music/LANDED_CUE_OVERRIDES.json
{
"_why": "Rows whose audio ACTUALLY EXISTS. Recorded outside emit_music_cues.py because that emitter derives cues from canon and cannot know which takes were generated and passed Josh's ear. Re-emitting without applying these reverts landed work to worklist state and DROPS ids the emitter does not produce -- exactly what happened 2026-08-12 when a composer-in-loop purge re-emit took the table 232 -> 222 rows and erased the CH_02 attribution. The emitter applies this file as its LAST step, so re-emit is idempotent against landed truth.",
"_ruling": "No human composer is in this pipeline (Josh 2026-08-05: \"Humans aren't composing the music... The entire music pipeline is yours\"). ElevenLabs Music v2 is the sole engine (Josh 2026-08-09). bed_source elevenlabs_worklist = owed; elevenlabs_music_v2 = generated and eared.",
"rows": [
{
"cue_id": "MC_0034",
"track_type": "tension_layer",
"cue_name": "kelimutu_crater_lakes tension layer",
"chapter_id": "CH_02",
"beat_ref": "CH02_B08",
"site_id": "kelimutu_crater_lakes",
"zone_id": "kelimutu_crater_lakes",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "adaptive",
"layer_role": "tension",
"layer_mode": "swap",
"age_stage": "",
"trigger_context": "threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition",
"trigger_event": "threat_state_rise",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "sacred_site",
"ambient_threat": "moderate",
"vril_density": "anchor",
"footfall_surface": "stone",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "site:CH_02/kelimutu_crater_lakes | beat:CH02_B08"
},
{
"cue_id": "MC_0035",
"track_type": "tension_layer",
"cue_name": "liang_bua_cave tension layer",
"chapter_id": "CH_02",
"beat_ref": "CH02_B05",
"site_id": "liang_bua_cave",
"zone_id": "liang_bua_cave",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "adaptive",
"layer_role": "tension",
"layer_mode": "swap",
"age_stage": "",
"trigger_context": "threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition",
"trigger_event": "threat_state_rise",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "cave_system",
"ambient_threat": "moderate",
"vril_density": "low",
"footfall_surface": "stone",
"care_tier": "elevated",
"protected": "true",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "site:CH_02/liang_bua_cave | beat:CH02_B05"
},
{
"cue_id": "MC_0036",
"track_type": "tension_layer",
"cue_name": "mount_inerie_cone_country tension layer",
"chapter_id": "CH_02",
"beat_ref": "CH02_B07",
"site_id": "mount_inerie_cone_country",
"zone_id": "mount_inerie_cone_country",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "adaptive",
"layer_role": "tension",
"layer_mode": "swap",
"age_stage": "",
"trigger_context": "threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition",
"trigger_event": "threat_state_rise",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "mountain",
"ambient_threat": "moderate",
"vril_density": "low",
"footfall_surface": "gravel",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "site:CH_02/mount_inerie_cone_country | beat:CH02_B07"
},
{
"cue_id": "MC_0037",
"track_type": "tension_layer",
"cue_name": "recharge_waterfall tension layer",
"chapter_id": "CH_02",
"beat_ref": "CH02_B03",
"site_id": "recharge_waterfall",
"zone_id": "recharge_waterfall",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "adaptive",
"layer_role": "tension",
"layer_mode": "swap",
"age_stage": "",
"trigger_context": "threat proximity rises on a site that carries a combat or stealth beat, or a boss phase; this layer SWAPS FOR the zone bed's melodic statement rather than stacking on it -- the melody survives the transition",
"trigger_event": "threat_state_rise",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "water_body",
"ambient_threat": "low",
"vril_density": "anchor",
"footfall_surface": "water-shallow",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "site:CH_02/recharge_waterfall | beat:CH02_B03"
},
{
"cue_id": "MC_0038",
"track_type": "combat_layer",
"cue_name": "be_0002_p1 encounter layer",
"chapter_id": "CH_02",
"beat_ref": "CH02_B07",
"site_id": "mount_inerie_cone_country",
"zone_id": "mount_inerie_cone_country",
"region_page": "flores_island",
"boss_ref": "BE_0002.P1",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "adaptive",
"layer_role": "combat",
"layer_mode": "swap",
"age_stage": "",
"trigger_context": "the BE_0002.P1 phase opens at CH02_B07; this layer SWAPS FOR the prevailing state rather than stacking on it",
"trigger_event": "boss_phase_enter",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "mountain",
"ambient_threat": "moderate",
"vril_density": "low",
"footfall_surface": "gravel",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "beat:CH02_B07 | boss:BE_0002.P1 | site:CH_02/mount_inerie_cone_country"
},
{
"cue_id": "MC_0039",
"track_type": "combat_layer",
"cue_name": "be_0002_p2 encounter layer",
"chapter_id": "CH_02",
"beat_ref": "CH02_B08",
"site_id": "kelimutu_crater_lakes",
"zone_id": "kelimutu_crater_lakes",
"region_page": "flores_island",
"boss_ref": "BE_0002.P2",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "adaptive",
"layer_role": "combat",
"layer_mode": "swap",
"age_stage": "",
"trigger_context": "the BE_0002.P2 phase opens at CH02_B08; this layer SWAPS FOR the prevailing state rather than stacking on it",
"trigger_event": "boss_phase_enter",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "sacred_site",
"ambient_threat": "moderate",
"vril_density": "anchor",
"footfall_surface": "stone",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "beat:CH02_B08 | boss:BE_0002.P2 | site:CH_02/kelimutu_crater_lakes"
},
{
"cue_id": "MC_0046",
"track_type": "stinger",
"cue_name": "ch02 discovery stinger",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "",
"zone_id": "",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "oneshot",
"layer_role": "stinger",
"layer_mode": "swap",
"age_stage": "",
"trigger_context": "the player finds a thing the world did not point at",
"trigger_event": "adaptive_exploration_reward",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "",
"ambient_threat": "",
"vril_density": "",
"footfall_surface": "",
"care_tier": "",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "chapter:CH_02 | belt:discovery -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat"
},
{
"cue_id": "MC_0047",
"track_type": "stinger",
"cue_name": "ch02 drop ceremony stinger",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "",
"zone_id": "",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "oneshot",
"layer_role": "stinger",
"layer_mode": "swap",
"age_stage": "",
"trigger_context": "a graded drop resolves and the ceremony reads the rarity columns",
"trigger_event": "rarity_grade_award",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "",
"ambient_threat": "",
"vril_density": "",
"footfall_surface": "",
"care_tier": "",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "chapter:CH_02 | belt:drop_ceremony -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat"
},
{
"cue_id": "MC_0048",
"track_type": "stinger",
"cue_name": "ch02 rare sighting stinger",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "",
"zone_id": "",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "oneshot",
"layer_role": "stinger",
"layer_mode": "swap",
"age_stage": "",
"trigger_context": "a rare creature is seen for the first time in this playthrough",
"trigger_event": "creature_first_sighting",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "",
"ambient_threat": "",
"vril_density": "",
"footfall_surface": "",
"care_tier": "",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "chapter:CH_02 | belt:rare_sighting -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat"
},
{
"cue_id": "MC_0049",
"track_type": "stinger",
"cue_name": "ch02 chapter arrival stinger",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "",
"zone_id": "",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "JOURNEY_WORLD",
"sfx_bed_ref": "",
"adaptive_class": "oneshot",
"layer_role": "stinger",
"layer_mode": "swap",
"age_stage": "",
"trigger_context": "the node's register card states itself for the first time",
"trigger_event": "node_entry",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "",
"ambient_threat": "",
"vril_density": "",
"footfall_surface": "",
"care_tier": "",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "chapter:CH_02 | belt:chapter_arrival -- NOT JOINED to a beat by design: the belt fires on a runtime event, not on a scripted beat"
},
{
"cue_id": "MC_0050",
"track_type": "motif_statement",
"cue_name": "ch02 home_and_loss statement",
"chapter_id": "CH_02",
"beat_ref": "CH02_B11",
"site_id": "liang_bua_cave",
"zone_id": "liang_bua_cave",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "HOME_AND_LOSS",
"sfx_bed_ref": "",
"adaptive_class": "adaptive",
"layer_role": "motif",
"layer_mode": "swap",
"age_stage": "Childhood",
"trigger_context": "the motif states itself at CH02_B11",
"trigger_event": "beat_enter",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "cave_system",
"ambient_threat": "moderate",
"vril_density": "low",
"footfall_surface": "stone",
"care_tier": "elevated",
"protected": "true",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "beat:CH02_B11 | theme:HOME_AND_LOSS | site:CH_02/liang_bua_cave"
},
{
"cue_id": "MC_0223",
"track_type": "score_track",
"cue_name": "ch02 zither and brass exploration score",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "",
"zone_id": "",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "linear",
"layer_role": "exploration",
"layer_mode": "standalone",
"age_stage": "Childhood",
"trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
"trigger_event": "chapter_enter",
"emotional_register": "wonder",
"emotional_valence_arc": "rise/wonder->resolve",
"terrain": "monsoon_forest",
"ambient_threat": "low",
"vril_density": "low",
"footfall_surface": "earth",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "chapter:CH_02 | score:T1"
},
{
"cue_id": "MC_0224",
"track_type": "score_track",
"cue_name": "ch02 surging groove exploration score",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "",
"zone_id": "",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "linear",
"layer_role": "exploration",
"layer_mode": "standalone",
"age_stage": "Childhood",
"trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
"trigger_event": "chapter_enter",
"emotional_register": "wonder",
"emotional_valence_arc": "rise/wonder->resolve",
"terrain": "monsoon_forest",
"ambient_threat": "low",
"vril_density": "low",
"footfall_surface": "earth",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "chapter:CH_02 | score:T2"
},
{
"cue_id": "MC_0225",
"track_type": "score_track",
"cue_name": "ch02 bridge groove exploration score",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "",
"zone_id": "",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "linear",
"layer_role": "exploration",
"layer_mode": "standalone",
"age_stage": "Childhood",
"trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
"trigger_event": "chapter_enter",
"emotional_register": "wonder",
"emotional_valence_arc": "rise/wonder->resolve",
"terrain": "monsoon_forest",
"ambient_threat": "low",
"vril_density": "low",
"footfall_surface": "earth",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "chapter:CH_02 | score:T3"
},
{
"cue_id": "MC_0226",
"track_type": "score_track",
"cue_name": "ch02 sasando festival exploration score",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "manggarai_village_edge",
"zone_id": "manggarai_village_edge",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "linear",
"layer_role": "exploration",
"layer_mode": "standalone",
"age_stage": "Childhood",
"trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
"trigger_event": "zone_enter",
"emotional_register": "joy",
"emotional_valence_arc": "rise/joy->resolve",
"terrain": "village",
"ambient_threat": "low",
"vril_density": "low",
"footfall_surface": "earth",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "site:CH_02/manggarai_village_edge | chapter:CH_02 | score:T4"
},
{
"cue_id": "MC_0227",
"track_type": "score_track",
"cue_name": "ch02 hearth of flores serene score",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "manggarai_village_edge",
"zone_id": "manggarai_village_edge",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "linear",
"layer_role": "serene",
"layer_mode": "standalone",
"age_stage": "Childhood",
"trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
"trigger_event": "zone_enter",
"emotional_register": "warmth",
"emotional_valence_arc": "steady/warmth",
"terrain": "village",
"ambient_threat": "none",
"vril_density": "low",
"footfall_surface": "earth",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "site:CH_02/manggarai_village_edge | chapter:CH_02 | score:T5"
},
{
"cue_id": "MC_0228",
"track_type": "score_track",
"cue_name": "ch02 highland hearth serene score",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "mount_inerie_cone_country",
"zone_id": "mount_inerie_cone_country",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "linear",
"layer_role": "serene",
"layer_mode": "standalone",
"age_stage": "Childhood",
"trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
"trigger_event": "zone_enter",
"emotional_register": "warmth",
"emotional_valence_arc": "steady/warmth",
"terrain": "highland",
"ambient_threat": "none",
"vril_density": "low",
"footfall_surface": "earth",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "site:CH_02/mount_inerie_cone_country | chapter:CH_02 | score:T6"
},
{
"cue_id": "MC_0229",
"track_type": "score_track",
"cue_name": "ch02 caci highlands duel battle score",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "manggarai_village_edge",
"zone_id": "manggarai_village_edge",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "linear",
"layer_role": "battle",
"layer_mode": "standalone",
"age_stage": "Childhood",
"trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
"trigger_event": "zone_enter",
"emotional_register": "resolve",
"emotional_valence_arc": "rise/resolve->triumph",
"terrain": "village",
"ambient_threat": "moderate",
"vril_density": "low",
"footfall_surface": "earth",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "site:CH_02/manggarai_village_edge | chapter:CH_02 | score:T7"
},
{
"cue_id": "MC_0230",
"track_type": "score_track",
"cue_name": "ch02 highland fury battle score",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "mount_inerie_cone_country",
"zone_id": "mount_inerie_cone_country",
"region_page": "flores_island",
"boss_ref": "",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "linear",
"layer_role": "battle",
"layer_mode": "standalone",
"age_stage": "Childhood",
"trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
"trigger_event": "zone_enter",
"emotional_register": "resolve",
"emotional_valence_arc": "rise/resolve->triumph",
"terrain": "highland",
"ambient_threat": "high",
"vril_density": "low",
"footfall_surface": "stone",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "site:CH_02/mount_inerie_cone_country | chapter:CH_02 | score:T8"
},
{
"cue_id": "MC_0231",
"track_type": "score_track",
"cue_name": "ch02 flores finality boss score phase 3",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "",
"zone_id": "",
"region_page": "flores_island",
"boss_ref": "BE_0002.P2",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "linear",
"layer_role": "boss",
"layer_mode": "standalone",
"age_stage": "Childhood",
"trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
"trigger_event": "chapter_enter",
"emotional_register": "grief",
"emotional_valence_arc": "fall_rise/grief->resolve",
"terrain": "sacred_site",
"ambient_threat": "high",
"vril_density": "low",
"footfall_surface": "stone",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "chapter:CH_02 | score:B1 | boss:BE_0002.P2"
},
{
"cue_id": "MC_0232",
"track_type": "score_track",
"cue_name": "ch02 tyrant of the volcanic savanna boss score",
"chapter_id": "CH_02",
"beat_ref": "",
"site_id": "mount_inerie_cone_country",
"zone_id": "mount_inerie_cone_country",
"region_page": "flores_island",
"boss_ref": "BE_0002.P1",
"theme_ref": "REGION_FLORES_ISLAND",
"sfx_bed_ref": "",
"adaptive_class": "linear",
"layer_role": "boss",
"layer_mode": "standalone",
"age_stage": "Childhood",
"trigger_context": "a full linear score piece the runtime plays whole beneath the adaptive layers; the tension and combat layers swap against it rather than stacking",
"trigger_event": "zone_enter",
"emotional_register": "dread",
"emotional_valence_arc": "rise/dread->triumph",
"terrain": "highland",
"ambient_threat": "high",
"vril_density": "low",
"footfall_surface": "stone",
"care_tier": "standard",
"protected": "false",
"reveal_gate": "",
"held_pre_gate": "false",
"bed_source": "elevenlabs_music_v2",
"licence_class": "elevenlabs_judging_tier_pending_enterprise",
"join_declaration": "site:CH_02/mount_inerie_cone_country | chapter:CH_02 | score:B2 | boss:BE_0002.P1"
}
]
}