger",
   "cue_name": "ch02 discovery stinger",
   "chapter_id": "CH_02",
   "beat_ref": "",
   "site_id": "",
   "zone_id": "",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "oneshot",
   "layer_role": "stinger",
   "layer_mode": "swap",
   "age_stage": "",
   "trigger_context": "the player finds a thing the world did not point at",
   "trigger_event": "adaptive_exploration_reward",
   "emotional_register": "grief",
   "emotional_valence_arc": "fall_rise/grief->resolve",
   "terrain": "",
   "ambient_threat": "",
   "vril_density": "",
   "footfall_surface": "",
   "care_tier": "",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "chapter:CH_02 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat"
  },
  {
   "cue_id": "MC_0047",
   "track_type": "stinger",
   "cue_name": "ch02 drop ceremony stinger",
   "chapter_id": "CH_02",
   "beat_ref": "",
   "site_id": "",
   "zone_id": "",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "oneshot",
   "layer_role": "stinger",
   "layer_mode": "swap",
   "age_stage": "",
   "trigger_context": "a graded drop resolves and the ceremony reads the rarity columns",
   "trigger_event": "rarity_grade_award",
   "emotional_register": "grief",
   "emotional_valence_arc": "fall_rise/grief->resolve",
   "terrain": "",
   "ambient_threat": "",
   "vril_density": "",
   "footfall_surface": "",
   "care_tier": "",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "chapter:CH_02 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat"
  },
  {
   "cue_id": "MC_0048",
   "track_type": "stinger",
   "cue_name": "ch02 rare sighting stinger",
   "chapter_id": "CH_02",
   "beat_ref": "",
   "site_id": "",
   "zone_id": "",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "oneshot",
   "layer_role": "stinger",
   "layer_mode": "swap",
   "age_stage": "",
   "trigger_context": "a rare creature is seen for the first time in this playthrough",
   "trigger_event": "creature_first_sighting",
   "emotional_register": "grief",
   "emotional_valence_arc": "fall_rise/grief->resolve",
   "terrain": "",
   "ambient_threat": "",
   "vril_density": "",
   "footfall_surface": "",
   "care_tier": "",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "chapter:CH_02 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat"
  },
  {
   "cue_id": "MC_0049",
   "track_type": "stinger",
   "cue_name": "ch02 chapter arrival stinger",
   "chapter_id": "CH_02",
   "beat_ref": "",
   "site_id": "",
   "zone_id": "",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "JOURNEY_WORLD",
   "sfx_bed_ref": "",
   "adaptive_class": "oneshot",
   "layer_role": "stinger",
   "layer_mode": "swap",
   "age_stage": "",
   "trigger_context": "the node's register card states itself for the first time",
   "trigger_event": "node_entry",
   "emotional_register": "grief",
   "emotional_valence_arc": "fall_rise/grief->resolve",
   "terrain": "",
   "ambient_threat": "",
   "vril_density": "",
   "footfall_surface": "",
   "care_tier": "",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "chapter:CH_02 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat"
  },
  {
   "cue_id": "MC_0050",
   "track_type": "motif_statement",
   "cue_name": "ch02 home_and_loss statement",
   "chapter_id": "CH_02",
   "beat_ref": "CH02_B11",
   "site_id": "liang_bua_cave",
   "zone_id": "liang_bua_cave",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "HOME_AND_LOSS",
   "sfx_bed_ref": "",
   "adaptive_class": "adaptive",
   "layer_role": "motif",
   "layer_mode": "swap",
   "age_stage": "Childhood",
   "trigger_context": "the motif states itself at CH02_B11",
   "trigger_event": "beat_enter",
   "emotional_register": "grief",
   "emotional_valence_arc": "fall_rise/grief->resolve",
   "terrain": "cave_system",
   "ambient_threat": "moderate",
   "vril_density": "low",
   "footfall_surface": "stone",
   "care_tier": "elevated",
   "protected": "true",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "beat:CH02_B11 | theme:HOME_AND_LOSS | site:CH_02/liang_bua_cave"
  },
  {
   "cue_id": "MC_0223",
   "track_type": "score_track",
   "cue_name": "ch02 zither and brass exploration score",
   "chapter_id": "CH_02",
   "beat_ref": "",
   "site_id": "",
   "zone_id": "",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "linear",
   "layer_role": "exploration",
   "layer_mode": "standalone",
   "age_stage": "Childhood",
   "trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
   "trigger_event": "chapter_enter",
   "emotional_register": "wonder",
   "emotional_valence_arc": "rise/wonder->resolve",
   "terrain": "monsoon_forest",
   "ambient_threat": "low",
   "vril_density": "low",
   "footfall_surface": "earth",
   "care_tier": "standard",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "chapter:CH_02 | score:T1"
  },
  {
   "cue_id": "MC_0224",
   "track_type": "score_track",
   "cue_name": "ch02 surging groove exploration score",
   "chapter_id": "CH_02",
   "beat_ref": "",
   "site_id": "",
   "zone_id": "",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "linear",
   "layer_role": "exploration",
   "layer_mode": "standalone",
   "age_stage": "Childhood",
   "trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
   "trigger_event": "chapter_enter",
   "emotional_register": "wonder",
   "emotional_valence_arc": "rise/wonder->resolve",
   "terrain": "monsoon_forest",
   "ambient_threat": "low",
   "vril_density": "low",
   "footfall_surface": "earth",
   "care_tier": "standard",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "chapter:CH_02 | score:T2"
  },
  {
   "cue_id": "MC_0225",
   "track_type": "score_track",
   "cue_name": "ch02 bridge groove exploration score",
   "chapter_id": "CH_02",
   "beat_ref": "",
   "site_id": "",
   "zone_id": "",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "linear",
   "layer_role": "exploration",
   "layer_mode": "standalone",
   "age_stage": "Childhood",
   "trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
   "trigger_event": "chapter_enter",
   "emotional_register": "wonder",
   "emotional_valence_arc": "rise/wonder->resolve",
   "terrain": "monsoon_forest",
   "ambient_threat": "low",
   "vril_density": "low",
   "footfall_surface": "earth",
   "care_tier": "standard",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "chapter:CH_02 | score:T3"
  },
  {
   "cue_id": "MC_0226",
   "track_type": "score_track",
   "cue_name": "ch02 sasando festival exploration score",
   "chapter_id": "CH_02",
   "beat_ref": "",
   "site_id": "manggarai_village_edge",
   "zone_id": "manggarai_village_edge",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "linear",
   "layer_role": "exploration",
   "layer_mode": "standalone",
   "age_stage": "Childhood",
   "trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
   "trigger_event": "zone_enter",
   "emotional_register": "joy",
   "emotional_valence_arc": "rise/joy->resolve",
   "terrain": "village",
   "ambient_threat": "low",
   "vril_density": "low",
   "footfall_surface": "earth",
   "care_tier": "standard",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "site:CH_02/manggarai_village_edge | chapter:CH_02 | score:T4"
  },
  {
   "cue_id": "MC_0227",
   "track_type": "score_track",
   "cue_name": "ch02 hearth of flores serene score",
   "chapter_id": "CH_02",
   "beat_ref": "",
   "site_id": "manggarai_village_edge",
   "zone_id": "manggarai_village_edge",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "linear",
   "layer_role": "serene",
   "layer_mode": "standalone",
   "age_stage": "Childhood",
   "trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
   "trigger_event": "zone_enter",
   "emotional_register": "warmth",
   "emotional_valence_arc": "steady/warmth",
   "terrain": "village",
   "ambient_threat": "none",
   "vril_density": "low",
   "footfall_surface": "earth",
   "care_tier": "standard",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "site:CH_02/manggarai_village_edge | chapter:CH_02 | score:T5"
  },
  {
   "cue_id": "MC_0228",
   "track_type": "score_track",
   "cue_name": "ch02 highland hearth serene score",
   "chapter_id": "CH_02",
   "beat_ref": "",
   "site_id": "mount_inerie_cone_country",
   "zone_id": "mount_inerie_cone_country",
   "region_page": "flores_island",
   "boss_ref": "",
   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "linear",
   "layer_role": "serene",
   "layer_mode": "standalone",
   "age_stage": "Childhood",
   "trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
   "trigger_event": "zone_enter",
   "emotional_register": "warmth",
   "emotional_valence_arc": "steady/warmth",
   "terrain": "highland",
   "ambient_threat": "none",
   "vril_density": "low",
   "footfall_surface": "earth",
   "care_tier": "standard",
   "protected": "false",
   "reveal_gate": "",
   "held_pre_gate": "false",
   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "site:CH_02/mount_inerie_cone_country | chapter:CH_02 | score:T6"
  },
  {
   "cue_id": "MC_0229",
   "track_type": "score_track",
   "cue_name": "ch02 caci highlands duel battle score",
   "chapter_id": "CH_02",
   "beat_ref": "",
   "site_id": "manggarai_village_edge",
   "zone_id": "manggarai_village_edge",
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   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
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   "reveal_gate": "",
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   "cue_name": "ch02 flores finality boss score phase 3",
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   "site_id": "",
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   "boss_ref": "BE_0002.P2",
   "theme_ref": "REGION_FLORES_ISLAND",
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   "trigger_event": "chapter_enter",
   "emotional_register": "grief",
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   "reveal_gate": "",
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  },
  {
   "cue_id": "MC_0232",
   "track_type": "score_track",
   "cue_name": "ch02 tyrant of the volcanic savanna boss score",
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   "beat_ref": "",
   "site_id": "mount_inerie_cone_country",
   "zone_id": "mount_inerie_cone_country",
   "region_page": "flores_island",
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   "theme_ref": "REGION_FLORES_ISLAND",
   "sfx_bed_ref": "",
   "adaptive_class": "linear",
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   "trigger_event": "zone_enter",
   "emotional_register": "dread",
   "emotional_valence_arc": "rise/dread->triumph",
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   "footfall_surface": "stone",
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   "reveal_gate": "",
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   "bed_source": "elevenlabs_music_v2",
   "licence_class": "elevenlabs_judging_tier_pending_enterprise",
   "join_declaration": "site:CH_02/mount_inerie_cone_country | chapter:CH_02 | score:B2 | boss:BE_0002.P1"
  }
 ]
}

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