CH_12_v3.md

decisions/spine/v3_exemplars/CH_12_v3.md

CH_12 — v3.1 EXEMPLAR (West Africa: the Ocean's Arithmetic, and the King Who Cannot Be Killed Into Innocence)

What this is. The EARLY / elevated-care exemplar, complementing the modern CH_39_v3.md. It exists to prove v3.1 handles the two hardest cases: (1) the assimilation participate-vs-subvert fork (§5.5 — the game's signature fork type, first-anchored here at the Dahomey Decision) with the mark that forward-tracks to Ch 39/42; and (2) elevated-care protected-combat routing (combat walls off the living communities → routes only through the Atlantic-trade apparatus + the tradition's own condemned folklore forces). Reveal is HELD on every beat (pre-Ch-38: no House-of-Velheim pattern, the Ahosu UNAWARE, the Grand Sage dark) — the deliberate contrast with CH_39's LIFTED, showing the per-beat reveal gate binding in both directions. Does NOT overwrite the live entry. Prose/anchors/[SRC:]/care-framing preserved by reference.

PRESERVED (unchanged from CH_12.md v2.5): Block 1 preamble · Block 2 Entry header (elevated care, author_in_loop TRUE) · Block 3 Continuity anchor · Block 4 Body prose · Block 5 Threads (17 cells) · Block 6 Civ-marks · Block 7 Everything-woven · Block 12 Key ally NPCs · Block 14 Protected-chapter combat framing (the elevated-care §17.1 discipline — load-bearing, preserved verbatim) · Block 15 Anti-fringe · Block 16 Three-layer · Block 17 Asset anchors · Block 20 Decisions. v3 changes only Blocks 8/9/10/11/13/18 + the seam.

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§10 · BEAT GRAPH (was: 5 prose bullets → now: 11 typed v3.1 beats; reveal HELD on every beat)

Beat-scale mode_variety: combat B06 · puzzle B03/B07/B08 · investigation→puzzle B09 · learning B02/B05/B11 · character B01/B04/B10 · transformation B12 → projected five all-Y; dominant_combat_mode puzzle_routed (the Ifa casting / the Trickster Puzzle / the Ogboni expose), matching the live entry.

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§10b · FORK GRAPH — the star: the assimilation participate-vs-subvert fork

FORK_CH12_A — THE DAHOMEY DECISION (anchor CH12_B10) · the §5.5 canonical FIRST anchor

optiondirectiondelta (class-bounded)axis_valuemark_writerelationship/factionopportunity_effectsws_writes
hold cover, subvert from inside, expose and break the complicity chain, protect who she cangenerative+Substantialsubvert_and_remain{dahomey: protective-subversion, high-persistence, forward_track [CH_39]}ws.relationship_history: ahosu respected-adversary; ws.faction_standing_per_faction: ogboni_resistance +forward: Ch39 revisit reads the protective mark; Ch42 payoffnone
town defended, but the sovereign's compromise left unchallengedneutral+smallhonorable_open{dahomey: ambivalent}ws.relationship_history: ahosu unresolvedforward: a lighter marknone
pass through, take the teaching, leave the court's bargain beneutral~0honorable_open{dahomey: unmarked}noneno forward marknone
PARTICIPATE in the raiding from within the trust given (the corrosive register)corrosive−Substantialparticipate{dahomey: participated-in-harm, high-persistence, forward_track [CH_39]}ws.faction_standing_per_faction: community −; ws.relationship_history: ahosu complicit-allyforward: Ch39/42 read the corrosive marknone
participate AND keep the trade's method as a tool to carry forwardcorrosive−Substantial (terminal texture)participate{dahomey: participated + method-kept, permanent}ws.reputation_biography_propagation: +fearedforward: the corrosive mark compoundsnone
The v2.5 entry named good/neutral/bad (3 labels). v3.1: the fork options are ACTION-keyed with a direction + the explicit participate/subvert_and_remain/honorable_open axis + the mark as a first-class durable write (§5.5.4) the pipelines carry to Ch 39/42. The five texture bands are DERIVED; path_bucket stays UNLOCKED (Ch 65 lock). [SRC: T1_Integrity_Paths_Worldstates_Master # 5.5]

(No second fork in Ch 12 — the abiku discernment (B04) and the Anansi wager (B08) are exploration_interaction / dialogue micro-forks resolved as ACCUMULATIVE deltas, not authored as full fork_nodes here; a v3 build MAY promote them if their branches carry durable state.)

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§9 · BOSS AS BEATS (a THIN JOIN INDEX; the main beat is non-combat)

§11 · SIDE-QUESTLINE BEATS (machine gate + beat interleave)

§13 · SCENE / DIALOGUE ANCHOR ROWS (bound to beat_id; path_bucket UNLOCKED throughout)

scene_anchor_idbeat_refscene_typepath_bucketanchor_typeparticipant_refshard_line_relevance
SC_CH12_diviner_reads_and_keepsCH12_B01per_chapter_cutsceneUNLOCKEDdialogue_initiationCHAR_0086, protagonistHELD: ase kept-in-confidence
SC_CH12_ifa_is_a_weaponCH12_B02per_chapter_cutsceneUNLOCKEDbeat_transitionCHAR_0086, protagonistHELD
SC_CH12_temple_serpents_fedCH12_B05per_chapter_cutsceneUNLOCKEDscene_entryCHAR_0089, protagonistHELD: protected sacred site
SC_CH12_king_not_killed_into_innocenceCH12_B10boss_encounter_resolutionUNLOCKEDbranch_decision_pointCHAR_0087, protagonistHELD: family-pattern NEVER shown
SC_CH12_akan_goldweightsCH12_B11per_chapter_cutsceneUNLOCKEDscene_entryCHAR_0093, protagonistHELD: fourth-people metrology typed
SC_CH12_cliffs_and_the_starCH12_B12per_chapter_cutsceneUNLOCKEDscene_entryCHAR_0090, protagonistHELD: encoded-observation, controversy unresolved

§18 · DERIVED-STATE AXES (chapter close)

SEAM STATE-DIFFS

CH_11 → CH_12

CH_12 → CH_13

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Exemplar notes (for Fable + Josh)

Generated by harness/site/structure_site.py — the URL path is the repo path. review root